• Title/Summary/Keyword: Digital contents

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A Study on Character Design through Successful Cases of OSMU in Early Childhood Educational Contents (유아 교육 콘텐츠에서 OSMU 성공사례를 통한 캐릭터 디자인 연구)

  • Lee, Yu-Seop;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.451-457
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    • 2019
  • Reflecting the current craze for early childhood education, the demand for learning contents has soared, kids content is emerging as a key topic of the contents industry. The industry developing digital content for young learners is called the 'angel industry', it is attracting a lot of attention because of the increased demand for early childhood education. This paper selects characters used in successful digital products to study character design for OSMU children's educational contents. Through advanced research, analysis criteria were prepared and analyzed to derive general success strategies for character design. As a result, common design features in the analyzed characters were found and confirmed the need for further research. Hopefully, this study will contribute to OSMU character design and lead to improved development of educational contents and commercialization of various characters.

A Study on Factors Affecting Customer Satisfaction and Purchase Intention of Digital Cultural Contents (디지털 문화콘텐츠의 고객만족도 및 구매의도에 영향을 미치는 요인들에 관한 연구 )

  • Wang, Lu;Zhang, Xindan;Pang, Qiwei;Bae, Ki-Hyung
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.333-346
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    • 2021
  • The purpose of this study is to examine the effects of digital cultural contents characteristics, perceived values and perceived risks on customer satisfaction and purchase intentions for Chinese consumers, and contribute to the development of digital cultural contents. In addition, a total of 328 valid samples were obtained through an online survey and empirical analysis was conducted. The analysis results of the study are as follows. First, except for creativity, which are characteristics of digital cultural contexts, entertainment and interactivity also have a significantly positive effect on both customer satisfaction and purchase intention. Second, perceived value has a significant positive effect on customer satisfaction and purchase intention, whereas perceived risk does not have this significant effect. Third, customer satisfaction has a partial mediating effect between the three factors(entertainment, interactivity, perceived value) and purchase intention. Therefore, to promote the development of digital cultural contents, we could promote consumers' purchase behavior by improving satisfaction through content entertainment, communication between content producers and service providers, and unity and value that customers actually feel during the consumption process.

A Study of composition on the LPGA Digital Broadcasting (LPGA 디지털 중계방송 제작 구성에 관한 연구)

  • Kim, sang-chul;Yang, jong-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.559-560
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    • 2011
  • 본 연구는 국내에서 제작 방송되는 골프 중계방송이 골프 스포츠와 관련된 현실을 어떻게 전달하는가에 관심을 가지며, 현실 재구성의 관점에서 TV 골프 중계방송의 이야기구조를 살펴보고자 하였다.

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Content-based Video Retrieval for Illegal Copying Contents Detection using Hashing (Hashing을 이용한 불법 복제 콘텐츠 검출을 위한 내용 기반 영상 검색)

  • Son, Heusu;Byun, Sung-Woo;Lee, Soek-Pil
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.10
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    • pp.1358-1363
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    • 2018
  • As the usage of the Internet grows and digital media become more diversified, it has become much easier for digital contents to be distributed and shared. This makes easier to access the desired digital contents. On the other hand, there is an increasing need to protect the copyright of digital works. There are some prevalent ways to protect ownership, but they accompany several disadvantages. Among those ways, watermarking methods have the advantage of ensuring invisibility, but they also have a disadvantage that they are vulnerable to external attacks such as a noise and signal processing. In this paper, we propose the detecting method of illegal contents that is robust against external attacks to protect digital works. We extract HSV and LBP features from images and use Euclidian-based hashing techniques to shorten the searching time on high-dimensional and near-duplicate videos. According to the results, the proposed method showed higher detection rates than that of the Watermarking techniques in terms of the images with fabrications or deformations.

Design of CEK Distributed Management System for Secure DRM Key Management. (안전한 DRM 키 관리를 위한 비밀 분산 관리 시스템 설계)

  • Sung Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.390-396
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    • 2005
  • With the spread of computer and development of internet service, the varied contents and digital data has been produced, then provided. The digital contents are more efficiently able to be created, produced, provided as well as distributed, on the other hand, its own copyrights seem to be more easily broken than analogue contents due to the convenience to make copies of original contents. Therefore, protecting copyrights recently become the key issue. DRM(Digital Rights Management) is the current technology to protect digital contents from duplication but it sometimes causes problems in the key-management. In this thesis, we would first like to analyze DRM and find out some trouble in the key-management of it. Finally, we will show CDMS(CEK Distributed Management System) to improve DRM out of the key-management problem and continue to study for better key-management system with it.

