• Title/Summary/Keyword: Dijkstra method

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An Operation Scheduling of Transporters Considering Turns and Passing Delay at the Intersection Roads on the Shipyard (교차로 구간 회전 및 감속을 고려한 트랜스포터 최소 공주행 운영계획)

  • Moon, Jong-Heon;Ruy, Won-Sun;Cho, Doo-Yeoun
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.3
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    • pp.187-195
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    • 2017
  • The operation planning of transports used to move blocks is the one of key factors. Furthermore, reducing the running time through the effective plan contributes to pulling forward the whole logistic process of the shipyard and substantially saving the fuel consumption of itself as well. The past researches of the transporter focused on finding only the shortest distances, so called, Manhattan distance. However, these searching approaches cannot help having the significant difference in the real operational time and distance with the minimum cost approach which considers the speed retardation for turns or safety at the intersection. This study suggests the noble transporter's operational model which could take account of the consuming operational time around the crossroads on the shipyard. Concretely, the proposed method guarantees the minimization of transporters' turns and passage number which are huge burdensome to the operation time and the whole planning of transports with the given period. Resultantly, this paper is willing to explain the appropriateness of our approach, compared with the previous ones.

Decision Support Method in Dynamic Car Navigation Systems by Q-Learning

  • Hong, Soo-Jung;Hong, Eon-Joo;Oh, Kyung-Whan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.361-365
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    • 2002
  • 오랜 세월동안 위대한 이동수단을 만들어내고자 하는 인간의 꿈은 오늘날 눈부신 각종 운송기구를 만들어 내는 결실을 얻고 있다. 자동차 네비게이션 시스템도 그러한 결실중의 한 예라고 할 수 있을 것이다. 지능적으로 판단하고 정보를 처리할 수 있는 자동차 네비게이션 시스템을 부착함으로써 한 단계 발전한 운송수단으로 진화할 수 있을 것이다. 이러한 자동차 네비게이션 시스템의 단점이라면 한정된 리소스만으로 여러 가지 작업을 수행해야만 하는 어려움이다. 그래서 네비게이션 시스템의 주요 작업중의 하나인 경로를 추출하는 경로추출(Route Planning) 작업은 한정된 리소스에서도 최적의 경로를 찾을 수 있는 지능적인 방법이어야만 한다. 이러한 경로를 추출하는 작업을 하는데 기존에 일반적으로 쓰였던 두 가지 방법에는 Dijkstra s algorithm과 A*algorithm이 있다. 이 두 방법은 최적의 경로를 찾아낸다는 점은 있지만 경로를 찾기 위해서 알고리즘의 특성상 각각, 넓은 영역에 대하여 탐색작업을 해야 하고 또한 수행시간이 많이 걸린다는 단점과 또한 경로를 계산하기 위해서 Heuristic function을 추가적인 정보로 계산을 해야 한다는 단점이 있다. 본 논문에서는 적은 탐색 영역을 가지면서 또한 최적의 경로를 추출하는데 드는 수행시간은 작으며 나아가 동적인 교통환경에서도 최적의 경로를 추출할 수 있는 최적 경로 추출방법을 강화학습의 일종인 Q- Learning을 이용하여 구현해 보고자 한다.

Decision Support Method in Dynamic Car Navigation Systems by Q - Learning

  • Hong, Soo-Jung;Hong, Eon-Joo;Oh, Kyung-Whan
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.6-9
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    • 2002
  • 오랜 세월동안 위대한 이동수단을 만들어내고자 하는 인간의 끓은 오늘날 눈부신 각종 운송기구를 만들어 내는 결실을 얻고 있다. 자동차 네비게이션 시스템도 그러한 결실중의 한 예라고 할 수 있을 것이다. 지능적으로 판단하고 정보를 처리할 수 있는 자동차 네비게이션 시스템을 부착함으로써 한단계 발전한 운송수단으로 진화할 수 있을 것이다. 이러한 자동차 네비게이션 시스템의 단점이라면 한정된 리 소스만으로 여러 가지 작업을 수행해야만 하는 어려움이다. 그래서 네비게이션 시스템의 주요 작업중의 하나인 경로를 추출하는 경로추출(Route Planing) 작업은 한정된 리 소스에서도 최적의 경로를 찾을 수 있는 지능적인 방법이어야만 한다. 이러한 경로를 추출하는 작업을 하는 데 기존에 일반적으로 쓰였던 두 가지 방법에는 Dijkstra's algorithm과 A* algorithm이 있다. 이 두 방법은 최적의 경로를 찾아 낸다는 점은 있지만 경로를 찾기 위해서 알고리즘의 특성상 각각, 넓은 영역에 대하여 탐색작업을 해야하고 또한 수행시간이 많이 걸린다는 단점과 또한 경로를 계산하기 위해서 Heuristic function을 추가적인 정보로 계산을 해야 한다는 단점이 있다. 본 논문에서는 적은 탐색 영역을 가지면서 또한 최적의 경로를 추출하는 데 드는 수행시간은 작으며 나아가 동적인 교통환경에서도 최적의 경로를 추출할 수 있는 최적 경로 추출방법을 강화학습의 일종인 Q- Learning을 이용하여 구현해 보고자 한다.

