• Title/Summary/Keyword: Disparity Space Image

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An algorithm for the multi-view image improvement with the restricted number of images in texture extraction (텍스쳐 추출시 제한된 수의 참여 영상을 이용한 multi-view 영상 개선 알고리즘)

  • 김도현;양영일
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.773-776
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    • 1998
  • In this paper, we propose an efficient multi-view images coding algorithm which finds the optimal texture from the restricted number of multi-view images. The X-Y plane of the normalized object space is divided into triangular patches. The depth value of the node is determined by applying the block based disparity compensation method and then the texture of the each patch is extracted by applying the affine transformation patch is extracted by applying the affine transformation based disparity compensation method to the multi-view images. We restricted the number of images contributed to determining the texture comapred to traditional methods which use all the multi-view images in the texture extraction. Experimental results show that the SNR of images encoded by the proposed algorithm is better than that of imaes encoded by the traditional method by the amount about 0.2dB for the test sets of multi-view images called dragon, kid, city and santa. The recovered images from the encoded data by the proposed method show the better visual images than the recovered images from the encoded data by the traditional methods.

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An Image Coding Algorithm for the Representation of the Set of the Zoom Images (Zoom 영상 표현을 위한 영상 코딩 알고리듬)

  • Jang, Bo-Hyeon;Kim, Do-Hyeon;Yang, Yeong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.498-508
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    • 2001
  • In this paper, we propose an efficient coding algorithm for the zoom images to find the optimal depth and texture information. The proposed algorithm is the area-based method consisting of two consecutive steps, i) the depth extraction step and ii) the texture extraction step. The X-Y plane of the object space is divided into triangular patches and the depth value of the node is determined in the first step and then the texture of the each patch is extracted in the second step. In the depth extraction step, the depth of the node is determined by applying the block-based disparity compensation method to the windowed area centered at the node. In the second step, the texture of the triangular patches is extracted from the zoom images by applying the affine transformation based disparity compensation method to the triangular patches with the depth value extracted from the first step. To improve the quality of image, the interpolation is peformed on the object space instead of the interpolation on the image plane.

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Stereo Vision System Using Relative Stereo Disparity with Subpixel Resolution

  • Kim, Chi-Yen;Ahn, Cheol-Ki;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.407-407
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    • 2000
  • For acquisition of 3-Dimensional information in real space, stereo vision system is suitable. In the stereo system, 3D real world position is derived from translation of coordinates between cameras and world. Thus, to use stereo vision, it is needed to construct a precise system which provides kinematically precise translation between camera and world coordinate, in spite of intricacy and hardness. So much cost and time should be spent to build the system. In this paper, facilely to solve previous problem, a method which can easily obtain 3D informations using reference objects and RSD(Relative Stereo Disparity) is proposed. Instead of direct computation of position with translation of coordinates, only relative stereo disparity in stereo pair of image is used to find the reference depth of objects, and real 3D position is computed with initial condition of reference objects. In computation, subpixel resolution is involved to find the display for accuracy. To find the RSD, corresponding points are calculated in subpixel resolution. So the result in experiemnt will be shown that subpixel resolution is more accurate than 1 pixel resolution.

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An Algorithm for the Multi-view Image Improvement with the Resteicted Number of Images in Texture Extraction (텍스쳐 추출시 제한된 수의 참여 영상을 이용한 Multi-view 영상 개선 알고리듬)

  • 김도현;양영일
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.34-40
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    • 2000
  • '[n this paper, we propose an efficient multi-view image coding algorithm which finds the optimal texture from a restricted number of multi-view image. The X-Y plane of the normalized object space is divided into the triangular patches. The depth of each node is determined by appling a block based disparity compensation method. Thereafter the texture of each patch is extracted by appling an affine transformation based disparity compensation method to the multi-view images. We reduced the number of images needed to determine the texture compared to traditional methods which use all the multi-view image in the texture extraction. The experimental results show that the SNR of images encoded by the proposed algorithm is better than that of images encoded by the traditional method by the approximately 0.2dB for the test sets of multi -view image called dragon, santa, city and kid. Image data recovered after encoding by the proposed method show a better visual results than after using traditional method.

