• 제목/요약/키워드: Digital goods

검색결과 246건 처리시간 0.024초

인터넷 환경에서의 충동구매 의사결정과정에 관한 연구 (A Study on Decision Making Process of Impulsive Buying on the Internet)

  • 오종철;윤성준
    • 한국IT서비스학회지
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    • 제7권4호
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    • pp.1-19
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    • 2008
  • This study began with the proposition that, compared to the impulse buying in the conventional offline market, consumers will exhibit a different process of decision-making for impulse buying on the Internet as it has become easier to acquire information and purchase goods which are offered online like digital contents goods. To verify this roposition, this study attempted to find out the external and internal factors as that affect the impulse buying behavior by incorporating Theory of Planned Behavior In addition, this study seeks to confirm the role of alternative's attractiveness in terms of mediating between internal and internal factors affecting impulse buying. The major purpose of this study was to understand Impulse Buying Intention(IBI) for digital contents on the internet. The results of the this study showed that the behavior of impulse buying can be explained with the information searching in which the external factors for the marketing of digital contents affect the internal stimulation factors. It was also found that the impulse buying of digital contents on the Internet starts with non-planned impulse at the problem recognition stage, but planned decision-making will take over when it is proven to be effective with information searching.

환경물질을 제외한 전자부품의 신뢰성평가 방법 연구 (Reliability Assessment Methods for Electronic Component Removed Environmental Materials)

  • 이종범;조재립
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2007년도 추계학술대회
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    • pp.275-298
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    • 2007
  • Recently, all kind of 21C-typed electronic goods show the tendency of hightechnology and digital convergence rapidly. Also, failure mechanism which differs from original goods concept presents. Today, failure mechanism which differs from one that was happened by restricted harmful environment material before adapted the raw of environment material is changing the paradigm of reliability engineering. Thus, when applied the environment matter of original and secondary material at the electronic goods were removed, reliability assessment method and prediction stay into low level. This study suggests as solution to overcome these phenomenon. The study on the management method of environmental restriction substances which is recognized as important element in the reliability assessment about environment material of electronic goods and the study on reliability assessment method of PWB without environment material are progressed.

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환경물질을 제외한 전자부품의 신뢰성 평가 방법 연구 (Reliability Assessment Methods for Electronic Component Removed Environmental Materials)

  • 이종범;조재립
    • 대한안전경영과학회지
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    • 제9권6호
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    • pp.55-68
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    • 2007
  • Recently, all kind of 21C-typed electronic goods show the tendency of hightechnology and digital convergence rapidly. Also, failure mechanism which differs from original goods concept presents. Today, failure mechanism which differs from one that was happened by restricted harmful environment material before adapted the raw of environment material is changing the paradigm of reliability engineering. Thus, when applied the environment matter of original and secondary material at the electronic goods were removed, reliability assessment method and prediction stay into low level. This study suggests as solution to overcome these phenomenon. The study on the management method of environmental restriction substances which is recognized as important element in the reliability assessment about environment material of electronic goods and the study on reliability assessment method of PWB without environment material are progressed.

백제문화상품 활성화 정책에 관한 연구 -공주.부여 국립박물관 중심으로- (A Study on the policy of activate Baekje Cultural goods -focus on Gongju-Buyeo national museum-)

