• 제목/요약/키워드: Digital orientation

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Effects of Software Education Program for the Education Welfare Priority Support Students on Learning Motivation, Self-efficacy and Goal Orientation

  • Kim, Jeong-Rang
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.161-168
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    • 2017
  • In this paper, we propose a Software Education Program for the Education Welfare Priority Support students. Elementary school students of education welfare priority support programs has low school satisfaction level and course maturity. Also, they have various problem such as relatively large digital divide when compared to general student. To solve such problem, we designed, developed, and applied a software education program on education welfare priority support program's elementary school students to analyze its effect on their learning motivation, self-efficacy, and goal orientation. Software education program followed the main stages of ADDIE model and was designed into experience Sharing, Requirements analysis, Sharing, Grouping, and Organizing. 20 of 6th graders in education welfare priority support programs were chosen as subject for software education program. The effectiveness has been analyzed through pre, and pro test. As a result of the analysis, we found that the developed software education program has meaningful effect on Learning Motivation, Self-efficacy, and Goal Orientation of education welfare priority support program's elementary students.

Digital Watermarking Using Adaptive Quantization (적응 양자화를 이용한 디지털 워터마킹)

  • 황희근;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.187-190
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    • 2001
  • In this paper, we present a novel digital watermarking technique based on the concept of multiresolution decomposition and Human Visual System(HVS). Proposed watermarking is to embed watermark by quantization, that is to construct ‘perceptually lossless’quantization matrix, by using a quantization factor for each level and orientation and variance within a band. We compare our approach with another wavelet domain watermarking methods. Simulation results show the superior performance of robustness for variety image distortions.

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The use of digital imaging and laser scanning technologies in rock engineering

  • Kemeny John;Monte Jamie;Handy Jeff;Thiam Samba
    • 한국지구물리탐사학회:학술대회논문집
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    • 2003.11a
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    • pp.35-41
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    • 2003
  • Rock mass characterization is an integral part of rock engineering design. Much of the information for rock mass characterization comes from field fracture mapping and data collecting. This paper describes two technologies that can be used to assist with the field mapping and data collecting activities associated with rock mass characterization: digital image processing and 3D laserscanning. The basis for these techniques is described, as well as the results of field case studies and an analysis of the error in estimating fracture orientation.

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Ortho-rectification of a Digital Aerial Image using LiDAR-derived Elevation Model in Forested Area

  • Yoon, Jong-Suk
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.463-471
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    • 2008
  • The quality of orthoimages mainly depends on the elevation information and exterior orientation (EO) parameters. Since LiDAR data directly provides the elevation information over the earth's surface including buildings and trees, the concept of true orthorectification has been rapidly developed and implemented. If a LiDAR-driven digital surface model (DSM) is used for orthorectification, the displacements caused by trees and buildings are effectively removed when compared with the conventional orthoimages processed with a digital elevation model (DEM). This study utilized LiDAR data to generate orthorectified digital aerial images. Experimental orthoimages were produced using digital terrain model (DTM) and DSM. For the preparation of orthorectification, EO components, one of the inputs for orthorectification, were adjusted with the ground control points (GCPs) collected from the LiDAR point data, and the ground points were extracted by a filtering method used in a previous research. The orthoimage generated by DSM corresponded more closely to non-ground LiDAR points than the orthoimage produced by DTM.

The Determinants of Switching On·Off-Line Channels for Consumers (소비자의 온·오프라인 채널이동 유형의 결정요인에 대한 연구)

  • Jun, Sangmin
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.245-256
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    • 2013
  • This study illustrates factors that determine consumer types based on ways in which they alternate between online and offline channels for searching and eventually buying their desired products. This study conducted an online survey targeting 1,040 consumers. As per the study, consumer types fall into five groups: 1) on-on type(online search${\rightarrow}$online buying), 2) off-off type(offline search${\rightarrow}$offline buying), 3) on-off type(online search${\rightarrow}$offline buying), 4) off-on type(offline search${\rightarrow}$online buying), and, 5) on-off-on type(online search${\rightarrow}$ offline search${\rightarrow}$nline buying). The primary factors that determine how the different consumer types switch between online and offline channels are price orientation, convenience orientation,, risk-aversion orientation, and channel familiarity. Although they feel cross-channel shopping can be cumbersome, the findings show that cross-channel consumers would gladly switch channels to buy cheaper and proven products. The findings of this study will be useful for businesses that have both online and offline channels and point out the theoretical aspects of the decision-making process as consumers switch between channels.

