• Title/Summary/Keyword: Digital modeling

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디지탈 필터링 기법(技法)을 이용(利用)한 자동차(自動車) 배기소음(排氣騷音)의 음향특성(音響特性) 재현(再現)에 관(關)한 연구(硏究) (A Study on the Reproduction of Acoustic Characteristics of a Car's Exhaust Noise Using Digital Filtering Technique)

  • 조재환;이종민;황요하
    • 한국자동차공학회논문집
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    • 제1권3호
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    • pp.55-62
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    • 1993
  • Autoregressive moving average(ARMA) model which is a time domain parametric modeling method is implemented for modeling and reproducing characteristics of exhaust noise of an automobile in various RPM range. Experiments have been carried out using 9 set of exhaust noise signals measured at 1,000-3,000 RPM range. Characteristics of sampled signals were estimated using ARMA modeling and Akaike's FPE(final prediction error) criterion to define exact model structure and for model validation. The digital filter consisted of the esitmated ARMA(70,1) model parameters was programed to reproduce exhaust noise. The spectral analysis of reproduced noise is very close to original. The results show that our approaching technique for reproducing acoustic characteristics is valid and feasible to apply in the field of noise quality control.

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광 픽업 조정기를 위한 디지털 서보 시스템의 모델링 (Modeling of Digital Servo System for Optical Pickup Tuner)

  • 곽한섭;백광렬
    • 제어로봇시스템학회논문지
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    • 제5권1호
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    • pp.47-53
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    • 1999
  • CD-ROM(Compact Disk-Read Only Memory) is very attractive storage media because it has much storage space but is small size and portable. Optical pickup, one of the most important parts for reading data on a CD-ROM, is not produced tuned up. For the use of goods, we must tune up the optical pickup by adjusting the screw for adjustment. First, we developed analog servo system for optical pickup tuners. For eliminating some problems in analog servo system, this paper designed the modeling of digital servo system for optical pickup tuner. Though the characteristics of optical pickup are changed, the digital servo system for optical pickup tuner can easily apply to all pickup, and can reduce the measurement error among the optical pickup tuners. For the purpose of confirming the designed digital servo system, we produced data that specify the disk vibration and the disk eccentricity, and simulated servo system with MATLAB.

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다중센서 데이터를 이용한 구조물의 3차원 모델링 (The Three Dimensional Modeling Method of Structure in Urban Areas using Airborne Multi-sensor Data)

  • 손호웅;김기영;김영경
    • 지구물리
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    • 제9권1호
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    • pp.7-19
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    • 2006
  • Laser scanning is a new technology for obtaining Digital Surface Models(DSM) of the earth surface.It is a fast method for sampling the earth surface with high density and high point accuracy. This paper is for buildings extraction from LiDAR points data. The core part of building construction is based on a parameters filter for distinguishing between terrain and non-terrain laser points. The 3D geometrical properties of the building facades are obtained based on plane fitting using least-squares adjustment. The reconstruction part of the procedure is based on the adjacency among the roof facades. Primitive extraction and facade intersections are used for building reconstruction. For overcome the difficulty just reconstruct of laser points data used with digital camera images. Also, 3D buildings of city area reconstructed using digital map. Finally, In this paper show 3D building Modeling using digital map and LiDAR data.

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SEDRIS를 이용한 디지털 생산 시뮬레이션과 합성 환경 매핑 (Mapping Digital Manufacturing Simulation to Synthetic Environment using SEDRIS)

  • 문홍일;한순흥
    • 한국시뮬레이션학회논문지
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    • 제14권2호
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    • pp.15-24
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    • 2005
  • The goal of a distributed simulation such as battle field simulation is to combine all kinds of simulations in the same synthetic environment and to make people interact at the same time. It is a key issue to share the same synthetic environment among simulations. To support reusability and affordability in the modeling and simulation area, DMSO(Defense Modeling and Simulation Office) of USA developed concepts such as HLA(High Level Architecture) and SEDRIS (Synthetic Environmental Data Representation and Interchange Specification). In the industrial simulation area, the digital manufacturing is the main stream. To reduce cost and to reuse simulation environment, the standardization becomes the focus of digital manufacturing. This study proposes to use SEDRIS to improve interoperability of manufacturing data. The simulation data of DELMIA, which is a leading commercial digital manufacturing solution, is mapped and translated into the SEDRIS transmittal format. Mapping of the manufacturing simulation data and the synthetic environment are implemented and verified through experiments.

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항공사진과 수치지도를 이용한 도시 건물의 이미지 기반 모델링 (Image-Based Modeling of Urban Buildings Using Aerial Photographs and Digital Maps)

