• Title/Summary/Keyword: Display Company

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How of Improve an identity of mobile device interface and usability? (모바일 디바이스의 인터페이스 아이덴티티 개선 및 사용성 증대방안)

  • Song, Sang-Gon;Kim, Young-Sun;Choo, Hee-Jeong;Kang, Tae-Young;Hong, Noh-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.140-145
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    • 2008
  • Mobile device has a constraint such as a small physical display size and interaction. One of the most important issues in mobile devices is the express an identity of one's products company. It can be appeal to the user in side of consistency. Thus, we integrate and extract an identity element from user experience including, Graphical User Interface, Information Architecture and Audio User Interface. The study was conducted by a task force team with User Interface practitioners of managing divisions of each product. In this study, methods and processes that were attempted in order to establish consistency principles of user experiences, enhancing the various characteristics of each product, are described. The results and practical experiences obtained through the processes are introduced.

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A Study on the Design Concept for the Brand Identity Communication of the Housing Cultural Center (주택문화관에서 브랜드 아이덴티티 전달을 위한 디자인 방향 연구)

  • Park, Ji-Min;Yoon, Chung-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.203-208
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    • 2008
  • The purpose of this study was to propose the design concept for the brand identity communication of the housing cultural center. The case studies, case of two flagship stores and two housing cultural centers, were used in this study for analyzing each case‘s characteristics, brand identity components and design components. As the result of this study, there are differences between the flagship stores and housing cultural centers. The major differences are as follows. First, the flagship stores offer variety of experiences in the store so people can enjoy a lot of unexpected programs whereas the housing cultural centers do not have ones. Second, the flagship stores have dramatic facades so that people want to enter the space even though they do not need to buy anything. However, the housing cultural centers do not have any exciting elements in the facade even most of them are located in the downtown. Moreover, people can have a lot of visual and emotional experiences in the flagship stores from unique merchandising display, changeable wallpapers, movable walls, etc. In other words, designers who are in charge of housing cultural centers should consider carefully to design both interior and facade. Also, company should invest their efforts to make better housing cultural centers because they are the best way to express their own brand identity.

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A Study on the Exhibition Characteristics of the Digital Signage in Corporate Exhibition Hall (기업홍보관의 디지털 사이니지 전시연출특성에 관한 연구)

  • Jang, Hyun-Ha;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.114-124
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    • 2011
  • The development in modern world media made information expansion and conversion much easier. These changes in media environment required a lot of companies to quickly respond to the overall environment and come up with new appropriate marketing strategies. Companies use experiential exhibition halls to enhance their images. The goal of the research is to set the basis for digital signage exhibition production characteristics as a spatial mechanism by presenting the need to use the digital signage as a tool. Digital signage expands senses and connects internal and external space. There are many types of digital signage (display, projection, special media, etc) and they are informative, aesthetic, inductive, and amusing. For research methods, Korean companies' exhibition halls sample analysis and surveys were executed to analyze the awareness, expression characteristics, effects, and usage status of digital signage. In conclusion, corporate exhibition halls should: 1. be an interesting and comfortable space that can be used as a communication tool between the company and consumers 2. increase corporate potentials and faith by expanding human senses and inducing new experiences 3. continue to capture the interest of spectators through diversity.

N$_2$ Plasma Treatment Effects of Silicon Nitride Insulator Layer for Thin Film Transistor Applications

