• Title/Summary/Keyword: Digital human model

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Trends and Future of Digital Personal Assistant (디지털 개인비서 동향과 미래)

  • Kwon, O.W.;Lee, K.Y.;Lee, Y.H.;Roh, Y.H.;Cho, M.S.;Huang, J.X.;Lim, S.J.;Choi, S.K.;Kim, Y.K.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.1-11
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    • 2021
  • In this study, we introduce trends in and the future of digital personal assistants. Recently, digital personal assistants have begun to handle many tasks like humans by communicating with users in human language on smart devices such as smart phones, smart speakers, and smart cars. Their capabilities range from simple voice commands and chitchat to complex tasks such as device control, reservation, ordering, and scheduling. The digital personal assistants of the future will certainly speak like a person, have a person-like personality, see, hear, and analyze situations like a person, and become more human. Dialogue processing technology that makes them more human-like has developed into an end-to-end learning model based on deep neural networks in recent years. In addition, language models pre-trained from a large corpus make dialogue processing more natural and better understood. Advances in artificial intelligence such as dialogue processing technology will enable digital personal assistants to serve with more familiar and better performance in various areas.

Human Action Recognition Bases on Local Action Attributes

  • Zhang, Jing;Lin, Hong;Nie, Weizhi;Chaisorn, Lekha;Wong, Yongkang;Kankanhalli, Mohan S
    • Journal of Electrical Engineering and Technology
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    • v.10 no.3
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    • pp.1264-1274
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    • 2015
  • Human action recognition received many interest in the computer vision community. Most of the existing methods focus on either construct robust descriptor from the temporal domain, or computational method to exploit the discriminative power of the descriptor. In this paper we explore the idea of using local action attributes to form an action descriptor, where an action is no longer characterized with the motion changes in the temporal domain but the local semantic description of the action. We propose an novel framework where introduces local action attributes to represent an action for the final human action categorization. The local action attributes are defined for each body part which are independent from the global action. The resulting attribute descriptor is used to jointly model human action to achieve robust performance. In addition, we conduct some study on the impact of using body local and global low-level feature for the aforementioned attributes. Experiments on the KTH dataset and the MV-TJU dataset show that our local action attribute based descriptor improve action recognition performance.

Digital Cage Watermarking using Human Visual System and Discrete Cosine Transform (인지 시각시스템 및 이산코사인변환을 이용한 디지털 이미지 워터마킹)

  • 변성철;김종남;안병하
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.17-23
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    • 2003
  • In this Paper. we Propose a digital watermarking scheme for digital images based on a perceptual model, the frequency masking, texture making, and luminance masking Properties of the human visual system(HVS), which have been developed in the context of image compression. We embed two types of watermark, one is pseudo random(PN) sequences, the other is a logo image. To embed the watermarks, original images are decomposed into $8\times8$ blocks, and the discrete cosine transform(DCT) is carried out for each block. Watermarks are casted in the low frequency components of DCT coefficients. The perceptual model adjusts adaptively scaling factors embedding watermarks according to the local image properties. Experimental results show that the proposed scheme presents better results than that of non-perceptual watermarking methods for image qualify without loss of robustness.

The Design and experiment of 5G-based metaverse motion synchronization system (5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험)

  • Lee Sangyoon;Lee Daesik;You, Youngmo;You, Hyeonsoo;Lee, Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.

A Study on Behavioral Model and Spatial Configuration Analysis model in the Architectural Space (건축공간의 행동모델과 공간구조 분석모델에 관한 연구)

  • Lee, Jong-Ruyl
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.2
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    • pp.61-66
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    • 2012
  • In space syntax, the mathmatical process to get a integration could be restrictive in understanding spatial configuration since it is based on only one behavior model. In this study, As another approach to spatial configuration analysis based on behavioral model, there is the simulation tracking analysis model that simulates the movements of human in the space and analyze them. In this study, the relationship between integration and behavioral model will be defined and the similarities and the differences between space syntax and the simulation tracking analysis model will be demonstrated. Furthermore, these two analysis models will be understood as a variety of tools that can analyze an object in multiple viewpoints.

