• Title/Summary/Keyword: Distributed objects

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Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Design and Implementation of Cable Data Subscriber Network Management System using Object-oriented Modeling (객체지향 모델링을 이용한 케이블 데이터 가입자 망관리 시스템의 설계 및 구현)

  • Yun, Byeong-Soo;Ha, Eun-Ju;Kim, Che-Young
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.269-276
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    • 2004
  • There exist several types of distributed subscriber networks using Asymmetric Digital Subscriber Line(ADSL), Very high -bit rate Digital subscriber Line(VDSL), and Data Oner Cable Service Interface Specifications(DOCSIS). The efficient and concentrated network management of those several distributed subscribers networks and resources requires the general management information model of network, which has abstract and conceptual managed objects of the heterogeneous networks and its equipment to manage the integrated subscriber network. This paper presents the general Internet subscribers network modeling framework using RM-ODP to manage that network in the form of integrated hierarchy. This paper adopts the object-oriented development methodology with UML and designs and implements the HFC network of DOCSIS as an example of the subscriber network.

A Transforming Technique toward Component-based System from Object-oriented Model Using Static Metrics (객체지향 모델로부터 정적 메트릭을 이용하여 컴포넌트 기반 시스템으로 변환하는 기법)

  • 이은주;신우창;이병정;우치수
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.728-740
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    • 2004
  • The increasing complexity and shorter life cycle of software have made it necessary to reuse software. Object-oriented development had not provided extensive reuse and computing infrastructures are evolving from mainframe to distributed environments. However, components provide more advanced means of structuring, describing and developing system, because they are more coarse-grained and have more domain-specific aspects than objects. And they are also suited for distributed environment due to their reusability and granularity. In this paper, we present a process including the static metrics and guidelines that can be applied to transform object-oriented systems into component-based systems. Our process consists of two parts: First, basic components are created based upon composition and inheritance relationships between classes. Second, intermediate system is refined into component-based system with the static metrics and guidelines we propose.

Approximate Top-k Subgraph Matching Scheme Considering Data Reuse in Large Graph Stream Environments (대용량 그래프 스트림 환경에서 데이터 재사용을 고려한 근사 Top-k 서브 그래프 매칭 기법)

  • Choi, Do-Jin;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.42-53
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    • 2020
  • With the development of social network services, graph structures have been utilized to represent relationships among objects in various applications. Recently, a demand of subgraph matching in real-time graph streams has been increased. Therefore, an efficient approximate Top-k subgraph matching scheme for low latency in real-time graph streams is required. In this paper, we propose an approximate Top-k subgraph matching scheme considering data reuse in graph stream environments. The proposed scheme utilizes the distributed stream processing platform, called Storm to handle a large amount of stream data. We also utilize an existing data reuse scheme to decrease stream processing costs. We propose a distance based summary indexing technique to generate Top-k subgraph matching results. The proposed summary indexing technique costs very low since it only stores distances among vertices that are selected in advance. Finally, we provide k subgraph matching results to users by performing an approximate Top-k matching on the summary indexing. In order to show the superiority of the proposed scheme, we conduct various performance evaluations in diverse real world datasets.

A Real-Time Monitoring Method and Dynamic Load-Balancing Metrics for CORBA Applications (코바 어플리케이션의 동적 부하 분산을 위한 실시간 모니터링 기법 및 메트릭스)

  • Choi, Chang-Ho;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.315-326
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    • 2000
  • As Internet is being widely used as an infra of distributed applications, the most of today's softwares are changing into Internet-based distributed applications. The development methods using the middleware, like CORBA ORB, make the development of the web-based software easy. However, the performance verification method useful for an optimized software distribution is not provided at software development. Additionally, monitoring methods and metrics for dynamic load-balancing are not presented at run-time. This paper presents the method to monitor the message between objects, load metric, and metrics for load-balancing. To calculate a load of a node, we define events occurred between applications, time between the events, then extract the data related to a load. And we derive formula calculating the load from the extracted data. Then using the formula, we present the metrics for dynamic load-balancing. Moreover, we observe the utilization and efficiency of the monitoring algorithm, load metric, and load-balancing metrics.

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Efficient Distributed Broadcast Schemes using Sensor Networks in Road Network Environments (도로 네트워크 환경에서 센서 네트워크를 이용한 효율적인 분산 브로드캐스트 기법)

  • Jang, Yong-Jin;Lee, Jin-Ju;Park, Jun-Ho;Seong, Dong-Ook;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.26-33
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    • 2011
  • In ubiquitous environments that numerous mobile objects exist, the location-based services have risen as an important application field. For efficient location-based services, various techniques with broadcast schemes have been studied. However, they were mainly concerned with the implementation of a broadcast index and did not consider techniques for reducing the size of the entire broadcast data. Therefore, this paper proposes a data distribution broadcast scheme based on sensor networks that considers the mobile patterns of an object in road network environments. In this paper we also propose a road network based sensor clustering technique for the efficiency of the proposed distributed broadcast scheme. In order to show the superiority of the proposed scheme, we compare it with the existing broadcast scheme in various environments.

Design and Implementation of Remote Procedure Call Resource Service System based on the XML Considering the Request Delegation between the Servers (서버 간 요청 위임을 고려한 XML 기반 RPC 자원 서비스 시스템 설계 및 구현)

  • 김정희;곽호영
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1100-1110
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    • 2003
  • Design and implementation of remote procedure cail (RPC) resource service system based on the XML considering the request delegation between the servers are described for the resource application and efficient processing of distributed environment. For this purpose, the request information about several server, which would be used by client, is encoded into XML document based on XML-DOM and transferred to server. Server classifies the client requests using objects which can deal with the XMLL-DOM. For the request delegation between the servers, server saves the request result of client in XMLL-DOM structure without replying it immediately, and makes the client request delegated to another server in XML-DOM's request information. In addition, the resource repository are managed for resource transparency of distributed environment. As a result, resource application and processing efficiency are improved by reduction of response time caused by integration of RPC and XML-RPC services and request delegation between the servers. Extension of asynchronous and average blocking time of client were reduced and information of resource which can be used by client was offered.

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A Design of Model for Interoperability in Heterogeneous Multi-Database Adopting Mixed View Management Mechanism on Distributed Environments (분산환경에서 혼용 뷰 관리기법을 채택한 이질적인 멀티데이타베이스 상호운용 모델 설계)

  • Lee Seungyong;Park Jaebok;Kim Myunghee;Joo Sujong
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.531-542
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    • 2005
  • In this paper, we propose the MDBMS(Multi-DataBase Management System) which integrates the LDBMSs(Local DataBase Systems) with heterogeneous environment into distributed system and provides global users with rapidly query process. For designing the MDBMS, we define the functions of components and design the interaction among them. In a point of view of the global view manager in components, we describe the following 3 cases; (1)the case which the results for the global query are all stored to the global view repository, (2)the case which no result exists in the global view repository, and (3)the case which the partial results we stored to the global view repository. By comparing above cases, we establish the functionalities of our MDBMS through the sequence diagram including the interlace of among objects and the method calling. Finally, we propose the model designed in the concrete by showing the executing procedures of each function using sample query on established functions mentioned above.

Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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