• 제목/요약/키워드: Digital University

검색결과 22,156건 처리시간 0.043초

효과적인 수업 운영을 위한 디지털 학습 도구 적용 사례 연구 (A Case Study on the Use of Digital Learning Tools for Effective Class Operation)

  • 김성림;권준희
    • 디지털산업정보학회논문지
    • /
    • 제19권2호
    • /
    • pp.1-10
    • /
    • 2023
  • Digital transformation is accelerating in all industries due to COVID-19 and rapidly developing ICT technology. In the field of education, teaching methods that combine various IT devices and software technologies are being applied. The education requires a future learning environment using EduTech such as digital learning tools. We perform a case study on the use of digital learning tools for effective class. In this study, digital learning tools were applied to an university class. The class was held in the second semester of 2022 at A university, with 67 students participating. In our case, QuizN, Mentimeter, and Google Forms were applied as digital learning tools. In order to evaluate our case, a survey was conducted using the Google Questionnaire. From the results of the survey evaluation, more than 85% of all survey questions answered that they were satisfied. From it, digital learning tools were shown to be effective in class operation.

디지털 체험 공간의 디지털 스토리텔링에 관한 연구 (A Study on Digital Storytelling of Digital Experiential Space)

  • 백승국;권지혁;이주희;손기동
    • 정보화연구
    • /
    • 제10권3호
    • /
    • pp.361-370
    • /
    • 2013
  • 디지털 스토리텔링은 콘텐츠와 메시지를 전달하는 효과적인 방법으로서 디지털 체험 공간에서 인간과 디지털 콘텐츠 그리고 공간과 인간 간의 상호작용을 유발시키는 커뮤니케이션 전략으로서 활용되고 있다. 본 논문은 디지털 체험 공간속에서 활용되는 디지털 스토리텔링을 살펴보고 이를 통해 유발되는 상호작용을 논의하는데 목적이 있다. 이를 위해 우선 인식론적 차원에서 디지털 체험 공간에 구현된 디지털 콘텐츠와 디지털 스토리텔링에 대해 살펴보았으며, 디지털 체험 공간의 공간 스토리텔링을 논의하였다. 또한 디지털 체험 공간의 능동적 주체인 사용자가 디지털 스토리텔링을 통해 유발되는 상호작용성과 감각적 체험을 논의하였다. 마지막으로 디지털 체험 공간 '판교 아이큐아리움'에서 활용되는 디지털 스토리텔링과 공간 스토리텔링 그리고 상호작용 요소를 분석하였다.

An Analysis on Multiplier Effects for the Digital Contents Industry of Korea

  • Jones, Trever;Kim, Shin-Pyo;Noh, Kyoo-Sung;Cho, Jae-Wan
    • 한국디지털정책학회:학술대회논문집
    • /
    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
    • /
    • pp.99-109
    • /
    • 2004
  • Key goal of the study is to analyze the economical ripple effect by the digital contents industry. In this study, the results of analysis of multiplier effects of digital contents industry can be summaries as follows: (1) Output multiplier for the manufacturing sector was the highest with value of 3.0509 while that of digital contents industry is the lowest at 1.6511. (2) Employment multiplier is the lowest for the manufacturing sector with value of 4.2895, while that of digital contents industry is the lowest with value of 1.0238. (3) Income multiplier is the lowest for the manufacturing sector with value of 5.3331, while that of digital contents industry is the lowest with value of 1.0081. Therefore, digital contents industry is clearly a new-growth power industry in the future rather than in the present.

  • PDF

디지털 가상공장의 계층적 구축과 운영에 관한 연구 (Hierarchical Constructions of Digital Virtual Factory and its Management)

  • 김유석;노상도;한상동;신종계
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2005년도 춘계학술대회 논문집
    • /
    • pp.960-964
    • /
    • 2005
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital models representing the physical and logical schema and the behavior of real manufacturing systems including products, process, manufacturing resources and plants. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory of the shipbuilding company's section steel shop by 3-D CAD and virtual manufacturing simulation. This digital virtual factory can be applied for diverse engineering activities in design, manufacturing and control of the real factory.

  • PDF

DSP-Based Digital Controller for Multi-Phase Synchronous Buck Converters

  • Kim, Jung-Hoon;Lim, Jeong-Gyu;Chung, Se-Kyo;Song, Yu-Jin
    • Journal of Power Electronics
    • /
    • 제9권3호
    • /
    • pp.410-417
    • /
    • 2009
  • This paper represents a design and implementation of a digital controller for a multi-phase synchronous buck converter (SBC) using a digital signal processor (DSP). The multi-phase SBC has generally been used for a voltage regulation module (VRM) of a microprocessor because of its high current handling capability at a low output voltage. The VRM requires high control performance of tight output regulation, high slew rate, and load sharing capability of multiple converters. In order to achieve these requirements, the design and implementation of a digital control system for a multi-phase SBC are presented in this paper. The digital PWM generation, current sensing, and voltage and current controller using a DSP TMS320F2812 are considered. The experimental results are provided to show the validity of the implemented digital control system.

