• 제목/요약/키워드: Driving skills

검색결과 49건 처리시간 0.026초

Correlation of Cognitive Function, Activities of Daily Living and Driving Performance in Stroke Hemiplegic Patients

  • Kwak, Hosoung;Yoo, Chanuk
    • 대한통합의학회지
    • /
    • 제8권2호
    • /
    • pp.89-95
    • /
    • 2020
  • Purpose : This study aims to evaluate the correlation of cognitive function, activities of daily living (ADL), and driving performance in stroke hemiplegic patients residing in Korea. Methods : Subjects of the study were 18 stroke hemiplegic patients admitted to hospitals situated in Seoul. A clock drawing test (CDT), a modified Barthel index (MBI), and a virtual reality driving simulator (Eca faros-driving simulator) were used to examine their cognitive function, their ADL ability, and their driving skills, respectively. Results : Driving skills of stroke hemiplegic patients were shown to be associated with the CDT evaluation tool (r=-.777) (p<.001), but they were found to have any correlation with MBI (r=-.022) (p>.05). Additionally, an individual's CDT showed that the driving simulator evaluation result (pass/fail) could be discriminated with a sensitivity of 100.0 %, a specificity of 40.0 %, and an accuracy of 66.7 %. The result confirmed that the CDT is a useful evaluation tool for screening driving ability in people with stroke. But the MBI did not show any significant results (sensitivity of 62.5 %, specificity of 40.0 %, and predicted the results of the simulator with 50.0 % of accuracy) (p>.05). Conclusion : This study shows that cognitive function influences the driving performance in people with stroke. Driving skills of stroke hemiplegic patients are seen to be highly related to CDT. In the field of driving rehabilitation, these findings could be useful for evaluating driving skills relating to CDT. Furthermore, the study results will set a guideline for domestic occupational therapists to use the evaluation tool for assessing driving abilities in people with stroke.

고령 운전자의 시각 정보처리 능력이 교차로 운전수행에 미치는 영향 (Effects of Visual Information Processing Skills on Intersection's Driving Performance of Elderly Drivers)

  • 민윤기;김현우;임동훈;민병찬;김보성
    • 산업경영시스템학회지
    • /
    • 제32권4호
    • /
    • pp.107-112
    • /
    • 2009
  • The purpose of this study was to examine elderly drivers' driving performances at the intersections, suggested by Bao and Boyle(2009), according to visual information processing skills. Visual information processing skills of elderly drivers were measured by using the visual working memory task, developed by Min et al.(2006). Seven elderly drivers were divided into two groups(good/poor) depending on the level of visual information processing skills and eleven younger drivers were a contrast group. This study examined the differences of driving performance(i.e., intersection passing times, approach velocities, speed variation and handling variations) among three groups. The results showed that elderly drivers having the poor visual information processing skills passed more slowly through the intersection than the contrast group, and passing times between elderly drivers having the good visual information processing skills and the contrast group was not significantly different. It is suggested that elderly drivers having the poor visual information processing skills use more times when they pass through the intersection, because they don't process a lot of hazardous and latent hazardous factors quickly.

뇌졸중 환자의 시지각 능력이 운전수행에 미치는 영향 (Effects of Visual Perception Skills on Driving Performance of Patients With Stroke)

  • 곽호성
    • 재활치료과학
    • /
    • 제9권1호
    • /
    • pp.45-55
    • /
    • 2020
  • 목적 : 본 연구의 목적은 국내에 거주하는 뇌졸중 환자를 대상으로 시지각 능력이 운전수행에 미치는 영향을 알아보고 운전수행능력 향상을 위한 시지각 훈련의 중요성을 제시하고자 하였다. 연구 방법 : 2014년 10월부터 11월까지 서울시 소재 병원에 입원중인 뇌졸중 환자 19명을 대상으로 MVPT(Motor-free Visual Perception Test), TMT A&B(Trail Making Test A & B), UFOV(Useful Field Of View test)를 사용하여 시지각능력 검사를 실시하였으며, 가상현실 운전시뮬레이터를 이용하여 운전수행능력을 검사하였다. 결과 : 뇌졸중 환자의 운전수행은 다양한 시지각 능력 평가도구와 관련성이 있었으며, UFOV 하위검사 2, TMT B, MVPT에서 가장 높은 상관관계가 나타났다. 또한, 시지각 능력 평가결과는 운전시뮬레이터 평가결과(합격/불합격)를 민감도 100.0%, 특이도 80.0%, 정확도 89.5%로 판별할 수 있었다. 결론 : 뇌졸중 환자의 운전수행에 있어 시지각 능력이 운전수행능력과 매우 높은 관련성이 있는 것으로 나타났다. 본 연구를 통해 운전 재활 분야에서 시지각 능력과 관련된 운전재활 및 운전수행능력 평가를 시행하는데 유용하게 사용될 것으로 기대한다.

