• Title/Summary/Keyword: Digital heritage

Search Result 232, Processing Time 0.024 seconds

A Study on pipelines of a media content production based on digital reconstruction (디지털 복원에 기반한 영상콘텐츠 프로덕션의 파이프라인 연구 -카이스트 문화기술연구센터 디지털 헤리티지 그룹의 사례연구를 중심으로-)

  • Choi, Yang-Hyun;Kim, Tak-Hwan
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1257-1264
    • /
    • 2009
  • In regard to media contents of digital heritage reconstruction, they are actively produced in museums, art galleries and special exhibitions. However, there is no concrete guideline for the productions and the pipelines are not systematic either. This makes the process ineffective regarding time and cost. Media contents production of digital heritage reconstruction might seem similar to film or documentary production, but it is important to construct its specific pipeline based on its specific purpose. The digital Heritage group in research center for culture technology of KAIST produced media contents which digitally reconstructed various heritages such as Persepolis, Iranian remains, with National museum of Korea, Sukgulam, and Hue, an ancient city in Vietnam, with Cultural heritage administration of Korea. From these experiences and case studies, this paper will present a pipeline model for efficient production.

  • PDF

Digital Collaborative Network Architecture Model Supported by Knowledge Engineering in Heritage Sites

  • Marcio Crescencio;Alexandre Augusto Biz;Jose Leomar Todesco
    • Journal of Smart Tourism
    • /
    • v.4 no.1
    • /
    • pp.19-29
    • /
    • 2024
  • The objective of this article is to create a model of integrated management from the framework modeling of a digital collaborative network supported by knowledge engineering to make heritage site in the Brazil more effective. It is an exploratory and qualitative research with thematic analysis as technique of data analysis from the collaborative network, digital platform, world heritage, and tourism themes. The snowballing approach was chosen, and the mapping and classification of relevant studies was developed with the use of the spreadsheet tool and the Mendeley® software. The results show that the collaborative network model oriented towards strategic objectives should be supported by a digital platform that provides a technological environment that adds functionalities and digital platform services with the integration of knowledge engineering techniques and tools, enabling the discovery and sharing of knowledge in the collaborative network.

Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.1
    • /
    • pp.85-92
    • /
    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.

Virtual Reenactment of Royal's Procession in the Joseon Dynasty via Mobile Augmented Reality (모바일 증강현실 기술을 활용한 조선시대 왕실 행차 복원)

  • Kim, Eun-Jin;Kim, Hye-Weon;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.361-362
    • /
    • 2019
  • 조선시대 반차도는 왕실 행차에 관한 배열을 나타낸 시각자료이다. 반차도는 구성요소를 평면적이고 간략하게 표현했기 때문에 전문적인 지식이 없는 일반 관람객이 왕실 행차의 내용을 파악하기는 쉽지 않았다. 기존 왕실 행차와 관련된 콘텐츠는 모니터 상에서 2D 이미지를 애니메이션으로 상영하거나 간단한 조작을 통해 3D 콘텐츠를 감상하는 방식으로 재현되었다. 그러나 공간적으로 한정된 모니터를 통해 관람해야 했기 때문에 행렬의 전체적인 모습을 충분히 전달하지 못하는 단점이 있었다. 본 논문에서는 3D 객체를 반차도에 직접 증강시킴으로써 기존 콘텐츠의 문제를 극복하고 왕실 행차에 관한 정확하고 구체적인 이미지를 전달하고자 한다. 이 연구를 통해 관람객에게 문화유산에 관한 높은 품질의 경험을 제공할 수 있을 것으로 기대한다.

  • PDF

Implementation of Traditional Architectural Heritage Using Augmented Reality (증강현실을 이용한 건축문화유산 구현)

  • Lee, Kang-Hoon;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.1
    • /
    • pp.131-139
    • /
    • 2012
  • Many researches are actively doing for digital implementation of traditional architectural heritage using multimedia and virtual reality technologies. In addition, various attempts are progressed to utilize the digitally implemented traditional architectural heritage as "contents." Nowadays, the digitally implemented traditional architectural heritage can be displayed on through the Internet and/or many multimedia appliances by these attempts. Recently, virtual reality technology, especially augmented reality technology, begins to grab the attention for digitally implementing architectural heritage. Augmented reality is a technology that makes possible to show the overlapped contents by piling up the virtual objects on the real world. Many studies for augmented reality are progressed because it has an advantage in interacting with virtual objects and information. This study proposes the method of digital implementation of traditional architectural heritage by using augmented reality technology. We presented the method and process of digital implementation of traditional architectural heritage with augmented reality technology. Moreover, digitally implemented traditional architectural heritage with augmented reality is compared with the contents implemented by other computer technologies. We, also, presented how to utilize the traditional architectural heritage contents by using augmented reality.

A Study on the Construction and Utilization of Digital Archives for Intangible Cultural Heritage in Korea (국내 무형문화유산 디지털 아카이브 구축 및 활용을 위한 연구)

  • Han, Hui-Jeong;Oh, Hyo-Jung;Kim, Tae-Young;Kim, Yong
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.27 no.2
    • /
    • pp.95-134
    • /
    • 2016
  • The intangible cultural heritage possesses the extremely important meaning and value irrespective of its form. The value of the intangible cultural heritage becomes the important driving force in the social development as useful resources of reflecting social aspects and historical records that the life and tradition of past is delivered. Hence, this study aims to propose the method to manage and provide of the intangible cultural heritage syntagmatically from the digital aspect. For this the plan, the study compared and analyzed the current status of digital archiving of intangible cultural heritage. Consequently, based on the analysis, policy based on cultural governance and standardized management factors were developed. The method to materialize digital contents was developed for constructing digital archives and utilization of intangible cultural heritage can be facilitated.

