• Title/Summary/Keyword: Distributed Object Technology

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Developement of Multifunction PCM Recorder for Telemetry System (원격측정용 다기능 PCM 데이터 저장장치 개발)

  • Daeyeon Kim;Jaemin Kim;Kwang-Ryul Koh;Sang-Bum Lee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.2
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    • pp.171-178
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    • 2023
  • PCM data is result of air-vehicle flight test, this data is distributed for each engineers to analyze its condition. Since line-of-sight between the air-vehicle and the ground receiver cannot always be secured, remote PCM data recording system was claimed to be required. In this paper multi-function PCM data recorder has been described. This PCM data recorder was intended to place on inside of flight object. It can record about two hours in 32 GB SD card with maximum 7 Mbps data rate. RS-422/485 and RJ-45 interface enhanced accessibility for users. 5 V and 1 A power consumption and 19.5 mm × 152.5 mm × 102.3 mm allow to connect with mobile PCM devices. It acquired more than 190-minutes data in 12-times flight test. Also, it achieved military standard environmental test MIL-STD-810G to prove its stability and solidness.

Development of a Personal Robot Considering Standardization

  • Choi, Moo-Sung;Yang, Kwang-Woong;Won, Dae-Heui;Park, Joon-Woo;Park, Sang-Duk;Lee, Ho-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2243-2247
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    • 2005
  • If a personal robot is popularized like a personal computer in the future, many kinds of robots will appear and the number of manufacturers will increase as a matter of course. In such circumstances, it can be inefficient, in case each manufacturer makes a whole platform individually. The solutions for this problem are to modularize a robot component (hardware and software) functionally and to standardize each module. Each module is developed and sold by each special maker and an end-product company purchases desired modules and integrates them. The standardization of a module includes the unification of the electrical, mechanical and software interface. In this paper, a few prototypes developed based on the concept of this study are introduced and possibility which can be standard platform is verified. Each prototype has merits and demerits, and a new structure of the hardware platform considered them is proposed Also the software architecture to develop the standardized and modularized platform is introduced and its detailed structure is described. The name of a method and the way to use that are defined dependently on the standard interfaces in order to use a module in other modules. Each module consists of a distributed object and that can be implemented in the random programming language and platform. It is necessary to study on the standardization of a personal robot after this steadily.

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Applying SCORM to Game Based Learning Contents (SCORM 적용 게임기반학습 콘텐츠 개발)

  • Choi, Yong-Suk
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.659-667
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    • 2009
  • ADL SCORM(Sharable Content Object Reference Model) has been widely accepted as a global reference model for standardizing e-learning technology, and SCORM 2004 4th Edition, a stable version of SCORM, gives content developers the efficient way to build interoperable and reusable e-learning contents. Recently, a number of research efforts have been taken to build on-line SCORM contents based on some traditional training or learning styles. However, they have lacked for supporting more sophisticated learning style such as game based learning, and especially they do not consider employing the specific components of SCORM model for developing game based learning contents in practice. In this work, we elicit some SCORM data elements that is useful for representing game run-time data, and apply those elements to SCORM sequencing of game based learning SCOs(Sharable Content Objects). We thus present the whole procedure of developing SCORM game based learning contents with a sample contents.

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A Technique to Specify and Generate .NET Components in MDA/PSM for Pervasive Service (MDA/PSM상에서 퍼베이시브 서비스를 지원하는 닷넷 컴포넌트의 명세 및 생성 기법)

  • Kum, Deuk-Kyu;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.34 no.7
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    • pp.635-645
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    • 2007
  • Component technology has been widely accepted as an effective way for building software systems with reusable components, and Microsoft (MS) .NET is one of the recent representative component technologies. Model Driven Architecture (MDA) is a new development paradigm which generates software by transforming design models automatically and incrementally. Transformation of structural models in MDA has been successfully applied. However, transformation of dynamic models and pervasive services, such as transaction service, security service, synchronization service and object pooling are largely remains as an area for further research. The recent enterprise system has multi tier distributed architecture, and the functionality of early mentioned pervasive services is essential for this architecture. .NET platform can implement Component Object Model+ (COM+) component for supporting pervasive services by specify Attribute code. In this paper, we specify the functionalities of the COM+ component offering pervasive services, and then those functionalities are defined by UML profile. By using the profile, the Platform Specific Model (PSM) for .NET/C# is specified, and .NET components are automatically generated through our tool. The development productivity, extensibility, portability, and maintenance of software can be dramatically improved by using of the proposed methods.

Design of Social Network P2P System based on Agent (에이전트 기반 소셜 네트워크 P2P 시스템 설계)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.121-126
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    • 2013
  • In the past several years there has been increasing the studies using P2P technology in the distributed system areas. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we propose the system to support a social network P2P service based on the social network P2P system. The object of this study was to widen the use of this menu system to determine the price based on visual information by a software agent. Therefore, this system is suitable for micro, small and medium industries in the use of P2P servers and is more usable system interface for owners than previous study.