  • 유병현;한순홍
    • 한국지리정보학회지
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    • 제8권1호
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    • pp.49-62
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    • 2005
  • 비행 시뮬레이션과 같은 가상현실 시스템은 실제 존재하는 도시의 가상환경을 필요로 하며, 항상 변화하고 있는 도시환경과 최대한 일치하는 도시모델을 유지하여야 한다. 따라서 주기적으로 갱신되는 지형공간정보를 활용할 수 있는 도시 모델링 방법이 필요하다. 또한 비행 시뮬레이션은 가까운 지역뿐만이 아니라 먼 거리의 건물을 효과적으로 표현할 수 있어야 한다. 이를 위하여 본 논문에서는 고해상도 항공사진과 수치지도로부터, 가상 도시환경을 비교적 적은 노력으로 모델링 할 수 있는 방법을 제시한다. 이미지 기반의 모델링 기법을 아파트처럼 단순한 구조의 건물이 많은 한국의 도시환경과 지형공간정보의 특성에 맞도록 적용하여, 수많은 건물을 폴리곤으로 모델링 하지 않고 효율적으로 표현할 수 있도록 한다. 제안하는 방법은 지형공간정보의 전처리 과정과 가상 도시환경 모델링 과정으로 구성되며, 건물의 높이 맵을 만드는 간단한 전처리 과정만으로 가상 도시환경을 모델링 할 수 있어, 기존의 폴리곤 기반의 모델링 방법이 대규모 도시 가상환경에서 멀리 있는 수많은 건물의 표현을 생략하였던 문제점을 개선하였다.

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3차원 지형모델링에 의한 경관정보 분석과 Web GIS 구현 (Analysis of Landscape Information and Web GIS Implementation of Using 3D Topographic Modeling)

  • 김용석;홍순헌;옥치율
    • 한국콘텐츠학회논문지
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    • 제7권9호
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    • pp.204-211
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    • 2007
  • 본 연구에서는 연구지역을 대상으로 항공사진과 수치지형도를 이용하여 3차원 지형 모델링을 제작하였고 이를 이용하여 가시권 분석과 동아대학교에 대한 Web GIS를 구현하였다. 연구지역은 부산광역시 사하구 하단동 일대를 지정하였으며, 축척 1:20,000의 항공사진과 축척 1:5,000의 수치지형도를 사용하였다. 항공사진은 GCP선정과 영상정합을 통하여 보정된 영상을 추출하고 영상재배열 과정과 정밀미분편위수정을 거쳐 최종 정사보정된 영상을 제작하였다. 그리고 ArcView 프로그램을 이용하여 수치지형도에서 DEM을 생성하였고, 도로 레이어와 건물 레이어를 추출하여 3차원 지형 모델링을 제작함과 동시에 동아대학교에 대한 Web GIS를 구현하였다.

A Study on Process of Creating 3D Models Using the Application of Artificial Intelligence Technology

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.346-351
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    • 2023
  • With the rapid development of Artificial Intelligence (AI) technology, there is an increasing variety of methods for creating 3D models. These include innovations such as text-only generation, 2D images to 3D models, and combining images with cue words. Each of these methods has unique advantages, opening up new possibilities in the field of 3D modeling. The purpose of this study is to explore and summarize these methods in-depth, providing researchers and practitioners with a comprehensive perspective to understand the potential value of these methods in practical applications. Through a comprehensive analysis of pure text generation, 2D images to 3D models, and images with cue words, we will reveal the advantages and disadvantages of the various methods, as well as their applicability in different scenarios. Ultimately, this study aims to provide a useful reference for the future direction of AI modeling and to promote the innovation and progress of 3D model generation technology.

건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구 (Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation)

  • 우승학;추승연;최아리나
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년 추계학술발표대회 논문집
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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수치사진측량의 효율적 적용을 위한 3차원 지형모델링 (3-D Topographical Modelling for Effective Application of Digital Photogrammetry)

  • 배경호;손호웅;윤부열
    • 지구물리
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    • 제9권4호
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    • pp.371-376
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    • 2006
  • 고해상도의 디지털 카메라는 근거리 수치사진측량에서 널리 유용하게 사용되고 있으며 점차 활용도가 증가하고 있다. 또한 사진측량 장비의 급속한 발전으로 정밀도가 많이 향상되었고 컴퓨터를 이용한 지형공간정보체계기술의 발달로 더욱 정밀한 3차원 지형의 재현과 면적 및 토공량 산정이 가능하게 되었다. 본 연구에서는 휴대가 간편하고 수치영상의 자체저장능력을 지닌 디지털 카메라를 이용하여 촬영조건의 다양한 변화에 따른 위치오차를 분석하였으며 광속조정을 통하여 높은 정확도의 화소 좌표를 획득하여 3차원 지형의 모델링을 위한 기초 자료로 사용할 수 있도록 하였다.

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GPGPU기반의 디지털 홀로그램 콘텐츠의 고속 생성 기법 (High-Speed Generation Technique of Digital holographic Contents based on GPGPU)

  • 이윤혁;김동욱;서영호
    • 디지털산업정보학회논문지
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    • 제9권1호
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    • pp.151-163
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    • 2013
  • Recently the attention on digital hologram that is regarded as to be the final goal of the 3-dimensional video technology has been increased. Digital hologram is calculated by modeling the interference phenomenon between an object wave and a reference wave. The modeling for digital holograms is called by computer generated hologram (CGH) Generally, CGH requires a very large amount of calculation. So if holograms are generated in real time, high-speed method should be needed. In this paper, we analyzed CGH equation, optimized it for mapping general purpose graphic processing unit (GPGPU), and proposed a optimized CGH calculation technique for GPGPU by resource allocation and various experiments which include block size changing, memory selection, and hologram tiling. The implemented results showed that a digital hologram that has $1,024{\times}1,024$ resolution can be generated during approximately 24ms, using 1K point clouds. In the experiment, we used two GTX 580 GPGPU of nVidia Inc.