• 제목/요약/키워드: Displays

검색결과 2,675건 처리시간 0.031초

스크린 프린팅법에 의한 탄소나노튜브 전계방출소자의 제조기술 (Fabrication Techniques for Carbon Nanotube Field Emitters by Screen Printing)

  • 이만;손지하;주학림;정효수;고남제;이동구
    • 한국재료학회지
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    • 제12권6호
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    • pp.499-507
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    • 2002
  • The carbon nanotube emitters for field emission displays were fabricated by using screen printing techniques. The pastes for screen printing are composed of organic binders, carbon nanotubes (multiwalled or singlewalled), and some additive materials. The pastes were printed on Cr-coated/Ag-printed soda-lime glass substrates. From the I-V characteristics, the turn-on field of SWNT was lower than that of MWNT. The decrease in the mesh size of screen masks (i.e. increase in the opening size of the screen mesh) resulted in decreasing the turn-on field and increasing the electron emission current. When the carbon nanotubes were mixed with silver pastes, silver powders appeared to contribute to the vertically aligning of carbon nanotubes on a glass.

CRT 디스플레이의 패널곡률이 시각작업 수행도와 안피로도에 미치는 영향 (The Effects of Panel Convexity on Visual Performance and Fatigue in Using Cathode-Ray Tube (CRT) Displays)

  • 김상호;장성호;임종호
    • 대한인간공학회지
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    • 제22권3호
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    • pp.27-44
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    • 2003
  • An experiment was carried out to compare the suitability in visual tasks between flat and conventional (convex) cathode-ray tube (CRT) displays. The subjects performed visual search tasks during 2-h for detecting target words among distracters presented on the screen. The subjects' visual performance was evaluated with average time and number of errors made to complete the tasks. Visual fatigue after the search tasks was also evaluated in terms of degradations in accommodative power and subjective ratings. Difference was not found in task time between the two displays, but flat CRT showed a lower number of errors than conventional CRT. The difference in number of errors was statistically significant at 0=0.05. Although there was no difference between the displays in degradations of accommodative power, results from the subjective ratings showed that flat CRT yields less fatigue than conventional CRT. The results partially support the hypothesis that panel convexity of CRT displays has a significant effect on the performance and fatigue during visual tasks and thus flat CRT is the better display than conventional one.

이용자-OPACs접속의 정보 흐름과 표현의 분석 (Analysis on the Information Flows and Representations of User-OPACs Interfaces.)

  • 김선호
    • 한국문헌정보학회지
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    • 제29권
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    • pp.141-172
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    • 1995
  • The main objective of this study is to analyse the information flows and representations which is shown at the displays of the user-OPACs interfaces in the 5 academic library automation systems. The findings made in the study are summarized as follows: 1) The interactive styles of that displays are based on the menu selection style. 2) The structures of information flow on that displays are the compound structure which is basically made of the network, the binary, and the pop-up structures. 3) The elements of the displays are consisted with the fields concerning the database name, the current working area, the indicator, the menu, the exit, the prompt and the system message. 4) The essential entries of the main menus are Book, Periodical. and Thesis. 5) The important languages of the command language styles are Search, Display, Print, Help, and End. 6) The elements of the display structures for the retrieval are the retrieving key, the Boolean operators, and the exit. 7) The major retrieving keys are Title, Author, Subject name, Call Number, and Publisher. 8) The marks of Boolean operators on the retrieval displays is different among the systems each other.

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Experimental Comparisons of Leading Display and RSVP Display of Chinese Dynamic Text in Searching Tasks

  • Tong, Songzhen;Choe, Pilsung;Shi, Pei;Yang, Lin
    • 대한인간공학회지
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    • 제32권3호
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    • pp.253-258
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    • 2013
  • Objective: This study investigates user performance and user perceptions of dynamic Chinese text displays (Leading display and RSVP display) when users search for target information. Background: Today, information searching with dynamic displays is widely used in TV programs, on Internet advertisements, for traffic information systems, and more. Method: A human factors experiment was conducted to compare both displays. Eighteen subjects participated in evaluating two simulated interfaces for the leading display and the RSVP display. Results: The results show that the leading display was better in terms of search time and certain subjective measurements (Easiness, frustration, anxiety). The latter results are consistent with the conclusions of other research efforts showing that dynamic displays are more effective and efficient when reading information. Conclusion: The leading display is more useful for Chinese users in terms of both information searching and information reading. Application: This study helps design dynamic displays written in Chinese texts.

