• Title/Summary/Keyword: Digital heritage

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Documentation of Intangible Cultural Heritage Using Motion Capture Technology Focusing on the documentation of Seungmu, Salpuri and Taepyeongmu (부록 3. 모션캡쳐를 이용한 무형문화재의 기록작성 - 국가지정 중요무형문화재 승무·살풀이·태평무를 중심으로 -)

  • Park, Weonmo;Go, Jungil;Kim, Yongsuk
    • Korean Journal of Heritage: History & Science
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    • v.39
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    • pp.351-378
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    • 2006
  • With the development of media, the methods for the documentation of intangible cultural heritage have been also developed and diversified. As well as the previous analogue ways of documentation, the have been recently applying new multi-media technologies focusing on digital pictures, sound sources, movies, etc. Among the new technologies, the documentation of intangible cultural heritage using the method of 'Motion Capture' has proved itself prominent especially in the fields that require three-dimensional documentation such as dances and performances. Motion Capture refers to the documentation technology which records the signals of the time varing positions derived from the sensors equipped on the surface of an object. It converts the signals from the sensors into digital data which can be plotted as points on the virtual coordinates of the computer and records the movement of the points during a certain period of time, as the object moves. It produces scientific data for the preservation of intangible cultural heritage, by displaying digital data which represents the virtual motion of a holder of an intangible cultural heritage. National Research Institute of Cultural Properties (NRICP) has been working on for the development of new documentation method for the Important Intangible Cultural Heritage designated by Korean government. This is to be done using 'motion capture' equipments which are also widely used for the computer graphics in movie or game industries. This project is designed to apply the motion capture technology for 3 years- from 2005 to 2007 - for 11 performances from 7 traditional dances of which body gestures have considerable values among the Important Intangible Cultural Heritage performances. This is to be supported by lottery funds. In 2005, the first year of the project, accumulated were data of single dances, such as Seungmu (monk's dance), Salpuri(a solo dance for spiritual cleansing dance), Taepyeongmu (dance of peace), which are relatively easy in terms of performing skills. In 2006, group dances, such as Jinju Geommu (Jinju sword dance), Seungjeonmu (dance for victory), Cheoyongmu (dance of Lord Cheoyong), etc., will be documented. In the last year of the project, 2007, education programme for comparative studies, analysis and transmission of intangible cultural heritage and three-dimensional contents for public service will be devised, based on the accumulated data, as well as the documentation of Hakyeonhwadae Habseolmu (crane dance combined with the lotus blossom dance). By describing the processes and results of motion capture documentation of Salpuri dance (Lee Mae-bang), Taepyeongmu (Kang seon-young) and Seungmu (Lee Mae-bang, Lee Ae-ju and Jung Jae-man) conducted in 2005, this report introduces a new approach for the documentation of intangible cultural heritage. During the first year of the project, two questions have been raised. First, how can we capture motions of a holder (dancer) without cutoffs during quite a long performance? After many times of tests, the motion capture system proved itself stable with continuous results. Second, how can we reproduce the accurate motion without the re-targeting process? The project re-created the most accurate motion of the dancer's gestures, applying the new technology to drew out the shape of the dancers's body digital data before the motion capture process for the first time in Korea. The accurate three-dimensional body models for four holders obtained by the body scanning enhanced the accuracy of the motion capture of the dance.

A system for experience of assembling digital heritage using the miniatures of architectural component (부재 미니어처를 이용한 디지털 건축 문화재 조립 체험 시스템)

  • Lee, JiHyung;Kang, kyung-kyu;Kim, Jae woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.35-38
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    • 2014
  • 디지털 문화재 콘텐츠는 현실에서 체험하기 힘든 문화재를 디지털 기술의 특성을 이용하여 사용자의 경험을 극대화할 수 있고, 문화재 보수, 교육 등에 활용될 수 있다. 그런데 기존의 디지털 건축물 문화재는 실재 문화재의 구조 및 구성을 무시하고 외형만 만들어져 있어서 다양한 형태로 바꾸어 활용하기 곤란하며, 디지털 건축물 문화재 자체가 가상공간에 존재하여 현실체험에 제한을 받고 있다. 본 논문은 사용자가 현실공간에서 부재 미니어처를 이용하여 미니어처 문화재를 조립하고 그 결과를 가상공간의 디지털 문화재로 연결하여 다양한 체험을 제공하는 시스템에 관한 것이다. 이로서 현실 체험과 가상 체험이 연결되어, 보다 효과적인 체험이 가능하고 건축 문화재에 대한 보다 전문적인 학습이 가능하게 된다.

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An Digital Architectural Heritage Content Authoring Tool Using XML (XML을 이용한 디지털 건축문화유산 콘텐츠 저작 도구)

  • Lee, Jongwook;Lee, JiHyung;Lee, Jihyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.40-43
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    • 2016
  • 전문적인 건축 정보가 제공되는 건축문화유산 콘텐츠를 위해서는 콘텐츠에서의 디지털 문화유산은 실재 문화유산의 구조 및 구성을 반영하여야 한다. 즉, 건축문화유산의 구성 요소인 부재를 기반으로 제작된 디지털 문화유산이 콘텐츠에서 제공되어야 한다. 본 연구에서는 XML기반의 건축문화유산 정보구조를 정의하고 이를 기반으로 한 콘텐츠 저작도구 및 체험 콘텐츠를 소개한다.