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DESIGN OF OPERATOR FOR SEARCHING TRAFFIC DEPENDENT SHORTEST PATH IN A ROAD NETWORK

  • Lee Dong Gyu;Lee Yang Koo;Jung Young Jin;Ryu Keun Ho
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.759-762
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    • 2005
  • Recently, Intelligent Transportation System(ITS) has been applied to satisfy increasing traffic demand every year and to solve many traffic problems. Especially, Advanced Traveller Information System(ATIS) is a transportation system to optimize the trip of each other vehicle. It is important to provide the driver with quick and comfortable path from source to destination. However, it is difficult to provide a shortest path in a road network with dynamic cost. Because the existing research has a static cost. Therefore, in this paper we propose an operator for searching traffic dependent shortest path. The proposed operator finds the shortest path from source to destination using a current time cost and a difference cost of past time cost. Such a method can be applied to the road status with time. Also, we can expect a predicted arrival time as well as the shortest path from source to destination. It can be applied to efficiently application service as ITS and have the advantages of using the road efficiently, reducing the distribution cost, preparing an emergency quickly, reducing the trip time, and reducing an environmental pollution owing to the saving the fuel.

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The Design of a Mobile Robot Path Planning using a Clustering method (클러스터링 기법을 이용한 모바일 로봇 경로계획 알고리즘 설계)

  • Kang, Won-Seok;Kim, Jin-Wook;Kim, Young-Duk;An, Jin-Ung;Lee, Dong-Ha
    • Proceedings of the KIEE Conference
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    • 2008.10b
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    • pp.341-342
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    • 2008
  • GA(Genetic Algorithm)는 NP-Complete 도메인이나 NP-Hard 도메인 내의 문제들에 대해서 최적의 해를 찾기 위해서 많이 사용되어 지는 진화 컴퓨팅 방법 중 하나이다. 모바일 로봇 기술 중 경로계획은 NP-Complete 도메인 영역의 문제 중 하나로 이를 해결하기 위해서 Dijkstra 등의 그래프 이론을 이용한 연구가 많이 연구되었고 최근에는 GA등 진화 컴퓨팅 기법을 이용하여 최적의 경로를 찾는 연구가 많이 수행되고 있다. 그러나 모바일 로봇이 처리해야 될 공간 정보 크기가 증가함에 따라 기존 GA의 개체의 크기가 증가되어 게산 복잡도가 높아져 시간 지연등의 문제가 발생할 수 있다. 이는 모바일 로봇의 잠재적 오류로 발생될 수 있다. 공간 정보에는 동적이 장애물들이 예측 불허하게 나타 날 수 있는데 이것은 전역 경로 계획을 수립할 때 또한 반영되어야 된다. 본 논문에서는 k-means 클러스터링 기법을 이용하여 장애물 밀집도 및 거리 정보를 기반으로 공간정보를 k개의 군집 공간으로 재분류하여 이를 기반으로 N*M개의 그리드 개체 집단을 생성하여 최적 경로계획을 수립하는 GA를 제시한다.

