• 제목/요약/키워드: Digital Therapy

검색결과 632건 처리시간 0.026초

전기자극이 정상인과 요통환자의 체표면 온도 변화에 미치는 영향 (The Effect of Electrical Stimulation on the Changes of Skin Temperature in Normal and Low Back Pain Patients)

  • 박돈목;임정도
    • 대한물리치료과학회지
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    • 제5권4호
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    • pp.817-830
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    • 1998
  • The purpose of this study is to investigate the relationship between effects of TENS (Transcutaneous Electrical Nerve Stimulation) and IFC(Interferrential Current Therapy) to the change of body surface temperature. Cases are 22 normal persons and 22 patients with low back pain. Digital Infrared Thermal Imaging system was used for the detection of body surface temperature. 50Hz in frequency and 25-35mA in intensity were applied to TENS and IFC, 15 and 10 minutes on each. The results were follows ; 1. TENS and IFC has on effect of decreasing surface temperature, which would be from cardiovascular factors. (P<0.001) 2. The influence of IFC to the body surface temperature is greater than TENS, and it seems to be vasoconstriction of sympathetic activity. 3. There were no significant differences of body surface temperature between the two groups before and after electrical stimulation.

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간섭파 자극후의 말초혈류량 변화 (The Effects of Interferential Current Stimulation on Peripheral Blood Flow)

  • 고경현;김주철;이충휘
    • 대한물리치료과학회지
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    • 제1권1호
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    • pp.121-127
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    • 1994
  • The purpose of this study was to determine whether vasodilation occurs when interferential current is applied to the cervical sympathetic chain and peripheral sympathetic nerves. A digital thermometer was used to record skin temperature change. The protocols used for interferential stimulation were 90-100 Hz, applied for 20 minutes via two pairs of electrodes 1) to the throat and 2) to the forearm. Forty subjects were stimulated at each of the two sites. There was no significant correlation between inital skin temperature, sex or age and temperature change. Even though there was a statistically significant temperature increase with cervical sympathetic chain stimulation, this had no clinical vasodilatory effect. More research on interferential current stimulation is needed so that the potential benefits to normal subjects and patients is better understood.

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영화치료에 있어 스토리 콘텐츠의 효과 연구 (A Study on the Effect of Story Content in Film Therapy)

  • 조상호;김치용
    • 한국멀티미디어학회논문지
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    • 제20권1호
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    • pp.93-100
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    • 2017
  • In our life, stories are ubiquitous. Such stories of our lives are shared during counseling and psychotherapy. Modern storytelling is not limited to image and digital media. It encompasses various media, including offline contents such as festivals and theme parks. Furthermore, it is also utilized in film therapy. Film therapy refers to all the methods that utilize films and image media in counseling and psychotherapy. This paper summarizes and analyzes film therapy that utilizes storytelling. As the result of this analysis, it was found that we could gain insight into the identity of patients and their treatment through the storytelling that utilized films.

학령전기 아동의 사회적 놀이 평가 문항 개발: 델파이 연구 (Developing Social Play Evaluation Items for Preschool Children: A Delphi Study)

