• 제목/요약/키워드: Digital-Design

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멀티레이트 이산화를 이용한 디지털 제어기 설계 (The Digital Controller Design using Multirate Discretization)

  • 박종우;곽칠성
    • 한국정보통신학회논문지
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    • 제6권1호
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    • pp.1-5
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    • 2002
  • 디지털 제어시스템을 설계하려면, 먼저 아날로그 시스템을 설계한 후, 이산화하여 디지털 시스템을 설계한다. 본 논문에서는 최적 디지털 제어기의 선계에 샘플치 제어이론을 적용한다. 특히, 아날로그 제어기들의 멀티레이트 이산화에 Η$_2$최적화를 이용한다. 멀티레이트 구조상 인과성 제약을 갖는 멀티레이트 Η$_2$최적화를 통해 해를 얻는다. 설계 예제를 통해, 기존 이산화 방법과 비교하여, 멀티레이트 설계방법의 우수성을 확인한다.

제품 설계 지원을 위한 디지털 마이스터 전문가 시스템의 설계 (Design of Digital Moister Expert System for Product Design Support)

  • 강해운;남성호;홍원표;이석우;최헌종
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 추계학술대회 논문집
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    • pp.938-941
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    • 2005
  • Recently We make a study of the process expert system model in 2005 process expert system concepts is applied to the digital meister expert system development. Well-designed expert systems imitate the reasoning processes experts use to solve specific problem. Specially, expert systems are used to the engineer in manufacturing industry fur the process control, production management and system management. In this paper, we propose the digital moister expert system fur product design process in manufacturing industry and we present introduction and contents of design process expert system methodology and software far the air purifier design system.

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복합 기계 상에 의한 디지탈 시스템의 일반계 과정 (A Design Process of Digital System in Polymachine Image)

  • 김현재
    • 대한전자공학회논문지
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    • 제19권6호
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    • pp.9-16
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    • 1982
  • 이 설계 과정은 보통의 더지탈 하아드웨어 담계에 복합 기계 개념을 응용한 일설계 기법을 소개한 것이다. 이 과정은 계산기용 소프트웨어 설계의 경우와 마찬가지로 새 시스템을 흐름도에 의해 표현시키는 것으로 부터 시작되며, 이어서 흐름도를 분해하여 발산형 요소를 얻고, 이 발산형 요소를 근거로 소기계를 작성하게 되는데, 이렇게 소기계의 작성이 끝나게 되면. 이번에는 통합 과정을 통해서 복합체와 지시기를 만들고, 논리자로를 완척함으로써 전휴의 설계 과정을 완료하게 된다. This is an introduction to an art of digital hardware design using polymachine image as a target structure of the product. As in the case of software design of a computer, the design process begins with a sketch of planned system in flow chart description and the flow charts is partitioned into divergent elements. Each of the element machine is derived from those divergent elements. We can build a complete digital system with the preparation of an index, and a polymer of these element machines.

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유비쿼터스 환경에서의 주거 건축설계 방향설정 연구 (A Design Direction for Residential Space under Ubiquitous Environment)

  • 윤기병
    • 한국주거학회논문집
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    • 제17권4호
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

디지털 헬스케어 분야 디자인씽킹 기반 교과형 캡스톤디자인 적용 방안 탐색 (Exploring How to Apply Curriculum-Type Capstone Design based on Design Thinking in the Digital Healthcare Field)

  • 황윤자;정효정
    • 실천공학교육논문지
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    • 제13권2호
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    • pp.261-270
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    • 2021
  • 본 연구의 목적은 4차 산업혁명 시대에 요구되는 신기술의 이해와 복합적이고 실무적인 능력을 갖춘 창의융합형 인재 양성을 위하여, 디지털 헬스케어 분야에 디자인씽킹 방법론을 적용하여 캡스톤디자인 프로그램을 개발하는데 있다. 이를 위하여 디지털 헬스케어 분야, 캡스톤디자인 등의 문헌 및 선행 연구를 분석하고 디지털 헬스케어 분야의 캡스톤디자인 모델 및 적용 방안을 제안하였다. 전문가 검토를 통해 실효성을 확인하였으며, 캡스톤디자인 프로그램을 시범 적용하여 효과성을 분석하였다. 이는 디지털 헬스케어 분야에서 캡스톤디자인 적용 시 단계별로 활용할 수 있는 운영가이드로서 활용될 수 있다는데 의의가 있다.

가구디자인에서의 '메이커 무브먼트(Makers Movement)' 사례 분석 연구 - '이케아 해킹(IKEA Hacking)' 사례를 중심으로 - (A Study of 'The Makers Movement' in Furniture Design - Focused on 'KEA Hacking' -)

  • 강현대
    • 한국가구학회지
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    • 제28권3호
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    • pp.156-168
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    • 2017
  • The digital information society that developed along with the 21st century is the 'Open-source Making Movement' which produces collective intelligence through open-source sharing and digital manufacturing tools, which is called 'Makers Movement'. The purpose of this paper is to analyze the case of Makers Movement in furniture design through 'IKEA Hacking' which arose simultaneously with the Makers Movement, and to study and present the prospect and direction of furniture design in the change of manufacturing industry. In this study, four design features were compared with IKEA hacking cases along with the establishment of 'community' which is a feature of Makers Movement. Four characteristics are first customized design, second derivative design through open source, third long -Tail effect design, and fourth, design using digital manufacturing tools. The prospect and direction of furniture design through this study are as follows: first, democratization of furniture design manufacturing, second job creation, third, coexistence of large and small enterprises, fourth promotion of various new technologies, and fifth, discovery of various furniture designers through 'Open System Organization'.

