• Title/Summary/Keyword: Digital architecture design

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Design of Interoperable DTD Architecture supporting Interoperability of Digital Documents for B2B, B2G Environments (B2B, B2G 환경에서 전자문서의 상호운용을 지원하는 DTD 상호운용 구조의 설계)

  • Park, Sang-Yun
    • Management & Information Systems Review
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    • v.21
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    • pp.99-114
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    • 2007
  • According as Internet based EC(Electronic Commerce) has been activated, More requirements for exchanging digital documents are being proposed in B2B(Business to Business) and B2G(Business to Government) environments. However, the documents can not be processed automatically, because the structures of documents in each site(companies, central/local governments) do not match. Therefore, W3C(World Wide Web Consortium) has proposed XML(eXtensible Markup Language) DTD(Document Type Declaration) technology to support structuring documents. The XML DTD technology can support interoperability between EC sites. And, XML DTD based documents can be processed automatically in every sites. They will improve efficiency of services in B2B and B2G environments. In this paper, we propose interoperable DTD architecture and IDEP(Interoperable DTD Exchange Protocol) protocol which supports searching DTDs and exchanging DTDs. This technology can popularize DTDs and digital documents.

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A New Architecture of High-Performance Digital Hologram Generator based on Independent Calculation of a Holographic Pixel (독립적 홀로그램 화소 연산 방식의 고성능 디지털 홀로그램 생성기의 하드웨어 구조)

  • Lee, Yoon-Huyk;Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.403-415
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    • 2011
  • In this paper, we proposed a hardware architecture to generate digital holograms at high speed. It used the modified computer-generated hologram (CGH) algorithm and adapted the pipeline-based hardware to be able to remove memory bottleneck problem. It uses not the method which generates a hologram by accumulating intermittent holograms but the one which independently generates a pixel of a final hologram and uses the appropriate CGH algorithm for the selected method. Based on the CGH algorithm we proposed the architecture of the digital hologram generator which consists of input interface part, calculating part, and normalizing part. The hardware can decrease memory usage because it repeatedly use object light sources which is stored in the internal buffer. It is also operationally parallelized by vertically adding unit cells. It can generate 86 frames of HD digital hologram per 1 second for 1K light sources.

A Study on the Analysis of Ubiquitous Self Home Service for Elderly Residents - The Usage of Senior Aids Products and Design Strategies - (고령자의 자립형 유비쿼터스 홈 서비스 분석에 관한 연구 - 노인용품에 대한 활용도 및 디자인 방안 -)

  • Kim, Mi-Yun;Kim, Bo-Ram
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.15-22
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    • 2013
  • Recently, the korean statistical information service reported that the elder people aged over 65 years take 11 percentage point of all population, indicating that the hyper-elder era will advent shortly. As a result, there are remarkably increasing demands for providing self-organizable home agent system for elder people. Of the home agent system, the ubiquitous home service is known to be useful to overcome this problem. However, current ubiquitous home services limited to provide functional services, and it can be observed that there is lack of consideration for elder-support products which are closely interacted with elder people in the living situation. In this paper, we analyze senior aids products that can be combined to the ubiquitous home service, and propose design procedure for senior aids products that can be applied to self-organizable ubiquitous services. We studied characteristics of elder people, current state of affairs for senior aids products, and home services that are highly required by elder people. Moreover, we observed that the ubiquitous home services related to health, safety, and amenity are urgently needed, and those services can be categorized according to residential areas. Following those observances, we proposed a design principle based on the universal design paradigm to provide self-organizable ubiquitous home service environment for elder people using senior aids products.

An implementation of the hybrid SoC for multi-channel single tone phase detection (다채널 단일톤 신호의 위상검출을 위한 Hybrid SoC 구현)

  • Lee, Wan-Gyu;Kim, Byoung-Il;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.388-390
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    • 2006
  • This paper presents a hybrid SoC design for phase detection of single tone signal. The designed hybrid SoC is composed of three functional blocks, i.e., an analog to digital converter module, a phase detection module and a controller module. A design of the controller module is based on a 16-bit RISC architecture. An I/O interface and an LCD control interface for transmission and display of phase measurement values are included in the design of the controller module. A design of the phase detector is based on a recursive sliding-DFT. The recursive architecture effectively reduces the gate numbers required in the implementation of the module. The ADC module includes a single-bit second-order sigma-delta modulator and a digital decimation filter. The decimation filter is designed to give 98dB of SNR for the ADC. The effective resolution of the ADC is enhanced to 98dB of SNR by the incorporation of a pre FIR filter, a 2-stage cascaded integrator- comb(CIC) filter and a 30-tab FIR filter in the decimation. The hybrid SoC is verified in FPGA and implemented in 0.35 CMOS Technology.

