• Title/Summary/Keyword: Distributed Collaborative Environment

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Applying Workflow Management System to CPC (CPC에서의 Workflow 응용)

  • 전희철
    • CDE review
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    • v.8 no.1
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    • pp.58-65
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    • 2002
  • Collaborative product commerce(CPC) involves many people working together with heterogeneous and distributed software applications. For such an environment, Workflow Management System(WFMS) can be useful for coordination of people, software agents and processes. It provides diverse services including automatic work muting, project management continuous process improvement and application integration. However, there are some limitations to apply WFMS to CPC environment due to inflexibility and lack of design support facilities. This paper identifies the problems and addresses possible approaches to overcome the difficulties.

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A Study for agent-based Integration Framework in mobile environment (모바일 환경에서 에이전트를 이용한 설계자원의 통합)

  • 옥형석;이수홍
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.193-196
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    • 1997
  • A mobile computing environment has many difference in character from conventional communication over wired network. These include very presents distributed design system based the mobile agent for mobile computing environment. To integrate design resource, we presented ISA(Integration Service Agent, which allows a designer to build integrated application using distributed resources, and to collaborative by exchanging service. Also we propose ICM(XML based Intelligent Connection Manger) using mobile agent. And suggested new intelligent data and process transfer architecture using ICM to implement an agent based design system in mobile environment.

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Internet-Based Real-Time Collaborative Design System (인터넷 기반의 실시간 협업 설계 시스템)

  • Cha, Joo-Heon;Lee, Sun-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.7
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    • pp.701-707
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    • 2011
  • The aim of this paper is to develop a collaborative design system that can facilitate remote modification and control of a 3D solid model through the Internet. It enables the users to resolve conflicting viewpoints about an issue and collaborate to design a tangible object within a given set of constraints. In order to optimize the collaborative design system, we focus on the results obtained by using the collaborative design method for the real-time modification of a 3D solid model in a distributed environment. It also provides the method of managing the consistency between design entities. The efficiency of the system is verified by implementing it in a distributed environment.

Design of Application Sharing System for Collaborative Works in 3D Virtual Environment supporting Multi-Participants (다중 참여자를 지원하는 3차원 가상환경에서 공동작업을 위한 어플리케이션 공유 시스템 설계)

  • Tak, Jin-Hyun;Lee, Sei-Hoon;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.355-364
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    • 2000
  • Application sharing for collaborative works make multiple participants to be capable of collaborative developments through sharing development tools and applications which is distributed to various system without spatial restriction. However, applying legacy application sharing to CSCW based virtual environment has a problem because it dont consider 3D space and it disturbs the harmonic interaction of participants. In this study, we designed application sharing system for collaborative works in 3D virtual environment to share application effectively on collaborative virtual environment. The designed application sharing system for collaborative works in 3D virtual environment consist of application sharing manager, group manager and communication manager. This system is able to perceive event of 3D space about application of participant on 3D virtual environment by agent which moves to participant sites and get an ordered events and conflict among participants through scheduling. Therefore, designed application sharing system for collaborative work in 3D virtual environment can support efficient collaborative works and improve reusability of legacy application through using easily legacy application in 3D virtual environment when CSCW application development for virtual environments.

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Web-Enabled Collaborative Design Environment

  • Kim, Hyun;Yoo, Sang-Bong;Lee, Hyun-Chan
    • ETRI Journal
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    • v.22 no.3
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    • pp.27-40
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    • 2000
  • Recently, advanced information technologies have opened new possibilities for collaborative designs. In this paper, a web-enabled collaborative design environment is proposed, where the product data based on STandard for the Exchange of Product model data (STEP) is managed in a hierarchical database and the product metadata is used to efficiently search and utilize information scattered over the network. Several integrity constraints are depicted using EXPRESS to validate the combination of data from different sources. The knowledge represented as metadata and constraints on the interacting features differentiate this environment from previous ones. The collaborative conferencing system is also introduced to communicate and collaborate simultaneously among the related designed. As a result, the proposed environment allows the distributed designers to more efficiently obtain, exchange and communicate the design information throughout the design process.

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Product Database Modeling for Collaborative Product Development

  • Do, Nam-Chul;Kim, Hyun;Kim, Hyoung-Sun;Lee, Jae-Yeol;Lee, Joo-Haeng
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.591-596
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    • 2001
  • To deliver new products to market in a due time, companies often develop their products with numerous partners distributed around the world. Internet technologies can provide a cheap and efficient basis of collaborative product development among distributed partners. This paper provides a framework and its product database model that can support consistent product data during collaborative product development. This framework consists of four components for representing consistent product structure: the product configuration, assembly structure, multiple representations and engineering changes. A product database model realizing the framework is designed and implemented as a system that supports collaborative works in the areas of product design and technical publication. The system enables participating designers and technical publishers to complete their tasks with shared and consistent product data. It also manages the propagation of engineering changes among different representations for individual participants. The Web technologies introduced in this system enable participants to easily access and operate shared product data in a standardized and distributed computing environment.

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Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • v.9 no.2
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Product Development in the Network-Centric Engineering Environment: Concept and Approach (네트워크 기반 엔지니어링 환경에서의 제품 개발: 개넘과 접근방식)

  • 방건동
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.79-87
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    • 2000
  • This paper presents an integrated but open product development environment for distributed and collaborative design. The web-based framework, called DOME, allows designers to build integrated models using both local and distributed resources, and to collaborate by exchanging services in a network-centric product development environment. Thus, an integrated model can be created while each participant focuses on his or her own area of expertise. A design problem model is created by connecting modules, which represent specific system components, analysis capabilities/software, disciplines, or organizations relevant to the problem. The modules interact with each other using service exchanges based upon the CORBA standard communication protocol. The goal of this framework is tall provide the ability to rapidly construct integrated design problem models to facilitate collaborative design work, improve product quality and reduce development time. Ultimately, it should allow specialized engineering applications and design problem models to operate under a common design environment.

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Real-time Collaborative Design System in Distributed Environment (분산 환경을 고려한 실시간 협업 설계 시스템)

  • Cha J.H.;Lee S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.718-723
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    • 2005
  • In this paper, we propose the collaborative design system with which we can simultaneously modify the actual 3D CAD model by the remote control and have interaction on it. It enables instantaneous decision making among the multiple disciplines in distributed locations using the function of simultaneous access and video conference. It also provides the method of managing the consistency between design entities. This system consists of Collaborative Management Server, File Server, Solid Modeler Client, Remote Control Module and Client Module.

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Optimum Life-Cycle Cost Design of Steel Box Girder Bridges Using Collaborative Optimization (협동 최적화 방법을 이용한 강상자형교의 생애주기비용 최적설계)

  • 조효남;민대홍;권우성
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2001.10a
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    • pp.201-210
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    • 2001
  • In this study, large-scale distributed design approach for a life cycle cost (LCC) optimization of steel box girder bridges was implemented. A collaborative optimization approach is one of the multidisciplinary design optimization approaches and it has been proven to be best suited for distributed design environment. The problem of optimum LCC design of steel box girder bridges is formulated as that of minimization of the expected total LCC that consists of initial cost maintenance cost expected retrofit costs for strength, deflection and crack. To discuss the possibility of the application for the collaborative optimization of steel box girder bridges, the results of this algorithm are compared with those of single level algorithm. From the numerical investigations, the collaborative optimization approach proposed in this study may be expected to be new concepts and design methodologies associated with the LCC approach.

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