• Title/Summary/Keyword: Digital contents

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Developing the On-line Game Industry's Changing Scenario and Establishing Business Strategy According to the Introduction of IPTV (IPTV 도입에 따른 온라인 게임 산업의 변와 시나리오 개발 및 경영 전략 수립)

  • Kim, Min-Kwan;Han, Chang-Hee
    • Information Systems Review
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    • v.10 no.2
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    • pp.21-48
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    • 2008
  • The Korean on-line game industry is going through a rapid change. The future business environments for potential on-line game companies are very uncertain due to the new service and the different market trends. In this paper, I propose the use of morphological analysis approach for scenario generation about the future of the On-line game industry. The stages of research process were as follows; Firstly, digital contents analysis and key issues were drawn on IPTV in the on-line game industry. Secondly, each key issue was analyzed and the influence factors and directivity flow were found. Thirdly, highly probable future on-line game industry scenarios were derived. In this case, morphological analysis. On the basis of the developed scenarios, I formulated some implications for business strategy of a potential on-line game companies.

Usage of informed consent form for Bee-venom pharmacopuncture Therapy at korean medicine hospitals and Proposal for development of a standard informed consent form. (한방병원의 봉약침 시술 동의서의 사용 현황과 표준 시술 동의서 개발에 대한 제안)

  • Kim, Minjeong
    • The Journal of Korean Medicine
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    • v.41 no.3
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    • pp.66-80
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    • 2020
  • Objectives: We investigated the current status of the consent form for bee-venom pharmacopuncture therapy, which is using in Korean medicine hospitals. We suggest the development of a standard informed consent form. Method: Through the questionnaire survey, status of using informed consent form was identified at 24 Korean medicine hospitals. We analyze different types of informed consent form, which was developed by each hospitals. We investigated the types of informed consent forms for various medical procedures through electronic searches. A standard informed consent form for bee-venom pharmacopuncture therapy was developed based on the medical law and the standard informed consent form for medical procedures developed by Korea Fair Trade Mediation Agency. Result: In our survey, 65% of the hospitals do not use consent well, only 35% of the hospitals use informed consent form, and the most hospitals use self-developed informed consent form. As a result of analyzing the contents of informed consent form used in each hospitals, the explanation of diagnosis, treatment precautions, suggestions for other treatments, consequences of not performing the scheduled procedure, possibility of treatment change was insufficient. 48% of hospitals manage consent in recording on a chart, 39% in scanned documents, and 13% in digital electronic consent form. Conclusion: A standard informed consent form for Bee-venom pharmacopuncture therapy include diagnosis, effectivness, necessity, indications, method, skin reaction test, hypersensitivity questionnaire, treatment precautions, possible hypersensitivity reactions and countermeasures, suggestions for other treatments, consequences of not performing the scheduled procedure, possibility of treatment change and the name of doctor.

A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games (모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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Attribute-based authentication scheme in IPTV broadcasting system (IPTV 방송 시스템에서의 속성기반 사용자 인증 기법)

  • Lee, Ji-Seon;Kim, Hyo-Dong
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.280-287
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    • 2009
  • An IPTV (Internet Protocol Television) technology is the new convergence technology of the telecommunication and broadcasting which provides various bidirectional TV services. To provide these services only to legal subscribers, mutual authentication between set-top box connected with TV set and the smart card owned by a subscriber is needed. In this paper, we propose an attribute-based mutual authentication scheme that only someone who is satisfied with some attributes, such as titles or departments, can access the contents provided by the IPTV service in an organization. We also show that the proposed scheme is secure. Our proposed scheme has a virtue that user can access various services, provided by an organization where he/she belongs to, according to their attributes with only one time registration. As far as we know, this is the first attribute-based authentication scheme which can be applied to any organizations in IPTV environments.

An Identification Method of Detrimental Video Images Using Color Space Features (컬러공간 특성을 이용한 유해 동영상 식별방법에 관한 연구)

  • Kim, Soung-Gyun;Kim, Chang-Geun;Jeong, Dae-Yul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2807-2814
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    • 2011
  • This paper proposes an identification algorithm that detects detrimental digital video contents based on the color space features. In this paper, discrimination algorithm based on a 2-Dimensional Projection Maps is suggested to find targeted video images. First, 2-Dimensional Projection Maps which is extracting the color characteristics of the video images is applied to extract effectively detrimental candidate frames from the videos, and next estimates similarity between the extracted frames and normative images using the suggested algorithm. Then the detrimental candidate frames are selected from the result of similarity evaluation test which uses critical value. In our experimental test, it is suggested that the results of the comparison between the Color Histogram and the 2-Dimensional Projection Maps technique to detect detrimental candidate frames. Through the various experimental data to test the suggested method and the similarity algorithm, detecting method based on the 2-Dimensional Projection Maps show more superior performance than using the Color Histogram technique in calculation speed and identification abilities searching target video images.

