• Title/Summary/Keyword: Digital architecture design

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Development of Dry Roof Construction Method Using Double Skin Roof System (이중 지붕 시스템을 활용한 건식 지붕 공법 개발)

  • Kim, Sung-Jin;Kim, Chung-Shik;Ryu, Han-Guk
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2013.05a
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    • pp.256-257
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    • 2013
  • Roof and exterior wall of general formal buildings are designed and constructed through design focused exterior wall system and drainage and waterproof roof system. However, there are no classification of exterior wall and roof in freeform buildings and they are integrated as a surface of freeform buildings. Therefore it is necessary to develop the dry roof construction method using double skin roof system satisfying the design and function of the envelope. In this study, we have an effort to develop construction method of double-skin roof system using metal panel and PV.

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A Novel Development of Distributed intelligent Control Module Based on the LonWorks Neuron Chip for Air handling Units in the Heating, Ventilating and Air Conditioning (Neuron Chip을 이용한 공기조화설비 제어모듈 개발)

  • 홍원표;김동화;김중곤
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2003.11a
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    • pp.251-257
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    • 2003
  • In this paper, a new distributed intelligent control module based on LonWorks fieldbus for air handling unit(AHU) of heating, ventilating and air-conditioning(HVAC) is proposed to replace with a conventional direct digital control(DDC) with 32 bit microprocessor. The proposed control architecture has a excellent features such as highly compact and flexible function design, a low priced smart front-end and reliable performance with various functions. This also addresses issues in control network configuration, logical design of field devices by S/W tool, Internet networking and electronic element installation. Experimental results showing the system performance are also included in this paper.

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A Study on the Architectural Application of Biological Patterns (생물학적 패턴의 건축적 적용에 관한 연구)

  • Kim, Won Gaff
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.35-45
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    • 2012
  • The development of digital media made the change of architectural paradigm from tectonic to the surface and pattern. This means the transition to the new kind of materiality and the resurrection of ornament. This study started as an aim to apply biological pattern to architectural design from the new perception of pattern. Architectural patterns in the early era appeared as ladders, steps, chains, trees, vortices. But since 21st century, we can find patterns in nature like atoms and molecular structures, fluid forms of dynamics and new geometrical pattern like fractal and first of all biological patterns like viruses and micro-organisms, Voronoi cells, DNA structure, rhizomes and various hybrids and permutations of these. Pattern became one of the most important elements and themes of contemporary architecture through the change of materiality and resurrection of ornament with the new perception of surface in architecture. One of the patterns that give new creative availability to the architectural design is biological pattern which is self-organized as an optimum form through interaction with environment. Biological patterns emerge mostly as self-replicating patterns through morphogenesis, certain geometrical patterns(in particular triangles, pentagons, hexagons and spirals). The architectural application methods of biological patterns are direct figural pattern of organism, circle pattern, polygon pattern, energy-material control pattern, differentiation pattern, parametric pattern, growth principle pattern, evolutionary ecologic pattern. These patterns can be utilized as practical architectural patterns through the use of computer programs as morphogenetic programs like L-system, MoSS program and genetic algorithm programs like Grasshoper, Generative Components with the help of computing technology like mapping and scripting.

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A Study on Formation of Concepts of Architectural Space based on the Optical Dimension (시각적 차원에 의한 건축 공간의 개념 형성에 관한 연구)

  • Byun, Dae-Joong
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.56-66
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    • 2010
  • This study proposes a thesis of architectural concepts and visual dimension systems, and the comparison between steps of spatial formation and dimensional alteration. The second chapter, to form the basis of this study, explains the dimensional alterations and changes of fundamental notion of space. In the third chapter, history of space, architectural formations, and changes of the viewpoint are analyzed as objects of study. The forth chapter presents the interrelation between dimensional alteration and the transition in fundamental notion of space, demonstrating that modern architecture has been born from these cultural movements. Lastly, the fifth chapter suggests possibilities on further studies and the following conclusions: First, architectural spaces have been changed, in accordance with the changes of culture, art and the tools that regulate architectural design. Proportional regulations by two-dimensional tools and depth through three-dimensional drawings are created. Second, architectural spaces gained depth by recognizing movement and time that have induced formations to change, creating various aesthetic backgrounds and attempts. Third, the aesthetic background and cosmologic spatial concept have led the visualization and changes of architectural experience. It created the design tools and shapes originated in dynamism and vitality. Forth, diversification of fundamental spatial concepts has become palimpsest and complex, and been divided into four dimensions; expressional two-dimensional space, perspective three-dimensional space, forth-dimensional space of time and experience, and imagery space formed by body movement. Fifth, architecture has been influenced by the elevated viewpoint that understands the whole world as a space. It has evolved from the two-dimensional proportion principle, change of depth and vanishing point to multidimensional space of movement and time. Sixth, changes of fundamental notion of space have arisen from changes of visual dimensions in times. In other words, space has been developed from two-dimensional space to multidimensional space by accepting visual dimension, grasping distance, direction, depth, height, velocity, movement, gravity, power and structure.

