• Title/Summary/Keyword: Digital life satisfaction

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A study on the expansion of culture industry and establishment of industrialization of well-dying education (웰다잉 교육의 문화산업 확산과 산업화 구축에 관한 연구)

  • Chang, Kyung-Hee;Kim, Moon-Joon;Kim, Seol-Hee;Park, Arma;Ahn, Sang-Yoon;Kim, Kwang-Hwan
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.321-331
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    • 2021
  • The purpose of this study is to establish well-dying education, well-dying culture, and industrialization for well-aging. For this, data was collected through Gallup Korea from February 1, 2021 to February 22, 2021. As a result of the study, well-dying education experience was 4.7%, and education satisfaction was surveyed with 2.88 points out of 5. As a result of analyzing the needs of well-dying education according to the age groups, the educational demands of youth and middle-aged were in the order of hospice education and information, life-sustaining medical information, and funeral information. In the case of the young old, it was in the order of hospice education and information, funeral information, and psychological overcoming related to death. In the case of the elderly, the survey was conducted in the order of hospice education and information, funeral information, and life-care related information. The perception of industrialization related to the well-dying culture was inspected in the order of the well-dying café where you can talk about life and death, the well-dying experience such as the entrance experience, and the development of travel products related to culture and art (p<0.05). Such results can be usefully utilized in the development of well-dying education programs for well aging, cultural spreading, and industrialization.

A Study on Smartphone Addiction, Mental health and Impulsiveness For High School Students at Korea (고등학생의 스마트폰 중독과 정신건강, 충동성에 관한 연구)

  • Yu, Myeong-Ok;Ju, Se-Jin;Kim, Joo Hyun
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.409-418
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    • 2014
  • The purpose of this study is to verify the causal relationship between the smartphone addiction proneness, mental health, and impulsiveness of high school students in Korea. 804 first and second year high school students participated in the survey that included the Smartphone addiction scale, Korean Brief Mental Diagnosis Exam - the highest 25% of total score (Addictive SmartPhone Use Group : ASPUG 213 persons), the lowest 25% of total score(Non-Addictive SmartPhone Use Group : NASPUG 204 persons), BIS-II Impulsiveness Scale and additional questions asking for demographical characteristics. The outcomes of this study were as follows. First, sex, grade of high school, academic accomplishment, student's satisfaction with school life, monthly allowance, the level of parental respect, having a opposite sex friend were related to smartphone addiction and impulsiveness. Second, ASPUG had worse mental health and impulsiveness than NASPUG, and the difference was statistically significant. Third, Students showed higher levels of mental health 9 subareas - anxiety, depression, phobic anxiety, Somatization, obsessive compulsive, interpersonal sensitivity, hostility, Paranoid ideation, Psychosis as their smartphone use increased.

Study on the influencing factors on school adjustment of students with disabilities-Focused on school and disability related characteristics (장애 학생의 학교생활 적응에 영향을 미치는 요인에 관한 연구-학교 및 장애 특성을 중심으로)

  • Lee, Eun-Soon;Yoon, Sang-yong
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.455-461
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    • 2016
  • This study intends to provide basic evidence needed to establish plans to help disabled children and youth adapt to school by analyzing factors to influence on their school adjustment. To accomplish this goal, raw data of Survey of Disabled People in 2014 conducted by the Ministry of Health and Welfare was utilized for analysis to identify determining factors among level of school, type of school, type of disability, severity of disability, subjective health status, experience of discrimination on disabled children's school adjustment. Results of the analysis are as follows. Level of school, type of school and severity of disability are influencing factors on disabled children's school adjustment. This result shows that the introduction of peer support programs and expansion of special class and auxiliary personnel are needed to assist disabled students' school adjustment.

Korean Text Input System for Elderly using Grip Type Game Controller (그립형 게임 컨트롤러를 이용한 노인용 한글 입력 시스템)

  • Park, Sung-Jun;Lee, Ji-Won;Chang, Hee-Dong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.94-102
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    • 2009
  • As an advance in medical technology development is being made, and people are increasingly aware of the importance of health, related investments and people's average life expectancy rise, which in turn leads to an increase in elderly people. Also, with a growing number of elderly people enjoying their leisure activities, the utilization of multimedia contents using computers is on the increase, leading to an activated research into the establishment of digital culture for the elderly people. This paper proposes a Korean text input system to enable the elderly to utilize digital contents. Text input interface has conventionally depended on keyboards. However, the keyboard wherein many keys are dispersed creates problems for the elderly, such as a protracted recognition of keys and a lowered concentration when they use the keyboard. To address these problems, in this paper, the grip type controller interface for console games was used and a corresponding alphabet location algorithm was developed. To verify these efforts, a simulator was developed to test 20 elderly people; as a result, their satisfaction over and convenience of using the grip type interface increased.

A Study of High School Teachers' Perceptions on the Admissions Officer Interview System for College Admission: Focusing on the interview screening (대학입학사정관제에 대한 고등학교 교사의 인식에 대한 연구: 면접전형을 중심으로)

  • Han, Woo-Sok;Kang, Kyung-Hee;Kim, Jin-Kyung;Lee, Hye-Kyung
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.391-398
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    • 2012
  • This study is to investigate the perceptions of high school teachers on the evaluation criteria of the college admission officer interview system and to suggest approaches to improve the interview system. The survey results of teachers' perceptions are the following. First, for 'potential' criteria, teachers consider challenging spirit and students' initiatives are important evaluation criteria. For 'personality' criteria, they contemplate that responsibility, community spirit and flexibility to resolve conflicts are important values. Further, views of life and creativity also need to be seriously considered in the screening process. Second, their satisfaction with the college admission officer system was relatively high (9.34 points). Last, in order to improve the interview screening system, teachers assert that the process to secure fairness is required. Based on the results, suggestions were made for ensuring expertise of college admission officer and improving the alternative policy of the admission officer interview system.

