• Title/Summary/Keyword: Distributed Multimedia

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On Estimation and Distribution of Game Satisfaction (게임만족도 추정 및 분포에 관한 연구)

  • Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.679-686
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    • 2007
  • Every year, although the number of game enterprises increases, every game which is developed and distributed by these enterprises do not have competitiveness. One game even increasing competitiveness and added value of game industry, we have to develop games which are satisfied with users, and for it, we need scientific research which evaluates about satisfaction. In this paper, We quantatively estimate game satisfaction by using AHP and statistical method. Also we discuss the method which derive distribution of game satisfaction. We can acquire expected effect which predicts satisfaction level and standard about games by using these methods.

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The Design of Integrated Flying Vehicle Model for Engagement Analyses of Missiles

  • Ha, Sue Hyung
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.930-939
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    • 2019
  • High-Level Architecture(HLA)/Run-Time Infrastructure(RTI) are standards for distributed simulation systems and offer a technology to interconnect them and form one single simulation system. In defense domain, M&S is the only way to prove effectiveness of weapon systems except for Live Fire Testing (LFT). This paper focuses on guided missile simulations in weapon systems for engagement analyses and proposes the integrated flying vehicle model that is based on HLA/RTI. There are a lot of missiles in real world; therefore, we should develop each missile models in M&S in order to apply battlefield scenarios. To deal with the difficulties, in this paper, firstly, I classify these missiles into three models: ballastic, cruise, and surface-to-air missile models, and then I design each missile model and integrates them into a single model. This paper also offers a case study with my integrated flying vehicle model. At the conclusion, this paper presents contributions of this paper.

A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information (공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구)

  • Park, Sang Hyun;Hong, Gi Ho;Won, Jin Hee;Heo, Yong Seok
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1122-1131
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    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

Smart Sensor Management System Supporting Service Plug-In in MQTT-Based IIoT Applications

  • Lee, Young-Ran;Kim, Sung-Ki
    • Journal of Multimedia Information System
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    • v.9 no.3
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    • pp.209-218
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    • 2022
  • Industrial IoT applications, including smart factories, require two problem-solving to build data monitoring systems required by services from distributed IoT sensors (smart sensors). One is to overcome proprietary protocols, data formats, and hardware differences and to uniquely identify and connect IoT sensors, and the other is to overcome the problem of changing the server-side data storage structure and sensor data transmission format according to the addition or change of service or IoT sensors. The IEEE 1451.4 standard-based or IPMI specification-based smart sensor technology supports the development of plug-and-play sensors that solve the first problem. However, there is a lack of research that requires a second problem-solving, which requires support for the plug-in of IoT sensors into remote services. To propose a solution for the integration of these two problem-solving, we present a IoT sensor platform, a service system architecture, and a service plugin protocol for the MQTT-based IIoT application environment.

Flow Prediction-Based Dynamic Clustering Method for Traffic Distribution in Edge Computing (엣지 컴퓨팅에서 트래픽 분산을 위한 흐름 예측 기반 동적 클러스터링 기법)

  • Lee, Chang Woo
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1136-1140
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    • 2022
  • This paper is a method for efficient traffic prediction in mobile edge computing, where many studies have recently been conducted. For distributed processing in mobile edge computing, tasks offloading from each mobile edge must be processed within the limited computing power of the edge. As a result, in the mobile nodes, it is necessary to efficiently select the surrounding edge server in consideration of performance dynamically. This paper aims to suggest the efficient clustering method by selecting edges in a cloud environment and predicting mobile traffic. Then, our dynamic clustering method is to reduce offloading overload to the edge server when offloading required by mobile terminals affects the performance of the edge server compared with the existing offloading schemes.

Development of an Interactive Real-time Education System for Distributed Environments (분산환경을 위한 상호작용적 실시간 교육시스템의 개발)

  • 김원영;김치수;김진수
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.506-515
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    • 2000
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, the system, which UML is applied to, makers efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is bulit on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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A performance study and IC implementation of high-speed distributed-multimedia shared medium access control protocol(part II:integrated circuit design for HCR protocol) (고속 분산 멀티미디어 서비스를 위한 공유매체 접속제어 프로토콜의 성능분석 및 집적회로 구현 (II부:HCR 프로토콜용 집적회로 설계))

  • 강선무;이종필;송호준;김대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2282-2291
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    • 1997
  • This paper describes an IC design for the HCR protocol which is designed to accomodata both real and non-real time data for high-speed multimedia services. The designed HCR IC is perfectly compatible with the conventional ATM IC's and physical layer IC's. The standard UTOPIA interface is adopted. Simulation results show that the proposed HCR IC operates very well according to the priority and the quota state of the real and non-real time data. The proposed HCR IC can be merged into the conventional ATM IC's without any modification and will be useful for multimedia service applications.

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An Data Distributed-based System for Environment Data Share (환경 데이터 모니터링을 위한 데이터 중심 방법의 설계)

  • Lee, Tae-Hoon;Jeong, Karp-Joo;Kim, Seong-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.437-440
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    • 2007
  • 최근 환경 문제를 해결하기 위하여 환경 문제의 많은 컴퓨터 기술들이 응용되고 있다. 환경 정보는 환경오염원 및 주위에 미치는 영향과 오염된 농도에 대한 정보를 연구 및 분석 할 수 있는 분야이다. 최근 환경에 관련 연구가 일부에서 수행되고 있으나 이를 IT기술과 접목하여 다양한 정보를 효율적으로 저장 및 검색 할 수 있는 시스템은 부족한 실정이다. 또한 현재 환경오염의 측정방법으로는 수작업으로 이루어지는 경우가 많아서 공간적 및 물리적 제약이 있는 따르는 실정이다. 환경오염에 관한 정보를 센서를 사용하여 사용자에게 실시간으로 효과적으로 저장 관리하여 관련된 연구자들 간에 서로가 필요한 정보를 쉽게 공유할 수 있도록 본 논문에서는 Ubiquitous Sensor Network(USN), Java Message Service(JMS) 및 Webservice를 이용한 환경 모니터링 서비스를 제안 한다. 본 논문에서 제안한 시스템은 환경정보와 사용자간에 유연성, 확장성 및 실시간을 보장해 주는 시스템을 구현한다.

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The Design of Intramedia Synchronization based QoS (QoS 기반의 미디어내 동기화 설계)

  • Park, Hong-Jin;Lee, Jun-Yeon;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2042-2049
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    • 1999
  • In contrast to traditional data communication, the multimedia communication must support variable requirements to multimedia application service. Specially, it is a critical issue that the synchronization supports a continuous and temporal relationship media playout in a distributed environment. But the continuously generated media in source can't guarantee the constant interval on playout for the destination due to the inconsistent network transmission delay and transmission error. In this paper, we introduce a intramedia synchronization mechanism for the continuous and synchronous playout of multimedia stream such as audio and video across a communication network. The proposed mechanism is based on the user defined QoS(Quality of Service) and the playout correction algorithm to guarantee the continuous media playout at the receiver.

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