• Title/Summary/Keyword: Distributed Multimedia Systems

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Scalable scheduling techniques for distributed real-time multimedia database systems (분산 실시간 멀티미디어 데이터베이스 시스템을 위한 신축성있는 스케줄링 기법)

  • Kim, Jin-Hwan
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.9-18
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    • 2002
  • In this paper, we propose scalable scheduling techniques based on EDF to efficiently integrate hard real-time and multimedia soft real-time tasks in the distributed real-time multimedia database system. Hard tasks are guarangteed based on worst case execution times, whereas multimedia soft tasks are served based on mean execution times. This paper describes a served-based scheme for partitioning the CPU bandwidth among different task classes that coexist in the same system. To handle the problem of class overloads characterized by varying number of tasks and varying task arrival rates, thus scheme shows how to adjust the fraction of the CPU bandwidth assigned to each class. This scheme fixes the maximum time that each hard task can execute in the period of the server, whereas it can dynamically change the bandwidth reserved to each multimedia task. The proposed method is capable of minimizing the mean tardiness of multimedia tasks, without jeopardizing the schedulability of the hard tasks. The performance of this scheduling method is compared with that of similar mechanisms through simulation experiments.

Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.733-743
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    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

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A Study on the Improving Performance of Massively Small File Using the Reuse JVM in MapReduce (MapReduce에서 Reuse JVM을 이용한 대규모 스몰파일 처리성능 향상 방법에 관한 연구)

  • Choi, Chul Woong;Kim, Jeong In;Kim, Pan Koo
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1098-1104
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    • 2015
  • With the widespread use of smartphones and IoT (Internet of Things), data are being generated on a large scale, and there is increased for the analysis of such data. Hence, distributed processing systems have gained much attention. Hadoop, which is a distributed processing system, saves the metadata of stored files in name nodes; in this case, the main problems are as follows: the memory becomes insufficient; load occurs because of massive small files; scheduling and file processing time increases because of the increased number of small files. In this paper, we propose a solution to address the increase in processing time because of massive small files, and thus improve the processing performance, using the Reuse JVM method provided by Hadoop. Through environment setting, the Reuse JVM method modifies the JVM produced conventionally for every task, so that multiple tasks are reused sequentially in one JVM. As a final outcome, the Reuse JVM method showed the best processing performance when used together with CombineFileInputFormat.

Region Segmentation of a Color Image using a Distributed Genetic Algorithm (분산 유전자 알고리즘을 이용한 컬러 이미지의 영역분할)

  • 조찬윤;김상균
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.470-478
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    • 2000
  • Color images from various application areas have their own characteristics. Practical segmentation systems need specialized methods to death with the characteristics. In this paper. we propose a distributed genetic algorithm based segmentation method for color breast carcinoma cell images. To extract positive nuclei and negative nuclei from the cell images, a distributed genetic algorithm with improved genetic operations and an evaluation function is used. As initial values, representative colors from images are introduced to work well with the cell images. A test to verify the validity of the proposed method shows well-segmented images. This result suggests that the method is pertinent to be but into practical use for the images haying limited objects with limited colors.

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Design and Implementation of Distributed Charge Signal Processing Software for Smart Slow and Quick Electric Vehicle Charge

  • Chang, Tae Uk;Ryu, Young Su;Song, Seul Ki;Kwon, Ki Won;Paik, Jong Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1674-1688
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    • 2019
  • As environmental pollution and fossil fuel energy problems from fuel vehicle have occurred, the interest of electric vehicle(EV) has increased. EV industry and energy industry have grown dynamically in these days. It is expected that the next generation of primary transportation will be EV, and it is necessary to prepare EV infra and efficient energy management such as EV communication protocol, EV charge station, and smart grid. Those EV and energy industry fields are now on growth. Also, the study and development of them are now in progress. In this paper, distributed charge signal processing software for smart slow and quick EV charge is proposed and designed for dealing with EV charge demand. The software consists of smart slow and quick EV charge schedule engine and EV charge power distribution core. The software is designed to support two charge station types. One is normal EV charge station and the other is bus garage EV charge station. Both two types collect the data from EV charge stations, and then analyze the collected data. The software suggests optimized EV charge schedule and deliveries EV charge power distribution information to power switchboard system, and the designed software is implemented on embedded system. It is expected that the software provides efficient EV charge schedule.

