• 제목/요약/키워드: Dramatic Play

검색결과 118건 처리시간 0.024초

저소득층 아동의 발달과 놀이에 대한 연구 (The Development and Play Behaviors of Children in Low-Income Families)

  • 김명순;김창복;이미화
    • 아동학회지
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    • 제23권1호
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    • pp.87-104
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    • 2002
  • This study investigated developmental levels and explored play behaviors in 194 4- and 5-year-old children from low-income families attending 18 daycare centers in Seoul. The Developmental Test for Korean Kindergartners(Korea Institute Curriculum & Evaluation, 1996) was used to assess developmental levels in seven areas. Play behaviors were observed during free-play in their classrooms. Data were analyzed by two-way ANOVA and $x^2$. Results were that the children from low-income families showed highest scores in motor skill development and the lowest scores in mathematical and scientific development. The children engaged most frequently in group-functional play, followed by onlooker behaviors, group-dramatic, and group-constructive play. Onlooker behaviors were the most frequent activity of the 4-year-olds, and the block corner was the most frequently used area during free-play.

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불가코프의 메타드라마 연구 (A Study on M. Bulgakov's Metadrama)

  • 백승무
    • 비교문화연구
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    • 제23권
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    • pp.127-165
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    • 2011
  • This paper focuses on the specificities and semantic meaning of Mikhail Bulgakov's metadrama White Guard and The Flight. The standard conception of metadrama is to purposefully break the dramatic illusion and make bare a playwright's self-consciousness of the theatrical art itself. With the use of the metadrama Bulgakov expressed the essentials of ugly reality, which he couldn't accept as a valuable truth. In this respect, Bulgakov's metadrama becomes at once a window, from which he views the external world in the theatrical vision, and a mirror, in which his political and existential stance as a playwright is reflected. In White Guard Bulgakov described the already theatricalized reality through several instances of 'play-within-play'. In The Flight, composed of eight pieces of dream, a life turned out to be a less solid and less firm reality than dream. Continuously demolishing the cognitive wall between reality and illusion, Bulgakov leads spectators to have a reflective view on the reality. Allowing more powerful demonstrativeness for a play-within-play than for a play-within-play, Bulgakov elevates a metadramatic technique to the level of thematic structure.

유아의 정서능력과 놀이행동 간의 관계 (The Relationships Between Children's Emotional Competence and Play Behavior)

  • 이효림;엄정애
    • 아동학회지
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    • 제26권6호
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    • pp.1-15
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    • 2005
  • The purposes of this study were to assess children's emotional competence, to examine whether there was a difference in children's emotional competence according to their gender, and to investigate the relationship between children's emotional competence and their play behavior. The subjects of this study were 104 four-year-old children(56 boys, 48 girls). Collected data were analyzed by frequency, percentage, means, standard deviation and Pearson's correlation. The results were as follows : First, there was meaningful correlation among the emotional competence measured by teacher, the understanding and expression of emotion and the emotional regulation measured by mother. Second, there was difference in children's emotional competence according to gender. Specifically, girls showed better competence in the socio-behavioral emotional competence and the understanding and expression of emotion than boys. Third, the dramatic play and the group play had some meaningful correlation with the emotional competence measured by teacher and the understanding and expression of emotion measured by mother.

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신중신탈놀이 연구 (Sinjungsin Mask Play Study)

  • 윤동환
    • 공연문화연구
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    • 제40호
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    • pp.163-192
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    • 2020
  • 땅설법의 하나인 신중신탈놀이는 '성주신 일대기'와 관련이 있다. 신중신탈놀이는 성주신이 귀양을 가면서 만난 민속신들에 관한 이야기를 가면극으로 재구성한 것이다. 성주신일대기를 탈놀이의 형태로 진행하며, 설법을 주도하는 스님은 해설과 주요 배역을 맡는다. 다수의 신도들은 여러 배역과 악사의 역할을 한다. 신중신탈놀이에서는 많은 민속신앙이 소개되고, 흥미유발을 위한 소리, 재담 등이 포함되어있다. 신중신탈놀이는 기존 탈놀이와 마찬가지로 단어의 나열과 반복을 통한 연행 방식을 사용한다. 문장이나 구절의 반복은 관중들에게 문맥의 의미를 예지하거나 줄거리의 전개양상을 선지할 수 있는 역할을 한다. 이러한 반복은 장면의 상황을 강조하고 율동감을 조성하기 위한 것이다. 탈놀이는 서민층의 전유물이었기 때문에, 탈놀이꾼들이 민요에서 흔히 사용되는 반복방식을 대사에 활용한다. 그로인해 관중에게 친숙감을 주고, 관중의 취향에 부응하는 것이다. 신중신탈놀이는 대중의 포교를 위해 민중의 연희방식을 차용하였다. 단어 또는 문장이나 구절의 반복, 단어나 문장의 대구, 기존 가요의 차용, 공식적 표현단위 등 전통연희의 극적 형식을 계승하고 있다. 또한 반복적 연행단락을 통하여 신자들이 직간접적으로 쉽게 익히고 이해할 수 있도록 하였다. 신중신탈놀이는 신앙공동체를 중심으로 전승되었고, 불법을 확산하기 위한 민중교화의 수단으로 활용되었다. 불교가 민속신앙을 수용하는 과정을 탈놀이를 통해 외연화하고, 직간접적으로 참여한 신도의 경우 놀이를 통해 자연스럽게 화엄경의 신앙체계를 체득하게 된다. 땅설법 중 하나인 신중신탈놀이는 대중교화나 포교뿐만 아니라 무형문화유산으로서의 가치 또한 지대하다고 할 수 있다.

