• Title/Summary/Keyword: Direct3D

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Cloth Simulation System for 3D Fashion shopping mall based on Web (웹 기반 3D 패션몰을 위한 의복 시뮬레이션 시스템)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.877-886
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    • 2009
  • In this paper, we propose a new method for the design and implementation of Cloth Simulation System for 3D fashion shopping mall based on Web. Web 3D shopping mall is implemented by using a Web3D authoring tool, ISB, which provides easy mouse operation. 3D human models and cloth item model are designed by low polygon modeling method of 3D MAX. The designed 3D human models and cloth item model are exported to XML file. Finally, 3D human models and cloth item model are displayed and animated on the Web by using ActiveX control based on DirectX. We also implemented textile palette and mapped it to clothes model by using alpha blending during simulation.

Game process detection to Using D3D API Hooking (D3D API Hooking을 이용한 게임 프로세스 탐지)

  • Cheon, Dae-Young;Lee, Kyung-Soon;Pyun, Ki-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.135-136
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    • 2012
  • 윈도우기반 게임 프로그램의 엔진은 대부분 DirectX를 사용하고 있다. 이는 게임 프로세스를 탐지하는데에 있어서 수많은 게임의 이름을 알고 있지 않아도, DirectX의 사용여부로 게임 프로세스를 탐지할 수 있음을 의미한다. 본 논문은 유저모드 후킹 Windows Message Hooking과 Direct3D Hooking을 이용하여 게임 프로세스를 탐지하는 방법을 제안하고자 한다.

A Stduy of Design and Simulation for 3Dimension Fashion (3차원 의상 설계 시뮬레이션에 관한 연구)

  • Kim, Ju-Ri;Lee, Hyun-Chang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.23-26
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    • 2010
  • In this paper, we propose a new method for the design and implementation of a web-based 3D fashion shopping mall. Web 3D shopping mall is implemented by using a Web3D authoring tool, ISB, which provides easy mouse operation. 3D human models and cloth item model are designed by low polygon modeling method of 3D MAX. The designed 3D human models and cloth item model are exported to XML file. Finally, 3D human models and cloth item model are displayed and animated on the Web by using ActiveX control based on DirectX. We also implemented textile palette and mapped it to clothes model by using alpha blending during simulation.

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A Single Transistor-Level Direct-Conversion Mixer for Low-Voltage Low-Power Multi-band Radios

  • Choi, Byoung-Gun;Hyun, Seok-Bong;Tak, Geum-Young;Lee, Hee-Tae;Park, Seong-Su;Park, Chul-Soon
    • ETRI Journal
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    • v.27 no.5
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    • pp.579-584
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    • 2005
  • A CMOS direct-conversion mixer with a single transistor-level topology is proposed in this paper. Since the single transistor-level topology needs smaller supply voltage than the conventional Gilbert-cell topology, the proposed mixer structure is suitable for a low power and highly integrated RF system-on-a-chip (SoC). The proposed direct-conversion mixer is designed for the multi-band ultra-wideband (UWB) system covering from 3 to 7 GHz. The conversion gain and input P1dB of the mixer are about 3 dB and -10 dBm, respectively, with multi-band RF signals. The mixer consumes 4.3 mA under a 1.8 V supply voltage.

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A Study on the Effect of Direct Government R&D Funding on SMEs: A Comparative Analysis between SMEs and Large Companies (정부의 중소기업에 대한 연구개발투자 효과: 대기업과의 비교분석을 통하여)

  • Oh, Yunjung;Yong, Tae-Seok
    • Journal of Technology Innovation
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    • v.22 no.3
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    • pp.37-63
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    • 2014
  • This study is intended to demonstrate how different factors induce the Korean government's direct investment in research and development according to the type of business enterprise in Korea. We analyzed that what factors made the government directly invest in research and development by using a total of 18,272 company panel data, which are not limited to specific industries or government-led research and development (R&D) programs. The results showed that the direct investment for R&D by the government led to the increase in the number of researchers in SMEs. For major companies, the direct investment resulted in the increase of sales and company's own R&D expenses. Moreover, this study found that government's direct support for R&D even led to the decrease of SMEs' own R&D expenses; however, this result was not statistically significant. In addition, the most significant factor to increase both SMEs' and major company's own R&D expenses was the sales amount of the company, rather than government's direct investment for R&D. The factor that increases sales was the company's own R&D expenses, rather than government's direct investment for R&D. Through the analysis using Mixed Effects Model, this study suggested the policy should be changed to make SMEs invest in its own R&D expenses, rather than to secure researchers of SMEs by government's direct investment for R&D.