Augmented System for Immersive 3D Expansion and Interaction

  • Yang, Ungyeon;Kim, Nam-Gyu;Kim, Ki-Hong
    • ETRI Journal
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    • 제38권1호
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    • pp.149-158
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    • 2016
  • In the field of augmented reality technologies, commercial optical see-through-type wearable displays have difficulty providing immersive visual experiences, because users perceive different depths between virtual views on display surfaces and see-through views to the real world. Many cases of augmented reality applications have adopted eyeglasses-type displays (EGDs) for visualizing simple 2D information, or video see-through-type displays for minimizing virtual- and real-scene mismatch errors. In this paper, we introduce an innovative optical see-through-type wearable display hardware, called an EGD. In contrast to common head-mounted displays, which are intended for a wide field of view, our EGD provides more comfortable visual feedback at close range. Users of an EGD device can accurately manipulate close-range virtual objects and expand their view to distant real environments. To verify the feasibility of the EGD technology, subject-based experiments and analysis are performed. The analysis results and EGD-related application examples show that EGD is useful for visually expanding immersive 3D augmented environments consisting of multiple displays.

전자 디스플레이에서의 변별력에 근거한 정보 코딩용 색상의 도출 (A Study on Salient Colours for Information Coding at Electronic Video Displays)

  • 김상호;양승준;박관석
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2003년도 춘계학술대회
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    • pp.135-141
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    • 2003
  • An experiment was conducted to identify salient colours for information coding at electronic video displays. CRT and TFT-LCD were used to evaluate the effect of different types of electronic displays on the salience of colours. Total of 100 Subjects, 50 for each display were asked to select more salient 10 colours among 24 given colours. There was no statistically significant difference in the salience of colours between the two display types. The result showed that the tested colours could be clustered into 5 categories according to their brightness, saturation, and the number of R, G, B elements occupied to reproduce the colours. Three achromatic colours (black, white, grey) and eight chromatic colors (red, yellow, green, blue, cyan, orange, magenta, and indigo) were identified as the salient colours at the electronic video displays. The result also showed that the eight chromatic colours could be clustered into two distinct categories, landmark colours(red, yellow, green, and blue) and the other basic colours (cyan, magenta, orange, and indigo). It is noticeable that cyan, magenta, and indigo substituted for pink, purple, and brown that were recommended as the salient colours for the environment not using electronic video displays by the previous researches.

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A study on presence quality and cybersickness in 2D, smartphone, and VR

  • Saeed, Saleh;Park, Unsang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권7호
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    • pp.2305-2327
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    • 2022
  • Recent improvements in technology have increased the consumption of virtual reality (VR) contents on immersive displays. The VR experience depends on the type of displays as well as the quality of VR contents. However, research on the impacts of VR content quality on VR experience and comparisons among different types of immersive display devices are lacking. In this study, VR contents created with our VR framework, are provided to participants on conventional two-dimensional (2D) immersive displays and VR headset. The geometric alignment of VR contents is improved with the addition of two calibration modes (i.e. preprocessing and straightening). The subjective feelings of presence and cybersickness experienced by participants while consuming VR contents created by our framework and commercial solutions are recorded in the form of questionnaires. The results of this study indicate that the improvements in VR quality lead to a better presence and less cybersickness in both conventional 2D displays and VR headset. Furthermore, the level of presence and cybersickness increases in VR headsets as compared to conventional 2D displays. Finally, the VR content quality improvements lead to a better VR experience for our VR framework as compared to commercial solutions.

Next-generation active-matrix polymer OLED displays

  • Vaart, N.C. Van Der;Meulenkamp, E.A.;Young, N.D.;Fleuster, M.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.337-342
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    • 2004
  • Since 1992, Philips has been developing polymer OLEDs resulting in a first commercial monochrome display just 10 years later. Philips is now focusing on the technology development required to mass-produce full-color polymer OLDE displays, based on passive and active-matrix addressing. High precision inkjet printing has been chosen as the deposition technology for the OLED material. In this paper, we give an overview of the activities of Philips in the area of mobile OLED applications and explore the route towards large screen OLED television.

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FRAME RATE CONVERSION IC FOR FULL HD 120 HZ LCD FLAT PANEL DISPLAYS

  • Schu, Markus;Hahn, Marko;Rieder, Peter
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1089-1092
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    • 2007
  • New display technologies including LCD and plasma panels and Digital Light Projection (DLP) systems all offer large screens and impressive picture quality. However, flat-panel displays require a sophisticated picture processing to let these panels perform at their optimum levels. This paper explains why motion compensating techniques combined with frame rate conversion and quasi-impulse driving reduces motion blur and film judder for flat panel displays and presents the IC and its system application using this technique.

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