• Title/Summary/Keyword: Distributed video coding

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An Iterative Side Information Refinement Based on Block-Adaptive Search in Distributed Video Coding (분산 비디오 부호화에서 블록별 적응적 탐색에 기초한 반복적인 보조정보 보정기법)

  • Kim, Jin-Soo;Yun, Mong-Han;Kim, Jae-Gon;Seo, Kwang-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.355-363
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    • 2011
  • Recently, as one of several methods to improve the performance of DVC(Distributed Video Coding) system, many research works are focusing on the iterative refinement of side information. Most of the conventional techniques are mainly based on the relationship between the reconstruction level and side information, or the vector median filtering of motion vectors, but, their performance improvements are restricted. In order to overcome the performance limit of the conventional schemes, in this paper, a side information generation scheme is designed by measuring the block-cost estimation. Then, by adaptively selecting the compensation mode using the received bit-plane information, we propose a block-adaptive iterative refinement which is efficient for non-symmetric moving objects. Computer simulations show that, by using the proposed refinement method, the performance can be improved up to 0.2 dB in rate-distortion.

Adaptive Quantization for Transform Domain Wyner-Ziv Residual Coding of Video (변환 영역 Wyner-Ziv 잔차 신호 부호화를 위한 적응적 양자화)

  • Cho, Hyon-Myong;Shim, Hiuk-Jae;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.98-106
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    • 2011
  • Since prediction processes such as motion estimation motion compensation are not at the WZ video encoder but at its decoder, WZ video compression cannot have better performance than that of conventional video encoder. In order to implement the prediction process with low complexity at the encoder, WZ residual coding was proposed. Instead of original WZ frames, WZ residual coding encodes the residual signal between key frames and WZ frames. Although the proposed WZ residual coding has good performance in pixel domain, it does not have any improvements in transform domain compared to transform domain WZ coding. The WZ residual coding in transform domain is difficult to have better performance, because pre-defined quantization matrices in WZ coding are not compatible with WZ residual coding. In this paper, we propose a new quantization method modifying quantization matrix and quantization step size adaptively for transform domain WZ residual coding. Experimental result shows 22% gain in BDBR and 1.2dB gain in BDPSNR.

Wavelet based video coding with spatial band coding (대역별 공간 부호화를 이용한 웨이블릿 기반 동영상 부호화)

  • Park, Min-Seon;Park, Sang-Ju
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.351-358
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    • 2002
  • Video compression based on DCT (Discrete Cosine Transform) has weakpoints of blocking artifacts and pixel loss when the resolution is changed. DWT (Discrete Wavelet Transform) based method can overcome such problems. In SAMCoW (Scalable Adaptive Motion Compensation Wavelet), one of wavelet based video coding algorithm, both intra frames and motion compensated error frames are encoded using EZW(Embedded Zerotree Wavelet) algorithm. However the property of wavelets transform coefficients of motion compensated error frames are different from that of still images. Signal energy is not highly concentrated in the lower bands which is true for most still image cases. Signal energy is rather evenly distributed over all frequency bands. This paper suggests a new video coding algorithm utilizing these properties. Spatial band coding which is known to be very effective for encoding images with relative1y high frequency components and not utilizing the interband coefficients correlation is applied instead of EZW to encode both intra and inter frames. In spatial band coding, the position and value of significant wavelet coefficients in each band are progressively transmitted. Unlike EZW, inter band coefficients correlations are not utilized in spatial band coding. It has been shown that spatial band coding gives better performance than EZW when applied to wavelet based video compression.

Reducing Channel Capacity for Scalable Video Coding in a Distributed Network

  • Kim, Hyun-Pil;Lee, Suk-Han;Lee, Jung-Hee;Lee, Yong-Surk
    • ETRI Journal
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    • v.32 no.6
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    • pp.863-870
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    • 2010
  • In recent years, the development of multimedia devices has meant that a wider multimedia streaming service can be supported, and there are now many ways in which TV channels can communicate with different terminals. Generally, scalable video streaming is known to provide more efficient channel capacity than simulcast video streaming. Simulcast video streaming requires a large network bandwidth for all resolutions, but scalable video streaming needs only one flow for all resolutions. In previous research, scalable video streaming has been compared with simulcast video streaming for network channel capacity, in two user simulation environments. The simulation results show that the channel capacity of SVC is 16% to 20% smaller than AVC, but scalable video streaming is not efficient because of the limit of the present network framework. In this paper, we propose a new network framework with an SVC extractor. The proposed network framework shows a channel capacity 50% (maximum) lower than that found in previous research studies.

An Improved Motion Compensated Temporal Filtering for Efficient Scalable Video Coding (효율적인 스케일러블 비디오 부호화를 위한 향상된 움직임 보상 시간적 필터링 방법)

  • Jeon, Ki-Cheol;Kim, Jong-Ho;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.520-529
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    • 2007
  • In this paper, we study the characteristics of parameters which are related to performance of MCTF which is a key technique for wavelet-based scalable video coding, and propose an improved MCTF method. The proposed MCTF method adopts the motion estimation of which motion vector field is distributed more uniformly using variable block sizes. By using the proposed method, the decomposition performance of temporal filter is improved, and the energy in high-frequency frames is reduced. It can help the entropy coder to generate lower bitrate. From simulation results, we verify the decomposed energy on high-frequency frame using the proposed method is reduced by 25.86% at the most in terms of variance of the high-frequency frame.

