• Title/Summary/Keyword: Distributed Communication Model

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Variable Backoff Stage(VBS) Algorithm to Reduce Collisions in IEEE 802.11 DCF (IEEE 802.11 DCF 에서의 충돌 감소를 위한 가변 백오프 스테이지(VBS) 알고리즘)

  • Kang, Seongho;Choo, Young-yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1333-1340
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    • 2015
  • IEEE 802.11 MAC(Media Access Control) defines DCF(Distributed Coordination Function) for data transmission control. BEB(Binary Exponential Backoff) algorithm of DCF has a problem that if the number of stations connected are over a certain threshold, it degrades network performance because of packet collisions caused from the minimum contention window size. To cope with this problem, we proposed a novel algorithm, named as VBS(Variable Backoff Stage) algorithm, which adjusts the rate of backoff stage increment depending on the number of stations associated with an AP(Access Point). Analytic model of proposed algorithm was derived and simulations on the BEB and the VBS algorithms have been conducted on the OFDM (Orthogonal Frequency Division Multiplexing) method. Simulation results showed that when the rate of backoff state increment was 5 and 10, the number of retransmission were reduced to 1/5 and 1/10 comparing to that of BEB, respectively. Our algorithm showed improvement of 19% and 18% in network utilization, respectively. Packet delay was reduced into 1/12.

A Network Time Server using CPS (GPS를 이용한 네트워크 시각 서버)

  • 황소영;유동희
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1004-1009
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    • 2004
  • Precise time synchronization is a main technology in high-speed communications, parallel and distributed processing systems, Internet information industry and electronic commerce. Synchronized clocks are useful for many leasers. Often a distributed system is designed to realize some synchronized behavior, especially in real-time processing in factories, aircraft, space vehicles, and military applications. Nowadays, time synchronization has been compulsory thing as distributed processing and network operations are generalized. A network time server obtains, keeps accurate and precise time by synchronizing its local clock to standard reference time source and distributes time information through standard time synchronization protocol. This paper describes design issues and implementation of a network time server for time synchronization especially based on a clock model. The system uses GPS (Global Positioning System) as a standard reference time source and offers UTC (universal Time coordinated) through NTP (Network Time protocol). Implementation result and performance analysis are also presented.

Development of a Synthetic Multi-Agent System;The KMITL Cadence 2003 Robotic Soccer Simulation Team, Intelligent and AI Based Control

  • Chitipalungsri, Thunyawat;Jirawatsiwaporn, Chawit;Tangchupong, Thanapon;Kittitornkun, Surin
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.879-884
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    • 2004
  • This paper describes the development of a synthetic multi-agent called KMITL Cadence 2003. KMITL Cadence 2003 is a robotic soccer simulation team consisting of eleven autonomous software agents. Each agent operates in a physical soccer simulation model called Robocup Soccer Server which provides fully distributed and real-time multi-agent system environment. All teammates have to cooperate to achieve the common goal of winning the game. The simulation models many aspects of the football field such as noise in ball movements, noisy sensors, unreliable communication channel between teammates and actuators, limited physical abilities and restricted communication. This paper addresses the algorithm to develop the soccer agents to perform basic actions which are scoring, passing ball and blocking the opponents effectively. The result of this development is satisfactory because the successful scoring attempts is increased from 11.1% to 33.3%, successful passing ball attempts is increased from 22.08% to 63.64%, and also, successful intercepting attempts is increased from 88% to 97.73%.

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Design and Implementation of Cloud-based Sensor Data Management System (클라우드 기반 센서 데이터 관리 시스템 설계 및 구현)

  • Park, Kyoung-Wook;Kim, Kyong-Og;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.672-677
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    • 2010
  • Recently, the efficient management system for large-scale sensor data has been required due to the increasing deployment of large-scale sensor networks. In this paper, we propose a cloud-based sensor data management system with low cast, high scalability, and efficiency. Sensor data in sensor networks are transmitted to the cloud through a cloud-gateway. At this point, outlier detection and event processing is performed. Transmitted sensor data are stored in the Hadoop HBase, distributed column-oriented database, and processed in parallel by query processing module designed as the MapReduce model. The proposed system can be work with the application of a variety of platforms, because processed results are provided through REST-based web service.

