Browse > Article
http://dx.doi.org/10.9717/kmms.2012.15.1.131

Implementation of Traditional Architectural Heritage Using Augmented Reality  

Lee, Kang-Hoon (한성대학교 디지털 문화기술 콘텐츠학과)
Cho, Sae-Hong (한성대학교 공과대학 멀티미디어공학과)
Publication Information
Abstract
Many researches are actively doing for digital implementation of traditional architectural heritage using multimedia and virtual reality technologies. In addition, various attempts are progressed to utilize the digitally implemented traditional architectural heritage as "contents." Nowadays, the digitally implemented traditional architectural heritage can be displayed on through the Internet and/or many multimedia appliances by these attempts. Recently, virtual reality technology, especially augmented reality technology, begins to grab the attention for digitally implementing architectural heritage. Augmented reality is a technology that makes possible to show the overlapped contents by piling up the virtual objects on the real world. Many studies for augmented reality are progressed because it has an advantage in interacting with virtual objects and information. This study proposes the method of digital implementation of traditional architectural heritage by using augmented reality technology. We presented the method and process of digital implementation of traditional architectural heritage with augmented reality technology. Moreover, digitally implemented traditional architectural heritage with augmented reality is compared with the contents implemented by other computer technologies. We, also, presented how to utilize the traditional architectural heritage contents by using augmented reality.
Keywords
Augmented Reality; Traditional Architectural Heritage; Cultural Heritage Digital Content;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 VRML 기술관련 웹사이트 http://www.web3d.org/x3d/vrml/
2 X3D 기술관련 웹사이트 http://www.web3d.org/x3d/
3 Cortona 3D 홈페이지 http://www.cortona3d.com
4 BS Contact 홈페이지 http://www.bitmanagement.com
5 디지털 한양 디지털 콘텐츠 http://digitalhanyang.culturecontent.com/
6 서울 근대공간 디지털 콘텐츠 http://modernseoul.culturecontent.com/
7 Azuma, R. T, "A Survey of Augmented Reality," Teleoperators and Virtual Environment, Vol.6, No.4, pp. 355-385, 1997.   DOI
8 BMW MINI AR 홈페이지 http://mini-cabrio.ar-live.de/main.htm
9 GE-ecomagination 홈페이지 http://ge.ecomagination.com/smartgrid/#/landing_page
10 ARToolkit 기술지원 웹 사이트 http://www.hitl.washington.edu/artoolkit
11 H.Kato and M. Billinghurst, "Marker Tracking and HMD Calibration for a Video based Augmented Reality Conferencing System", IWAR99, pp. 85-94, 1999.
12 FlarToolkit 기술지원 웹 사이트 http://www. libspark.org/wiki/saqoosha/FLARToolKit/en
13 이강훈, 조세홍 "전통목조건축물 내부 구조의 3D 구현" 멀티미디어학회논문지, 제13권, 제2호, pp. 332-340, 2010.
14 이강훈, 조세홍 "Parametric 모델링 방식을 이용한 전통목조건축물의 3D 디지털 복원" 멀티미디어학회논문지, 제12권, 제8호, pp. 1164-1171, 2009.
15 윤용인, 김진태, 최종수, "증강현실 구현을 위한 기본 기술과 카메라 모델링," 멀티미디어학회지, 제10권, 제2호, pp. 1-8, 2006.
16 전종홍, 이승윤, "모바일 증강현실 기술 표준화," 전자통신동향분석, 제26권, 제2호, pp. 61-74, 2011.