• 제목/요약/키워드: Digital-Design

검색결과 8,704건 처리시간 0.046초

Research on the impact of digital media art on tourism cultural communication

  • Sun, Xiangbo;Hong, Chang-kee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.70-78
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    • 2023
  • Culture is the soul of tourism, and communication is the key to the inheritance and development of tourism culture. Therefore, culture and communication are essential for the development of tourism. Digital media art is a new form of art that combines technical, artistic, and media-oriented elements. Its artistic expression and crossover communication capabilities drive its usage in cultural tourism communication. This paper examines the influence of digital media art on tourism culture communication and development by elucidating the concept and characteristics of tourism culture communication and digital media art, applying the theoretical knowledge of communication, and deriving the specific characteristics of digital media art on tourism culture in terms of the transmission-reception relationship, content, medium, and effect. The role and value of digital media art in disseminating and developing tourism culture are discussed. We aim to provide valuable insights for the dissemination of tourism culture.

Design and Implementation of VR-ADHD Digital Therapy Using VR Games

  • Dae-Won Park;Han-Byul Kang;Sang-Hyun Lee
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.332-336
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    • 2023
  • In this paper, we design and implement an ADHD diagnostic rating scale algorithm and virtual reality- based digital treatment by combining virtual reality technology that enables multiple access based on specialized medical data. The VR ADHD digital treatment to be implemented is intended to be applied directly to diagnosis and treatment of child/adolescent ADHD by applying various psychiatric treatment technologies. In order to evaluate the usability of the digital therapeutic agent developed in this paper, an expert group consisting of 2 males and 12 females "targeted counseling psychology majors at the Asian Dementia Center once a day for 3 weeks, ADHD VR-based digital therapeutics for children Experienced and usability evaluation conducted. As a final result of this thesis, it was possible to develop attentional concentration ability, working memory improvement ability, and impulsive control ability in four games of digital therapy, and it was possible to confirm significant results that can be expected to have ADHD therapeutic effects.

디지털 클로딩 기술 기반 가상착의 업사이클링 패션디자인 (Development of virtual upcycling fashion design based on 3-dimensional digital clothing technology)

  • 천탠이;양은경;이연희
    • 복식문화연구
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    • 제29권3호
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    • pp.374-387
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    • 2021
  • The purpose of this study is to develop up-cycling fashion design methods centered on discarded denim material for the study of original up-cycling design methods. Up-cycling fashion design work was developed using digital clothing technology. This is a recent hot topic among sustainable fashion design methods. Up-cycling fashion design expression methods (categorized as dismantlement, collages, dépaysement, grafting, weaving, and tearing) were centered on design methods. These methods create various three-dimensional modeling effects in planar forms, whereby five pieces can be applied to the fabric and digitally produced. The results are as follows: First, the use of discarded denim fabric for the development of up-cycling fashion design pieces enabled the recycling of existing resources, provided solutions to environmental pollution problems, and provided expansion opportunities for design processes for sustainable fashion products that expand the design value of denim products and their utility. Second, new eco-friendly fashion designs that attempt to achieve diversity in modern fashion trends could be presented through formative contemporary fashion produced by up-cycling work products. Third, up-cycling fashion design work is expected to provide opportunities for eco-friendly fashion design methods. This will expand the value of sustainable fashion design by recycling simple waste materials through the use of three-dimensional digital clothing technology and further through the presentation of expanded life cycles that extend product planning, production, and life cycles.

민화 '모란' 의 언어학적 상징요소 재해석을 통한 디지털 주얼리 디자인 연구 (A study on digital jewelry design through reinterpretation of symbolic element of Peony flower in Minwha with Linguistic analysis)