Real-time Markerless Facial Motion Capture of Personalized 3D Real Human Research

  • Hou, Zheng-Dong;Kim, Ki-Hong;Lee, David-Junesok;Zhang, Gao-He
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.129-135
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    • 2022
  • Real human digital models appear more and more frequently in VR/AR application scenarios, in which real-time markerless face capture animation of personalized virtual human faces is an important research topic. The traditional way to achieve personalized real human facial animation requires multiple mature animation staff, and in practice, the complex process and difficult technology may bring obstacles to inexperienced users. This paper proposes a new process to solve this kind of work, which has the advantages of low cost and less time than the traditional production method. For the personalized real human face model obtained by 3D reconstruction technology, first, use R3ds Wrap to topology the model, then use Avatary to make 52 Blend-Shape model files suitable for AR-Kit, and finally realize real-time markerless face capture 3D real human on the UE4 platform facial motion capture, this study makes rational use of the advantages of software and proposes a more efficient workflow for real-time markerless facial motion capture of personalized 3D real human models, The process ideas proposed in this paper can be helpful for other scholars who study this kind of work.

2D Image Construction from Low Resolution Response of a New Non-invasive Measurement for Medical Application

  • Hieda, Ichiro;Nam, Ki-Chang
    • ETRI Journal
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    • v.27 no.4
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    • pp.385-393
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    • 2005
  • This paper presents an application of digital signal processing to data acquired by the radio imaging method (RIM) that was adopted to measure moisture distribution inside the human body. RIM was originally developed for the mining industry; we are applying the method to a biomedical measurement because of its simplicity, economy, and safety. When a two-dimensional image was constructed from the measured data, the method provided insufficient resolution because the wavelength of the measurement medium, a weak electromagnetic wave in a VHF band, was longer than human tissues. We built and measured a phantom, a model simulating the human body, consisting of two water tanks representing large internal organs. A digital equalizer was applied to the measured values as a weight function, and images were reconstructed that corresponded to the original shape of the two water tanks. As a result, a two-dimensional image containing two individual peaks corresponding to the original two small water tanks was constructed. The result suggests the method was applicable to biomedical measurement by the assistance of digital signal processing. This technique may be applicable to home-based medical care and other situations in which safety, simplicity, and economy are important.

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Digital Watermarking Using Psychoacoustic Model

  • Poomdaeng, S.;Toomnark, S.;Amornraksa, T.
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.872-875
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    • 2002
  • A digital watermarking technique applying psychoacoustic model for audio signal is proposed in this paper. In the watermarking scheme, the pseudo-random bit stream used as a watermark signal is embedded into the audio signal in both speech and music. The strength of the embedded signal is subject to the human auditory system in such a way that the disturbances on host audio signal are beyond the sensing of human ears. The experimental results show that the quality of the watermarked audio signal, in term of signal to noise ratio, can be improved up to 3.2 dB.

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The Influence of Followership to Leadership Styles and Empowerment in IT SMEs (팔로워십 특성 조절효과가 IT중소기업의 리더십유형과 임파워먼트에 미치는 영향)

  • Lee, Yeong Shin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.229-244
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    • 2012
  • The purpose of this study is to highlight the effects of the two leadership styles, namely: transformational leadership and transactional leadership, on the different types of followership through analyzing their impact in the productivity and competitiveness of human resources in IT SMEs. The paper focuses on determining whether transformational leadership or transactional leadership is more effective as shown by the levels of empowerment derived from these two types of leadership under study. From this study, alien, role model and passive types of followership, transformational leadership appears to be more influential for personal empowerment. As for group level of empowerment, the transformational type of leadership shows higher effectiveness in alien, role model, passive, and practical types of followership. On the other hand, transactional leadership yields positive impact on practical and conformist types of followership. In summary, personal empowerment plays a direct impact on group empowerment. Thus, with the exception of conformist type of followership, transformational leadership has more impact in human resources of IT SMEs.

Image Watermarking using Multiwavelet Transform and Color Characteristics of Human vision (인간 시각의 칼라특성과 다중 웨이블릿 변환을 이용한 워터마킹)

  • 전형섭;김정엽;현기호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.239-242
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    • 2002
  • The rapid expansion of the Internet in the past few years has rapidly increased the availability of digital data such as audio, images and videos to the public. Therefore, The need for copyright protect of digital data are increasing in the internet. In this paper, Color image(RGB model) is transformed into LUV model, it includes the characteristics of, human vision and then the U or V component is transformed into 3-level wavelet transform. we can insert watermark to several objects of an image separately The experimental results showed that the proposed watermarking algorithm was better than to other RGB watermarking algorithm.

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