  • 이선희;정민예;유은영;홍익표;김정란;박혜연
    • 재활치료과학
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    • 제10권3호
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    • pp.97-110
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    • 2021
  • 목적 : 본 연구는 Parten의 사회적 놀이의 발달 단계를 바탕으로 학령전기 아동의 사회적 놀이를 측정할 수 있는 평가 문항을 개발하고자 하였다. 연구방법 : 문헌 고찰을 통해 Parten의 사회적 놀이의 발달 단계에 따른 조사 문항을 수집하였다. 이후 아동 작업치료 혹은 놀이와 관련된 치료 경력 7년 이상의 전문가 패널 22명을 대상으로 총 2회의 델파이 조사를 실시하였다. 전문가 패널에게 각 조사 문항에 대한 적절성 여부를 평정하게 한 후 학령전기 아동의 보호자를 대상으로 예비 문항의 내용에 대한 이해도 조사를 실시하였다. 보호자의 예비 문항 이해도 조사 후 전문가 자문 회의를 거쳐 평가 방법을 수립하였다. 결과 : 자료 수집과 델파이 조사를 통해 학령전기 아동의 사회적 놀이는 Parten의 사회적 놀이의 발달 단계인 6개 영역(몰입되지 않은 행동, 방관자적 행동, 혼자 놀이, 평행 놀이, 연합 놀이, 협동 놀이)으로 구성하였고, 몰입되지 않은 행동 12문항, 방관자적 행동 7문항, 혼자 놀이 14문항, 평행 놀이 16문항, 연합 놀이 17문항, 협동 놀이 23문항으로 총 89문항이 도출되었다. 델파이 조사의 평균 내용 타당도 비율은 0.85, 안정도 0.15, 합의도 0.78로 나타났다. 본 연구에서는 연합 놀이 17문항, 협동 놀이 23문항인 총 40문항을 최종 예비 문항으로 구성하였다. 결론 : 학령전기 아동의 사회적 놀이를 측정할 수 있는 평가 문항을 개발하고 내용 타당도를 검증하였다. 향후에는 평가 문항에 대한 타당도를 검증하여 임상에서 평가도구로써 활용되기를 기대한다.

고령자의 정신건강을 위한 ICT 기반 비대면 라이프스타일 프로그램: 파일럿 연구 (Development and Assessment of an ICT-Based Non-Face-to-Face Lifestyle Program to Improve the Mental Health of Older Adults: A Pilot Study)

  • 이혜식;박혜연;정민예;박지혁;홍익표;김정란
    • 재활치료과학
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    • 제13권1호
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    • pp.99-114
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    • 2024
  • 목적 : 본 연구에서는 정보통신기술(information and communication technology, ICT) 기반의 고령자를 위한 비대면 라이프스타일 프로그램을 개발하고 그 적용 가능성을 평가하였다. 연구방법 : 본 프로그램은 분석, 설계, 개발, 구현 및 평가 5단계로 구성된 ADDIE 모델을 기반으로 개발되었다. 5단계의 연구과정 동안 8단계를 거쳐 최종적으로 지역사회 고령자들을 대상으로 비대면 라이프 스타일 프로그램이 수행되었다. 결과 : 프로그램 분석 결과, 대상자들의 우울 증상과 외로움이 유의하게 감소한 것으로 나타났고 삶의 질 점수가 증가함을 확인할 수 있었다. 결론 : 본 연구를 통해 개발된 ICT 기반의 비대면 라이프스타일 프로그램은 고령자들이 성공적인 노화를 위한 생활 방식을 더 잘 이해하도록 동기부여하는 데 도움이 되었다.

이야기치료 관련 국내연구의 분석 (Analysis on Research of Narrative Therapy in Korea)

  • 이미련
    • 한국임상보건과학회지
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    • 제2권3호
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    • pp.167-175
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    • 2014
  • Purpose. The purpose of this study was to analyze the trend of the narrative therapy research on 42 studies, the master's and doctor's dissertations in Korea and to propose a direction of the narrative therapy study. Methods. The material used for this study were 42 studies collected from National Digital Library database. The analytic frame of this study is on the year of study, research design, research subjects, key concept, major of researcher and narrative therapy program. Results. Regarding research design, quasi-experimental study was the most used and survey study, program development research in this order. As a research subject, adolescents were the most used and child, aged, in this order. As the key concept, self-esteem was the most used and there were aggression, depression, self-efficacy, etc. As the major of researcher, counseling were the most used and theology, pedagogy, in this order. Conclusions. As a result on the research above, following recommendation can be made. Narrative therapy program should be develop the verify on effect of variables. Narrative therapy study needs to expanded to various subjects. In education field, we should be develop the various methods to apply narrative therapy.