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MDP Modeling for the Prediction of Agent Movement in Limited Space (폐쇄공간에서의 에이전트 행동 예측을 위한 MDP 모델)

  • Jin, Hyowon;Kim, Suhwan;Jung, Chijung;Lee, Moongul
    • Journal of the Korean Operations Research and Management Science Society
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    • v.40 no.3
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    • pp.63-72
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    • 2015
  • This paper presents the issue that is predicting the movement of an agent in an enclosed space by using the MDP (Markov Decision Process). Recent researches on the optimal path finding are confined to derive the shortest path with the use of deterministic algorithm such as $A^*$ or Dijkstra. On the other hand, this study focuses in predicting the path that the agent chooses to escape the limited space as time passes, with the stochastic method. The MDP reward structure from GIS (Geographic Information System) data contributed this model to a feasible model. This model has been approved to have the high predictability after applied to the route of previous armed red guerilla.

Bicycle Optimal Path Finding Considering Moving Loads (운행부하를 고려한 자전거 최적 경로탐색 기법)

  • Yang, Jung Lan;Kim, Hye Young;Jun, Chul Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.4
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    • pp.89-95
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    • 2012
  • Recent planning for bicycle use is relatively low compared to other studies. Although studies for the bicycle roads accessibility are actively underway, those considering topographical elements and characteristics of the user behaviors are very limited. Choosing paths of cyclists is typically influenced by slopes and intersections as well as optimal distance. This study presents a method to find optimal paths considering topographical elements in case of choosing paths for school commuting using bicycles. Conversion formulae suggested here are tested on a Songpa area using round-trip directions and compared with traditional optimal path computation.

Simulation of optimal arctic routes using a numerical sea ice model based on an ice-coupled ocean circulation method

  • Nam, Jong-Ho;Park, Inha;Lee, Ho Jin;Kwon, Mi Ok;Choi, Kyungsik;Seo, Young-Kyo
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.5 no.2
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    • pp.210-226
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    • 2013
  • Ever since the Arctic region has opened its mysterious passage to mankind, continuous attempts to take advantage of its fastest route across the region has been made. The Arctic region is still covered by thick ice and thus finding a feasible navigating route is essential for an economical voyage. To find the optimal route, it is necessary to establish an efficient transit model that enables us to simulate every possible route in advance. In this work, an enhanced algorithm to determine the optimal route in the Arctic region is introduced. A transit model based on the simulated sea ice and environmental data numerically modeled in the Arctic is developed. By integrating the simulated data into a transit model, further applications such as route simulation, cost estimation or hindcast can be easily performed. An interactive simulation system that determines the optimal Arctic route using the transit model is developed. The simulation of optimal routes is carried out and the validity of the results is discussed.

A Weighted based Pre-Perform A* Algorithm for Efficient Heuristics Computation Processing (효율적인 휴리스틱 계산 처리를 위한 가중치 기반의 선수행 A* 알고리즘)

  • Oh, Min-Seok;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.43-52
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    • 2013
  • Path finder is one of the very important algorithm of artificial intelligence and is a process generally used in many game fields. Path finder requires many calculation, so it exerts enormous influences on performances. To solve this, many researches on the ways to reduce the amount of calculate operations have been made, and the typical example is A* algorithm but it has unnecessary computing process, reducing efficiency. In this paper, to reduce the amount of calculate operations such as node search with costly arithmetic operations, we proposes the weight based pre-processing A* algorithm. The simulation was materialized to measure the efficiency of the weight based pre-process A* algorithm, and the results of the experiments showed that the weight based method was approximately 1~2 times more efficient than the general methods.

Flow Path Design for Automated Transport Systems in Container Terminals Considering Traffic Congestion

  • Singgih, Ivan Kristianto;Hong, Soondo;Kim, Kap Hwan
    • Industrial Engineering and Management Systems
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    • v.15 no.1
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    • pp.19-31
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    • 2016
  • A design method of the network for automated transporters mounted on rails is addressed for automated container terminals. In the network design, the flow directions of some path segments as well as routes of transporters for each flow requirement must be determined, while the total transportation and waiting times are minimized. This study considers, for the design of the network, the waiting times of the transporters during the travel on path segments, intersections, transfer points below the quay crane (QC), and transfer points at the storage yard. An algorithm, which is the combination of a modified Dijkstra's algorithm for finding the shortest time path and a queuing theory for calculating the waiting times during the travel, is proposed. The proposed algorithm can solve the problem in a short time, which can be used in practice. Numerical experiments showed that the proposed algorithm gives solutions better than several simple rules. It was also shown that the proposed algorithm provides satisfactory solutions in a reasonable time with only average 7.22% gap in its travel time from those by a genetic algorithm which needs too long computational time. The performance of the algorithm is tested and analyzed for various parameters.