Dream Girl에 나타난 표현주의, 사실주의, 연극적 오락성의 연구 (A Study on Expressionism, Realism, and Dramatic Entertainment of Dream Girl)

  • 손경준
    • 영어어문교육
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    • 제1호
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    • pp.189-211
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    • 1995
  • Dream Girl. which was written to entertain. reflects his concern of psychoanalysis. The play does indeed glow with the happiness surrounding its creation and it is a theatrically astute. deftly crafted comedy. If it has a thesis, it is that one should live one's life and not dream away. Some critics say that Dream Girl is the merriest and the other critics bewail the lack of message. But this play does amuse many people and is a nice fusion of realism, expressionism, and entertainment.

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유아들의 쌓기놀이에 관한 질적 연구 (A Qualitative Research on Block Play for Children)

  • 이경순;최석란
    • 아동학회지
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    • 제25권5호
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    • pp.95-110
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    • 2004
  • This research employs the grounded theory approach among various qualitative methodologies in order to reach a deep understanding of both the experiential process that children undergo in block play and the essential meaning of it. The objects of this study are 22 children(female 7, male 15) in a 5-year-old class of K kindergarten at Guro district, Seoul. The result of this research shows that first, children take pleasure in block play because of the delight and sense of accomplishment in building, the joy in demolishing, and the happiness of embracing the world through dramatic play with building structures. Second, the characteristics of children's block play are popular subject of the play, decision of the subject, impromptu transformation and elaboration of building structures, and flow of the play according to friend/non-friend relationship. Third, the implicit rules shared by children have more significant influences upon the block play than the agreed rules at the beginning of semester.

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알렉산드르 밤필로프 희곡의 영상화 연구 《9월의 휴가》를 중심으로 (A Study of Aleksandr Vampilov's Play and Film)

  • 안병용
    • 비교문화연구
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    • 제29권
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    • pp.7-24
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    • 2012
  • "Duck Hunting" is the most psychological play with unique structure written by Aleksandr Vampilov. The play describes protagonist hero's furious behavior with psychological instability, therefore, this play tends to be recognized as serious and complicated one. After the death of Vampilov, "Duck Hunting" was reproduced as a film, titled as "Vacation in September." This study is designed to shed light on the play's psychological-dramatic factors by focusing on the structure of narrative and spatial-temporal objet. Also, this study compared the screenshots of the play with their textual meanings, then concentrated on main character's psychological features. By focusing on protagonist hero's mind, this study tries to look into the features of the play and its meanings for modern period. The film's plot is a kind of story telling structure based on main character's memory. The short stories of main character represents that Jilov(main character's name)'s losing his own life. The audience can acknowledge that Jilov's life as a duck hunter who is cynical, ideological, lazy, and self-interest oriented person. This play provokes the audience to compare their life to Jilov's one because such comparison helps the audience recognize their lives as surplus style of life with nihilism. Jilov as a character represents one of Soviet's generation with the feeling of great loss in 1960s.