  • 이지원;나건
    • 디지털융복합연구
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    • 제14권8호
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    • pp.407-413
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    • 2016
  • 본 연구의 목적은 한국 문화 콘텐츠인 민화의 도상을 통한 상징체계는 근원적인 우리의 조상들의 긍정적이고 개방적이며 유연한 사고방식의 표현이고, 의사소통의 방법이었으며, 이는 현대에서도 새로운 매체와 더불어 전승할 수 있는 소중한 유산임을 논의하고자 함이다. 이를 위한 연구 방법으로 언어학적 분석을 토대로 보편적 소망을 담은 민화 도상중 하나인 모란의 상징 내용에 디지털 매체를 통한 주얼리 디자인 프로세스를 적용하여 현대적 주얼리 디자인을 하였다. 분석을 통한 결과물로서 모란 도상의 보편적 소망인 부귀와 명예의 내용을 담은 Blossom 과 함박웃음을 주제로 현대의 최신 기술들을 접목하여 3D 디지털 도구를 통한 디자인 프로세스 및 변형 과정을 보여 주었으며, 생산 방식에 있어서도 3D 프린팅 방식과 레이져 커팅 방식을 통해 민화의 상징체계에 있어서의 개방성과 유연한 사고를 접목하여 형상화 하였다.

연출을 통해 나타나는 공연무대의 효과에 관한 연구 - 국내 공연된 뮤지컬 무대 중심으로 - (A Study on Effects of Performance Stage through Direction - With a focus on stage musicals performed in Korea -)

  • 한아림;홍일태
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.328-335
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    • 2012
  • Due to development of digital technology, a concept of stage design management is being changed. In addition, stage management technique is changing a viewpoint of the audience watching a stage through the convergence of analogue and digital technology. Three-dimensional media such as LED and hologram and works combining with previous stage performances are rising, and the audience's requirements about spectacles on the stage are increasingly higher. Interaction between a stage, audiences and actors is a communication tool by a work story and its direction. In other words, stage design should newly focus on not only concluded work story but also comprehensive delivery of direction and the expression and extreme delivery. Therefore, this study aims to examine how to combine analogue and digital direction elements in the stage design. To this end, this study looks into everything the audience feels through performances and analogue and digital elements directed for performances and then analyzes and arranges them to present a possibility of various types of work performances. Stage structure, set, and lighting that are analogue direction elements are the basis of stage performance. Analogue direction elements mean a media vehicle that can differentiate except for basic direction of each work. This study aims to analyze new performance culture when analog and digital direction elements are combined through stage performance and a possibility of new stage performance. In addition, through this it desired to seek for a development possibility of Korean leisure culture and art culture. As the work cases, this study shows 10 works through actual stage performances held in Korea and introduces elements directed in those works.

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유아 교육 콘텐츠에서 OSMU 성공사례를 통한 캐릭터 디자인 연구 (A Study on Character Design through Successful Cases of OSMU in Early Childhood Educational Contents)

  • 이유섭;정진헌
    • 디지털융복합연구
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    • 제17권11호
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    • pp.451-457
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    • 2019
  • 콘텐츠 산업의 핵심 키워드로 부상하고 있는 키즈 콘텐츠는 현재의 영유아 교육 열풍을 반영하듯 학습용 콘텐츠에 대한 수요가 급등하였다. '엔젤 산업'이라 불리며 영유아 콘텐츠 산업이 성장함에 따라 키즈 콘텐츠가 주목받고 있는 이유이다. 본 논문은 성공 사례를 바탕으로 디지털 형태의 콘텐츠에 사용되는 캐릭터를 선정하여 유아 교육용 콘텐츠에서 OSMU의 캐릭터 디자인을 연구하였다. 선행연구를 통하여 분석 기준을 마련하고 분석하였으며, 캐릭터 디자인에 대하여 공통적인 성공 전략을 도출하고자 하였다. 그 결과, 분석한 캐릭터 디자인에서 공통점을 찾을 수 있었으며, 추가연구의 필요성을 확인할 수 있었다. 이에 본 연구가 OSMU를 위한 캐릭터 개발에 기여하고 교육용 콘텐츠의 발전과 다양한 캐릭터 상품화로 이어지기를 기대한다.