  • 신대택;박승철
    • 디지털융복합연구
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    • 제10권5호
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    • pp.333-338
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    • 2012
  • 문화상품은 문화적 요소가 상품화된 것으로 상품이상의 성질과 가치를 지니고 있으면서 대중적 판매를 위한 제작과 공급을 목적으로 생산되어지며 상업적 성격을 가지고 있다. 특히 박물관의 문화상품은 관람객에게는 좋은 추억을 간직하고 교육적 경험을 넓히며 생산자나 판매자에게는 수익의 원천이 된다. 이러한 문화상품은 모티브가 된 나름의 배경을 가지고 있는데 직접적으로 전시되고 있는 소장품에 얽힌 미술사적 역사적 조형적 배경을 모두 포괄하기 때문이다. 문화상품은 전통문화의 토양을 기초로 하고 다양한 문화적 소재를 중심으로 출발하여 현대생활에 유용한 실용적가치에 충실하면서도 세계화속에서 문화적 차별성을 획득할 수 있어야 한다. 국제적으로 문화소재를 이용한 상품화개발은 자국의 문화상품을 세계화하는 것이 국가의 경쟁력이기 때문이다. 따라서 백제문화상품들을 현대적인 디자인, 연령층, 내 외국인용 상품을 고려한 고객 만족도 조사와 함께 다양한 상품개발과 뮤지엄 샵의 운영상의 어려움에 따른 국가적인 차원의 적극적인 지원이 필요로 한다. 더불어 해외의 뮤지엄 샵처럼 on-off line을 활용하여 지속적으로 홍보하고 문화상품 구입 시 회원제도, 특별 할인 행사 등의 마케팅 전략을 도입, 뮤지엄 샵으로서 기능과 역할을 다할 때 지역경제의 활성화에 기여할 수 있겠다.

골프용품 구매결정요인이 브랜드태도와 구매행동에 미치는 영향 (The Effect of Purchase Decision Factors of Golf Goods on Brand Attitude and Purchase Behavior)

  • 백채영;김용진
    • 디지털융복합연구
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    • 제14권3호
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    • pp.345-359
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    • 2016
  • 본 연구는 소비자들이 중요시하는 골프용품 구매결정요인이 무엇인지 파악하고 브랜드태도와 구매행동에 긍정적 영향을 미칠 수 있는 전략을 분석하고자 서울시, 경기도 및 충청도 지역에 거주하는 골프용품 소비자 199명을 대상으로 연구를 실시하였다. 첫째, 골프용품 구매결정요인은 연령, 교육수준, 평균 골프 타수에서 유의한 차이가 나타났다. 둘째, 브랜드태도는 성별과 연령에서 유의한 차이가 나타났다. 셋째, 구매행동은 연령에서만 유의한 차이가 나타났다. 넷째, 골프용품 구매결정요인의 하위요인 중 브랜드와 디자인이 브랜드 인지도에 유의한 영향을 미치는 것으로 나타났다. 다섯째, 골프용품 구매결정요인의 하위요인 중 브랜드와 디자인이 구전의도에, 브랜드만이 재구매 의도에 유의한 영향을 미치는 것으로 나타났다. 여섯째, 브랜드태도의 하위요인 모두 구전의도에, 브랜드 충성도만이 재구매 의도에 유의한 영향을 미치는 것으로 나타났다. 이에 따라 골프용품 브랜드 경영자는 소비자들이 중요시하는 구매결정요인이 무엇인지 파악하여 브랜드 전략을 구사해야 할 것으로 판단된다.

An Anonymous Fingerprinting Scheme with a Robust Asymmetry

  • Park, Jae-Gwi;Park, Ji-Hwan;Kouichi Sakurai
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.620-629
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    • 2003
  • Fingerprinting schemes are techniques applied to protect the copyright on digital goods. These enable the merchants to identify the source of illegal redistribution. Let us assume the following situations connectedly happen: As a beginning, buyer who bought digital goods illegally distributed it, next the merchant who found it revealed identity of the buyer/traitor, then the goods is illegally distributed again. After this, we describe it as“The second illegal redistribution”. In most of anonymous fingerprinting, upon finding a redistributed copy, a merchant extracts the buyer's secret information from the copy and identifies a traitor using it. Thus the merchant can know the traitor's secret information (digital fingerprints) after identification step. The problem of the second illegal distribution is that there is a possibility of the merchant's fraud and the buyer's abuse: that is a dishonest employee of the merchant might just as well have redistributed the copy as by the buyer, or the merchant as such may want to gain money by wrongly claiming that the buyer illegally distributed it once more. The buyer also can illegally redistribute the copy again. Thus if the copy turns up, one cannot really assign responsibility to one of them. In this paper, we suggest solution of this problem using two-level fingerprinting. As a result, our scheme protects the buyer and the merchant under any conditions in sense that (1) the merchant can obtain means to prove to a third party that the buyer redistributed the copy. (2) the buyer cannot worry about being branded with infamy as a traitor again later if he never distribute it.

