• Title/Summary/Keyword: Digital video data

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Kinematic and Electromyographic Analysis of Backhand Clear Motion according to the Type of Hitting in Badminton (배드민턴 백핸드 클리어 타구유형에 따른 운동학적 변인 및 근육활동 분석)

  • Kim, Ho-Mook;Woo, Sang-Yeon
    • Korean Journal of Applied Biomechanics
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    • v.24 no.1
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    • pp.11-18
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    • 2014
  • The purposes of this study were to analyze the kinematics and electromyographic variables of the upper extremity for the backhand clear motion according to the type of hitting in badminton. Seven elite male university players were selected as the subjects. Four digital video cameras and Noraxon Telemyo 2400 were used to collect the 3D kinematics and electromyographic data. The results were as follows: 1) in the phase of impact, the time of motion for the overhead backhand clear was the longest, 2) in the event of impact, the distance of step toward X direction was the longest and the distance of step toward Y direction was the shortest for the overhead backhand clear, 3) in the event of backswing, the rotation angles of shoulder and pelvis and the flexion angle of shoulder for the overhead backhand clear were the biggest, 4) the maximum flexion angular velocity of shoulder and the maximum extension angular velocity of elbow for the overhead backhand clear were the biggest, and 5) in the phase of impact, mean EMG of the wrist flexor, triceps, and trapezius muscle for the overhead backhand clear was bigger than that for the underhand stroke and in the phase of follow-through, mean EMG of the wrist flexor and extensor, biceps, triceps, and trapezius muscle for the overhead backhand clear was the biggest.

Gender Differences of Vertical Drop Landing Strategies in College Students

  • Yi, Chung-Hwi;Park, So-Yeon;Yoo, Won-Gyu
    • Physical Therapy Korea
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    • v.11 no.4
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    • pp.1-6
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    • 2004
  • The kinematics involved in different landing strategies may be related to the occurrence of trauma. Several sources suggest that the angle of knee extension on touchdown and impact with the ground determines the magnitude of the impact force and, indirectly, knee loading. This study compared the initial knee angle and maximum knee flexion angle at the instant of impact on drop-landings between healthy men and women. In this study, 60 participants (30 males, 30 females) dropped from a height of 43 cm. A digital camera and video motion analysis software were used to analyze the kinematic data. When landing, there was significant difference between the two groups ($15.67{\pm}6.05^{\circ}$ in male, $24.10{\pm}6.34^{\circ}$ in female) in the mean knee flexion angle. The range of knee flexion on landing ($44.06{\pm}10.97^{\circ}$ in male, $36.96{\pm}9.99^{\circ}$ in female) also differed significantly (p<.05). The greater knee flexion that was observed in the male subjects would be expected to decrease their risk of injury. Women land with smaller range of knee flexion than men and this might increase the likelihood of a knee injury.

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A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

Performance Analysis of High order Mixed Modulation of DOCSIS 3.1 (DOCSIS 3.1 고차 혼합 변조 성능 분석)

  • Jung, Joon-Young;Choi, Dong-Joon;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.246-247
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    • 2014
  • 케이블 방송망에서 최대 10Gbps 테이터 전송을 위해 최근 북미에서 표준화된 DOCSIS 3.1(Data over Cable Service Interface Specifications Version 3.1)에서는 고차 혼합 변조(Mixed Modulation) 방식을 제시하였다. DOCSIS 3.1 은 하향 데이터 전송을 위해 최대 192MHz 의 대역에서 4K 또는 8K 다중 직교 반송파를 사용한다. 특히 채널 오류 정정을 위한 채널 부호화 방법으로 유럽의 차세대 케이블 방송 표준인 DVB-C2(Digital Video Broadcasting - Cable Version 2)에 정의된 BCH(Bose, Chaudhuri, and Hocquenghem)와 LDPC(Low Density Parity Check) 연접부호를 사용한다. 단, DOCSIS 3.1 에서는 DVB-C2 와 달리 부호율 8/9 의 Short Mode 부호만을 사용하며 최대 16384-QAM 까지 사용한다. 하나의 부호율을 사용하기 때문에 QAM 차수에 따른 요구 SNR 의 차가 크게 된다. 주어진 채널 상황에서 최적의 전송용량을 얻기 위해 QAM 차수에 따른 요구 SNR 의 차를 줄일 수 있는 방법으로 혼합 변조가 도입되었으며, 본 논문에서는 혼합 변조에 따른 수신 성능을 제시한다.