Distributed Proxy Model for Quality Adaptation of Video Playback Stream (Video Playback 스트림의 Quality Adaptation을 위한 분산 프록시 모델)

  • 윤수미;김상철
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.397-399
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    • 2001
  • 프록시 서버는 점차 다양해지고 있는 클라이언트의 이질성(heteroginiety)과 이에 따른 서버와 네트워크의 과부하를 해결하기 위한 방법으로 제시되고 있다. 본 연구에서는 분산된 프록시 서버 환경에서 주어진 프록시들의 부하 균형을 위하여 각 비디오 객체의 계층(layer) 들을 서로 다른 프록시에 분리하여 저장하였다가 필요시 전송함으로서 네트워크 환경에서 특정 프록시 서버로의 집중과 혼잡성을 줄이도록 한다. 이로서 적응적인 화질(Quality Adaptation)을 보장하기 위한 계층적 코딩(layered coding) 스트리밍 서비스를 보다 효율적으로 제공할 수 있다.

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Asymmetric Motion Vector-Based Side Information Generation for Efficient Distributed Video Coding (효과적인 분산 비디오 부호화를 위한 비대칭성 움직임 벡터 기반 보조정보 생성 방법)

  • Na, Taeyoung;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.129-131
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    • 2010
  • 분산 비디오 부호화(distributed video coding)는 분산 소스 부호화의 대표적인 응용분야로서 부호화 복잡도가 부호화기에서 복호화기로 이동되어 저전력 부호화 환경에 매우 적합하다. 본 논문에서는 분산 비디오 부호화의 성능 향상에 있어 가장 중요한 보조 정보의 효과적인 생성 방법을 제안한다. 우선 보조 정보 생성을 위한 키 프레임들 간의 블록 움직임 추정에 있어 기존 방법들이 대체적으로 가정하고 있는 선형적인 움직임 이동에 따른 잘못된 예측을 해결하기 위해 두 장 이상의 키 프레임을 사용하여 블록 움직임을 추정한 후, 선형 회귀(linear regression)를 이용하여 보조 정보 상의 블록 움직임 궤적을 추정한다. 이때 움직임 추정을 위한 키 프레임 번호를 증가하며 선입선출(FIFO)형 버퍼에 저장 및 삭제하여 동일한 보조정보에 해당하는 여러 움직임 벡터 필드와, 기존의 선형적인 움직임이 가정된 움직임 벡터 필드를 동시에 생성한다. 다음으로 보간(interpolation)하려는 보조 정보 프레임 내의 임의의 블록에 가장 가깝게 통과하는 움직임 벡터 필드를 선택하여 해당하는 블록의 최종 움직임 벡터로 선택한다. 실험결과 제안하는 보조 정보 생성 방법은 기존의 방법과 비교했을 때 비대칭성 움직임 벡터 사용만으로 평균 PSNR이 0.216dB 만큼 증가하는 것을 확인할 수 있었다.

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Efficient Motion Compensated Extrapolation Technique Using Forward and Backward Motion Estimation (순방향과 역방향 움직임 추정을 이용한 효율적인 움직임 보상 외삽 기법)

  • Kwon, Hye-Gyung;Lee, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4C
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    • pp.207-216
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    • 2011
  • Motion compensated extrapolation (MCE) techniques show inferior performance compared to motion compensated interpolation techniques, since only past frames are used in MCE. MCE techniques are used for the reconstruction of corrupted frames, the up-conversion of frame rates and the generation of side information in the distributed video coding system. In this paper, the performance of various MCE techniques are evaluated and an efficient MCE technique using the forward and backward motion estimation is proposed. In the proposed technique, the present frame is extrapolated by averaging two frames which are generated by forward and backward motion estimation respectively. It is shown that the proposed method produces better PSNR results and less blocking phenomena than conventional methods.

Content-based Rate control for Hybrid Video Transmission (혼합영상 전송을 위한 내용기반 율제어)

  • 황재정;정동수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8B
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    • pp.1424-1435
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    • 2000
  • A bit-rate controller that can achieve a constant bit rate when coding object-based video sequences is an important part to achieve an adaptation to bit-rate constraints, desired video quality, distribution of bits among objects, relationship between texture and shape coding, and determination of frame skip or not. Therefore we design content-based bit rate controller which will be used for relevant bit-rate control. The implementation is an extension of MPEG-4 rate control algorithm which employs a quadratic rate-quantizer model. The importance of different objects in a video is analyzed and segmented into a number of VOPs which are adaptively bit-allocated using the object-based modelling. Some test sequences are observed by a number of non-experts and interests in each object are analysed. The initial total target bit-rate for all objects is obtained by using the proposed technique. Then the total target bits are jointly analyzed for preventing from overflow or underflow of the buffer fullness. The target bits are distributed to each object in view of its importance, not only of statistical analysis such as motion vector magnitude, size of object shape, and coding distortion of previous frame. The scheme is compared with the rate controller adopted by the MPEG-4 VM8 video coder by representing their statistics and performance.

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Removal of Complexity Management in H.263 Codec for A/VDelivery Systems

  • Jalal, Ahmad;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.931-936
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    • 2006
  • This paper presents different issues of the real-time compression algorithms without compromising the video quality in the distributed environment. The theme of this research is to manage the critical processing stages (speed, information lost, redundancy, distortion) having better encoded ratio, without the fluctuation of quantization scale by using IP configuration. In this paper, different techniques such as distortion measure with searching method cover the block phenomenon with motion estimation process while passing technique and floating measurement is configured by discrete cosine transform (DCT) to reduce computational complexity which is implemented in this video codec. While delay of bits in encoded buffer side especially in real-time state is being controlled to produce the video with high quality and maintenance a low buffering delay. Our results show the performance accuracy gain with better achievement in all the above processes in an encouraging mode.

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