• Title/Summary/Keyword: Distributed Simulation

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병렬분산 환경에서의 DEVS형식론의 시뮬레이션

  • Seong, Yeong-Rak;Jung, Sung-Hun;Kon, Tag-Gon;Park, Kyu-Ho-
    • Proceedings of the Korea Society for Simulation Conference
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    • 1992.10a
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    • pp.5-5
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    • 1992
  • The DEVS(discrete event system specification) formalism describes a discrete event system in a hierarchical, modular form. DEVSIM++ is C++ based general purpose DEVS abstract simulator which can simulate systems to be modeled by the DEVS formalism in a sequential environment. We implement P-DEVSIM++ which is a parallel version of DEVSIM++. In P-DEVSIM++, the external and internal event of models can be processed in parallel. To process in parallel, we introduce a hierarchical distributed simulation technique and some optimistic distributed simulation techniques. But in our algorithm, the rollback of a model is localized itself in contrast to the Time Warp approach. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

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Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

Network Traffic Control for War-game Simulation in Distributed Computing Environment (분산 컴퓨팅 환경에서의 워게임 시뮬레이션을 위한 네트워크 트래픽 제어)

  • Jang, Sung-Ho;Kim, Tae-Young;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.1-8
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    • 2009
  • The distributed war-game simulation system has been used to represent the virtual battlefield environment. In order to produce a simulation result, simulators connected from a network transfer messages with location information of simulated objects to a central simulation server. This network traffic is an immediate cause of system performance degradation. Therefore, the paper proposes a system to manage and control network traffic generated from distributed war-game simulation. The proposed system determines the moving distance of simulated objects and filters location messages by a distance threshold which is controlled according to system conditions like network traffic and location error. And, the system predicts the next location of simulated objects to minimize location error caused by message filtering. Experimental results demonstrate that the proposed system is effective to control the network traffic of distributed war-game simulation systems and reduce the location error of simulated objects.

Supply-Driven Strategies Model for Resource Management in Grid Environment (그리드 환경에서의 효율적인 자원 관리를 위한 공급-조정 전략 모델)

  • Ma Yong-Beom;Lee Jong-Sik;Cho Kyu-Cheol;Kim In-Hee;Jang Sung-Ho;Park Da-Hye
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.65-70
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    • 2005
  • Recently, Grid is embossed as a new issue according to the need of cooperation related to distributed resources, data sharing, Interaction and so on. It focuses on sharing of large scale resources, high-performance, applications of new paradigms, which improved more than established distributed computing. Because of the environmental specificity distributed geographically and dynamic, the most important problem in grid environment is to share and to allocate distributed grid resources. This paper proposes supply-driven strategies model that is applicable for resource management in grid environment and presents a optimal resource allocation algorithm based on resource demands. Supply-driven strategies model can offer efficient resource management by transaction allocation based on user demand and provider strategy. This paper implements the supply-driven strategies model on the DEVS modeling and simulation environment and shows the efficiency and excellency of this model by comparing with established models.

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A Concurrency Preserving Patitioning Algorithm of DEVS Models : Using Structural Information of Models (병렬성을 고려한 DEVS 모델의 파티션 알고리즘: 모델의 구조 정보를 이용)

  • 김기형
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.1-13
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    • 1997
  • In this paper, we present a partitioning algorithm for distributed simulation of DEVS (Discrete Event System Specification) models. To preserve concurrency inherent in models, the proposed algorithm utilizes the structural information of models. Through benchmark simulation experiments, we show that the proposed algorithm can generate good partitions.

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The Implementation of Real Time Communication Simulation using TMO in Distributed Network systems (분산네트워크시스템에서 TMO를 이용한 실시간 통신 시뮬레이션 구현)

  • Kim, Gwang-Jun;Seo, Jong-Joo;Kang, Ki-Woong;Yoon, Chan-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.5
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    • pp.897-905
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    • 2007
  • In this paper, we present a new framework and synchronization mechanism to effectively support developing real-time communication service by using a real-time object model named TMO (Time-Triggered Message-Triggered Object). Also, we describes the application environment as the DHS(distributed high-precision simulation) to guarantee real-time service message with TMO structure in distributed network systems. The TMO scheme is aimed for enabling a great reduction of the designer's effort in guaranteeing timely real-time communication service capabilities of among distributed multi-nodes systems. Our real-time framework provide the consistent construction and configuration of tine-triggered processing components across heterogeneous distributed object environment more easily. It has been formulated from the beginning with the objective of enabling design-time guaranteeing of timely action. In the real time simulation techniques based on TMO object modeling, we have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design.

Research into the Development of HLA-based Ship Safety Assessment Simulation with Systems Engineering (시스템 엔지니어링을 통한 HLA 기반 선박 안전성 평가 시뮬레이션 개발에 관한 연구)

  • Lee, Kyung-Ho;Han, Young-Soo;Lee, Byung-Hak
    • Journal of Ocean Engineering and Technology
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    • v.22 no.3
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    • pp.47-57
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    • 2008
  • Many accidents occur on the oceans. Accidents involving ships can cause enormous damage. When an accident occurs, the cost of environmental restoration can bankrupt even a top-ranked international company. The potential damages resulting from ship accidents have resulted in many international agreements such as MARPOL, SOLAS, ISM Code, etc. The viability of damaged ships has become more and more important. A damaged ship's viability and cargo safety can be improved by a safety assessment design procedure. We consider th£ shipbuilding industry's distributed characteristics to define a safety assessment system with software engineering-based requirements analysis. We used a distributed network-based simulation method (HLA - High level architecture), because of ease of reuse and expansion of existing components to other situations, and because it is a military standard. HLA is the standard for distributed network-based simulation in many countries including the United States, Canada, Israel, and Korea. The paper describes research to develop a prototype of a network-based safety assessment simulation system by software engineering based analysis.

Simulation of Moving Storm in a Watershed Using Distributed Models

  • Choi, Gye-Woon;Lee, Hee-Seung;Ahn, Sang-Jin
    • Korean Journal of Hydrosciences
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    • v.5
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    • pp.1-16
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    • 1994
  • In this paper distributed models for simulating spatially and temporally varied moving storm in a watershed were developed. The complete simulation in a watershed is achieved through two sequential flow simulations which are overland flow simulation and channel network flow simulation. Two dimensional continuity equation and momentum equation of kinematic approximation were used in the overland flow simulation. On the other hand, in the channel network simulation two types of governing equations which are one dimensional continuity and momentum equations between two adjacent sections in a channel, and continuity and energy equations at a channel junction were applied. The finite difference formulations were used in the channel network model. Macks Creek Experimental Watershed in Idaho, USA was selected as a target watershed and the moving storm on August 23, 1965, which continued from 3:30 P.M. to 5:30 P.M., was utilized. The rainfall intensity fo the moving storm in the watershed was temporally varied and the storm was continuously moved from one place to the other place in a watershed. Furthermore, runoff parameters, which are soil types, vegetation coverages, overland plane slopes, channel bed slopes and so on, are spatially varied. The good agreement between the hydrograph simulated using distributed models and the hydrograph observed by ARS are Shown. Also, the conservations of mass between upstreams and downstreams at channel junctions are well indicated and the wpatial and temporal vaiability in a watershed is well simulated using suggested distributed models.

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High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.