Long Term Monitoring of Deterioration Condition for the Rock-carved Buddha Triad in Seosan, Korea (서산 용현리 마애여래삼존상의 장기 모니터링과 훼손상태 변화)

  • Chun, Yu Gun;Lee, Jae Man;Lee, Mi Hye;Park, Sung Mi;Lee, Sun Myung;Lee, Myeong Seong
    • Journal of Conservation Science
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    • v.30 no.4
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    • pp.439-446
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    • 2014
  • We carried out monitoring of deterioration condition for the Rock-carved Buddha Triad in Seosan after dismantlement of protective facilities and conservation treatment. As the results of ultrasonic velocity measurement, physical properties of rock were evaluated to maintain similar the past. Result of digital image analysis, white discoloration was reoccured after four years of conservation treatments. And biodeterioration of unknown in the past was generated left side on the Rock-carved Buddha. Phenomenon of biodeterioration on the surface rocks was estimated by variation of sunshine and water contents according to topography condition.

Keyword Search and Ranking Methods on Semantic Web Documents (시맨틱 웹 문서에 대한 키워드 검색 및 랭킹 기법)

  • Kim, Youn-Hee;Oh, Sung-Kyun
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.86-93
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    • 2012
  • In this paper, we propose keyword search and ranking methods for OWL documents that describe metadata and ontology on the Semantic Web. The proposed keyword search method defines a unit of keyword search result as an information resource and expands a scope of query keyword to names of class and property or literal data. And we reflected derived information by inference in the keyword search by considering the elements of OWL documents such as hierarchical relationship of classes or properties and equal relationship of classes. In addition, our method can search a large number of information resources that are relevant to query keywords because of information resources indirectly associated with query keywords through semantic relationship. Our ranking method can improve user's search satisfaction because of involving a variety of factors in the ranking by considering the characteristics of OWL. The proposed methods can be used to retrieve digital contents, such as broadcast programs.

Technique for production and encoding of New dot-type Print Watermark Pattern (새로운 도트형 프린트 워터마크 패턴의 생성 및 부호화 기법)

  • Lee, Boo-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.5
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    • pp.979-984
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    • 2009
  • In this paper, the technique for production and encoding of new dot-type print watermark is proposed. The print watermark has characteristics similar to those of the digital watermark and function as link which change various first informations(texts, symbols, figures, etc) on the printed matter to secondary contents (sound, video, character, etc) corresponding each to informations on the printed matter. The proposed dot-type print watermark pattern is represented as $16{\times}16$ matrix in $0.4mm^2$ area and dots are printed on only 23 elements of $16{\times}16$ matrix. The size of each dot is so small(0.02mm)that it can not be seen. Because position of printed dots correspond to the position of each digit in binary notation in this paper, they are encoded easily and there are about 8,000,000 watermark patterns enough to express first information of printed matters. It was showed that the proposed print watermark patterns are recognized without difficulty by the own recognition device.

The Development of the Writing Software for the Electronic Blackboard Supporting the User Action Recognition Functions (사용자 동작 인식 기능을 지원하는 판서 소프트웨어 개발)

  • Choi, Yun-Su;Jung, Jin-Uk;Hwang, Min-Tae;Jin, Kyo-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1213-1220
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    • 2015
  • By the dissemination of the electronic blackboard systems, smart devices, and digital contents, the Korean government is recently conducting the project that replaces the classic education which utilizes paper textbooks with SMART education using various devices. Also, teachers in the field must be easily able to use SMART education infrastructure for the activation of SMART education. Especially, since the electronic blackboard is expected as a education device which will be most common for teachers, the writing software operated on the this device must supports a simple interface. And the usage of it must be simple. In this paper, we developed the writing software for the electronic blackboard which everyone can use easily. Our writing software supports the basic writing function, the human gesture recognition function which recognizes the user gesture and performs works corresponding with that gesture, and the automatic button alignment function based on the frequency of the usages.

A System on iPG XML creation and transmission based on SD&S for IPTV (IPTV를 위한 SD&S 기반 iPG XML 생성 및 전송 시스템)

  • Kim, Tae-Hyun;Bae, Yu-Seok;Hao, Ri-Ming;Lee, Sang-Jo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.109-112
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    • 2007
  • Currently was Convergence time of broadcasting and communication with development of information communication technology and internet infra environment. The superhigh speed internet about under using there is IPTV where it provides the broadcasting contents with broadcasting and communication Convergence service. Digital broadcasting it makes various broadcasting in one stream and it transmits, and about under analyzing it uses Channel information which is included in broadcasting and broadcasting information from the terminal. But, IPTV transmits each broadcasting in multicast methods, therefore the possibility of knowing all Channel information and broadcasting information from the terminal it is not there is a problem point. This paper hereupon it searched IPTV broadcasting information from the terminal and in order to support a channel selection from IPTV broadcasting streams SI about under extracting SD&S XML documents it created and it transmits with the distant multicast the system which plan and it embodied.

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