• Title/Summary/Keyword: Digital book

Search Result 310, Processing Time 0.027 seconds

Update Application of Ultrasonic Flaw Detector (초음파탐상시험의 최신응용)

  • 조정상
    • Journal of Welding and Joining
    • /
    • v.12 no.4
    • /
    • pp.21-34
    • /
    • 1994
  • 컴퓨터의 발달과 아울러 High Technology분야에서 급속도로 발전되어 FULL DIGITAL 초음 탐상기도 제 3세대의 NoteBook타입 초음파 탐상기가 선보인 것이다. 휴대하기 간편하며, 다양한 기능을 갖추었으면서도 사용하기 아주 쉽게 된 것이 특징이다. 산업의 고도화 성장과 급속한 발전으로 인하여 다양한 재질, 다양한 형태, 다양한 적용범위가 폭 넓어지고 있기 때문에 여기에 가장 알맞는 기능을 가진 초음파 두께기의 탐상기를 고려하지 않으면 외화낭비, 시간낭비, 그 밖에 여러 가지 낭비가 되게된다. 따라서 이제부터 초음파 두께기분야와 초음파 탐상기분야에서 어떻게 변천되어왔고, 어떻게 산업에 응용할 수 있는지를 살펴보자.

  • PDF

특집 / 디지털콘텐츠 수준 한단계 업그레이드시킨 작품 선정

  • Korea Database Promotion Center
    • Digital Contents
    • /
    • no.8 s.123
    • /
    • pp.35-36
    • /
    • 2003
  • 월간 [디지털콘텐츠]에서는 2003년 상반기 디지털콘텐츠 분야 '히트콘텐츠'를 선정해 발표한다. 2003년 상반기 히트콘텐츠는 본지 기자단의 평가를 통해 선정됐다. 또한 업계 전문가들의 자문과 해당분야의 전문기자가 취재한 자료를 바탕으로 각 분야의 매출과 인지도, 작품성 등을 고려했다. 온라인게임 분야는 엔씨소프트의 리니지2, 콘솔게임은 THQ코리아의 '스맥다운', 애니메이션은 양철집의 '원더풀데이즈', 모바일게임은 컴투스의 '붕어빵 타이쿤2', e-Book은 북토피아의 '한국의 부자들'이 선정됐다.

  • PDF

기획 / e-Book 솔루션의 종류

  • Lee, In-Cheol
    • Digital Contents
    • /
    • no.9 s.124
    • /
    • pp.48-51
    • /
    • 2003
  • 전자책이란 도서로 간행됐거나 간행될 수 있는 저작물의 내용이 디지털 데이터를 이용해 전자 기록매체, 저장장치에 수록된 뒤, 유무선 정보통신망을 통해 컴퓨터나 휴대단말기로 그 내용을 읽고, 보고, 들을 수 있도록 한 디지털 도서를 총칭한다. 이렇게 볼때 로버트 기요사키가 만든 '부자 아빠, 가난한 아빠'를 한글 문서나 워드로 만들어 개인 PDA에서 읽는 것도 전자책의 형태일 수 있으며, 한국전자북이 판매하는 하이북 단말기에서 'YBM 시사영어사'의 토익을 보고 MP3로 들을 수 있어도 전자책이다. 이렇듯 큰 의미로는 저작물이 도서로 발간됐거나 가능성이 있는 저작물을 디지털 데이터로 변환된 모든 것을 전자책이라 할 수 있지만 본 지면에서는 국, 내외 상업화된 유로 전자책 사이트에서 제공되는 전자책에 활용되는 솔루션만을 대상으로 한다.

  • PDF

Development of the Convergent Education Service with the Application Type of the Textbook Development Tool and Class Management System (애플리케이션형 텍스트북 제작툴과 수업관리시스템의 융합형 교육서비스 개발방안)

  • O, Eun Seok;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.8 no.4
    • /
    • pp.185-192
    • /
    • 2012
  • It is the concept of this paper to build up the convergence type of the total class service system, and the goal is to develop the education services, which are differentiated from existing digital textbooks and development tools. We establish developmental programs and convergence strategies from market analyses related to apps and digital education. Then this paper proposes 'E-Class Author Service System (ECA)' as an education service system based on the tablet PC. It is the convergence system of the app type of textbook development tool and class management system. Teachers can produce and develop class materials and textbooks using the app type of textbook development tool in ECA service system. They can also add necessary functions from the class management system for efficient class progress. ECA improves the interaction and communication between a teacher, student and parents in the sever-based network. This study expects that ECA will achieve prior occupation of the app market as an educational app development tool and reduce private education expenses.

