• Title/Summary/Keyword: Diverse and unity

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The Idea and the Role of Field-Museums in Japan

  • Horie, Noriko;Tabata, Sadatoshi
    • Proceedings of the Korean Institute of Landscape Architecture Conference
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    • 2007.10b
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    • pp.202-207
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    • 2007
  • Recently, the number of 'field-museums(F.Ms.)' in Japan has increased. Although they are very diverse, the essential commonality is that each has a field arranged as a kind of museum. In this study, we examine the 'F.M.' mainly through documents in order to understand the concept of the F.M. and the direction of further studies. Before examining the cases of F.Ms., we explore the history of the F.M. and the role of museums in order to establish the background of the development of F.Ms. The term F.M. first appeared and evolved in 1990s. It is suggested that F.Ms. are positioned on the same lines as development of museums, and that the field of museums and the field of landscaping is beginning to overlap. Concerning the role of museums, we examined the definition of museums in terms of conventional museums and regional planning. Next, the documents of 36 cases of F.Ms. are checked regarding their types and roles. Consequently, we found that while most F.Ms. cases have both the role of conventional museums and the role of regional planning, it is difficult to say that the role has some connection with the type. It seems that F.Ms. emphasize 'education' rather than 'collection', 'pleasure' and 'research', compared with conventional museums. In addition, the role of regional planning is strongly expected. In many cases, the F.M. is expected to be a method of regional management, not merely a museum. In order to use F.Ms. for regional planning and landscaping effectively, it is desirable for F.Ms. to be defined from this viewpoint. For this purpose, it is necessary to determine the extent of F.Ms. The problem is which extent to choose, geographical unity or administrative border. Hence, further comparative research is needed clarify the association between the extent and the identity in order to establish a more effective size of F.Ms.

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A GMDH-based estimation model for axial load capacity of GFRP-RC circular columns

  • Mohammed Berradia;El Hadj Meziane;Ali Raza;Mohamed Hechmi El Ouni;Faisal Shabbir
    • Steel and Composite Structures
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    • v.49 no.2
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    • pp.161-180
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    • 2023
  • In the previous research, the axial compressive capacity models for the glass fiber-reinforced polymer (GFRP)-reinforced circular concrete compression elements restrained with GFRP helix were put forward based on small and noisy datasets by considering a limited number of parameters portraying less accuracy. Consequently, it is important to recommend an accurate model based on a refined and large testing dataset that considers various parameters of such components. The core objective and novelty of the current research is to suggest a deep learning model for the axial compressive capacity of GFRP-reinforced circular concrete columns restrained with a GFRP helix utilizing various parameters of a large experimental dataset to give the maximum precision of the estimates. To achieve this aim, a test dataset of 61 GFRP-reinforced circular concrete columns restrained with a GFRP helix has been created from prior studies. An assessment of 15 diverse theoretical models is carried out utilizing different statistical coefficients over the created dataset. A novel model utilizing the group method of data handling (GMDH) has been put forward. The recommended model depicted good effectiveness over the created dataset by assuming the axial involvement of GFRP main bars and the confining effectiveness of transverse GFRP helix and depicted the maximum precision with MAE = 195.67, RMSE = 255.41, and R2 = 0.94 as associated with the previously recommended equations. The GMDH model also depicted good effectiveness for the normal distribution of estimates with only a 2.5% discrepancy from unity. The recommended model can accurately calculate the axial compressive capacity of FRP-reinforced concrete compression elements that can be considered for further analysis and design of such components in the field of structural engineering.

A Study on Transition Process of Hanbyokdang by Diachronic Analysis (통시적 관점에서 본 한벽당(寒碧堂)의 변천과정)