Intelligent Digital Redesign for Nonlinear Interconnected Systems using Decentralized Fuzzy Control

  • Koo, Geun-Bum;Park, Jin-Bae;Joo, Young-Hoon
    • Journal of Electrical Engineering and Technology
    • /
    • 제7권3호
    • /
    • pp.420-428
    • /
    • 2012
  • In this paper, a novel intelligent digital redesign (IDR) technique is proposed for the nonlinear interconnected systems which can be represented by a Takagi-Sugeno (T-S) fuzzy model. The IDR technique is to convert a pre-designed analog controller into an equivalent digital one. To develop this method, the discretized models of the analog and digital closed-loop system with the decentralized controller are presented, respectively. Using these discretized models, the digital decentralized control gain is obtained to minimize the norm between the state variables of the analog and digital closed-loop systems and stabilize the digital closed-loop system. Its sufficient conditions are derived in terms of linear matrix inequalities (LMIs). Finally, a numerical example is provided to verify the effectiveness of the proposed technique.

A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

  • JinXuan Zhao;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • 제12권2호
    • /
    • pp.96-101
    • /
    • 2023
  • Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.

디지털 패션의 매체 미학적 관점에 관한 연구 ((A) study on digital fashion from the aesthetic perspective of media)

  • 박민아;고현진
    • 복식문화연구
    • /
    • 제25권1호
    • /
    • pp.48-63
    • /
    • 2017
  • When digital media and images are combined, their significant sociocultural impacts can be exercised. Therefore, this study analyzes digital images shown in such trends of digital media compared to the digital fashion from an aesthetic perspective. Research and empirical studies are focused upon to analyze the aesthetic characteristics of digital fashion. Digital Fashion comprehensively refers to fashion design using computers and software, and is considered as "Fashion Design utilizing Digital Technologies" including computer software and hardware perspectives, so that it may be renamed "Digital Fashion." The esthetic characteristics shown in the Digital Fashion defined above are analyzed according to how media philosophers conceptualize the digital image. First, from the perspective of creation, Digital Fashion Images are technical images produced by computers. Uncanny characteristics expressed through virtual images look more realistic than the actual ones used in experimental works of fashion designers. Such virtuality dynamically expresses various colors and fabric patterns through lights using digital technologies that do not yet exist in cloth form, rather in a non-material form of dynamic virtual imagery. Digital fashion images on monitors express digital fashion designs by shaping virtual images through 3D printing. Second, Digital Fashion Images from the perspective of acceptance are created through deconstruction, while fashion has only been previous viewed visually, Digital Fashion delivers immersions of visual touches as if directly experienced for accepters. Digital Fashion will continuously develop and become more influential as it converges with digital media.

Analysis of Digital Hologram Rendering Using a Computational Method

  • Choi, Hyun-Jun;Seo, Young-Ho;Jang, Seok-Woo;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
    • /
    • 제10권2호
    • /
    • pp.205-209
    • /
    • 2012
  • To manufacture a real time digital holographic display system capable of being applied to next-generation television, it is important to rapidly generate a digital hologram. In this paper, we analyze digital hologram rendering based on a computer computation scheme. We analyze previous recursive methods to identify regularity between the depth-map image and the digital hologram.

Digital Tomosynthesis using a Flat-panel Detector based Micro-CT

  • Mandai, Koushik Kanti;Choi, Jeong-Min;Cho, Min-Hyoung;Lee, Soo-Yeol
    • 대한의용생체공학회:의공학회지
    • /
    • 제29권5호
    • /
    • pp.364-370
    • /
    • 2008
  • Recent development in large area flat-panel x-ray detector technology enables clinical application of digital tomosyntesis. Unlike conventional motion tomography using x-ray films, flat-panel x-ray detectors provide projection images in digital formats so that tomographic images can be synthesized in a more flexible way. For the digital tomosynthesis, precise movements of the x-ray source and the x-ray detector with respect to a fulcrum point are necessary. In this study, we apply the digital tomosynthesis technique to the flat-panel detector based micro-CT in which the flat-panel detector and the x-ray source rotate together on a circular arc. The experimental results suggest that flat-panel detector based 3D CTs can be used for digital tomosynthesis in the clinical environment.