• 제목/요약/키워드: Distributed Processing Systems

검색결과 705건 처리시간 0.026초

Applying Mobile Agent for Internet-based Distributed Speech Recognition

  • Saaim, Emrul Hamide Md;Alias, Mohamad Ashari;Ahmad, Abdul Manan;Ahmad, Jamal Nasir
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.134-138
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    • 2005
  • There are several application have been developed on internet-based speech recognition. Internet-based speech recognition is a distributed application and there were various techniques and methods have been using for that purposed. Currently, client-server paradigm was one of the popular technique that been using for client-server communication in web application. However, there is a new paradigm with the same purpose: mobile agent technology. Mobile agent technology has several advantages working on distributed internet-based system. This paper presents, applying mobile agent technology in internet-based speech recognition which based on client-server processing architecture.

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분산 데이터베이스 시스템에서의 최적 파일 이동 정책 (Optimal File Migration Policies in Distributed Database Systems)

  • 이기태;김재련
    • 산업경영시스템학회지
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    • 제18권33호
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    • pp.1-10
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    • 1995
  • The allocation of files is essential to the efficiency and effectiveness of a distributed system that must meet geographically dispersed data processing demands. In this paper, we address an optimization model that generates optimal file migration policies in distributed database systems. The proposed model is a more generalized model that includes system's capacity constraints - computing sites' storage capacity and communication networks' capacity - which have not taken into consideration in previous researches. Using this model, we can establish initial file allocation, file reallocation and file migration polices that minimize a system operating cost under system's capacity constraints at an initial system design or reorganization point The proposed model not only can be adopted by small-sized systems but also provides a foundation for effective and simple heuristics for adaptive file migration in large systems.

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Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권10호
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

제조시스템의 가공시간 최소화에 관한 연구 (A Study on the Minimizing Processing Time of Manufacturing System)

  • 김성희;하정진
    • 산업경영시스템학회지
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    • 제17권30호
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    • pp.167-175
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    • 1994
  • Generally, queueing networks, networks, chains and simulation techniques are among the most widely used evaluation tools to study computer systems, manufacturing systems etc. But, these tools have some assumptions and difficulties. So, this thesis presents a method for manufacturing system using Petri nets. Petri nets are a graphical and mathmatical modeling tool and are promising tool for describing and studying systems that are characterized as being concurrent asychronous, dynamic, distributed and parrallel. It designs Petri net model for processing time of manufacturing system And it applied to a job shop system composed of 8 machines and 4 different job types.

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ADAPTIVE, REAL-TIME TRAFFIC CONTROL MANAGEMENT

  • Nakamiti, G.;Freitas, R.
    • International Journal of Automotive Technology
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    • 제3권3호
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    • pp.89-94
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    • 2002
  • This paper presents an architecture for distributed control systems and its underlying methodological framework. Ideas and concepts of distributed systems, artificial intelligence, and soft computing are merged into a unique architecture to provide cooperation, flexibility, and adaptability required by knowledge processing in intelligent control systems. The distinguished features of the architecture include a local problem solving capability to handle the specific requirements of each part of the system, an evolutionary case-based mechanism to improve performance and optimize controls, the use of linguistic variables as means for information aggregation, and fuzzy set theory to provide local control. A distributed traffic control system application is discussed to provide the details of the architecture, and to emphasize its usefulness. The performance of the distributed control system is compared with conventional control approaches under a variety of traffic situations.

From WiFi to WiMAX: Efficient GPU-based Parameterized Transceiver across Different OFDM Protocols

  • Li, Rongchun;Dou, Yong;Zhou, Jie;Li, Baofeng;Xu, Jinbo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권8호
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    • pp.1911-1932
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    • 2013
  • Orthogonal frequency-division multiplexing (OFDM) has become a popular modulation scheme for wireless protocols because of its spectral efficiency and robustness against multipath interference. Although the components of various OFDM protocols are functionally similar, they remain distinct because of the characteristics of the environment. Recently, graphics processing units (GPUs) have been used to accelerate the signal processing of the physical layer (PHY) because of their great computational power, high development efficiency, and flexibility. In this paper, we describe the implementation of parameterized baseband modules using GPUs for two different OFDM protocols, namely, 802.11a and 802.16. First, we introduce various modules in the modulator/demodulator parts of the transmitter and receiver and analyze the computational complexity of each module. We then describe the integration of the GPU-based baseband modules of the two protocols using the parameterized method. GPU-based implementations are addressed to explain how to accelerate the baseband processing to archive real-time throughput. Finally, the performance results of each signal processing module are evaluated and analyzed. The experiments show that the GPU-based 802.11a and 802.16 PHY meet the real-time requirement and demonstrate good bit error ratio (BER) performance. The performance comparison indicates that our GPU-based implemented modules have better flexibility and throughput to the current ones.

