• 제목/요약/키워드: Distributed Multimedia

검색결과 575건 처리시간 0.03초

An Efficient Design and Implementation of an MdbULPS in a Cloud-Computing Environment

  • Kim, Myoungjin;Cui, Yun;Lee, Hanku
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3182-3202
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    • 2015
  • Flexibly expanding the storage capacity required to process a large amount of rapidly increasing unstructured log data is difficult in a conventional computing environment. In addition, implementing a log processing system providing features that categorize and analyze unstructured log data is extremely difficult. To overcome such limitations, we propose and design a MongoDB-based unstructured log processing system (MdbULPS) for collecting, categorizing, and analyzing log data generated from banks. The proposed system includes a Hadoop-based analysis module for reliable parallel-distributed processing of massive log data. Furthermore, because the Hadoop distributed file system (HDFS) stores data by generating replicas of collected log data in block units, the proposed system offers automatic system recovery against system failures and data loss. Finally, by establishing a distributed database using the NoSQL-based MongoDB, the proposed system provides methods of effectively processing unstructured log data. To evaluate the proposed system, we conducted three different performance tests on a local test bed including twelve nodes: comparing our system with a MySQL-based approach, comparing it with an Hbase-based approach, and changing the chunk size option. From the experiments, we found that our system showed better performance in processing unstructured log data.

마이크로 셀 환경에서 멀티미디어 서비스를 위한 분산 호 수락 제어 기법 (Distributed Call Admission Control for Multimedia Service in Micro-Cell Environment)

  • 정일구;황의석;이형우;조충호
    • 정보처리학회논문지C
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    • 제9C권6호
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    • pp.927-934
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    • 2002
  • 유선망에서 이루어지는 다양한 멀티미디어 서비스를 무선망에서 지원하기 위해서는 단말이 최초 서비스를 받기 시작할 때와 단말의 이동에 의해 핸드오프가 일어날 때에 주위 셀의 상태와 다양한 클래스의 트래픽 특성을 고려한 무선 호 수락 제어 문제가 해결되어야 할 것이다. 본 논문에서는 2차원 셀룰라 구조 환경에서 가상 클러스터 개념을 이용한 신뢰성 있는 분산 호 수락 제어 기법을 제안하고 한다. 임의의 호의 진행시간동안 신뢰성 있는 호의 진행을 위해서 모든 호들의 호 수락 제어 단계에서 서비스를 받으려 하는 호가 직접 속해 있는 셀의 1ㆍ2차 인접 셀까지의 상태를 고려한 좀 더 신중하고 신뢰성 있는 호 수락 제어의 모델이다. 수학적 분석 및 시뮬레이션을 통하여 제안된 모델의 성능을 평가한다.

A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • 제1권2호
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

컴퓨터 영상회의 시스템을 위한 분산형과 집중형 스트림 연결 구조 비교 (Comparisons between Distributed Connections and Centralized Connections of Multimedia Streams for Computer-based Audio-Video Teleconferences)

  • 이경희;김두현;임헌규;임영환
    • 한국정보처리학회논문지
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    • 제3권3호
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    • pp.591-607
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    • 1996
  • MuX서버는 다양한 멀티미디어 응용 프로그램 개발을 지원하기 위하여 멀티미디어 스트림의 생성 , 복제, 분할, 합성, 접합등의 멀티미디어 입출력을 위한 객체지향적이고 일관적인 인터페이스를 제공한다. 본 논문에서는 MuX의 요소객체를 이용하여 컴퓨터 영상회의 프로그램을 개발할 경우에 가능한 분산형과 집중형연결 구조에 대하여 지연, 동기 등 멀티미디어관련 성능에 따른 장단점을 비교 분석한다.

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UWB 기반 Distributed MAC 시스템을 위한 SoQ 기반 협력 통신 프로토콜 설계 (Design of SoQ-based Cooperative Communication Protocol for UWB-based Distributed MAC/WUSB Systems)

  • 허경
    • 한국멀티미디어학회논문지
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    • 제15권3호
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    • pp.345-355
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    • 2012
  • 본 논문에서는 UWB 기술 기반 WiMedia Distributed Medium Access Control (D-MAC) 무선 USB 표준 프로토콜에 적용할 수 있는 Satisfaction of QoS (SoQ) 기반 협력 통신 프로토콜을 제안한다. 이를 위해 UWB 링크 전송 속도와 QoS 척도에 따른 릴레이 노드 선정 알고리즘을 제안한다. 본 논문에서 제안하는 SoQ 기반 협력 통신 프로토콜은 분산적인 D-MAC 무선 USB 표준 기술과 호환성을 갖고, 각 디바이스에서 독립적으로 실행되는 SoQ 기반 Relay Node Selection (RNS) 기준에 따라 실행된다.

CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현 (A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments)

  • 김명희;이재완;주수종
    • 한국정보처리학회논문지
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    • 제7권4호
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    • pp.1062-1072
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    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

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The Creation and Placement of VMs and Tasks in Virtualized Hadoop Cluster Environments

  • Kim, Tae-Won;Chung, Hae-jin;Kim, Joon-Mo
    • 한국멀티미디어학회논문지
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    • 제15권12호
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    • pp.1499-1505
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    • 2012
  • Recently, the distributed processing system for big data has been actively investigated owing to the development of high speed network and storage technologies. In addition, virtual system that can provide efficient use of system resources through the consolidation of servers has been increasingly recognized. But, when we configure distributed processing system for big data in virtual machine environments, many problems occur. In this paper, we did an experiment on the optimization of I/O bandwidth according to the creation and placement of VMs and tasks with composing Hadoop cluster in virtual environments and evaluated the results of an experiment. These results conducted by this paper will be used in the study on the development of Hadoop Scheduler supporting I/O bandwidth balancing in virtual environments.

A Study on Distributed Self-Reliance Wireless Sensing Mechanism for Supporting Data Transmission over Heterogeneous Wireless Networks

  • Caytiles, Ronnie D.;Park, Byungjoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.32-38
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    • 2020
  • The deployment of geographically distributed wireless sensors has greatly elevated the capability of monitoring structural health in social-overhead capital (SOC) public infrastructures. This paper deals with the utilization of a distributed mobility management (DMM) approach for the deployment of wireless sensing devices in a structural health monitoring system (SHM). Then, a wireless sensing mechanism utilizing low-energy adaptive clustering hierarchy (LEACH)-based clustering algorithm for smart sensors has been analyzed to support the seamless data transmission of structural health information which is essentially important to guarantee public safety. The clustering of smart sensors will be able to provide real-time monitoring of structural health and a filtering algorithm to boost the transmission of critical information over heterogeneous wireless and mobile networks.

OFDM-CDMA 기반 멀티미디어 무선 Ad Hoc LAN에서의 분산적 자원 할당 방식 (Distributed Resource Allocation in Multimedia Ad Hoc Local Area Networks Based on OFDM-CDMA)

  • Yang, Hyun-ho;Jeon, Hee-jeong
    • 한국정보통신학회논문지
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    • 제5권7호
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    • pp.1250-1256
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    • 2001
  • 본 논문에서는 Ad Hoc 무선 LAN에서의 자원 관리방식을 제안하였다. 이 방식은 분산적인 자원 관리방식과 직교주파수분할 다중화-부호분할 다중화(Orthogonal Frequency Division Multiplexing-Code Division Multiple Access, OFDM-CDMA) 기술을 결합하여 QoS를 보장하는 멀티미디어 서비스를 지원한다. 이 방식에 대하여 호 거절률(Blocking Rate)과 QoS 손실확률(QoS Loss Probability)의 관점에서 성능을 분석하였다.

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Specification of Communication Services for Multimedia Cooperative Applications Based on the Reference Model of ODP

  • Yi, Jong-Hwa;Pastor, Encarna
    • ETRI Journal
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    • 제20권2호
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    • pp.149-170
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    • 1998
  • Between a wide range of distributed applications, this work is particularly focused on those applications which allow a group of persons, who are geographically distributed, to interact and cooperate exchanging different kind of information in order to realize group activities in a common work environment. In this paper we realized a study of this kind of applications to identify general and functional characteristics which will then enable us to determine their communication requirements. Also, we analyzed the existent support architectures to examine whether they support multimedia cooperative applications. Based on the results of analysis, we proposed a set of communication functions needed additionally to support these applications, using the ODP(Open Distributed Processing) modelling concepts, rules and view points as our global design methodology.

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