• Title/Summary/Keyword: Distributed Multimedia

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Multicast Group Partitioning Algorithm using Status or Receivers in Content Delivery WDM Network (콘텐츠 전달 WDM망에서 수신기의 상태를 고려한 멀티캐스트 그룹화 알고리즘)

  • Kyohong Jin;Jindeog Kim
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1256-1265
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    • 2003
  • Content Delivery Network(CDN) is a mechanism to deliver multimedia content to end users on behalf of web content providers. Provider's content is distributed from content server to a set of delivery platforms located at Internet Service Providers(ISPs) through the CDN in order to realize better performance and availability than the system of centralized provider's servers. Existing work on CDN has primarily focused on techniques for efficiently multicasting the content from content server to the delivery platforms or to end users. Multimedia contents usually require broader bandwidth and accordingly WDM broadcast network has been highly recommended for the infrastructure network of CDN. In this paper, we propose methods for partitioning a multicast group into smaller subgroups using the previous status of receivers. Through the computer simulation, we show that proposed algorithm are useful to reduce the average receiver's waiting time and the number of transmissions.

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An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.573-581
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    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

Detecting of Periodic Fasciculations of Avian Muscles Using Magnetic and Other Multimedia Devices

  • Nakajima, Isao;Tanaka, Sachie;Mitsuhashi, Kokuryo;Hata, Jun-ichi;Nakajima, Tomo
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.293-302
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    • 2019
  • In the past, there was a theory that influenza wasn't transmitted directly from birds but was infected to humans via swains. Recently, molecular level research has progressed, and it was confirmed that the avian influenza virus can directly infected to human lung and intestinal epithelial cells. Three pandemicsin the past 100 years were also infected to humans directly from birds. In view of such scientific background, we are developing a method for screening sick birds by monitoring the physiological characteristics of birds in a contactless manner with sensors. Here, the movement of respiratory muscles and abdominal muscles under autonomic innervation was monitored using a magnet and Hall sensor sewn on the thoracic wall, and other multimedia devices. This paper presents and discusses the results of experiments involving continuous periodic noise discovered during flight experiments with a data logger mounted on a Japanese pheasant from 2012 to 2015. A brief summary is given as the below: 1. Magnet and Hall sensor sewn to the left and right chest walls, bipolar electrocardiograms between the thoracic walls, posterior thoracic air sac pressure, angular velocity sensors sewn on the back and hips, and optical reflection of LEDs (blue and green) from the skin of the hips allow observation of periodic vibrations(fasciculations) in the waves. No such analysis has been reported before. 2. These fasciculations are presumed to be derived from muscle to maintain and control air sac pressure. 3. Since each muscle fiber is spatially Gaussian distributed from the sympathetic nerve, the envelope is assumed to plot a Gaussian curve. 4. Since avian trunk muscles contract periodically at all time, we assume that the sympathetic nerve dominates in their control. 5. The technique of sewing a magnet to the thoracic wall and measuring the strength of the magnetic field with a Hall sensor can be applied to screen for early stage of avian influenza, with a sensor attached to the chicken enclosure.

An Integrated Synchronization Method for a Hyperpresentation in a distributed Computing Environment (분산 컴퓨팅환경에서 하이퍼 프리젠테이션을 위한 통합 동기화 기법)

  • Lim, Young-Hwan;Kim, Doo-Hyun;Kung, Sang-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.6
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    • pp.1441-1456
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    • 1998
  • The concept of a hyperpresmtation, as an extension of a hypermedia, is the presentation in which time-varying multimedia presentations are dynamically linked together and a hyperlink's context can be changed over time at any time during a continuous presentation. Problems caused by integrating the hyperpresentation into an existing multimedia system which handles a sequential presentation only are, how to describe the hyperprcsentation, how to set up a hyperlink on a continuous media, and how to check the consistency of the synchronized presentations. In this paper. a new synchronization description method for the hyperpresentation and a method for setting a hyper link on a continuous media during" presentation are proposed after havin!; SHrvey of existing methods, The proposed method deals with only the DC value in a stream ut a DCT based compressed data for checking a condition of te link. Finally, the method for checking the consistency of mixed presentations before actual play of the hnlerpresentation is described. Proposed methods are implemented on MuX(Multimedia IO Server) where a sample scenario is tested.