A Study on the Development of the Problem Improvement Directions in Enhancing BIM Data Interoperability through IFC (IFC를 통한 BIM 데이터의 상호연동 시 문제점분석 및 개선방향 설정에 관한 연구)

  • Kim, Ji-Won;Ock, Jong-Ho
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.6
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    • pp.88-98
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    • 2009
  • Construction industries have increasingly utilized Building information Modeling (BIM) technologies. Interoperability - the capability for BIM data to run from one computer application to another in the life cycle of a project has become one of the principal research areas. Enhancing interoperability inevitably requires information structures that are standardized throughout the construction industries. As a candidate of the data exchange standard, Industry Foundation Classes (IFC) has been developed and several researches recently performed to measure its richness of digital data exchange. But doubts have been brought up whether IFC meets a sufficient level of interoperability since the research result revealed a number of cases of information misrepresentation and loss. This research presents the lessons learned from the interoperability tests of three widely used 3D design applications including Graphisoft's Archicad, Autodesk's Revit, and Bentley's Bentley Architecture. One building's architectural and structural design data were modeled with the three tools and exchanged through IFC respectively for interoperability test.

3-D Information Model for High-speed Railway Infrastructures (고속철도시설물을 위한 3차원정보모델)

  • Shim, Chang-Su;Kim, Deok-Won;Youn, Nu-Ri
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.241-246
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    • 2008
  • Design of a high-speed railway line requires collaboration of heterogeneous application systems and of engineers with different background. Object-based 3D models with metadata can be a shared information model for the effective collaborative design. In this paper, railway infrastructure information model is proposed to enable integrated and inter-operable works throughout the life-cycle of the railway infrastructures, from planning to maintenance. In order to develop the model, object-based 3-D models were built for a 10km railway among Korea high-speed railway lines. The model has basically three information layers for designers, contractors and an owner, respectively. Prestressed concrete box-girders are the most common superstructure of bridges. The design information layer has metadata on requirements, design codes, geometry, analysis and so on. The construction layer has data on drawings, real data for material and products, schedules and so on. The maintenance layer for the owner has the final geometry, material data, products and their suppliers and so on. These information has its own data architecture which is derived from similar concept of product breakdown structure(PBS) and work breakdown structure(WBS). The constructed RIIM for the infrastructures of the high-speed railway was successfully applied to various areas such as design check, structural analysis, automated estimation, construction simulation, virtual viewing, and digital mock-up. The integrated information model can realize virtual construction system for railway lines and dramatically increase the productivity of the whole engineering process.

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An Optimization Model and Heuristic Algorithms for Multi-Ring Design in Fiber-Optic Networks (광전송망에서의 다중링 설계를 위한 최적화 모형 및 휴리스틱 알고리즘)

  • 이인행;이영옥;정순기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.15-30
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    • 2000
  • The important considerations in the design of fiber-optic networks are reliability and survivability preparing against a failure. The SDH(Synchronous Digital Hierarchy), the international standard of optical transmission, offers several network reconfiguration methods that enable network to be automatically restored from failure. One of the methods is the SHR(Self Healing Ring), which is a ring topology system. Most network providers have constructed their backbone networks with SHR architecture since it can provide survivability economically. The network architecture has eventually evolved into a multi-ring network comprised of interconnected rings. This paper addresses multi-ring network design problems is to minimize ring-construction cost. This problem can be formulated with MIP(mixed integer programming) model. However, it is difficult to solve the model within reasonable computing time on a large scale network because the model is NP-complete. Furthermore, in practice we should consider the problem of routing demands on rings to minimize total cost. This routing problem involves multiplex bundling at the intermediate nodes. A family of heuristic algorithms is presented for this problem. These algorithms include gateway selection and routing of inter-ring demands as well as load balancing on single rings. The developed heuristic algorithms are applied to some network provider's regional and long-distance transmission networks. We show an example of ring design and compare it with another ring topology design. Finally, we analysis the effect bundling.