Three-dimensional Digital Documentation and Accuracy Analysis of the Choijin Lama Temple in Mongolia

  • Jo, Young Hoon;Park, Jun Huyn;Hong, Eunki;Han, Wook
    • Journal of Conservation Science
    • /
    • v.36 no.4
    • /
    • pp.264-274
    • /
    • 2020
  • The Choijin Lama Temple is a representative example of 19th- to 20th-century architecture. The temple has been damaged by various development pressures and the effect of a harsh continental climate. This study digitalized the entire temple site using three-dimensional scanning to establish the basic data of conservational management and monitoring for spatial changes. A terrestrial laser scanning model of the temple was completed, which showed low registering error vectors (3.73 mm average) and dense point distances. Unmanned aerial vehicle (UAV) photogrammetry was also applied to verify its applicability to the spatial and environmental monitoring of the temple. The results showed that the overall point density of the UAV photogrammetry model is similar within a 10 mm resolution. The relatively low RMSE of UAV photogrammetry from the ground to the uppermost roof indicates the high applicability of integrating it with the terrestrial laser scanning model. The digital documentation of the Choijin Lama Temple is expected to have a great ripple effect on the documentation, conservation, and utilization of Mongolian cultural heritage sites.

The Future We Make Together: Cultural Heritage Institutions in the Era of Digital Convergence (함께 만드는 미래: 디지털 융합과 문화유산기관의 협력)

  • Lee, So-Yeon
    • Journal of the Korean Society for information Management
    • /
    • v.29 no.3
    • /
    • pp.235-256
    • /
    • 2012
  • Libraries, archives and museums share the common mission of collecting and providing access to cultural heritage for the use of both current and future generations. Although the evolution of these cultural heritage institutions have taken place separately, distinguishing publications, records and 3-dimensional objects, it is expected that the pervasive digital environment will not allow the distinction remain effective for long. The present study aims at exploring commonalities and differences of the cultural heritage institutions and illuminating the necessities and possibilities of collaboration among them.

A Study of the Application of 'Digital Heritage ODA' - Focusing on the Myanmar cultural heritage management system - (디지털 문화유산 ODA 적용에 관한 시론적 연구 -미얀마 문화유산 관리시스템을 중심으로-)

  • Jeong, Seongmi
    • Korean Journal of Heritage: History & Science
    • /
    • v.53 no.4
    • /
    • pp.198-215
    • /
    • 2020
  • Official development assistance refers to assistance provided by governments and other public institutions in donor countries, aimed at promoting economic development and social welfare in developing countries. The purpose of this research is to examine the construction process of the "Myanmar Cultural Heritage Management System" that is underway as part of the ODA project to strengthen cultural and artistic capabilities and analyze the achievements and challenges of the Digital Cultural Heritage ODA. The digital cultural heritage management system is intended to achieve the permanent preservation and sustainable utilization of tangible and intangible cultural heritage materials. Cultural heritage can be stored in digital archives, newly approached using computer analysis technology, and information can be used in multiple dimensions. First, the Digital Cultural Heritage ODA was able to permanently preserve cultural heritage content that urgently needed digitalization by overcoming and documenting the "risk" associated with cultural heritage under threat of being extinguished, damaged, degraded, or distorted in Myanmar. Second, information on Myanmar's cultural heritage can be systematically managed and used in many ways through linkages between materials. Third, cultural maps can be implemented that are based on accurate geographical location information as to where cultural heritage is located or inherited. Various items of cultural heritage were collectively and intensively visualized to maximize utility and convenience for academic, policy, and practical purposes. Fourth, we were able to overcome the one-sided limitations of cultural ODA in relations between donor and recipient countries. Fifth, the capacity building program run by officials in charge of the beneficiary country, which could be the most important form of sustainable development in the cultural ODA, was operated together. Sixth, there is an implication that it is an ODA that can be relatively smooth and non-face-to-face in nature, without requiring the movement of manpower between countries during the current global pandemic. However, the following tasks remain to be solved through active discussion and deliberation in the future. First, the content of the data uploaded to the system should be verified. Second, to preserve digital cultural heritage, it must be protected from various threats. For example, it is necessary to train local experts to prepare for errors caused by computer viruses, stored data, or operating systems. Third, due to the nature of the rapidly changing environment of computer technology, measures should also be discussed to address the problems that tend to follow when new versions and programs are developed after the end of the ODA project, or when developers have not continued to manage their programs. Fourth, since the classification system criteria and decisions regarding whether the data will be disclosed or not are set according to Myanmar's political judgment, it is necessary to let the beneficiary country understand the ultimate purpose of the cultural ODA project.

Development of Augmented Reality Framework for Augmenting Information of Relics on Cultural Products (문화상품을 활용한 유물 정보 증강현실 프레임워크 개발)

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.363-365
    • /
    • 2019
  • 본 논문은 4차 산업혁명 시대에 발맞춰 문화유산과 최첨단 ICT 기술을 이용한 연구로 문화유물에 대한 대상으로 제작된 문화상품을 증강현실 기술로 유물의 가치와 우수성에 대한 정보를 사용자 맞춤형 기반 유물의 다양한 메타데이터를 전달 할 수 있는 시스템을 제안한다. 문화상품을 마커로 인식하는 마커리스 기술로 정보를 인식하여 장소와 상관없이 문화유물의 특성을 알리고 효과적으로 널리 알리는 기술적 방법을 제안한다. 이와 같은 형태의 증강현실 기술로 문화유물에 대한 가치를 전파하고 문화유산의 유형에 따른 콘텐츠의 특성화 방안을 제안하여 교육용 산업용 홍보용 등 다양한 사용 목적에 맞게 대중화 실현에 기여하고자 한다.

  • PDF