  • Rho, Jae-Hyun;Shin, Sang-Sup
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.6
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    • pp.97-109
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    • 2008
  • This study first attempted to catch the transformational affairs and motives of the representative pavilion, Hanbyeok in Honam after its construction. Especially, it re-illuminated the morphologic, significant and functional change process of a pavilion after the early Joseon Dynasty by taking the local scenery, Hanbyeokdang as a sample, and considering the space and scenic characteristics, and diachronically understood its creation process and rebuilt its inherent positional meaning to reach the following conclusion. 1. Weoldanglu, at its early foundation, seems to have stressed the function of a private banquet and lecture hall to train younger students, and served as a reception space. Then the reception function gradually increased, and up to before 1530, it seems to have been called Weoldanglu(月塘樓) or Weoldangwon(月塘院). 2. In 1619, Governor Yoo Saek changed the pavilion name to Hanbyeokdang through the subject of a poem. 200 years after Weoldang's death, it became a public space called Hanbyeokdang, an amusement place in which scholars cultivated great morale, and participated in the sending-off and welcoming of predecessors and successors. This seems to have taken a foothold as a public event or entertainment space for the local administration, Jeonjuboo(全州府) through the remodeling process sponsored by the public. 3. Scenic language such as its indicating name, expression type and surrounding view through old map and so on, the shape of Hanbyeokdang evolved and changed to diverse types after the foundation of Weoldanglu, at the heart of which Hanbyeokdang with its two legs standing at a rock was located. 4. During the late 18th century, Hanbyeokdang seems to have been a wing corridor connected closely to the left corridor of the Jeonju stream bed, whose pattern is presumed to have existed even during the early 19308. Such changes in scenic language make us assume that diverse auxiliary space, a wing corridor, was erected for use as a public banquet and amusement spot of Jeonjuboo Castle, the inherent function of Hanbyeokdang after the mid 18th century. 5. Penetration of Hanbyeokgool and the erection of Hanbyeokgyo caused the change of the ancient shape of Hanbyeokdang. Specifically, a great Hanbyeokgyo passing by the pavilion changed the relative scale, so the pavilion image of pursuing unity with nature has lost the old inherent refinement and visual character.

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
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    • v.6 no.2
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    • pp.3-9
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    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

A Study on Orchestration in "Battle for The Glory" out of the Background Music in the Animation "Dragon Quest IV" (애니메이션 "드래곤 퀘스트 IV"의 배경음악 중 "Battle for The Glory"에 나타난 관현악법 연구)

  • Jung, Kil
    • Cartoon and Animation Studies
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    • s.39
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    • pp.321-348
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    • 2015
  • The purpose of this study was to find a system and a progression principle in orchestral piece based on the outcome after comparatively analyzing the orchestral operation technique in "Battle for The Glory" out of the background music in the animation "Dragon Quest IV" by Koichi Sugiyama(1931~), who is a leading runner of Japan's animation music, based on functional parts daccord & Instrumentation Pattern, Rhythm Pattern, Voicing Pattern, and harmonic ratio by progression section devised by the writer. As a result, first, five themes in this music have specific instrumentation pattern, respectively. In a passage that is shown exposition, reprise, and representation in theme, the unity was emphasized by maintaining the same instrumentation pattern. On the contrary to this, a passage of being suggested new theme is being used the exchange method and addition & subtraction in musical instrument in order to strengthen diversity. Second, the voicing pattern is forming the vertical contrasting relationship of "thinness-thickness" on the whole. However, the diversity is being intensified that is changed into the structure of "thickness-thinness" in the third theme and of "thinness-thickness" that has two melodies in the fourth theme. Third, the rhythm pattern is forming the vertical contrasting relationship of "big-small" on the whole. However, the fifth theme is being given diversity with being changed into the structure of "small-big." Fourth, the harmony by progression section from the horizontal perspective is shown to be high in the proportion of unity in the section of being repeated and represented the theme and to be high in the proportion of diversity in the section of being suggested new theme. In this study, the balanced orchestral operation technique through the operation technique, which was used in this work, is what extracts the relationship of diverse proportions in the horizontal progression section based on the technique of vertical perspective. In this aspect, this analytical study is desired to be positioned as a new paradigm in establishing a theoretical system and an educational method in orchestration.

The Development and Application of Integrating Instruction with Evaluation Materials for Strengthening of Independent Living Competence: Focused on Technology and Home Economics Education (기술·가정과 생활자립역량 함양을 위한 교수학습-평가 연계 자료 개발 및 적용)

  • Lim, Yun Jin;Kim, Eun Jeung
    • Journal of Korean Home Economics Education Association
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    • v.31 no.3
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    • pp.23-39
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    • 2019
  • The purpose of the study was to analyze the home economics education experts' and teachers' perception of ways to align instruction with evaluation, based on the 2015 revised technology and home economics curriculum for the purpose of developing the independent living competencies, and to provide examples of alignment in practice. The analysis is based on the data from a Delphi study (10 experts) and a survey of technology and home economics teachers(n=422). The results of survey indicated that experts and teachers perceived the instruction-assessment alignment to be most appropriate for project learning-project assessment, followed by project learning-portfolio assessment, problem solving learning-portfolio assessment, and problem solving learning-project assessment, in order. Based on the survey results, a model of instruction-assessment alignment and a teaching-learing plan were presented, based on 'Development task of life cycle and Life plan' unit. This was considered to be a proper method of instructional alignment for the purpose of developing 'independent living competence' with project-learning/project-assessment. The model focuses on consistency between instruction and evaluation, unity in methods, and the availablility of feedbacks of assessment for the improvement of independent living competencies. In conclusion, this study contributes as foundational information for teaching and learning-assessment alignment. Diverse methods of instruction-evaluation alignment is expected for future research.