운전자의 개인적 특성에 따른 운전행동의 차이 및 법규위반횟수에 대한 인과관계 분석 (The Analysis of the Differences of Driving Behaviors According to Drivers' Personal Characteristics and the Causal Relationship between Personal Characteristics and the Number of Traffic Violations)

  • 이현주
    • 대한교통학회지
    • /
    • 제25권2호
    • /
    • pp.39-50
    • /
    • 2007
  • 본 연구는 운전자의 지각-운동기술과 안전지향동기와 같은 인지적 특성과 신체적 사회적인 위험을 무릅쓰게 하는 감각추구성향과 같은 인성적 특성, 자신이 지각하는 운전능력과 평상시의 운전행동이 법규위반횟수와 어떤 관계를 맺고 영향을 끼치는지를 밝히고자 하였다. 연구대상은 총 352명이며 연구방법으로는 감각추구성향 정도, 운전능력에 따른 운전행동에 대한 차이 검증을 위하여 다변량분석을 실시하고, 구조방정식모형을 통해 인구통계학적 특성(연령, 운전경력), 감각추구성향, 운전능력 운전행동, 법규위반횟수의 인과관계를 분석한다. 연구 결과 운전자가 지각-동작기술이 뛰어나면 다른 도로이용자를 배려하는 긍정적인 운전행동을 많이 하고 안전지향동기가 높을수록 고의적이든 실수로 인한 것이든 법규위반행동은 적게 하고 긍정적인 운전행동을 많이 하는 것으로 분석되었다. 그리고 지각-운동기술이 뛰어나고, 감각추구성향이 높으며 안전지향동기가 낮을수록 고의적인 법규위반행동을 많이 하고, 연령이 높을수록 타인을 배려하는 운전행동을 많이 하고 있었다. 운전능력이 우수하고 실수행동과 위반행동을 많이 하고 긍정적인 운전행동을 적게 하는 운전자가 법규위반횟수가 많은 것으로 나타났다. LISREL분석결과, 연구변인들 간 인과관계가 검증되었다(적합도 지수 : $x^2$=341.62(p=.00), GFI=.94, RMR=.10)

IT - Education In The Context Of Educational Activities

  • Marchenko, Olga;Noskova, Margaryta;Fedorenko, Igor;Semenog, Olena;Vovk, Myroslava;Romanyshyn, Ruslana
    • International Journal of Computer Science & Network Security
    • /
    • 제21권6호
    • /
    • pp.151-155
    • /
    • 2021
  • The article is based on a model, in the context of which there are two fundamental building blocks of basic library skills and skills in the use of information technology. The former are formed within the framework of educational programs for users of academic libraries, the latter are formed within the framework of initiatives such as the European Computer Driving License. Between the basic and the highest levels of the concept of "information literacy" there are seven heading skills and attributes, the repeated practice of which leads from the position of a competent user to an expert level of reflection and critical awareness of information as an intellectual resource. Freshmen will likely be at the beginning of the arrow, probably practicing only the first four skills, while graduate students and young scientists will be closer to the end and will use seven skills.

Development of Smart Driving System Using iPod and Its Performance Evaluation for People with Severe Physical Disabilities in the Driving Simulator

  • Jung, Woo-Chul;Kim, Yong-Chul
    • 대한인간공학회지
    • /
    • 제31권5호
    • /
    • pp.637-646
    • /
    • 2012
  • Objective: The aim of this study was to develop the adaptive device for severe physical disabilities using smart device in the driving simulator and its performance evaluation. Development of appropriate driving adaptive device for the people with serious physical limitation could contribute to maintain their community mobility. Background: There is lack of adaptive driving devices for the people with disabilities in Korea. However, if smart device systems like iPod and iPhone are used for driving a car, the people with serious physical limitations can improve their community mobility. Method: Both gyroscope and accelerometer from iPod were used to measure the tilted angle of the smart device for driving. Customized Labview program was also used to control three axis motors for steering wheel, accelerator and brake pedals. Thirteen subjects were involved in the experiment for performance evaluation of smart device in simulator. Five subjects had driver licenses. Another four subjects did not have driver licenses. Others were people with disabilities. Results: Average driving score of the normal group with driver license in the simulator increased 46.6% compared with the normal group without driver license and increased 30.4% compared with the disabled group(p<0.01). There was no significant difference in the average driving score between normal group without driver license and disabled group(p>0.05). Conclusion: The normal group with driver license showed significantly higher driving score than other groups. The normal group without driver license and disabled group could improve their driving skills with training in simulator. Application: If follow-up studies would be continued and applied in adapted vehicle for on road environment, many people with more severe disabilities could drive and improve the quality of life.

Capturing and Modeling of Driving Skills Under a Three Dimensional Virtual Reality System Based on Hybrid System

  • Kim, Jong-Hae;Hayakawa, Soichiro;Suzuki, Tatsuya;Hirana, Kazuaki;Matsui, Yoshimichi;Okuma, Shigeru;Tsuchida, Nuio
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2003년도 ICCAS
    • /
    • pp.2747-2752
    • /
    • 2003
  • This paper has develops a new framework to understand the human’s driving maneuver based on the expression as HDS focusing on the driver’s stopping maneuver. The driving data has been collected by using the three-dimensional driving simulator based on CAVE, which provides three-dimensional visual information. In our modeling, the relationship between the measured information such as distance to the stop line, its first and second derivatives and the braking amount has been expressed by the PWPS model, which is a class of HDS. The key idea to solve the identification problem was to formulate the problem as the MILP with replacing the switching conditions by binary variables. From the obtained results, it is found that the driver appropriately switches the ‘control law’ according to the following scenario: At the beginning of the stopping behavior (just after finding the stopping point), the driver decelerate the vehicle based on the acceleration information, and then switch to the control law based on the distance to the stop line.