디지털 학습콘텐츠 공간특성 분석과 디자인 방향 제시 (A Study on Characteristics of Digital Learning Contents Space and Suggestion on Design Directions)

  • 김미실;문정민
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.11-19
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    • 2010
  • Technological development of information and communication have brought sharp changes to every sector such as society, culture, economy and education because of knowledge and information-oriented society. The number of classes has decreased, and some schools are closed or incorporated due to decrease of the population. Such phenomenon has brought changes to learning using digital technology and space. A change called digital innovation is characterized by interactive communication centering on the internet network. Therefore, it is very important to predict educational environment to be changed according to digital environment and to note how real learning space is changed. The development of digital technology in society in general presents two concepts of digital and contents, digitalized information. Such technology is recognized as a new paradigm in education sector and a new space is created through participation of instructors and learners in learning space. This study analysed cases of learning space of elementary schools based on bibliographical examination and related bibliography including data from academic presentations and news release to present developed leaning space. To present healthy and creative learning environment which can lead knowledge and information-based society in the future, the preface described the background, purpose, methods and range of the study, and analysed transitional processes of society and culture, digital learning contents, and learning space in education of elementary schools. Finally the study identified trends and cases of research on learning space and suggested digital learning contents space.

마르코스 노박(Marcos Novak)의 트렌스 건축(Trans Architecture) 개념에 관한 연구 (A Study on the concept of 'Trans Architecture' in Marcos Novak)

  • 이규홍;김개천
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.46-54
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    • 2006
  • The present study examined Marcos Novak, a digital architect who has researched digital architecture and produced related works since the early 1990s. Starting from digital ideas originating from science and mathematics, he pursued 'trans architecture' based on the concept of 'architecture beyond the boundary of architecture' and 'architecture as invisible foundation.' His concept of 'trans architecture' is considered an important viewpoint in expressing the architecture of a diversified and hybridized age like today. The objective of this study was to understand the concepts of Allobio and Eversion, which are important digital terms forming the background of Novak's trans architecture, and to analyze architecture philosophy and architecture design concepts observed in his works through Novak's digital terminology centering on the concept of trans architecture pursued by him. Through this, we purposed to analyze the concept of architectural space, methods of form creation and the characteristics of trans architecture space, which were unique to Novak, the leader of digital architecture, and ultimately to provide basic materials on Novak. Novak's trans architecture represents digital architecture in the contemporary diversified and hybridized age, and his works involve various different digital elements and ideas, scientific paradigms, mathematic algorithms, 4 dimensional geometry, etc. In this sense, he is regarded as a prominent leading advocate of digital architecture.

디지털 공간에서 나타나는 사용자 경험의 확장을 위한 적용 요소에 관한 연구 (A Study on Applied Elements fo the Extension of User Experience in Digital Space)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.52-60
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    • 2014
  • The purpose of this study is to analyze about the extension of user experience in the digital space. Through the digital technology and virtual space, the city's new environment is being changed. it makes people activate their aesthetic experience. Simultaneously, it elevates satisfaction levels regarding people's aesthetic experience. Research methods and settings of the range to study on the Extension of User Experience are as follows: First, establish digital space's characteristics comparing digital space at the structural change-points in modern society. Second, experience's approch way through the digital media in the contemporary space. And understand the concept about a variety of User Experience. Third. to classify the elements of access control for the user experience. Experience is being expanded through the generation process. Fourth, investigate analysis of the case studies, focused on the architecture and space design_Media installations that appear in the city park, the city's landmark buildings facade, the building facade by offering commercially applied for brand marketing_ announced through the media recently. Also, it is to look at the physical elements through digital media and to analyze the applicability of the public space. Therefore, the new approach to digital implementation shall be determined by looking in the direction of the user approaches.

Design of Optimal Digital IIR Filters using the Genetic Algorithm

  • Jang, Jung-Doo;Kang, Seong G.
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제2권2호
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    • pp.115-121
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    • 2002
  • This paper presents an evolutionary design of digital IIR filters using the genetic algorithm (GA) with modified genetic operators and real-valued encoding. Conventional digital IIR filter design methods involve algebraic transformations of the transfer function of an analog low-pass filter (LPF) that satisfies prescribed filter specifications. Other types of frequency-selective digital fillers as high-pass (HPF), band-pass (BPF), and band-stop (BSF) filters are obtained by appropriate transformations of a prototype low-pass filter. In the GA-based digital IIR filter design scheme, filter coefficients are represented as a set of real-valued genes in a chromosome. Each chromosome represents the structure and weights of an individual filter. GA directly finds the coefficients of the desired filter transfer function through genetic search fur given filter specifications of minimum filter order. Crossover and mutation operators are selected to ensure the stability of resulting IIR filters. Other types of filters can be found independently from the filter specifications, not from algebraic transformations.