차세대 한국형 전기보트 디자인 트렌드 연구 (A Study on Design Trend of Next Generation Korean Electric Boat)

  • 최출헌;장필식
    • 디지털융복합연구
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    • 제11권2호
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    • pp.407-412
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    • 2013
  • 레저용 선박의 디자인 트렌드는 해양문화와 선박의 연관관계 속에서 발전되어 왔다. 본 연구에서는 선진 해양문화를 보유한 국가들의 레저선박 디자인 트렌드를 분석하였으며, 국내 고객들의 감성을 반영할 수 있는 전기 보트 디지털 디자인 프로세스를 제안하였다. 본 연구의 결과는 경제위기의 여파를 겪고 있지만 친환경 레저 산업 분야에서 새로운 기회를 맞고 있는 국내 중소형 조선 산업 발전에 도움이 될 수 있을 것으로 생각된다.

Nth 밴드 FIR 필터의 균일 리플 통과 대역 응답을 위한 해석과 설계 (Analysis and Design of Nth-band FIR Filters with Equi-Ripple Passband Response)

  • 문동욱;김낙교
    • 대한전기학회논문지:시스템및제어부문D
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    • 제54권10호
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    • pp.630-638
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    • 2005
  • In FIR (Finite Impulse Response) filter applications, Nth-band F]U digital filters are known to be important due to their reduced computational requirements. The conventional methods for designing F]U filters use iterative approaches such as the well-known Parks-Mcclellan algorithm. The Parks-Mcclellan algorithm is also used to design Nth-band FIR digital filters. But a disadvantage of the Parks-Mcclellan algorithm is that it needs a good amount of design time. This paper describes a direct design method for Nth-band FIR Filters using Chebyshev polynomials, which provides a reduced design time over indirect methods such as the Parks-Mcclellan algorithm. The response of the resulting filter is equiripple in passband. Our proposed method produces a passband response that is equripple to within a minuscule error, comparable to that of the Parks-Mcclellan algorithm.

전통 나비 노리개를 모티브로 응용한 텍스타일디자인 및 디지털프린팅 직물 개발 (A Study on Textile Design applied a Butterfly shaped Norigae and Development Digital printed fabrics)

  • 이연순
    • 한국의상디자인학회지
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    • 제12권4호
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    • pp.173-182
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    • 2010
  • In this study, textile designs were developed by applying Norigae for motives, were digital-printed for it's eco-friendly, delicate and short printing time and as final products, necktie, bag and bedding was developed with them. The purposes of this study were to develop a unique textile design, and then to enhance the competitiveness of Korean textile industry in the world market and pass down a Korean traditional fiber art cultural legacy. The results are as follows Norigaes are a sort of Korean traditional ornaments worn on women's Korean traditional costume. These can vary in color, material, shape, composition and said to have very high artistic value from the standpoint of the modern view. And these are symbols of happiness and women's longing of Korean traditional society. So Norigaes are worthy of applying Korean traditional motive for modern textile design. The textile designs applied a Norigae in this study were estimated comparatively high.

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Application of Digital Human Modeling for Design of Yacht

  • Kim, Dong-Joon;Ko, Chan Gil;Lee, Yujeong;Chang, Seong Rok
    • 대한인간공학회지
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    • 제32권5호
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    • pp.475-480
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    • 2013
  • Objective: In this study, virtual reality was adopted to consider ergonomic factors in yacht design. Virtual human which is the same actual human was created in virtual environment using Digital Human Modeling which has been used in the manufacturing communities to design better workplaces and maximize the safety of workers. Background: During the past 40 years yachting has expanded from being, generally speaking, a minority sport - too expensive for the large majority of people - into a major recreational activity practiced by millions all over the world. Many new yacht designs have appeared and number of professional, as well as amateur designers has increased steadily. But they had not considered ergonomic factors in yacht design. Method: Worker's posture, traffic line and workload had been analyzed in sailing yacht. After the caution level was evaluated, we pointed out clues which had high workload and interference. To reduce workload, we applied ergonomic principles for improving working conditions and environments in Digital Human Model. Results: We found the space problems and workload of postures. Conclusion: (1) Unnatural posture of crews was sustained. (2) Workload that occurs in the human body was overloaded. (3) Crew's work space was very narrow. Application: This study will be applied the new ergonomic design of yacht.