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Development of Hardware Platform for Extracting & Composing of SDI Embedded Audio Data at Real-time Capture/Playback System of UHD Video/Audio (UHD 영상/음향 데이터의 실시간 획득/재생 시스템에서의 SDI 내장 음향 데이터의 추출 및 합성을 위한 하드웨어 플랫폼 개발)

  • Lee, Sang-Seol;Jang, Sung-Joon;Choi, Jung-Min;Kim, Je Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.258-259
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    • 2016
  • 일반적으로 UHD 방송 편집 시스템에서 UHD 영상의 데이터양이 막대하기 때문에 실시간 전송을 위해 코덱과 함께 압축하여 편집 서버로 혹은 편집 서버로부터 스트림 형태로 전송한다. BT.1120 형태로 전송 송출된 SDI (Serial Digital Interface) 내장 음향 데이터는 영상과 달리 보조 데이터 영역에 다른 메타 데이터들과 함께 합성되어 전송 송출되기 때문에 추출 및 합성이 상대적으로 어렵다. 특히 재생을 위해서는 영상 코덱으로부터의 출력 영상과의 동기를 고려해야 하고 음향 데이터를 BT.1120 표준에 맞춰 보조 데이터 영역에 합성해야하기 때문에 개발에 어려움이 있다. 이에 본 논문은 UHD 영상/음향 데이터의 실시간 획득/재생 시스템에서의 SDI 내장 음향 데이터의 추출 및 합성을 위한 FPGA (Field Programmable Gate Array) 기반 하드웨어 플랫폼을 제안하였다. 또한, 이를 위한 음향 데이터 추출 로직과 합성 로직을 HDL(Hardware Design Language) 설계하여 FPGA 내에 탑재하고 카메라/디스플레이/편집 서버와 통합하였다. 시험 결과 4K 60fps 데이터에서 정상적으로 영상과 음향을 분리/획득 및 합성/재생하였다.

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Kinematical Analysis of Men's Pole Vault Event (장대높이뛰기 경기의 운동학적 분석)

  • Lim, Kyu-Chan
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.15-26
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    • 2003
  • This study was conducted to investigate the performance times, CM position and CM speed, pole chord length and pole chord angle, whole body angular momentum(X axis), and grip width in pole vault event according to the event and phase; touch down, pole plant, take-off, maximum pole bending pole straight, pole release, peak height, and foot contact, pole contact, free flight. The pole vaulting of four male elite vaulters including six trial were filmed using two video digital cameras at 60 Hz at 56th national athletic match, and data were collected through the DLT method of three dimensional cinematography. In general the better jumper is, the longer the performance time is. And the greater CM speed is, and the better his transformation ability of CM horizontal speed into vertical speed is. As he uses a longer pole, his grip is higher, and it is a enough for him to rock back his body, so that he pulls and pushes the pole well keeping his hips close to. An greater maximum angular momentum and early positioning of the hips parallel to the bar makes his body far side of the bar and his bar clearance easier. Specially our national jumper needs to have more powerful braking force during foot contact phase, and take his body on the pole after maximum pole bending, and pull and push the pole strongly keeping his hips close to. Also he needs to have stronger muscular strength in order to control the longer pole and use the pole of proper tension more efficiently.