Medium Access Control Protocol for Ad Hoc Networks Using Dynamic Contention Window (동적 경쟁윈도우를 이용한 Ad Hoc 망에서의 Medium Access Control 프로토콜)

  • Ahn, Hong-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.35-42
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    • 2008
  • Since Bianchi's 2-D Markov Chain Model considers collision problem only in ideal channel condition, it does not reflect real channel impaired by fading, interference, and noise. Distributed Coordination Function(DCF) doubles its contention window(CW) when transmission fails regardless of collision or transmission error. Increase of CW caused by transmission error degrade throughput and increase the delay. In this paper, we present quantitative analysis of the impact of the parameters such as contention window size(CW), transmission probability for a given time slot(${\Im}$), transmission failure probability($p_f$), on the system performance and provide a method how to decrease the initial CW to achieve equivalent performance.

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Opportunistic Spectrum Access with Dynamic Users: Directional Graphical Game and Stochastic Learning

  • Zhang, Yuli;Xu, Yuhua;Wu, Qihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5820-5834
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    • 2017
  • This paper investigates the channel selection problem with dynamic users and the asymmetric interference relation in distributed opportunistic spectrum access systems. Since users transmitting data are based on their traffic demands, they dynamically compete for the channel occupation. Moreover, the heterogeneous interference range leads to asymmetric interference relation. The dynamic users and asymmetric interference relation bring about new challenges such as dynamic random systems and poor fairness. In this article, we will focus on maximizing the tradeoff between the achievable utility and access cost of each user, formulate the channel selection problem as a directional graphical game and prove it as an exact potential game presenting at least one pure Nash equilibrium point. We show that the best NE point maximizes both the personal and system utility, and employ the stochastic learning approach algorithm for achieving the best NE point. Simulation results show that the algorithm converges, presents near-optimal performance and good fairness, and the directional graphical model improves the systems throughput performance in different asymmetric level systems.

M2M Gateway based on CoAP in SG Environment (SG 환경에서 CoAP 기반 M2M 게이트웨이)

  • Shin, In-Jae;Park, Jee-Won;Lee, Sang-Hoon;Song, Byung-Kwen
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.47-48
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    • 2015
  • As the power system develops rapidly into a smarter and more flexible state, so must the communication technologies that support it. Machine to machine (M2M) communication in Smart Grid environment has been discussed in European Telecommunications Standards Institute (ETSI). The power system is not easily replaceable, due to system replacement cost. The M2M gateway is required in other to improve interoperability in M2M environment. The Distributed Network Protocol 3.0 (DNP3.0) is the most important standard in the SCADA systems for the power. It has been used for device data collection/control in Substation Systems, Distribution Automation System. If the DNP3.0 data model is combined with a set of contemporary web protocols, it can result in a major shift. We selected Constrained Application Protocol (CoAP) based on RESTful as M2M protocol. It is a specialized web transfer protocol for use with constrained nodes and constrained networks. We have used the OPNET Modeler 17.1 in order to verity the SOAP versus CoAP. In this paper, we propose the CoAP-based M2M Gateway to Distribution Automation system using DNP3.0 in Smart Grid Environment.

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Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Horizontal Protocol Processing Architecture for High Performance Parallel Processing (고성능 병렬 처리를 위한 수평적인 프로토콜 처리 구조)

  • Kim, Pyeong-Jung;Park, Chi-Hang
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1386-1396
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    • 1996
  • In the distributed multimedia application, high throughput and low delay is one of the most important QoS(Quality of Service) requirement. Emerging high speed communication offers transmission rate above Gbps, but it can not be utilized efficiently by the performance bottlenecks of communication protocols. To overcom the problem, we propose a horizontal processing architecture that processes data as soon as it arrive from the network. Unfortunately, the OSI protocol stack often imposes ordering constraints that prevent concurrent processing of the protocol layers. By using a fixed packet format, the network layer through the presentation layer are processed in parallel. Our prototype shows that the proposed model has performance improvement up to 61% more advantage than the conventional approach.

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Development of the Remote-Educating Communication Tool using DCOM Voice Module (DCOM 음성 모듈을 이용한 원격 대화식 학습 도구의 개발)

  • Jang, Seung-Ju
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.173-180
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    • 2003
  • This paper proposes Remote Educating Communication Tool (RECT) that allows students and teachers to communicate using Web-based Bulletin Board System. The distance teaching using DCOM (Distributed Component Object Model) voice module is used to enhance academic accomplishments for students in computer class. The DCOM voice module to be used in distance learning is designed, implemented and applied to teachers and students in the computer class in order to measure and analyze academic results. The RECT server provides Q&A sessions between students and teachers in the BBS using recording and playback functions. The client RECT includes recording and playback functions. The client module of RECT receives and uses DCOM module. When recording, the client transmits voice files with the recorded content to the server.