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Multi-platform Visualization System for Earth Environment Data (지구환경 데이터를 위한 멀티플랫폼 가시화 시스템)

  • Jeong, Seokcheol;Jung, Seowon;Kim, Jongyong;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.36-45
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    • 2015
  • It is important subject of research in engineering and natural science field that creating continuing high-definition image from very large volume data. The necessity of software that helps analyze useful information in data has improved by effectively showing visual image information of high resolution data with visualization technique. In this paper, we designed multi-platform visualization system based on client-server to analyze and express earth environment data effectively constructed with observation and prediction. The visualization server comprised of cluster transfers data to clients through parallel/distributed computing, and the client is developed to be operated in various platform and visualize data. In addition, we aim user-friendly program through multi-touch, sensor and have made realistic simulation image with image-based lighting technique.

Data placement and power management for energy saving in multimedia servers (멀티미디어 서버에서 에너지 절약을 위한 데이터 배치 및 전원 관리)

  • Lee, Kyung-Jin;Kim, Eunsam
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.43-49
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    • 2018
  • Recently, with the rapid increasing demands for data services on the Internet, the need for large-scale data centers has been increased. However, these data centers consume enormous amounts of energy to run numerous servers and equipment. In this paper, we therefore propose a novel scheme to save energy in multimedia servers by concentrating the load on specific servers according to the current load level of the overall system and turning them off immediately. To this end, the number of server groups in which each video is stored is determined according to its popularity so that video playback requests can be evenly distributed to the entire system. Finally, through extensive simulations, we show that our proposed data placement and power management scheme in multimedia servers significantly reduces energy consumption by decreasing the number of servers whose powers are on when compared with the existing method, while maintaining the service quality.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Metadata Mapping for Image Retrieval in Distributed Web Environments (분산 웹 환경에서 이미지 검색을 위한 메타데이타 매핑)

  • Kwon, Eun-Young;Na, Yun-Mook;Ahn, Chul-Bum
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.782-800
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    • 2006
  • Image metadata is used to describe the contents, structures, and features of a given image data. There exist lots of image metadata-related standards. Such image metadata need to be shared to efficiently search the correct images in Web Service-enabled distributed environments. In this thesis, we propose an interoperable system architecture for utilizing image metadata and query extension methods using metadata mapping for correct and efficient image searching. In the proposed methods, the provider schema using non-standard image metadata are mapped into the schema based on the VRA standard, which is used as a basic and intermediary standard in MDR(MetaData Registry). We support mapping operations between the VRA standard and other standards, to reduce the number of unnecessary mapping operations and to enable easier addition of schema based on new standards. Using the proposed query processing methods, which utilize image metadata and overcome their heterogeneity by metadata mapping, it is possible to severely improve the correctness of image retrieval. To show the usefulness of our schemes, we implemented a prototype system and performed retrieval performance evaluation on extended query processing.

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Concurrent Processing Algorithm on Event Messages of Virtual Environment Using Round-Robin Scheduling (라운드 로빈 스케쥴링을 이용한 가상환경 이벤트의 병행 처리 알고리즘)

  • Yu, Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.827-834
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    • 2006
  • In distributed virtual environment, system response time to users' interactions is an importance factor to determine the degree of contentment with the system. Generally, response time is affected by the efficiency of event message processing algorithm, and most of previous systems use FCFS algorithm, which processes message traffic sequentially based only on the event occurrence time. Since this method totally depends on the order of occurrence without considering the priorities of events, it has a problem that might drop the degree of system response time by causing to delay processing message traffic when a bottleneck phenomenon happens in the server side. To overcome this limitation of FCFS algorithm, this paper proposes a concurrent event scheduling algorithm, which is able to process event messages concurrently by assigning the priorities to the events. It is also able to satisfy the two goals of system together, consistency and responsiveness through the combination of occurrence time with priority concept of events.

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MissCW:Multiuser Interactive System for Synchronous Collaborative Writing (MissCW:다중 사용자 동기적 공동 저작 시스템)

  • Seong, Mi-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1697-1706
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    • 1996
  • This paper presents the design and the implementation of a MissCW(Multi user Interactive System for Synchronous Collaborative Writing). The document model DMDA(Distributed Multimedia Document Architecture) of MissCW consists of the logical structure, presentation style object, and mark object. The windows. The collaborative editor of this system proposes a structure oriented editing mechanism to combine distrbuted objects into one document. The middleware SOM(Shared Object Manager) maintains shared objects consistently and helps application programs use objects efficiently. The infrastructure of this system is a hybrid structure of replicated and centralized architectures, that is to maintain shared objects consistently inside of SOM and to reduce the overhead of network traffic. The central part is a virtual node which corresponds to the Object Controller of SOMwith the SOT(Shared Objet Table).

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