• Title/Summary/Keyword: Distributed objects

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A technique for creating remote objects by local semantics (로컬 의미에 의한 원격객체 설계 기법)

  • 김윤호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.829-832
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    • 2003
  • This paper presents a technique that allows objects written with local semantics to be made remote. It works by creating interfaces that have roughly the same method signatures as the local interfaces but are remote. These generated interfaces form a layer between the application server interfaces and the RMI runtime. This technique results in the coding of tediously repeated try/catch blocks for the RMI remote interface.

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Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

Color Pattern Recognition and Tracking for Multi-Object Tracking in Artificial Intelligence Space (인공지능 공간상의 다중객체 구분을 위한 컬러 패턴 인식과 추적)

  • Tae-Seok Jin
    • Journal of the Korean Society of Industry Convergence
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    • v.27 no.2_2
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    • pp.319-324
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    • 2024
  • In this paper, the Artificial Intelligence Space(AI-Space) for human-robot interface is presented, which can enable human-computer interfacing, networked camera conferencing, industrial monitoring, service and training applications. We present a method for representing, tracking, and objects(human, robot, chair) following by fusing distributed multiple vision systems in AI-Space. The article presents the integration of color distributions into particle filtering. Particle filters provide a robust tracking framework under ambiguous conditions. We propose to track the moving objects(human, robot, chair) by generating hypotheses not in the image plane but on the top-view reconstruction of the scene.

SWOSpark : Spatial Web Object Retrieval System based on Distributed Processing (SWOSpark : 분산 처리 기반 공간 웹 객체 검색 시스템)

  • Yang, Pyoung Woo;Nam, Kwang Woo
    • Journal of KIISE
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    • v.45 no.1
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    • pp.53-60
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    • 2018
  • This study describes a spatial web object retrieval system using Spark, an in - memory based distributed processing system. Development of social networks has created massive amounts of spatial web objects, and retrieval and analysis of data is difficult by using exist spatial web object retrieval systems. Recently, development of distributed processing systems supports the ability to analyze and retrieve large amounts of data quickly. Therefore, a method is promoted to search a large-capacity spatial web object by using the distributed processing system. Data is processed in block units, and one of these blocks is converted to RDD and processed in Spark. Regarding the discussed method, we propose a system in which each RDD consists of spatial web object index for the included data, dividing the entire spatial region into non-overlapping spatial regions, and allocating one divided region to one RDD. We propose a system that can efficiently use the distributed processing system by dividing space and increasing efficiency of searching the divided space. Additionally by comparing QP-tree with R-tree, we confirm that the proposed system is better for searching the spatial web objects; QP-tree builds index with both spatial and words information while R-tree build index only with spatial information.

Construction of CORBA Object-Group Platform for Distributed Real-Time Service (분산 실시간 서비스를 위한 CORBA 객체그룹 플랫폼의 구축)

  • Kim, Myung-Hee;Joo, Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.602-613
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    • 2001
  • Recently, the computing has developing in distributed object computing environment for supporting a programming paradigm of distributed application requiring interoperability between heterogeneous clients and servers. It involves the complex networking and the object-oriented technologies for various multimedia application service. In this paper, we construct the real-time object group platform for solving the difficulties of managements of distributed objects and the real-time constraints by requiring for real-time service supporting of applications in distributed computing environment. The existing researches are being tried to only improving the performance of systems by using real-time CORBA itself, or modifying the part of CORBA compliance. Hence, we design a new model of real-time object group platform that can support the real-time requirement without modifying the ORB. The structure of our real-time object group analyzed and defined the requirement about object management and real-time application service sides. And the role of the components of real-time object group is divided into 2 classes for reducing the side effect of interoperability between management and service. Also, we considered how to transparently express the parameters of real-time properties for clients and developers of server's service objects. If the expression of real-time parameters is transparent, then the developer can easily extend the real-time parameters simply and flexibly. Therefore, in this paper we defined the role of components of platform and described functions of each component and designed and then implemented the real-time object group platform. Finally, we showed the execution procedures of implemented our platform for verifying the functionality.

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Design and Implementation of Real-Time Information Appliance Controlling Simulator Based on TMO Scheme (TMO 스킴 기반의 실시간 정보가전 제어 시뮬레이터의 설계 및 구현)

  • Shin Chang-Sun;Kim Woon-Mi;Ryu Eun-Soon;Joo Su-Chong
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.319-326
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    • 2005
  • Recently, the information appliance devices integrating information technology, appliance technology, and communication technology are appeared in home. And this environment requires that the monitoring technology should include the interaction and the real-time controlling among these devices using home network. In this paper, we implemented the active objects for information appliances by applying the Time-triggered Message-triggered Object(TMO) scheme supporting real-time service. Based on distributed real-time services supporting platform using the TMO Support Middleware(TMOSM), we also constructed the real-time information appliance controlling simulator supporting the remote controlling and monitoring service among active objects. The information appliance devices implemented by the TMO scheme can exchange the housing information by autonomous triggering. And we can conveniently reconfigure the executing environment for information appliances when new devices were inserted. For constructing the simulator on the distributed real-time service supporting platform, we described the functions of the active TMOs for information appliances that execute the temperature management, the illuminance management, and the time management controlling services, and designed the remote interaction among them. Finally, by implementing the simulating environment of information appliance devices on distributed platform, we showed whether the procedures of the real-time controlling and the monitoring service for the active objects of information appliances corresponding to physical devices are processed in given executing conditions correctly.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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Intelligent Distributed Platform using Mobile Agent based on Dynamic Group Binding (동적 그룹 바인딩 기반의 모바일 에이전트를 이용한 인텔리전트 분산 플랫폼)

  • Mateo, Romeo Mark A.;Lee, Jae-Wan
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.131-143
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    • 2007
  • The current trends in information technology and intelligent systems use data mining techniques to discover patterns and extract rules from distributed databases. In distributed environment, the extracted rules from data mining techniques can be used in dynamic replications, adaptive load balancing and other schemes. However, transmission of large data through the system can cause errors and unreliable results. This paper proposes the intelligent distributed platform based on dynamic group binding using mobile agents which addresses the use of intelligence in distributed environment. The proposed grouping service implements classification scheme of objects. Data compressor agent and data miner agent extracts rules and compresses data, respectively, from the service node databases. The proposed algorithm performs preprocessing where it merges the less frequent dataset using neuro-fuzzy classifier before sending the data. Object group classification, data mining the service node database, data compression method, and rule extraction were simulated. Result of experiments in efficient data compression and reliable rule extraction shows that the proposed algorithm has better performance compared to other methods.

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A Development of Proactive Application Service Engine Based on the Distributed Object Group Framework (분산객체그룹프레임워크 기반의 프로액티브 응용서비스엔진 개발)

  • Shin, Chang-Sun;Seo, Jong-Seong
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.153-165
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    • 2010
  • In this paper, we proposed a Proactive Application Service Engine (PASE) supporting tailor-made distributed application services based on the Distributed Object Group Framework (DOGF) efficiently managing distributed objects, in the viewpoint of distributed application, composed application on network. The PASE consists of 3 layers which are the physical layer, the middleware layer, and the application layer. With the supporting services of the PASE, the grouping service manages the data gathered from H/W devices and the object's properties for application by user's request as a group. And the security service manages the access of gathered data and the object according to user's right. The data filtering service executes the filtering function to provide application with gathered data. The statistics service analysis past data. The diagnostic service diagnoses a present condition by using the gathered data. And the prediction service predicts a future's status based on the statistics service and the diagnostic service. For verifying the executability of the PASE's services, we applied to a greenhouse automatic control application in ubiquitous agriculture field.