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Multisensory based AR System for Education of Cultural Heritage

  • Jeong, Eunsol;Oh, Jeong-eun;Won, Haeyeon;Yu, Jeongmin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.61-69
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    • 2019
  • In this paper, we propose a multisensory(i.e., visual-auditory-tactile) based AR system for the education of cultural heritage. The proposed system provides a multisensory interaction by designing a user to experience with a 3D printed artifact which is mapped by a virtual 3D content of digital heritage. Compared with the existing systems of cultural heritage education based on augmented reality(AR) technology, this system focused on not only providing learning experience via a sense of visual and auditory, but also a sense of tactile. Furthermore, since this systems mainly provided the direct interactions using a 3D printed model, it gives a higher degree of realism than existing system that use touch or click motions on a 2D display of mobile phones and tablets. According to a result of user testing, we concluded that the proposed system delivered the excellent presence and learning flow to users. Particularly, from the usability evaluation, a 3D printed target artifact which is similar in shape to original heritage artifact, achieved the highest scores among the various tested targets.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

A Study on the Development of Metadata Schema for Intangible Cultural Heritage Based on Multiple Entity Model (다중개체모형을 적용한 무형문화유산 메타데이터 요소 개발에 관한 연구)

  • Han, Hui-Jeong;Kim, Tae-Young;Kim, Yong
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.329-359
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    • 2016
  • This study has developed standard metadata for intangible cultural heritages based on multiple entity model. By analyzing "Preservation and Promotion of Intangible Cultural Heritage Act", which was newly legislated in 2016, intangible cultural heritages archiving books, archival information resources and guidelines of organizations which conducted resources investigations, the transmission status of intangible cultural heritages, and the current status of intangible cultural heritage digital archiving and information services of related organizations, we obtained information lists required for intangible cultural heritages and took them into account in the process of selecting elements for intangible cultural heritage metadata. In addition, developing the intangible cultural heritage metadata based on the multiple entity model made it possible to provide comprehensive information by organically linking numerous sorts of information-with intangible cultural heritage information, which is the most essential, in the center, information on agents related to intangible cultural heritages, archival information resources information that they produce, and record management task information required to manage these archival information resources. By maintaining various relations of intangible cultural heritages and keeping the information up-to-date, the developed metadata is expected to provide rich contextual information on intangible cultural heritages in addition to the efficient management of information; and ultimately, make contribution to sustainably developing the value of intangible cultural heritages.

A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

A Study on the Digital Restoration Policy Implementation Process of Donuimun Gate (돈의문의 디지털 복원 정책집행 과정에 관한 연구)

  • CHOE Yoosun
    • Korean Journal of Heritage: History & Science
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    • v.56 no.2
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    • pp.246-262
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    • 2023
  • This study analyzed policy implementation factors focusing on how Donuimun, a demolished cultural heritage, was digitally restored and the policy implementation process of Donuimun Gate restoration. Through this, the characteristics of the implementation process of the digital Donuimun Gate restoration policy promoted by public-private multilateral collaboration were examined and implications were sought for how institutions with different interests solved problems and collaborated in the implementation process. The research method was focused on policy implementation factors including policy executive factors, policy content factors, policy resource factors, and policy environment factors, and the process was analyzed for each detailed component. Along with literature analysis, in-depth interviews were conducted with participants in policy implementation. As a result of the study, first, it was found in the policy executive factor that the quick decision-making leadership of the policy manager and the flexible attitude of the person in charge of the government agency had a positive effect on preventing conflicts between different interest groups. Second, in terms of policy content, establishing a common goal that everyone can accept and moving forward consistently gave trust and created synergy. Third, in the policy implementation resource factor, the importance of the budget was emphasized. Finally, as an environmental factor for policy implementation, the opening of 5G mobile communication for the first time along with the emergence of the Fourth Industrial Revolution at the time of policy implementation acted as a timely factor. The digital Donuimun Gate was the first case of restoring a lost cultural heritage with AR and VR, and received attention and support from the mass media and the public. This also shows that digital restoration can be a model case that can be a solution without conflicts with local residents where cultural heritages are located or conflicts between stakeholders in the preservation and restoration of real objects.

Plans for Improving Functions of Conservation Science at the National Museum of Korea (국립중앙박물관 보존과학 기능 발전 방안연구)

  • Chung, Yongjae;Jeong, Seonhye;Lee, Nara;Moon, Hyeyoung
    • Conservation Science in Museum
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    • v.19
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    • pp.99-116
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    • 2018
  • As a leading institution for conservation science in Korea, the National Museum of Korea (NMK) has conducted diverse efforts in this field through conservation treatment, analysis, research, and other relevant affairs over the past four decades. However, conservation science at the NMK has been facing difficulties due to insufficient human resources for handling its extensive collection, decrepit equipment, an expanding number of requests for support from other institutions, and increasing calls for enhancing its functions. In view of these challenges, this study diagnosed the current situation and examined the functions required in order to suggest plans for the development of conservation science at the NMK. In this regard, it reviewed current activities at the museum and conducted case studies of overseas institutions to propose five functions to be enhanced or introduced at the NMK. First, the NMK should refine the existing functions of conservation treatment and enhance its support for conservation science. In addition, it is recommended to introduce and develop advanced analysis and diagnosis involving valuations, conservation environment management to counter climate change, and content-based digital conservation/restoration. The functional enhancements and introduction of the new functions as described above would help the NMK develop into a leading center for conservation science in Asia.