스토파드의 극적 메타포 -『이상향』을 중심으로 (Stoppard's Theatrical Metaphors in Arcadia)

  • 박희본
    • 영어영문학
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    • 제55권4호
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    • pp.619-639
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    • 2009
  • In his 1993 stage play, Arcadia, Tom Stoppard appropriates scientific theories to dramatize the difficulty in predicting the future and in describing the past. Arcadia tracks the archaeological efforts of two present-day literary critics, Hannah Jarvis and Bernard Nightingale, as they attempt to piece together the events that occurred at a large country house called Sidley Park, from 1809 to 1812. While employing a variety of historical and cultural references to the changes taking place in British landscape gardening around the early nineteenth century, the play also turns around the intuitive-romantic versus rational-classical dichotomy represented by Hannah, and present in its discussion of science and the recoverable/irrecoverable past. Stoppard's use of chaos theory as a metaphor for the difficulties faced by those involved in biographical/bibliographical literary research suggests that unsubstantiated assumption can result in the construction of its subject, rather than in its recovery. This paper explores the way in which Stoppard uses scientific concepts, particularly the chaos theory, as a metaphor for human life and behaviour, and how he successfully describes the dilemmas and contradictions of life in so doing. Influences from his famous British predecessors, George Bernard Shaw and Oscar Wilde, are evident, but Stoppard transcends both playwrights and crafts a dramatic style distinctively his own. The combination of wit, comedy, intellectual depth, intriguing ideas, literary allusions, scientific concepts, metaphors, and cultural references, all combine to make Arcadia a dramatic edifice that will stand the test of time.

"To every life an after-life. To every demon a fairy tale": The Life and Times of an Irish Policeman in the British Empire in Sebastian Barry's The Steward of Christendom

  • Lee, Hyungseob
    • 영어영문학
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    • 제57권3호
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    • pp.473-493
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    • 2011
  • This paper aims, first, to trace the trajectory of Sebastian Barry's dramatic works in terms of retrieving the hidden (hi)stories of his family members, and second, to analyze his most successful play to date in both critical and commercial senses, The Steward of Christendom, in terms of the tension or even rupture between Irish national history and the dramatic representation of it. If contemporary Irish drama as a whole can be seen as an act of mirroring up to nation, Barry's is a refracting than reflecting act. Whereas modern Irish drama tends to have helped, however inadvertently, consolidate the nation-state by imagining Ireland through its other (either in the form of the British empire or the Protestant Unionist north), Barry's drama aims at cracking the surface homogeneity of Irish identity by re-imagining "ourselves" (a forgotten part of which is a community of southern Catholic loyalists). Furthermore, the "ourselves" re-imagined in Barry's drama is more fractured than unified, irreducible in its multiplicity than acquiescent in its singularity. The playwright's foremost concern is to retrieve the lives of "history's leftovers, men and women defeated and discarded by their times" and re-member those men and women who have been expunged from the imagined community of the Irish nation. This he does by endowing "every life" with "an after-life" and "every demon" with "a fairy tale." The Steward of Christendom is Barry's dramatic attempt to bestow upon the historically demonized Thomas Dunne, an Irish policeman in the British Empire, his fairy-tale redemption.

내러티브 공간과 극적몰입의 상관관계연구 - <시카리오>를 중심으로 - (Correlation between Narrative Space and Dramatic Immersion - Concentrating on -)

  • 문정미
    • 한국엔터테인먼트산업학회논문지
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    • 제13권2호
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    • pp.101-110
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    • 2019
  • 영화 공간은 영화의 내적, 외적 의미들을 모두 의도할 수 있는 핵심적인 표현요소일 뿐 아니라 내러티브적인 측면에서도 극적 맥락을 주도하는 중요한 역할을 수행한다. 영화 공간은 도발적 사건이 일어나고 캐릭터 행동을 유발하는 가시적 환경을 구축할 뿐 아니라 캐릭터 심리나 서사의 정서적 의미를 내포하고 있으며, 표면 배후의 상징적 의미 및 암시적 기능을 통해 긴장을 유발하기도 한다. 따라서 본고는 이러한 내러티브 공간의 극적 기능을 중심으로 영화<시카리오>를 분석한다. 이 영화는 멕시코 마약 카르텔을 소재로 범죄스릴러 장르의 외피를 두르고 있지만, 결코 장르 관습을 따르지 않으며 깊은 철학적 고뇌를 통해 사유를 제시하는 통찰을 보여준다. 이 영화의 내러티브 공간은 도발적 사건 이상으로 극적 긴장을 불러일으키는 감정적 기능을 담당하며, 정교하게 계획되고 통제된 미장센은 궁극의 서스펜스를 구성하여 관객을 흡인한다. 결국 이 영화의 몰입감과 극적 여운은 플롯차원보다는 장면의 힘으로 이루어진 성취라 할 수 있다. 이처럼 본 연구는 <시카리오>의 공간과 시각화 구성을 분석하여 내러티브 공간과 극적 몰입의 상관관계를 설명하였다. 이를 통해 연구의 범위가 한정적이었던 극적몰입의 연구 패턴을 보다 확장시킬 수 있을 것으로 기대한다.