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Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

SLAM Method by Disparity Change and Partial Segmentation of Scene Structure (시차변화(Disparity Change)와 장면의 부분 분할을 이용한 SLAM 방법)

  • Choi, Jaewoo;Lee, Chulhee;Eem, Changkyoung;Hong, Hyunki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.132-139
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    • 2015
  • Visual SLAM(Simultaneous Localization And Mapping) has been used widely to estimate a mobile robot's location. Visual SLAM estimates relative motions with static visual features over image sequence. Because visual SLAM methods assume generally static features in the environment, we cannot obtain precise results in dynamic situation including many moving objects: cars and human beings. This paper presents a stereo vision based SLAM method in dynamic environment. First, we extract disparity map with stereo vision and compute optical flow. We then compute disparity change that is the estimated flow field between stereo views. After examining the disparity change value, we detect ROIs(Region Of Interest) in disparity space to determine dynamic scene objects. In indoor environment, many structural planes like walls may be determined as false dynamic elements. To solve this problem, we segment the scene into planar structure. More specifically, disparity values by the stereo vision are projected to X-Z plane and we employ Hough transform to determine planes. In final step, we remove ROIs nearby the walls and discriminate static scene elements in indoor environment. The experimental results show that the proposed method can obtain stable performance in dynamic environment.

An algorithm for the image improvement in the multi-view images coding (Multi-view 영상 코딩에서 영상 개선 알고리듬)

  • 김도현;최동준;양영일
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.7
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    • pp.53-61
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    • 1998
  • In this paper, we propose an efficient multi-view images coding algorithm to find the optimal depth and texture from the set of multi-view images. The proposed algorithm consists of two consecutive steps, i) the depth estraction step, and ii) the texture extraction step, comparedwith the traditional algorithem which finds the depth and texture concurrently. The X-Y plane of the normalized object space is divided into traingular paatches and the Z value of the node is determined in the first step and then the texture of the each patch is extracted in the second step. In the depth extraction step, the depth of the node is determined by applying the block based disparity compensation method to the windowed area centered at the node. In the second step, the texture of the traingular patches is extracted from the multi-view images by applying the affine transformation based disparity compensation method to the traingular pateches with the depth extracted from the first step. Experimental results show that the SNR(Singnal-to- Noise Ratio) of images enconded by our algorithm is better than that of images encoded by the traditional algorithm by the amount about 4dB for for the test sets of multi-view images called dragon, kid, city and santa.

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Comparison of recognition rate with distance on stereo face images base PCA (PCA기반의 스테레오 얼굴영상에서 거리에 따른 인식률 비교)

  • Park Chang-Han;Namkung Jae-Chan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.1
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    • pp.9-16
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    • 2005
  • In this paper, we compare face recognition rate by distance change using Principal Component Analysis algorithm being input left and right image in stereo image. Change to YCbCr color space from RGB color space in proposed method and face region does detection. Also, after acquire distance using stereo image extracted face image's extension and reduce do extract robust face region, experimented recognition rate by using PCA algorithm. Could get face recognition rate of 98.61%(30cm), 98.91%(50cm), 99.05%(100cm), 99.90%(120cm), 97.31%(150cm) and 96.71%(200cm) by average recognition result of acquired face image. Therefore, method that is proposed through an experiment showed that can get high recognition rate if apply scale up or reduction according to distance.

Using 3D Sweetening for Efficient Directing Space in Stereoscopic Image (3D 스위트닝 과정을 이용한 입체영상의 효율적인 공간 연출)

  • Kim, Myung-Ha;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.63-71
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    • 2012
  • Depth understanding is important for stereoscopic and various methods including space design and cognitive science should be taken account in contents production. Among them, human scientific engineering such as human factor needs to be touched. More specifically, when the stereoscopic designer determines a binocular disparity, the viewpoint of the camera has to be matched with that of the audience. In this process, the structural problem by the distortion due to the dichoptic error is happened, Therefore, 3D sweetening process based on geometric re-analysis and human scientific engineering to minimize the visual fatigue is significant. This paper analyzes the inconsistency problems of the viewpoint in stereoscopic images, and we produce the stereoscopic image contents based on human factors.

A New Watermarking Algorithm for Copyright Protection of Stereoscopic Image (스테레오 영상의 소유권 보호를 위한 워터마킹 기법)

  • Seo, Young-Ho;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1663-1674
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    • 2012
  • In this paper, we propose a new watermarking technique for copyright protection of stereo image. The proposed technique embeds watermark to the region which corresponds to occlusion of the disparity map to be extracted by the proposed stereo matching and the frequency coefficient with the appropriate value. We use discrete wavelet transform for frequency transform tool. The proposed algorithm consists of stereo matching, watermark rearrange, mark space selection, and watermark embedding/extracting. We tested the experiment about 4 stereo images which are from Middlebury site. We embedded the watermark to 4 stereo images and extracted it from the images after attacks. We also visually analyzed the watermark embedding images in 3D TV environment.