Design and Its Applications of a Hypercube Grid Quorum for Distributed Pub/Sub Architectures in IoTs (사물인터넷에서 분산 발행/구독 구조를 위한 하이퍼큐브 격자 쿼럼의 설계 및 응용)

  • Bae, Ihnhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1075-1084
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    • 2022
  • Internet of Things(IoT) has become a key available technology for efficiently implementing device to device(D2D) services in various domains such as smart home, healthcare, smart city, agriculture, energy, logistics, and transportation. A lightweight publish/subscribe(Pub/Sub) messaging protocol not only establishes data dissemination pattern but also supports connectivity between IoT devices and their applications. Also, a Pub/Sub broker is deployed to facilitate data exchange among IoT devices. A scalable edge-based publish/subscribe (Pub/Sub) broker overlay networks support latency-sensitive IoT applications. In this paper, we design a hypercube grid quorum(HGQ) for distributed Pub/Sub systems based IoT applications. In designing HGQ, the network of hypercube structures suitable for the publish/subscribe model is built in the edge layer, and the proposed HGQ is designed by embedding a mesh overlay network in the hypercube. As their applications, we propose an HGQ-based mechansim for dissemination of the data of sensors or the message/event of IoT devices in IoT environments. The performance of HGQ is evaluated by analytical models. As the results, the latency and load balancing of applications based on the distributed Pub/Sub system using HGQ are improved.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Synchronization Technique using Dynamic Check of Network in Distributed Multimedia Presentations (분산 멀티미디어 프리젠테이션에서 네트워크 동적 검사를 이용한 동기화 기법)

  • 최숙영
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.05a
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    • pp.213-220
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    • 2000
  • 효과적인 프리젠테이션을 위해서는 동기화가 지원되어야 하며, 특히, 분산 환경에서의 프리젠테이션은 네트워크 대역폭과 지연시간 등에 의해 영향을 받기 때문에, 그러한 요소들이 고려되어 동기화가 지원되어야 한다. 본 연구에서는 미디어들이 각 서버로부터 전송 될 때 네트워크의 상태와 자원을 검사하여 그에 따른 변화를 서버에 피드백시켜, 서버로부터 전송되는 데이터의 양을 조절함으로서 동기화를 지원하는 분산 멀티미디어 프리젠테이션 모델을 제안한다.

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Multimedia Information and Authoring for Personalized Media Networks

  • Choi, Insook;Bargar, Robin
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.123-144
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    • 2017
  • Personalized media includes user-targeted and user-generated content (UGC) exchanged through social media and interactive applications. The increased consumption of UGC presents challenges and opportunities to multimedia information systems. We work towards modeling a deep structure for content networks. To gain insights, a hybrid practice with Media Framework (MF) is presented for network creation of personalized media, which leverages the authoring methodology with user-generated semantics. The system's vertical integration allows users to audition their personalized media networks in the context of a global system network. A navigation scheme with dynamic GUI shifts the interaction paradigm for content query and sharing. MF adopts a multimodal architecture anticipating emerging use cases and genres. To model diversification of platforms, information processing is robust across multiple technology configurations. Physical and virtual networks are integrated with distributed services and transactions, IoT, and semantic networks representing media content. MF applies spatiotemporal and semantic signal processing to differentiate action responsiveness and information responsiveness. The extension of multimedia information processing into authoring enables generating interactive and impermanent media on computationally enabled devices. The outcome of this integrated approach with presented methodologies demonstrates a paradigmatic shift of the concept of UGC as personalized media network, which is dynamical and evolvable.

Multiscale Implicit Functions for Unified Data Representation

  • Yun, Seong-Min;Park, Sang-Hun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.12
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    • pp.2374-2391
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    • 2011
  • A variety of reconstruction methods has been developed to convert a set of scattered points generated from real models into explicit forms, such as polygonal meshes, parametric or implicit surfaces. In this paper, we present a method to construct multi-scale implicit surfaces from scattered points using multiscale kernels based on kernel and multi-resolution analysis theories. Our approach differs from other methods in that multi-scale reconstruction can be done without additional manipulation on input data, calculated functions support level of detail representation, and it can be naturally expanded for n-dimensional data. The method also works well with point-sets that are noisy or not uniformly distributed. We show features and performances of the proposed method via experimental results for various data sets.