Timing Agency in Digital Comics : Focused on Multimedia Comics (전자만화의 타이밍 에이전시 : 멀티미디어와 혼합된 만화를 중심으로)

  • Yoh, Mi-Ju
    • Cartoon and Animation Studies
    • /
    • s.27
    • /
    • pp.79-97
    • /
    • 2012
  • Comic book readers have respectively different reading speed and this means that time in comics is translated by readers' view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers' role. On the contrary, the phenomenon having occurred by infinite canvas varied the authority of timing. Infinite canvas can give the comic book authors more authority of controlling timing than the readers by intervening in readers' relative time as an agents and transforming their fictive time into absolute time. Following to the concept of "Agency" in games, agency is the power which satisfies the players by reemergence of their intentions. Since some of digital comics absorbed the properties of other media such as animation and sound, we can see that the reader's timing agency is shifted to the author's timing agency. The purpose of this study is to analyse this phenomenon and to remind that agency motivated by the balance between material constraints and formal constraints becomes a condition of readability of digital comics but excessive timing constraints given to the readers causes a decrease of the readers' timing agency. This also can be a considerable matter when we produce digital comics.

The differences between the French comics and the Korean Webtoons which are mounted on the digital screen (디지털 화면에 구현된 한국의 웹툰과 프랑스 만화의 차이점)

  • Yun, Bokyoung
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.91-119
    • /
    • 2013
  • In recent years, the reader of comics get a chance to contact as well as korean comics, and foreign comics has increased to visibly. There was a relatively important progress also on international scale for mutual exchanges, but a variety of ways for the exposure of foreign comics can't help the reader to read easily the foreign comics. Socio-cultural differences also affects the choice of material, but it affects the format more fundamental. Format differences appear most, can be seen in the difference in narrative approach and medium (the book or the digital screen). This Article deals with two different comics, French and Korean comics. French comic is understood as other forms of literature, but the Korean is considered as a multi-media medium. This difference begins with cultural differences dealing with comics. It is also because the nature of the comics called hinge between the multi-media culture and culture of the books. This study will focus on the differences between the French comics which defend the value of the book and Korean Webtoons which suggest a new way in the digital environment. Through their differences, we can recognize the power of comics and can also predict its development in different medium.

Augmenting Interactivity of Touch Pad by Adding Isometric Rate Control

  • Heo, Seong-Kook;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.240-244
    • /
    • 2009
  • In this paper, we present FloatingPad, a touch pad based device with better scrolling feature and more interaction styles than a traditional touch pad. When we interact with a real object like a picture or a book, we manipulate on the object, and we also move, rotate, and flip the object. We applied this idea into a touch pad. In FloatingPad, the touch pad is not fixed to the device. It is floating on the device; it can be slid on the device. Therefore a user can have additional degree of freedom of input by shifting and rotating the touch pad while having the traditional touch pad input. By using this technique, the interactivity of the touch pad can be augmented, and better scrolling feature can be provided by reducing clutching occurs on the position scrolling devices by using the movement of the touch pad as rate control. We implemented the prototype device and conducted a user study with three applications developed for FloatingPad.

  • PDF

A Preservation of Materials for the Records (자료매체의 보존성)

  • 신종순;최찬호
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.12 no.2
    • /
    • pp.71-84
    • /
    • 2001
  • The purpose of this study is to provide the methods of preservation for paper, microfilm, digital media. First of all, for acidic papers produced in 19~20 centuries, this study evaluates and analyses deterioration and factors causing deterioration. For book, also, environmental condition for preservation, and a preservation mechanism through acid-free procedure were suggested. Second for microfilm, it emphasized physical and chemical properties, oxidised substance during developing film, materials related to preservation. Third, for digital storages, storage conditions and needs, such as life-cycle and capacity were introduced.

  • PDF

A Study on a Prototype for the Development of a Marine Character Based on the 『Jasan-urbo』 (자산어보를 토대로 한 해양캐릭터 개발을 위한 원형 연구)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.3
    • /
    • pp.432-440
    • /
    • 2018
  • In this study, we propose a marine character prototype study for development of a marine character as digital contents. This study is a precedent study to build a marine character database with the production of digital contents based on "Jasan-urbo". "Jasan-urbo" is a representative cultural heritage that can highlight the value of Korean marine culture as the first illustrated book of marine creatures in Korea. Therefore, we examined the use value of "Jasan-urbo" through the content approach and looked at the visualization for character utilization and then designed a marine fish species classification standard model. Finally, this study proposed the possibility of discovering prototype sources for digitalization of Korean marine creature's resources.

A Study on the Composition of Multi-Media Text Book for Cyber English (가상 영어 교육의 멀티미디어 강의제작 구현 연구)

  • Hong Sung-Ryong
    • Journal of Digital Contents Society
    • /
    • v.5 no.3
    • /
    • pp.225-233
    • /
    • 2004
  • The English education by Cyber have attracted the interest of people due to the change and development of education situation. To enhance the effect of education in foreign language, it is indispensable to work the production of lecture textbook which makes use of multi-media technique. The purpose of this paper is to search the effect of multi-media textbook and to show how well it could be practically used through the production of multi-media textbook.

  • PDF