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Implementation of Unit-care Welfare Facility applying a Traditional Korean House and Analysis of Interior Application Elements (한옥을 적용한 유니트형 시설의 도입과 인테리어 적용요소 분석)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.91-100
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    • 2012
  • This paper not only reviews recent trends and characteristics of welfare facilities, but also proposes main components such as building materials and furniture applying a traditional Korean house. This paper aims to utilize interior design and construction materials of unit-care welfare facility applying the traditional Korean house. Results are as follows. 1. The rate of the private bedroom as elderly welfare facilities is 63.1%; on the contrary, the rate of the 4-person bedroom is 63.2%. The expansion of the private bedroom is an urgent need in order to improve the quality of residences. 2. According to elderly services needs and revitalization for the traditional Korean house, it is required to implementation the unit-care facilities for the elderly and interior design for the traditional Korean house. 3. The interior design for the traditional Korean house is applied to elderly living space such as a bedroom and a living room; it is not applied to care space and management space such as a nurse station and an office occupied by employees. 4. There is no problem to construct space applying the traditional Korean house using interior products currently being sold in the domestic market. 5. Standardized mass production is essential to popularize the traditional Korean house style interior.

A Study on the Reappraisal of Gerrit Thomas Rietveld's Design Concept (게리트 리트벨트 디자인 개념 재평가에 관한 연구)

  • Lee, Kwang-In
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.4
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    • pp.97-105
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    • 2012
  • This study aims to evaluate Rietveld's creative design style and concepts. To this end, I looked into the evaluation of major researchers on Rietveld, classified all his works into four groups according to the design types and analyzed them. As follows: based on the results of the analysis of works I concluded. First, Rietveld created the concept of the spatial extension to the ingenious joint which had the structural node formed of three listels with quadrangular section. It is the design innovation that led to liberate the closed construction. Second, Rietveld had opened up the possibility to neutralize the gravitational three-dimensional works. He subtracted the weight in the direction of gravity from the three-dimensional structure of the works and painted the three primary colors on them partially to get rid of the original material color. Therefore they looked like the forms liberated from gravity. Third, Rietveld ripped off the surfaces of cube through several formative experiments and decomposed the volume into the tesseract. Through this method of realizing the new plastic concepts, he completed the architectural models of weightlessness. Fourth, Rietveld opened the possibility of the realization of the three-dimensional works integrated all space and time in the one-pieced works and the folded works. Fifth, Rietveld steadily experimented and realized the internal and external integration of time and space in his later works.

The Development of an Environment Design Supporting System for the Participation of Residents (주민참여를 위한 환경디자인 지원 시스템 개발에 관한 연구)

  • Yeo, Wook-Hyun;Kim, Mi-Yun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.2
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    • pp.25-32
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    • 2012
  • 환경디자인은 건축, 도시, 조경 등 서로 다른 분야의 전문가 및 대상 지역 거주하는 일반시민 등 많은 참여자를 가지는 특징이 있다. 이러한 협조설계 단계에서는, 시행착오를 최소화시키기 위해서 디자인 초기단계에서부터 각 분야의 전문가들이 계획에 관해서 협의하여 디자인 내용을 변경해 나갈 필요가 있다. 또한 대상지 지역을 누구보다 잘 이해하고 있으며 계획 후 이 지역에 살게 될 주민들의 참여도 환경디자인 단계에서 고려해야 할 중요한 요소 중 하나이다. 여러 분야의 전문가 또는 비전문가들이 서로 커뮤니케이션하고 협조하기 위해서는 누구나가 쉽게 디자인 내용을 이해 할 수 있는 커뮤니케이션 툴이 필요하다. 이러한 필요성을 만족시키기 위해서는 빠른 구축속도, 대화형 기능, 빠른 표현속도, 사실적인 표현기술 등이 필수 조건이라고 할 수 있다. 본 연구에서는 이러한 환경디자인 분야의 전 분야에서 의사결정을 지원하고 디자인 안을 검토할 수 있는 3D CG 시스템을 개발하고 이 시스템을 실제 프로젝트에 적용시켜서 활용하면서 개발된 시스템의 기능강화를 추진하며, 실제 프로젝트 적용을 통한 시스템의 평가를 진행하여 본 연구에서 개발한 시스템의 유용성을 증명하는 것을 본 연구의 목표로 한다.