The Prediction of Mastery-Approach Goal Orientation, Task Value, and Self-Regulated Learning Strategy on Academic Satisfaction and Achievement of Cyber Engineering University Students (사이버대학교 공학계열 학생들의 숙달접근목표지향성, 과제가치, 자기조절학습전략의 학업만족도와 학업성취도 예측력 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Seol, Hyun-Nam;Yi, Sang-Hoi
    • 전자공학회논문지 IE
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    • v.49 no.2
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    • pp.65-74
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    • 2012
  • The purpose of this study is to verify the prediction of mastery-approach goal orientation, task value, and self-regulated learning strategy on academic satisfaction and achievement of cyber engineering university students. For this study, 219 engineering students of H cyber university who enrolled in the spring semester of 2011 was chosen and completed web surveys. A hypothetical model proposed included mastery-approach goal orientation, task value, and self-regulated learning strategy as predictors, and academic satisfaction and achievement as criteria variables. The results of this study through multiple regression analysis indicated that task value(${\beta}$=.401) and self-regulated learning strategy(${\beta}$=.401) predicted significantly on academic satisfaction. In addition, self-regulated learning strategy(${\beta}$=.301) and mastery-approach goal orientation(${\beta}$=.196) predicted significantly on academic achievement. The result of this study suggested that mastery-approach goal orientation, task value, and self-regulated learning strategy should be considered for improving academic satisfaction and achievement in cyber engineering education.

A Study on the Relationship between Learning Orientation and Creative Thinking Skill - moderated mediating effect of expertise and motivation - (학습지향성과 창의적 사고능력의 관계에 관한 연구 - 전문지식과 동기의 조절된 매개효과 -)

  • Kim, Hyun-Woo;Song, Chan-Sub;Lee, Da-Jung;Shin, Ho-Kyun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.171-179
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    • 2019
  • This study was to identify the influence of knowledge acquisition on creativity in an organization. We selected the learning orientation among variables related to the acquisition of knowledge and analyzed the moderating effects of motivation in the mediating process of learning orientation, professional knowledge, creative thinking ability, and the relationship between them. To this end, a research model and hypothesis were established through literature studies, and 296 questionnaires were distributed and collected from Daegu and Gyeongbuk to test hypotheses. As a result of the verification through hierarchical regression analysis, it was confirmed that learning orientation has a positive effect on creative thinking skill, and expertise has a mediating effect. And in this mediation relationship, the moderating effect of motivation was confirmed. These findings are suggestive by checking the relationship between the elements in the expression of creativity in detail and identifying the influence of learning orientation. It will be able to provide guidelines for organizational management by explaining the process of creativity through the development of knowledge.

Topographic Analysis Using Wavelet-Based Digital Filters in the KR5 area, NE Equatorial Pacific (웨이브렛 디지털 필터를 이용한 북동태평양 KR5 지역의 지형 분석방법)

  • Jung, Mee-Sook;Lee, Tae-Gook;Kim, Hyun-Sub;Ko, Young-Tak;Park, Cheong-Kee;Kim, Ki-Hyune
    • Journal of the Korean Geophysical Society
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    • v.9 no.4
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    • pp.311-320
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    • 2006
  • Digital filters designed using wavelet theory are applied to bathymetry data acquired from KR5 area of Korea Deepsea Mining Area. The filters used in this study are the linear B-spline wavelet filter and derivative of a Cubic B-spline filter. With proper tuning of the digital filters, we can identify the location and orientation of the abyssal hill and abyssal trough in bathymetry. These features obtained from the digital filters are well correlated with bathymetric image. This quantitative information, which can be used to understand the underlying geophysical processes, can be further processed to obtain the spacing, orientation and distribution of the abyssal hill. This wavelet analysis of bathymetry provides good data to select the mining site.

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Surface Information Acquisition for Asphalt Concrete Pavement Using Digital Video Camera (디지털 비디오카메라를 이용한 아스팔트 콘크리트 포장 노면 정보획득)

  • Seo, Jeong-Hoon;Seo, Dong-Ju;Lee, Jong-Chool;Lee, Sung-Rock
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.3 s.30
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    • pp.51-59
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    • 2004
  • In the study, there has been a sharp upward trend in road maintenance cost as the expansion of road networks increases. Running a pavement management system(PMS) is indispensable for efficient and scientific maintenance of the whole road networks with limited maintenance budgets. With a PMS, a maintenance plan should be drawn up after surface conditions are precisely examined and analyzed. The majority of the present PMSs are run by the fact that experts first examine surface conditions on sites, and then enter results into systems. However, considering the actual circumstances of the present time and the increase in paved road hereafter, it is inefficient that experts examine the whole paved roads in person and long-lasting PMSs can not be kept up. As a result, after analyzing the accuracy of 3-D coordinates representing road surfaces that was decided using multi orientation and digital photogrammetry, the average of standard errors turned out to be 0.0427m on the X-axis, 0.0527m on the Y-axis and 0.1539m on the Z-axis. It was found to be good enough to be put to practical use for maps drawn on scales below 1 :1000, which are being currently made and used within the country, and GIS data.

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A Study on the Visual Elements of the Mobile Game Focused on Female Gamers (모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.361-366
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    • 2019
  • First quarter of 2019, 'Honour Of Kings' continued to be rank No.1 in mobile game sales. Although 'Honour Of Kings' is a game preferred by male players, it has more than 100 million female players. It can have such a large number of female players, in addition to its simplified game operation, social function, there are also included changeable characters for women's preferences. So that the 'Honour Of Kings' allows many female players to take part in. In this paper, the author chooses a skin with high preference for female players among many game consumer goods as the research object. Analysing the design elements of female player' preferences. Female players are more emotional, their favorite game characters just reflect women's longing for beautiful things. It is pointed out that the female orientation of female consumers should be taken into account in the mobile game market, which indicates the direction of visual factors for future mobile game design.