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Digital Customer and Display Design in Korea

  • Moon, Charn
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.305-306
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    • 2009
  • Korean digital product users' tends to be participationoriented. They hope that their expectations are reflected in the outcome. Furthermore, they look toward customizationoriented. They want product differentiation for only their own goods. They come to take a prudent and particular attitude. Korean display industry is under extending the share of the international market these days. This report covers the direction of the display industry design through analyzing the trend of the Korean digital product users'.

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지능정보화 시대에서 국가문화 차이와 명품구매 간 관계에 관한 연구: 한국과 브라질의 20대 소비자를 중심으로 (A Study on The Relationship Between National Cultural Differences and Luxury Consumption in the Age of Intelligent Information: Focusing on Consumers in Their 20s in Korea and Brazil)

  • 이재진;권지은;이성준
    • 디지털산업정보학회논문지
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    • 제19권3호
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    • pp.117-128
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    • 2023
  • For Korea which has long been highly dependent on international trade for economic growth, the importance of the Brazilian market is likely to increase in the future considering its huge size of 216 million people. Therefore, it would be imperative to analyze and understand Brazilian consumer behavior correctly. This study examines differences in consumer behavior between Brazil and Korea in purchasing luxury goods. According to previous cultural studies, Brazilian consumers are expected to focus on the intrinsic value of products and show a strong compensatory consumption tendency, while Korean consumers focus on symbolic benefits and show a weak compensatory consumption tendency. After conducting and analyzing a survey of young people in their 20s in Korea and in Brazil, all of the hypotheses above were supported. The results suggests that when designing marketing communication strategy in Brazil, it will be more effective when communication is focused on the pleasure of purchasing luxury goods rather than social or symbolic benefits. This study is of greatest significance in that it is one of the few studies comparing the characteristics of Brazilian and Korean consumers.

인테리어 브랜드의 역동적 시장세분화 전략 : LX하우시스(LXH)의 시장세분화 전략 사례 (A Case Study on Dynamic STP strategy of The Interior Brand, LX Hausys)

  • 이재진;이성준
    • 디지털산업정보학회논문지
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    • 제18권1호
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    • pp.151-162
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    • 2022
  • LX Hausys, a leading manufacturer of building materials in South Korea is engaging in the interior business where it is critical to balance between the needs of end-users (B2C) and the needs of corporate consumers (B2B) in an effective manner. Therefore, it is utmost important for the company to ensure that customer communication takes place in two directions based on correct market segmentation strategies, which in turn require a deep understanding of current as well as potential consumers. To accomplish this, LX Hausys conducted both quantitative and qualitative studies to establish a market segmentation strategy which is genuinely different from "general" consumer goods market segmentation strategies. As a result, especially since 2018, its brand (LX Z:IN) began to move up to 1st or 2nd place in a variety of brand rankings. This paper aims to look closely into various characteristic aspects of LXH's market segmentation strategy, and also shows how it is implemented in the real world.

Unmanned Store, Retailtech and Digital Divide in South Korea

  • KWAK, Young-Arm;CHO, Young-Sang
    • 유통과학연구
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    • 제17권9호
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    • pp.47-56
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    • 2019
  • Purpose - A work way of 'face to face' or a work way of 'unmanned' is very meaningful trend in contrast of robot as a worker. This paper explored some cases of unmanned terminal and kiosk which has been quickly adopted to fastfood industry in South Korea and researched whether any inconvenience or trouble exists in the level of 'the poor' and 'the aged' or not at the time of 'touching' screen in unmanned store. Research design, data, and methodology -The authors examined a few previous studies in keywords of AmazonGo, kiosk, digital divide, information gap, deregulation, and analyzed some cases of 'unmanned terminal' defines restrictively as all kinds of unmanned device, terminal and equipment including kiosk regardless of any place and type. Results - Promotion strategy of the unhandy and retailers needs to offer 'expansion of education and learning', readiness for the law aspect, reform of kiosk industry and priority of sufficient budge and politic assistance by government side. Conclusions - This paper presented some strategies of eliminating 'digital divide' both for a 'the poor', 'the aged', and for a retailer, so that the former may easily purchase goods on unmanned terminal, and the latter may easily sell the more goods at unmanned store.