The Architecture of an Intelligent Digital Twin for a Cyber-Physical Route-Finding System in Smart Cities

  • Habibnezhad, Mahmoud;Shayesteh, Shayan;Liu, Yizhi;Fardhosseini, Mohammad Sadra;Jebelli, Houtan
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.510-519
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    • 2020
  • Within an intelligent automated cyber-physical system, the realization of the autonomous mechanism for data collection, data integration, and data analysis plays a critical role in the design, development, operation, and maintenance of such a system. This construct is particularly vital for fault-tolerant route-finding systems that rely on the imprecise GPS location of the vehicles to properly operate, timely plan, and continuously produce informative feedback to the user. More essentially, the integration of digital twins with cyber-physical route-finding systems has been overlooked in intelligent transportation services with the capacity to construct the network routes solely from the locations of the operating vehicles. To address this limitation, the present study proposes a conceptual architecture that employs digital twin to autonomously maintain, update, and manage intelligent transportation systems. This virtual management simulation can improve the accuracy of time-of-arrival prediction based on auto-generated routes on which the vehicle's real-time location is mapped. To that end, first, an intelligent transportation system was developed based on two primary mechanisms: 1) an automated route finding process in which predictive data-driven models (i.e., regularized least-squares regression) can elicit the geometry and direction of the routes of the transportation network from the cloud of geotagged data points of the operating vehicles and 2) an intelligent mapping process capable of accurately locating the vehicles on the map whereby their arrival times to any point on the route can be estimated. Afterward, the digital representations of the physical entities (i.e., vehicles and routes) were simulated based on the auto-generated routes and the vehicles' locations in near-real-time. Finally, the feasibility and usability of the presented conceptual framework were evaluated through the comparison between the primary characteristics of the physical entities with their digital representations. The proposed architecture can be used by the vehicle-tracking applications dependent on geotagged data for digital mapping and location tracking of vehicles under a systematic comparison and simulation cyber-physical system.

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A Study on the Organic Surface in Contemporary Furniture Design (현대가구디자인에서 유기체적 표면에 관한 연구)

  • Suh, Jeong Yeon
    • Journal of the Korea Furniture Society
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    • v.25 no.2
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    • pp.87-95
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    • 2014
  • Since 1990s the concern on essence and inside has transferred onto the surface and its style. The longing for plastic surgery and skin beauty might prove this fervent tendency. Furthermore the development of digital media and technology as well as high-tech material enabled this hope to be real in the realm of design. All these progresses and transitions toward the surface introduced more creative and novel phenomena of furniture design arena around its surface. The rising of surface has evolved through architecture, interior design and furniture. The surface of furniture can be easily transposed into the human skin. And it acquires the aspects of skin's metaphoric and symbolic meaning. The characteristics of skin effect in furniture design can be summarized as material aspects, relational aspects, and formal aspects. Material aspects shows skin's elasticity and smooth plane. Relational aspects express the reactive functions of skin. Formal aspects represent organic power through surface.

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A Study on the Media Characteristics of the Surface of Pavilion - Focus on the Pavilion of The World Exposition Shanghai China 2010 - (전시관 외피의 미디어 특성에 관한 연구 - 2010 중국 상하이 엑스포 전시관을 중심으로 -)

  • Kim, Joo-Sung
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.173-181
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    • 2011
  • Contemporary architecture has shown interest in surface after breaking off the relation with structure. Also, the development of contemporary media has brought the great change to the surface of architecture. Interaction among the people, architecture, and environment is also the main point of interest in adapting the role of media to the architecture. But contemporary media itself have been applied on surface in architecture lately. So, it is purpose of the study to analyze the contemporary media characteristics application on the surfaces of EXPO pavilions based on the related characteristics of interaction effects. The categories and the contents for the frame of case studies were arranged through document research and field study. Case studies were focused on the pavilions of the World Exposition Shanghai China 2010. Surface can make the interaction between human and architecture more dramatically by the application the role of media. It was analyzed through the study that the interaction level of people is the important issue shared in digital or analog media application on surface of pavilion. The complementary relationship between surface of contemporary architecture and contemporary media can be manipulated and enriched by the application of various style of media on surface.