  • Ko, Jae-Kyung;Park, Yong-Seob;Park, Joong-Hyun;Kim, Do-Young;Yi, Jun-Sin;Chakrabarty, K.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.563-566
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    • 2002
  • We investigated to decrease the leakage current of SiNx film by employing $N_2$ plasma treatment. The insulator layers were prepared by two step process; the $N_2$ plasma treatment and then PECVD SiNx deposition with $SiH_4$, $N_2$ gases. To prove the influence of the $N_2$ plasma treatment, the Si substrate was exposed to the plasma, which was generated in Ne gas ambient. Without plasma treatment SiNx film grow at the rate of 7. 03 nm/min, has a refractive index n = 1.77 and hydrogen content of $2.16{\times}10^{22}cm^{-3}$ for $N_2/SiH_4$ gas flow ratio of 20. The obtained films were analyzed in terms of deposition rates, refractive index, hydrogen concentration, and electrical properties. By employing $N_2$ plasma treatment, interface traps such as mobile charges and injected charges were removed, hysteresis of capacitance-voltage (C-V) disappeared. We observed plasma treated sample were decreased the leakage current density reduces by 2 orders with respect to the sample having no plasma treatment.

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The Effective Image Diagnosis Using Curved MPR from MDCT (MDCT에서 Curved MPR을 이용한 효과적인 영상진단)

  • Song, Jong-Nam;Jang, Yeong-Ill
    • Korean Journal of Digital Imaging in Medicine
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    • v.12 no.2
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    • pp.139-143
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    • 2010
  • Two-dimensional(2D) images like Multi Planar Reconstruction(MPR) Image or Maximum Intensity Projection(MIP) were used for the purpose of diagnosis, but MPR image's quality were limited due to its superior limit of Z-axis ability to produce permitted radiation exposure virtuous in the permitted time limit from the existing Spiral CT. However, in company with the development of the Multi Detector Computed Tomography(MDCT), we were able to get the Data with the equal amount of Voxel, also get varied reconstructions as in the aspect of our needs. This present study propose a reconstruction technique which is to extract a field using Region of interest(ROI) segmentation method for improvement of the quality of the medical image and after that reconstruct the concerned part using the four-directed symmetry method of the oval, than using the reconstructed data, reorganize the image by using the Curved MPR method. If current proposed method is used, it is highly effective because of its ability to accurately display the disease concerned part, which will reduce the decoding time and also effectively provide information based on the accuracy of the decode.

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Experimental Consideration for Vibration Noise, Heat Evaluation on High Speed Mixer (고속 교반기의 진동소음, 열특성 평가를 위한 실험적 고찰)

  • Lee, Jin-Kab
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1529-1534
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    • 2008
  • Recently, mixers are being widely used in the display and semiconductor company in order to mix the chemical materials. The mixer normally consists of shaft, hub, reduction gear, and driving motor. It is one of the key design factors to evaluate the dynamic characteristics caused by the rotation. In this study, the dynamic characteristics of the high speed mixer, such as vibration, noise and thermal radiation, are verified by the experiment. Through the experiment, it is shown that the structural unbalance mass of high speed mixer is the important source of the severe vibrations and maximum temperature is mixer bowl.

A Study of the Rate of Rise Spot Type Heat Detector on the Artificially Accelerated Aging Characteristics (차동식 스포트형 열감지기의 인공 가속열화특성에 관한 연구)

  • Kim, Chan-Young
    • Fire Science and Engineering
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    • v.25 no.2
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    • pp.107-113
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    • 2011
  • This paper presents the results of artificially accelerated aging characteristics of the rate of rise spot type heat detectors. This experiment carried out to investigate the detector's operating characteristics when a fire was broken out or the regular tests were performed. The result showed that the delay of operating time or no-operation of heat detector which was made by company B and used in the field for 5 years may be occurred even at the $100^{\circ}C$. This result is due to the leakage of inflated air from heat chamber. However the operating display LED was not out of order, even if the temperature was increased up to $160^{\circ}C$.