Implementation of Optimized 3D Input & Output Systems for Web-based Real-time 3D Video Communication (웹 기반의 입체 동영상 통신을 위한 3차원 입출력 시스템의 최적화 구현)

  • Ko, Jung-Hwan;Lee, Jung-Suk;An, Young-Hwan
    • 전자공학회논문지 IE
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    • v.43 no.4
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    • pp.105-114
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    • 2006
  • In this paper, 3D input and output systems for a web-based real-time 3D video communication system using IEEE 1394 digital cameras, Intel Xeon Server system and Microsoft Directshow library is proposed. And some conditions for optimizing the operations of the stereo camera, 3D display and signal processing system are analyzed. Input & output systems are carefully selected, which can satisfy the required optimization conditions and the final 3D video communication system is implemented by using three optimized devices. The overall control system is developed with Microsoft Visual C++.Net and Microsoft DirectX 9.1 SDK. Some experimental results show that the observer can feel the natural presence from multi-view(4-view) 3D video of server system in real-time and also can feel the natural presence from 3D video of client system and finally suggest an application possibility of the proposed web-based real-time 3D video communication in real fields.

Dynamic Power Management For Energy Efficient Wi-Fi Direct (에너지 효율적인 Wi-Fi Direct를 위한 동적 전력 관리 기법)

  • Seo, Youn;Ko, Young-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.663-671
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    • 2013
  • Recently, the Wi-Fi Direct standard based on WLAN is getting more attention as a new technology for enabling D2D(Devide-to-Device) communications on mobile devices. However, due to limited power resource of mobile devices and, an energy inefficiency problem can be an issue. In order to solve this problem, the Wi-Fi Direct defines two power management schemes: Opportunistic scheme and Notice of Absence(NoA) scheme. However, there is no concrete description of which power management scheme would be better for when. In this paper, via comprehensive simulation studies using ns-3, we show that each scheme presents obviously different performance and energy efficiency according to data traffic patterns. We then propose more energy efficient way of dynamically switching the two power management schemes.

Design of Floating-Point Multiplier for Mobile Graphics Application (모바일 그래픽스 응용을 위한 부동소수점 승산기의 설계)

  • Choi, Byeong-Yoon;Salcic, Zoran
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.547-554
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    • 2008
  • In this paper, two-stage pipelined floating-point multiplier (FP-MUL) is designed. The FP-MUL processor supports single precision multiplication for 3D graphic APIs, such as OpenGL and Direct3D and has area-efficient and low-latency architecture via saturated arithmetic, area-efficient sticky-bit generator, and flagged prefix adder. The FP-MUL has about 4-ns delay time under $0.13{\mu}m$ CMOS standard cell library and consists of about 7,500 gates. Because its maximum performance is about 250 MFLOPS, it can be applicable to mobile 3D graphics application.

Digital Video Watermarking Using Frame Division And 3D Wavelet Transform (프레임 분할과 3D 웨이블릿 변환을 이용한 비디오 워터마킹)

  • Kim, Kwang-Il;Cui, Jizhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.3
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    • pp.155-162
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    • 2008
  • In this paper we proposed a video watermarking algorithm based on a three dimension discrete wavelet transform (3D DWT) and direct spread spectrum (DSS). In the proposed method, the information watermark is embedded into followed frames, after sync watermark is embedded into the first frame. Input frames are divided into sub frames which are located odd row and even row. The sub frames are arranged as 3D frames, and transformed into 3D wavelet domain. In this domain the watermark is embedded using DSS. Existing video watermarking using 3D DWT is non-blind method but, proposed algorithm uses blind method. The experimental results show that the proposed algorithm is robust against frame cropping, noise addition, compression, etc. acquiring BER of 10% or below and sustains level of 40dB or above on the average.

Evaluating the performance of direct manipulation input devices (직접조작방식 입력장치의 성능비교)

  • 박재희;이남식
    • Journal of the Ergonomics Society of Korea
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    • v.11 no.1
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    • pp.103-109
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    • 1992
  • Direct manipulations are composed of pointing operations and dragging operations. In order to find the optimum design parameters (such as C/D ratio, moving direction) for the direct manipulation of a GUI(Graphical User Interface), an ergonomic experiment was devised (2*4*3*8 design) to measure the performance of a mouse (Microsoft) and a trackball (Logitech). The results showed that the mouse was more suitable for the direct manipulation (expecially for the dragging operation) than the trackball, and the suitable C/D ratio was 10 (for the mouse) and 16 (for the trackball). Also the movement direction was a determinant factor in trackball performance.

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