  • PDF

A VR-Trainer for Forklift Operation Safety Skills

  • Ahn, Seungjun;Wyllie, Mitchell J.;Lee, Gun;Billinghurst, Mark
    • 국제학술발표논문집
    • /
    • The 8th International Conference on Construction Engineering and Project Management
    • /
    • pp.122-128
    • /
    • 2020
  • This research investigates how a Virtual Reality (VR)-based simulation could be used to train safe operation skills for forklift operators. Forklift operation is categorized as high-risk work by many occupational health and safety regulators and authorities due to high injury and fatality rates involved with forklifts. Therefore, many safety guidelines have been developed for forklift operators. Typically, forklift operation safety training is delivered based on instructional texts or videos, which have limitations in influencing people's safety behavior. Against this background, we propose a VR-based forklift simulator that can enable safe operation skills training through a feedback system. The training program consists of several modules to teach how to perform the basic tasks of forklift operation, such as driving, loading and unloading, following the safety guidelines. The system provides instantaneous instructions and feedback regarding safe operation. This training system is based on the model of "learning-by-doing". The user can repeat the training modules as many times as necessary before being able to perform the given task without violating any safety guidelines. The last training module tests the user's acquisition of all safety skills required. The user feedback from several demonstration sessions showed the potential usefulness of the proposed training system.

  • PDF

운전재활프로그램이 노인의 인지기능에 미치는 효과 (The Effects of Driving Rehabilitation Program on Cognitive Function in Elderly)

  • 이정숙;김보라;하재영;박지민;조예슬;하진리;홍우선;김성원
    • 대한통합의학회지
    • /
    • 제2권4호
    • /
    • pp.91-100
    • /
    • 2014
  • Purpose : The purpose of this experiment is to find out the effectiveness which exert influence on cognitive skills by using the Driver Rehabilitation program for senior citizens who are over 65 years old and live in Busan. Method : From July first, 2014 to August 28th, 2014, we researched the 60 elderly people who are over 65 and go to community relief center which is in Busan. - 30 are experimental group and the other is control group. In the experimental group, we used Nintendo wii's driving simulation program and RC Car driving program in the model road. For estimation, we used MVPT-3(Motor-Free Visual Perception Test-3), Trail Making Test - 1, Trail making Test - 2 and LOTCA(Loewenstein Occupational Therapy Cognitive Assessment). Result : Nintendo wii's driving simulation program and RC Car driving program in model road results efficient visual perception ability. This programs results effectively in visual perception ability and space perception ability. This programs results effectively in motor apraxia ability. This programs results effectively in control ability for visual perception. This programs results effectively in thinking operation. Conclusion : Nintendo Wii's driving simulation program and RC Car driving program in model road positively influence improving for visual perceptual ability and cognitive function of elderly people. Also it is considered as being more efficient for improving visual perceptual ability and cognitive function to implement basic rehabilitation training with driving rehabilitation program than basic training itself.

PGA 선수의 경기능력이 평균타수에 미치는 영향력 (Effectiveness of golf skills to average score in PGA)

  • 김세형;이준우;이미숙
    • Journal of the Korean Data and Information Science Society
    • /
    • 제23권3호
    • /
    • pp.505-514
    • /
    • 2012
  • 이 연구는 미국남자프로골프협회 (PGA)가 제공하는 경기기록을 통해 경기능력이 평균타수에 미치는 영향을 경로분석에 의해 규명하였다. 즉 PGA 선수의 경기능력을 나타내는 6개의 변인(드라이브 정확도, 드라이버 거리, 그린 적중률, 샌드세이브, 스크램블링율, 평균퍼팅수)이 평균타수에 미치는 영향을 (1) 드라이버 정확도, 드라이버 거리, 그린적중률이 버디평균과 평균타수에 주는 영향과 (2) 샌드세이브, 스크램블링, 평균퍼팅수이 보기평균과 평균타수에 미치는 영향으로 가정하여 분석하였다. 이러한 목적에 따른 연구결과는 첫째, 드라이브 정확도가 버디평균에 미치지 못하였으며 그린적중률과 드라이브 거리가 직접적으로 평균타수에 영향을 미치는 것으로 나타났다. 둘째, 샌드세이브율, 스크램블링율, 평균퍼팅이 보기평균에 유의한 영향을 미치며 평균퍼팅이 평균타수에 직접적으로 영향을 미치는 것으로 나타났다. 결과적으로 그린적중률, 드라이브거리, 샌드세이브율, 스크램블링율이 평균타수에 영향을 미치면서 상대적으로 스크램블링율이 가장 높게, 샌드세이브율이 가장 낮게 나타났다.