An EJB-Based Database Agent for Workflow Definition (EJB 기반의 워크플로우 정의 데이터베이스 에이전트 설계 및 구현)

  • 오동근;김광훈
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.41-47
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    • 2001
  • This paper deals with an EJB-based database agent(component) used to define workflow processes, which is a core function of the e-Chautauqua workflow management system that is an on-going research product. We describe about how to design and implement the EJB-based DB agent that is deployed on EJB server as a component. The agent is located between the build-time clients and the database system, and manages database accesses, such as retrieves and stores, from the workflow definition components. Through the EJB technology, we are able to accomplish a stable database agent that can be characterized by the distributed object management, reliable recovery mechanism from system failovers, reliable large-scale transaction management, and the security functions.

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Real-time Network Middleware Supporting Fault-Tolerant Operations for Personal Robot System

  • Choo, Seong-Ho;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.756-760
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    • 2005
  • By development of a robot technology, personal robot is being developed very actively. Various infra-technologies are accumulated in hardware and software how by internal a lot of research and development efforts, and it is circumstance that actual commodity is announced. But, personal robot is applied to be acting near human, and takes charge of safety and connected directly a lot of works of home security, gas-leakage, fire-warning facilities, or/and etc. So personal robot must do safe and stable action even if any unexpected accidents are happened, important functions are always operated. In this paper, we are wished to show design structures for supporting fault-tolerant operation from our real-time robot middleware viewpoint. Personal robot, in being developed, was designed by module structure to do to interconnect and to interoperate among each module that is mutually implemented by each research facilities or company. Also, each modules can use appreciate network system that is fit for handling and communicating its data. To guarantee this, we have being developed a real-time network middleware, for especially personal robot. Recent our working is to add and to adjust some functions like connection management, distributed routing mechanism, remote object management, and making platform independent robot application execution environment with self-moving of robot application, for fault-tolerant personal robot.

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Development of a Distributed Computing Framework far Implementing Multidisciplinary Design Optimization (다분야통합최적설계를 지원하는 분산환경 기반의 설계 프레임워크 개발)

  • Chu M. S.;Lee S. J.;Choi D.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.2
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    • pp.143-150
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    • 2005
  • A design framework to employ the multidisciplinary design optimization technologies on a computer system has been developed and is named as the Extensible Multidisciplinary Design Integration and Optimization System (EMDIOS). The framework can not only effectively solve complex system design problems but also conveniently handle MDO problems. Since the EMDIOS exploits both state-of-the-art of computing capabilities and sophisticated optimization techniques, it can overcome many scalability and complexity problems. It can make users who are not even familiar with the optimization technology use EMDIOS easily to solve their design problems. The client of EMDIOS provides a front end for engineers to communicate the EMDIOS engine and the server controls and manages various resources luck as scheduler, analysis codes, and user interfaces. EMDIOS client supports data monitoring, design problem definition, request for analyses and other user tasks. Three main components of the EMDIOS are the Engineering Design Object Model which is a basic idea to construct EMDIOS, EMDIOS Language (EMDIO-L) which is a script language representing design problems, and visual modeling tools which can help engineers define design problems using graphical user interface. Several example problems are solved and EMDIOS has shown various capabilities such as ease of use, process integration, and optimization monitoring.

Development of an Array-Type Flexible Tactile Sensor Using PVDF and Flexible Circuitry

  • Kwon, Tae-Kyu;Yu, Kee-Ho;Yun, Myung-Jong;Lee, Seong-Cheol
    • Journal of Sensor Science and Technology
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    • v.11 no.4
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    • pp.200-208
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    • 2002
  • This paper represents the development of an array-type flexible tactile sensor using PVDF(polyvinylidene fluoride) film and flexible circuitry. The tactile sensor which has $8{\times}8$ taxels is made by using PVDF film and FPC(flexible printed circuit) technique. Experimental results on static and dynamic properties are obtained by applying arbitrary forces and frequencies generated by the shaker. In the static characteristics, the threshold and the linearity of the sensor are investigated. Also dynamic response of the sensor subjected to the variable frequencies is examined. The signals of a contact force to the tactile sensor are sensed and processed in the DSP system in which the signals are digitalized and filtered. Finally, the signals are integrated for taking the force profile. The processed signals of the outputs of the sensor are visualized on a personal computer, the shape and force distribution of the contacted object are obtained using two and three-dimensional image in real time. The reasonable performance for the detection of contact state is verified through the experiment.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Journal of the military operations research society of Korea
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    • v.25 no.2
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    • pp.15-30
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    • 1999
  • A number of combat simulation models are scattered and the analytic solution approaches have experienced very difficult computational efforts. Today´s computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet space. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors and combat history at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exit and some of these are significant based on a limited number of experiments.

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