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A Study on Cycle Based Simulator of a 32 bit floating point DSP (32비트 부동소수점 DSP의 Cycle Based Simulator에 관한 연구)

  • 우종식;양해용;안철홍;박주성
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.11
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    • pp.31-38
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    • 1998
  • This paper deals with CBS(Cycle Base Simulator) design of a 32 bit floating point DSP(Digital Signal Processor). The CBS has been developed for TMS320C30 compatible DSP and will be used to confirm the architecture, functions of sub-blocks, and control signals of the chip before the detailed logic design starts with VHDL. The outputs from CBS are used as important references at gate level design step because they give us control signals, output values of important blocks, values from internal buses and registers at each pipeline step, which are not available from the commercial simulator of DSP. In addition to core functions, it has various interfaces for efficient execution and convenient result display, CBS is verified through comparison with results from the commercial simulator for many application algorithms and its simulation speed is as fast as several tenth of that of logic simulation with VHDL. CBS in this work is for a specific DSP, but the concept may be applicable to other VLSI design.

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A Basic Study on the Establishment of the Viewing Environment and Interpretation·Presentation System According to the Cultural Heritage Type (문화유산 유형별 관람환경 및 해석·전달체계 조성에 관한 기초 연구)

  • Kim, Jong-Seung;Kim, Chang-Kyu;Hwang, Kyu-Man;Choi, Yong-Won;Kim, Kyu-Yeon
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.39 no.2
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    • pp.39-49
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    • 2021
  • This study was conducted to establish practical goals for the viewing environment and interpretation and delivery system of cultural heritage and to create an viewing environment according to the classification of cultural heritage types, and the conclusions reached are as follows. First, five goals were set based on the international basic principles of the cultural heritage viewing environment and interpretation and delivery system. Second, based on the set goals, cultural heritage was classified into the first type 'disappeared and hidden heritage', the second type 'stuffed memory heritage', and the third type 'living memory heritage'. Third, the directions for creating the viewing environment for each type of cultural heritage were suggested. The first type has to be able to properly convey cultural heritage to visitors through excavation and digital technology. The second type needs a plan to deliver tangible and intangible values by combining various digital technologies with actual cultural heritage. The third type should emphasize the role of local residents in effectively enjoying the tangible and intangible values ??that already exist. Fourth, it proposed comprehensive considerations in the establishment of the cultural heritage viewing environment and interpretation and delivery system. Based on dynamic and sustainable heritage management, cultural heritage viewing should be valuable, satisfying and enjoyable. In addition, local communities should be actively involved, and tourism and conservation activities should be able to benefit the community. Establishment of a viewing environment should protect and strengthen the authenticity of cultural heritage.

Design for PN code Synchronous Acquisition System of DS-SS/CDMA Receiver Using New SW-DMF (새로운 SW-DMF를 이용한 DS-SS/CDMA 시스템 수신기의 PN 코드동기 포착 시스템의 설계)

  • Cho, Byung-Lok;Rhee, Kang-Hyeon;Ha, Suk-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.4
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    • pp.22-32
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    • 2001
  • In this paper, we propose an average acquisition time and hardware design of high speed PN code synchronous acquisition system using DMF(Digital Matched Filter) with new switching method in DS-SS/CDMA(Direct Sequence Spread Spectrum Code Division Multiple Access). In reality, the PN code synchronous acquisition system using DMF has very complicated hardware, high cost and high power consumption. The PN code synchronous acquisition system using proposed switching method DMF can overcome those disadvantages. Therefore, we can make hardware simple and obtain low power and high density by reducing the area by 1/5 against the conventional approaches of using either the matched filters or the serial correlators. The proposed system architecture is also simple and easily controllable since there is no square-term circuit after execution of digital filtering.

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