• Title/Summary/Keyword: Distributed Weapon System

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Design of the Agent-based Network-Centric Warfare Modeling System (에이전트 기반의 NCW 전투모델링 시스템 설계)

  • Park, Se-Youn;Shin, Ha-Yong;Lee, Tae-Sik;Choi, Bong-Wan
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.271-280
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    • 2010
  • While the future warfare is expected to be appeared as network-centric, effect-based, and coordinated cooperative, most current M&S systems reflect only the unit behaviors and interactions of each weapon system. There are limitations to analyze the behaviors of managing weapons cooperatively and sharing the situational awareness over the networks of distributed sensors, C2, and shooters using them. Therefore, we introduce the new design of the networkcentric warfare modeling system using the agent-based modeling and simulation approach. We have developed a system for engagement-level warfare models and tested with multi-platform battleship warfare. In this paper, we propose the method to design battle agents, environments, and networks for network centric warfare modeling.

Design and Implementation of the Multi-resolution Interoperation Simulation using HLA/RTI (표준연동 아키텍처(HLA/RTI)기반 다해상도 연동 시뮬레이션 설계 및 구현)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.9-16
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    • 2015
  • In this paper, the multi-resolution simulation of standard linkage architecture is consists of the engineering-level (QUEST), engagement-level (SADM), the mission-level (EADSIM). It was developed the engineering-level model using battle experiment integrated development environment in the battle experimental engineering system. The engagement level model was developed using the SADM and the mission-level model was developed using EADSIM. The standard linkage architecture is designed and implemented in order to interlocking model of multiple layers. Each different simulation programs in a distributed environment was designed by HLA interface specifications for satisfying interworking. Also the integrated interoperation gateway was developed for relaying the each different simulation programs. The effective naval weapon system for measure of effectiveness develops using to improve the fidelity of the model between the various layers through multi-resolution interoperation simulation. According to the operator requirement is quickly battlefield environment can be constructed. The other simulation program that being designed through standards linkage architecture can linkage easily and efficiently.

A Study on the Technology Level Survey and Analysis of Problems for improving the Defense IT Survey (국방 정보기술조사 개선을 위한 실태 분석 및 기술수준조사 연구)

  • Kwon, Kyeong-Yong;Seo, Min-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.111-121
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    • 2013
  • In this paper, we propose a study on the technology level survey and analysis of problems for improving the defense IT survey. Existing in 2008 and 2009, were surveyed and the documents were distributed. It's managed on system. It was surveyed 86 technology but, the selection method and content was simple. we surveyed and interviewed to work-related parties for improving and analyzed management system and documents. So we derived improvements. we selected defense IT from various aspects. and commissioned survey for document review and technology level to about 130 experts. The technology level is composed of the best technology weapon states, technology gap, spread effect, technology achievement time and research & development method.. We finally selected 40 technology, and suggested results of the technology level survey.

Debris Dispersion and Falling Prediction Modeling Using AUTODYN to Determine Interception Test Evaluation for Safety Zone (요격시험평가 안전구역 설정을 위한 AUTODYN을 이용한 파편분산 및 낙하 예측 모델링)

  • Kang, Bohyun;Kim, Sangho;Park, Kisoon;Chung, Bongcheul;Lee, Seokwoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.6
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    • pp.745-753
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    • 2019
  • Recently, with the development of long-range / high-altitude guided weapon system for defense against ballistic missile, test range and firing altitude for guided weapons are increasing. Due to the increase in the test range and the intercepting altitude, it is expected to increase the range of safety area required for the firing test. Comparing to the foreign countries which have many desert or non-residence, in the domestic circumstances where the population is concentrated and distributed, it is more important to predict the falling area and to set the safety area for safely carry out the long-range / high-altitude intercept test. In this paper, we consider the following three points. The first is the booster fall trajectory modeling, the second is the shroud fall trajectory modeling, and finally, the debris dispersion modeling for the missile intercept. Especially, the AUTODYN model was used to predict debris falling area which produced in the high-speed guided missile intercepting test.

Design and Implementation of Interface System for Swarm USVs Simulation Based on Hybrid Mission Planning (하이브리드형 임무계획을 고려한 군집 무인수상정 시뮬레이션 시스템의 연동 인터페이스 설계 및 구현)

  • Park, Hee-Mun;Joo, Hak-Jong;Seo, Kyung-Min;Choi, Young Kyu
    • Journal of the Korea Society for Simulation
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    • v.31 no.3
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    • pp.1-10
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    • 2022
  • Defense fields widely operate unmanned systems to lower vulnerability and enhance combat effectiveness. In the navy, swarm unmanned surface vehicles(USVs) form a cluster within communication range, share situational awareness information among the USVs, and cooperate with them to conduct military missions. This paper proposes an interface system, i.e., Interface Adapter System(IAS), to achieve inter-USV and intra-USV interoperability. We focus on the mission planning subsystem(MPS) for interoperability, which is the core subsystem of the USV to decide courses of action such as automatic path generation and weapon assignments. The central role of the proposed system is to exchange interface data between MPSs and other subsystems in real-time. To this end, we analyzed the operational requirements of the MPS and identified interface messages. Then we developed the IAS using the distributed real-time middleware. As experiments, we conducted several integration tests at swarm USVs simulation environment and measured delay time and loss ratio of interface messages. We expect that the proposed IAS successfully provides bridge roles between the mission planning system and other subsystems.