The Kinematic Analysis of Fouette A La Second in Cheerleading (치어리딩의 푸에떼 아라스공드 (Fouette A La Second) 동작의 운동학적 분석)

  • Yeon, Eun-Jung;Ryu, Jae-Kyun
    • Korean Journal of Applied Biomechanics
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    • v.22 no.2
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    • pp.173-181
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    • 2012
  • The purpose of this study was to research on the movement of Fouette A La Second which was a type of turning movements on cheerleading. This research was conducted for helping cheerleaders to improve their overall skills. The three cheerleading national team members were participated in this research and the movements of Fouette A La Second were recorded with 6 digital motion master 60 video cameras, operating at a sampling frequency of 60 fields/sec. Six out of ten turning motion data were collected and analyzed with Kwon3D XP. The results were as follow: 1) The subject A's Releve motion was not executed precisely because of the COG's unstability. So she was required to improve the balancing ability. 2) The subject B could not execute the precise A La Second motion because of subject B's large hip angle. By tracing the projection of B's right toe on x-y plane, the subject made an elliptical orbit. Because B did not have a proper turning skills she needed to improve the muscle power and flexibility. She also needed to move quickly from Releve to Plie movement. 3) The subject C could not execute the Plie movement precisely, so she could not turn her body correctly around a certain spot. The subject C needed to decrease the knee angle at the Plie motion.

An Empirical Study on User Acceptance of Micro e-Payment Systems : System Features, Transaction Cost, and Provider (소액 전자결제시스템 수용의지에 관한 실증연구 : 시스템 특성, 거래비용과 제공업체를 중심으로)

  • Chung, Suk-Kyun;Ryoo, Chang-Wan;Ku, Tae-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.4
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    • pp.130-137
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    • 2010
  • This paper analyzes the main factors affecting user selection of a small-sum electronic payment system using survey data of 396 users. Several findings emerge. First, users consider three pillars and eight factors in adopting a new system : system features(stability, security, and flexibility), transaction cost(payment commission and settlement period), and financial capability of provider(stability of financial structure, risk management capability, and funding capability). Second, the stability of the financial structure of the system provider is the most important factor to user acceptance of a new e-payment system. Users tend to consider uncertainty risk more seriously than transaction cost. This reflects the reality that electronic payment system service industry has not fully fledged yet. Third, some moderating effects exist according to payment methods and business usages. As for payment methods, speedy settlement cycle for wired/wireless phone payment, system stability for credit card and account transfer payment, and security for advance payment means are crucial factors. As for business usages, the stability of financial structure for online game content, system stability for music and video content, proxy payment commission for e-learning content, flexibility of the payment system for digital adult content, and security for public services are decisive ones.

A Design of HD-SDI Camera System for HDcctv Standard Certification (HDcctv 표준 인증을 충족하는 HD-SDI 영상카메라의 설계)

  • Han, Byung-Wan;Lim, Sung-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.6
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    • pp.2743-2750
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    • 2012
  • The SDI technology can transmit video, audio and control data with a coaxial cable. The compatibility of HD-SDI Camera is very important. The SDI devices and products without compliance problem are able to guarantee interaction. The HDcctv Alliance has released the standard by classifying the attributes of the SDI devices and products. It is important for each SDI devices and products to keep the compatibility of this standard. In this paper, the camera system that comply with the HDcctv Standard was implemented. In order to receive certification of HDcctv Alliance, the experiment was performed and the satisfied result was gained.

Exportation of Korean TV programs in American Media Market (Focused on Digital Distribution) (국내 방송 프로그램의 미국 시장 수출 활성화 방안 (스마트 유통을 중심으로))

  • Lee, Moon-Haeng
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.127-137
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    • 2015
  • American media market produces and consumes video contents the most in the world. Recently, Korean media contents appeals more than ever to Americans who consume them through online streaming service. This phenomenon reveals a green light which shows a need to seek for new methods in concentrated export area of Korean broadcasting market. To revitalize the exportation in this market, more differentiated strategies of exportation are needed. Therefore, in this study, we find out the activation plans to increase the exportation in American market. Through secondary data analyses with articles, home pages of each Korea TV station and depth interviews of executives of exportation of Korean broadcasting company.