Development of SCADA System based on Web Technology (웹 기술을 이용한 변전소 감시제어 시스템 개발)

  • Lee K. S.;Zhang Li;Lim S. I.;Lee S. J.
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.85-87
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    • 2004
  • Supervisory control and data acquisition (SCADA) systems are essential parts of power system which employ a wide range of computers and communication technologies. The traditional SCADA system is mainly for information exchange in only one company, and the information is provided only to the operator or administrator. But in the deregulated environment, we need much more information, which can be exchanged among different companies. With the rapid development of internet, we can use it to access information easily. This paper proposes web technologies to be applied in power system in order to display some important information through accessing data from database, and to realize the real time control of the substation. The functions of SCADA system will be implemented by a set of Web-based components. The monitoring and control of standard 154[kV] substation model is already realized in the laboratory test. The Web-based SCADA system is able to provide sufficient information and control for pow or system through an efficient and economical way.

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Brand Image and VMD Strategy of Sports Stores in Korea (2017년 이후 스포츠매장의 브랜드이미지와 VMD 전략)

  • Seo, Jung-Hwa;Kim, Hwa-Kyung;Kim, Jong-Jin;Youn, Myoung-Kil
    • Journal of Distribution Science
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    • v.15 no.11
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    • pp.83-93
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    • 2017
  • Purpose - The study aims to analyze the VMD(Visual Merchandising) perception factors in recent sporting goods store and clarify the effect of each VMD perception factors on brand image, satisfaction, and customer revisit intention. The VMD perception factors play an important role in attracting and actually inducing sales to the visiting customers. It has investigated the effect of VMD perception on customer satisfaction and revisit intention. It is expected that the company's marketing strategy with VMD will be differentiated and competitive in sports item stores, brand image enhancement, customer retention, and acquisition. Research design, data, and methodology - In order to verify the hypotheses of this study, a total of 380 questionnaires had been distributed. 360 respondents were used in the final analysis excluding 20 respondents' incomplete answers. The SPSS 18.0 program was used and the data analysis was conducted for the demographic characteristics and distribution behavior. Principal Components Analysis was used for the common factor extraction for validity analysis, and factor analysis was conducted to verify such as validity in brand image or brand attitude. As for Multiple regression analysis, was performed to verify and in the research model, and in and , the mediation was defined through the Sobel Test in order to verify the brand image mediating effects on VMD, store satisfaction, and revisit inquiry of sports store. Results - Qualitative research shows that VMD sub-variables such as aesthetic, fitness, and functional convenience influence store satisfaction and revisit intention. As a result of analyzing the mediating effect of the brand image, the more VMD is strengthened, the more brand image is improved and store satisfaction is also increased. Conclusions - VMD enhancement requires a VMD strategy aligned with the company's management policies and objectives, a visual directing and consistent concept that delivers a strong message to customers. The customer actual purchasing behavior is a combination of various factors such as sports item stores' interior design, display, advertisement promotion like POP(Point of Purchase), salespersons and their service quality, so that the VMD image and the brand image must be consistent and a unique strategic plan is required.

A Study on Element Features and Research Frames of Game Trailers (게임 트레일러의 유형 및 산업적 연구 프레임에 관한 고찰)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.41
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    • pp.187-222
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    • 2015
  • The quantitave increase and qualitative development in the game industry leads to bitter competition and makes game companies struggle to find better ways promoting their own games. The game trailer is one of the critical ways to publicize diverse games by showing visual images directly. There are three reasons why the game trailer comes into the spotlight these days; the rapid growth of the Internet speed handling the large size of files, the remarkable development of visual image quality just like digital movies, and the advent of video websites such as You Tube that shows huge amount of videos regardless of the type and size. However, there are not enough amount of research on the game trailer because using game trailers as the marketing source is still at an early stage. Therefore, this research focuses on providing characteristics of game trailers that are available for practical market analysis. First, this research shows that game trailers can be divided by the category of display, style, and contents type. Second, this research provides the component parts of game trailers that are divided into contents factors such as characters, backgrounds, events and promotional factors such as title, production company name, distribution company name. Third, this research explores research frames that would be needed to analyze marketing strategies, effects of game trailers, production pipelines and so on. These categorizations would be useful for producing game trailers efficiently and utilizing them effectively.