Business Process and Navigation Modeling for Web-based Information System including Digital Contents (디지털컨텐츠를 포함한 웹기반 정보시스템의 재구성을 위한 비즈니스 프로세스 및 항해 모델링)

  • Choi Sang-Su;Hwang Sung-Ha;Park Hark-Soo;Jang Soo-Jin;Lee Gang-Soo
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.23-35
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    • 2002
  • Recently, digital contents systems have been constructed by means of a Web-based Information Systems(WBIS). However, developers supper from the Web Crisis since there is no systematic methodology for development and maintenance of the WBIS. To partially cope with the problem, we propose web-based business process and navigation modeling methods for efficient restructuring of a WBIS. A Business Process Net model is the business process model. Additionally, system structure model, state transition model, and user interaction model are the navigation models. These models might be useful for development and restructuring of a WBIS which includes digital contents.

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Management of Interactive Contents for Digital Broadcasting: Proper Use of Personal Video Recorder (디지털 방송의 양방향 콘텐츠 관리: 개인형 비디오 레코더를 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.87-92
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    • 2007
  • This paper describes the personal video recorder-based approach to realise enhanced services for interactive programmes on digital television. So far it is very difficult that most of interactive programmes included the vast quantities of contents, whatsoever it is data-broadcasting or HD-ready, are broadcasted on digital television via the current set-top box. Furthermore it was not possible to envisage until IPTV has been appeared. Even though IPTV makes possible for streaming the interactive services via high-speed broadband, it is not easy to receive the tremendous contents with interactivity through the current set-top box in a single effort. In this paper it suggests the effective solution to resolve the download dilemma for providing the interactive services on digital television by employing the set-top box fitted with the personal video recorder.

A Study on the Application of Block Chain Ethereum Technology to Activate Digital Contents Trading as Sharing economy - data encryption and modify merkle tree-

  • Min, Youn-a;Baek, Yeong-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.73-80
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    • 2018
  • The shared economy began with the concept of sharing the physical and intellectual assets of individuals with others. Nowadays, the concept of shared economy is becoming one of the industries as an enterprise type. Especially, with the development of the Internet and smart devices, various forms of shared economy have been developed in accordance with the need of sharing of individual income. Digital content is also a shareable commodity and it is seeking to utilize it as an item of shared economy. Accordingly, when digital contents are used as a shared economy, there are various possible threats -security threats that may arise in the course of transactions, potential for theft, alteration and hacking of contents. In this paper, we propose transaction method and content protection method using block chain-ethereum technology to reduce security threats and transparent transactions that can occur in digital contents transactions. Through the proposed method, the trust of the consumer and the supplier can be measured and the encryption can be performed considering the characteristics of the data to be traded. Through this paper, it is possible to increase the transparency of smart transaction of digital contents and to reduce the risk of content distortion, hacking, etc.

Development of Forensic Marking technology for tracing multiple users (다중 불법콘텐츠 복제자 추적 기술 개발)

  • Kim, Jong-An;Kim, Jin-Han;Kim, Jong-Heum
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.102-106
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    • 2008
  • Forensic Marking is the technology that enables the service providers (SP) to identify the illegal digital contents distributors by first inserting markings (data indicating the user information and playback time) in realtime into the digital contents at time of playback of digital contents, and then later by extracting inserted markings from the contents which are illegally captured from the multimedia device such as IPTV STBs and distributed over the Internet. Digital Rights Management (DRM), which is a very popular content protection technology, has the security hole that can be vulnerable because the encrypted digital contents are transformed into their original plaintext forms after the decrypting process on the STBs. Therefore Forensic Marking (FM) has now become a companion content protection solution to DRM. This article describes a new way of tracking up to 4 illegal content users in FM implementation using the blue-difference chroma component of YCbCr color space. This FM technology has many advantages like fast processing time and easy portability to STB devices compared to that of the traditional watermarking processing in the frequency domain.

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A Comparative Study on Metadata Formats of Digital Contents (디지털콘텐츠 메타데이터 포맷의 비교 연구)

  • Cho, Yoon-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.2
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    • pp.135-152
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    • 2003
  • With the rapid growth of the Internet, digital contents have increased in a geometric progression and the types also became much varied. In order to make it easier to identify and search digital contents on the Internet, which is basically a distributed network environment, it is essential to organize and manage metadata. In this study, we have comparatively analyzed the data elements of the meta data formats currently approached from different aspects in diverse fields, so as to provide basic materials for securing interoperability of the meta data formats. We selected Dublin Core, Semantic Header, MARC, IAFA Templates, and TEI Header as the general metadata formats of digital contents used widely in all areas, and we carried out comparisons and analyses based on the literature.