Analysis of Success Factors For Creating A Korean Theme Park - With a Focus on Culture Contents-Based Theme Park Strategy - (한국형 테마파크 조성을 위한 성공 요인 분석 - 문화콘텐츠 기반형 테마파크 전략을 중심으로-)

  • Lee, Kee-ho;Kim, Hyeong-soo
    • Cartoon and Animation Studies
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    • s.51
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    • pp.321-359
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    • 2018
  • A theme park, in general, can be defined as a space that has both 'theme factor' and 'hands-on factor'. But theme parks in Korea are not recognized as having unity even though they provide diverse services, because they lack in a theme factor, which is the essence of a theme park. On the other side of the issue, themes and concepts that a theme park claims to stand for are not consistent, and they fail to provide representative themes as well. For this reason, although a business plan to invite overseas theme parks is pushed ahead, it causes a vicious circle to weaken the competitive edge of domestic theme park industry as well as capital outflow. Consequently, from a theoretical viewpoint, a theme park with no specific theme is in critical situation to be out of the limelight by failing to provide visitors with purposefulness and attract their attention. To overcome the limitations in domestic theme park industry, and to gain profitability and expanded customers lie in heightening their receptiveness through creating unique image of each theme park. With the awareness of the issue, this study aims to propose a theme-centered park which has culture contents in it and to suggest a viable alternative that helps to create hands-on theme parks that reflect customers' receptiveness.

Microstructure of borosilicate glass-ceramics containing EAF dust (EAF dust가 함유된 붕규산염계 결정화 유리의 미세구조 분석)

  • Ahn, Y.S.;Kang, S.G.;Kim, Y.T.;Lee, G.K.;Kim, J.H.
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.16 no.2
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    • pp.82-87
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    • 2006
  • Glassy specimen was obtained by melting and quenching a borosilicate glass frit miked with $10{\sim}80wt%$ EAF dust. The glass transition temperature, $T_g$ of glassy specimen was measured around $550^{\circ}C$ from the DTA curve and the eat treatment condition to crystallize a glassy specimen was selected as $700^{\circ}C$/1 hr. The spinel crystal peaks were found in XRD analysis for the glass containing dust > 70 wt%. For the glass-ceramics, however, the spinel peaks in a specimen containing dust > 40 wt%, and the spinel and willemite peaks in dust > 80 wt%. The crystals of several tens of nanometer with aspect ratio of $0.7{\sim}1.0$ were observed at a glassy specimen containing dust > 40 wt% by SEM which was not found by XRD analysis. For the glass-ceramics, the crystals were found in a specimen containing dust of even 10 wt% by SEM. The feature and distribution of crystals observed through the specimen for a glass-ceramics were diverse and not uniform. The crystals found in the glass-ceramics containing 70 wt% dust were hexahedral with an aspect ratio of around unity.

A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production (몰입형 전래동화 콘텐츠 제작을 위한 가상현실 기술에 대한 연구)

  • Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.43-52
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    • 2016
  • This paper is to study techniques of a virtual reality to maximize the depth of the users' immersion based on differentiated interactive contents using korean traditional fairy tale. In order to increase more interests in korean traditional fairy tale, we produce a interactive 3D contents and propose a new approach to a system designing applying a virtual realities such as HMD, Leap motion. First, using Korean traditional fairy tale, we generate interactive contents consisting of scenes intensifying user's tensions while interaction of game process. Based on the interactive contents generated, we design scene generation using Oculus HMD, the gaze based input processes and a hand interface using Leap motion, in order to provide a multi dimensional scene transmission and an input process method to intensify the sense of the reality. We will verify through diverse tests whether the proposed virtual reality contents based on a technique of an input process will actually intensify the immersion in the virtual reality or not while minimizing the motion sickness of the users.