A Study on User-Centered Vehicle Designs - Focusing on the Emotional Values - (자동차에 있어서 USER CENTERED DESIGN에 관한 연구 - 감성 가치를 중심으로 -)

  • 이명기
    • Archives of design research
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    • v.16 no.3
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    • pp.299-308
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    • 2003
  • The existing market patterns and social structures have been changed according to the trends of digital and informational society of the 21st century. The characteristics of the consumption market is that the balance of power moves from enterprises to consumers. As consumers’ demands are diversified according to life quality enhancement, many products are based on main aspects of human experiences, emotions and values. Standardized functions and services of products cannot capture consumers to a great extent any more. A notable aspect is that consumers want products or services that can oner movable experiences. Future products must appeal to emotion, not to reason of consumers. Now consumers purchase styles, experiences and stories contained in products, not products themselves. That is, the key to decision to purchase products is the satisfaction of emotional values. Users'emotions diversified due to the development of industrial designs demand the development of new designs that can represent new trends of users. User-centered values imply the change of people's purchasing trends. This indicates that there is a need to change physical aspects such as price or functions into individual emotions and characters. In addition, studies are required on design concepts to pursue new emotional values, apart from functional type designs. It is time for designers to suggest initiative and rational directions for this changing era.

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A Korean Text Input System for Elderly using Grip Type Game Controller (그립형 게임 컨트롤러를 이용한 노인용 한글 입력 시스템)

  • Lee, Ji-Won;An, Duk-Yong;Jang, Yu-Na;Jang, Hee-Dong;Park, Sung-Jun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.208-214
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    • 2009
  • As an advance in medical technology development is being made, and people are increasingly aware of the importance of health, related investments and people's average life expectancy rise, which in turn leads to an increase in elderly people. Also, with a growing number of elderly people enjoying their leisure activities, the utilization of multimedia contents using computers is on the increase, leading to an activated research into the establishment of digital culture for the elderly people. This paper proposes a Korean text input system to enable the elderly to utilize digital contents. Text input interface has conventionally depended on keyboards. However, the keyboard wherein many keys are dispersed creates problems for the elderly, such as a protracted recognition of keys and a lowered concentration when they use the keyboard. To address these problems, in this paper, the grip type controller interface for console games was used and a corresponding alphabet location algorithm was developed. To verify these efforts, a simulator was developed to test 20 elderly people; as a result, their satisfaction over and convenience of using the grip type interface invreased.

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Analyzing the effect of software education applying problem-solving learning (문제해결학습을 적용한 소프트웨어 교육 효과 분석)

  • Lee, Youngseok
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.95-100
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    • 2018
  • The future society will be identify various problem situations accurately and the ability to solve problems effectively using computing technology become more important. Based on this background, an education of future human resources based on computational thinking as well as a problem-solving ability are important in university education. Therefore, in this paper, we have analyzed the effects of software education to improve computational thinking based on problem-solving learning. We have found that there is a significant difference between the interest of the students and their learning and academic achievements. Therefore, based on the understanding of the learning motivation and method, if the problem-solving learning is conducted in real-life scenarios suitable for the level of the student, it can be possible to induce the interest of the students and improve their computational thinking ability.

An Analysis on the Internet Use of the Korean Older Adults focused on their Socioeconomic Characteristics (고령층의 사회경제적 특성에 따른 인터넷 이용 분석)

  • Kim, Pan-Soo;Kim, Hee-Sop;Lee, Mi-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.197-205
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    • 2014
  • The purpose of this study is to analyse on the internet use of Korean older adults focused on their socioeconomic characteristics. For this study, data were collected through the face to face interview with aged over 60 using a questionnaire for the residence of Daegu and Kyungsang Buk-Do areas. Subjects were divided into socioeconomic characteristics such as gender, education level, economic level, religion, and life satisfaction. The data were analysed the elderly's internet use such as frequency of internet access, motivation of internet use, utilization of internet, and usefulness of internet based on their socioeconomic characteristics. The results of this empirical study revealed that there exist a significant differences between internet use and socioeconomic characteristics in elderly people. It is hoped that the results of this study provide an essential data for developing the policy of the elderly's digital divide and welfare.

Graduate school experiences of married women in the nursing profession (간호전문직 기혼 여성의 대학원생활 경험)

  • Shin, Ja Hyun;Kang, Kyung-Ok;Lee, Su-Jin;Kim, Hyun-Sook
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.219-227
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    • 2016
  • The purpose of this study is to gain an understanding of the experiences of nurses in graduate school who fill multiple professional roles. The research's participants were women in the nursing profession studying towards postgraduate degrees. Their experiences were analyzed using Colaizzi's phenomenological method of qualitative research. The results showed that participants feel constantly short of time, pressure from the demands of their study, guilt owing to inability to fulfill family commitments, struggles related to the conflicts of multiple roles, and the feeling of satisfaction from accomplishing professional goals. This paper suggests that if nurses undergoing graduate study have an organized support system to help them perform the roles, they will find an identity in the nursing profession and will take care of their patients more professionally as a result. Such support depends in part on health administrators' greater understanding of the nurses' circumstances.