An Architecture of Scalable ATM Switching System and Its Call Processing Capacity Estimation

  • Kim, Young-Boo;Lee, Soon-Seok;Oh, Chang-Hwan;Kim, Young-Sun;Han, Chi-Moon;Yim, Chu-Hwan
    • ETRI Journal
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    • 제18권3호
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    • pp.107-125
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    • 1996
  • In this paper, we define the general requirements of ATM switching systems such as scalability, distributed fashion, and modularity. Also we propose a practical implementation of a scalable ATM switching system whose capacity can be easily expanded. Firstly, the architecture of the system is discussed with an emphasis on system scalability, modularity of subsystems and the simple control network of the design requirements. Secondly, we suggest the three types of distributed call/connection control schemes that are suitable for our switching system. We also estimate their call processing capacity on the average and make a comparison of them under the various system architectures. Since our scalable switching system can be constructed to perform the call processing functions on the various levels of the system capacity, it has much adaptability at the various evolution phases or regions of the network environment.

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The HCARD Model using an Agent for Knowledge Discovery

  • Gerardo Bobby D.;Lee Jae-Wan;Joo Su-Chong
    • 한국정보시스템학회지:정보시스템연구
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    • 제14권3호
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    • pp.53-58
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    • 2005
  • In this study, we will employ a multi-agent for the search and extraction of data in a distributed environment. We will use an Integrator Agent in the proposed model on the Hierarchical Clustering and Association Rule Discovery(HCARD). The HCARD will address the inadequacy of other data mining tools in processing performance and efficiency when use for knowledge discovery. The Integrator Agent was developed based on CORBA architecture for search and extraction of data from heterogeneous servers in the distributed environment. Our experiment shows that the HCARD generated essential association rules which can be practically explained for decision making purposes. Shorter processing time had been noted in computing for clusters using the HCARD and implying ideal processing period than computing the rules without HCARD.

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6-DOF 시뮬레이터의 real-time 시스템 제어에 관한 연구 (Real-time system control for the 6-DOF simulation)

  • 김영대;김충영;백인철;민성기
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.17-21
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    • 1989
  • 6-DOE simulator system is designed to real-time processing for motion control, data acquisition, image generation and image processing etc.. In this paper, we introduce hardware and software design technologies for distributed processing, event-trapping, system monitoring and time scheduling procedure in 6-DOF simulator system design.

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함정 전투체계를 위한 분산처리 환경 기반 메시지 정의 및 관리 시스템의 개발 (Development of Message Define & Management System based on Distributed Processing Environment for Naval Combat Systems)

  • 이주원
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제23권12호
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    • pp.670-676
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    • 2017
  • 함정 전투체계는 생존성과 임무효과의 극대화를 위해 수집된 정보를 종합하고, 실시간으로 처리하여 최적의 전투능력을 제공하도록 고안되었다. 전투체계의 소프트웨어 컴포넌트는 함정 규모에 따라 수십 개에서 수천 개에 이르며, 각 컴포넌트 간 통신은 메시지 지향 미들웨어인 DDS(Data Distribution Service)를 통해 이뤄진다. DDS를 통한 전투체계 메시지 인터페이스는 MDMS(Message Define & Management System)를 통해 관리되어 왔으나, 체계 규모가 증가함에 따라 개발 효율이 저하되는 등 다양한 문제점들이 대두되었다. 따라서, 본 논문에서는 분산 처리 환경 운용이 가능한 차세대 메시지 정의 및 관리 시스템을 개발하고, 이를 통해 기존의 문제들을 해결하고자 한다. 실험 결과는 XMDMS(neXt Message Define & Management System)가 기존 시스템에 비해 처리 지연 및 네트워크 성능이 향상됨을 보여준다.