척추전방전위증의 추나 치료에 대한 체계적 문헌 고찰 및 메타 분석 (Chuna Manual Therapy for Spondylolisthesis: A Systematic Review and Meta-analysis)

  • 홍수민;하현주;윤광식
    • 한방재활의학과학회지
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    • 제30권4호
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    • pp.65-77
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    • 2020
  • Objectives This study is aimed to evaluate the effectiveness of Chuna therapy for spondylolisthesis. Methods We searched th following 10 online databases without a language restriction (National Digital Science Library [NDSL], Research Information Sharing Service [RISS], Oriental Medicine Advanced Searching Integrated System [OASIS], KMBASE, MEDLINE/PubMed, Cochrane library, Ebscohost, EMBASE, Ovid, China National Knowledge Infrastru [CNKI]) to find randomized controlled trials that used Chuna therapy for spondylolisthesis. The methodological quality of each randomized controlled clinical trial was assessed using the Cochrane risk of bias tool and meta-analyses were perfomed. Results Eleven randomized controlled trials were included. Chuna therapy showed statistically significant reduction of symptoms. Meta-analysis showed positive results for Chuna therapy for spondylolisthesis in terms of therapeutic effects to traction, chinese medicine, therapeutic exercise. Conclusion In this study, we reviewed studies about Chuna therapy used for spondylolisthesis. The studies showed that Chuna therapy can significantly effective on spondylolisthesis. But according to Cochrane risk of bias evaluation method, most of the studies's risk of bias were unclear. Therefore, more high-quality studies will be needed.

Correlationship among Smartphone Screen Time, Cervical Alignment, and Muscle Function in University Students

  • Hyungyu Cha;Seonyoung Hwang;Jinyoung Eo;Hyein Ji;Jiwon Han;Wonjae Choi
    • Physical Therapy Rehabilitation Science
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    • 제11권4호
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    • pp.446-453
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    • 2022
  • Objective: The popularization of smartphones can lead to abnormal cervical alignment in university students. The aim of this study was to investigate the relationship among smartphone screen time, cervical alignment, and muscle function in university students. Design: Cross-sectional study. Methods: Seventy-five university students participated in the study. They completed the evaluation of cervical alignment and muscle function, such as handgrip strength, proprioception, and muscle quality (tone, stiffness, and relaxation time). All participants recorded their general characteristics and individual smartphone screen time before the evaluation. They were evaluated craniovertebral angle (CVA) using smartphone application (angle meter 360) for measuring cervical alignment. The muscle function was assessed using a digital hand-held dynamometer, dual inclinometer, and MyotonPRO device. Results: Of all participants, twenty-five university students had forward head posture (CVA<49°, 33.33%). Independent t-test revealed that there were significant differences on smartphone screen time, muscle stiffness, and muscle relaxation between the participants with and without forward head posture (p<0.05). There were significant correlations between the smartphone screen time and the CVA, muscle tone, and muscle relaxation (r=-0.493, 0.250, and -0.500, respectively). Conclusions: The results indicate that the university students with forward head posture had high smartphone screen time and muscle stiffness compared to the students without forward head posture, and smartphone screen time might be associated with cervical alignment and muscle quality.

Prediction of Cognitive Ability Utilizing a Machine Learning approach based on Digital Therapeutics Log Data

  • Yeojin Kim;Jiseon Yang;Dohyoung Rim;Uran Oh
    • International journal of advanced smart convergence
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    • 제12권2호
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    • pp.17-24
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    • 2023
  • Given the surge in the elderly population, and increasing in dementia cases, there is a growing interest in digital therapies that facilitate steady remote treatment. However, in the cognitive assessment of digital therapies through clinical trials, the absence of log data as an essential evaluation factor is a significant issue. To address this, we propose a solution of utilizing weighted derived variables based on high-importance variables' accuracy in log data utilization as an indirect cognitive assessment factor for digital therapies. We have validated the effectiveness of this approach using machine learning techniques such as XGBoost, LGBM, and CatBoost. Thus, we suggest the use of log data as a rapid and indirect cognitive evaluation factor for digital therapy users.

뇌졸중 동물 실험 모델에서 환경 강화 효과에 대한 종설 (A review of the effects of environmental enrichment on stroke in animal experimental models)

  • 이경희;황기철
    • 디지털융복합연구
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    • 제12권8호
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    • pp.423-430
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    • 2014
  • 본 연구의 목적은 뇌졸중 동물 실험 모델에서 환경 강화는 기능 회복을 향상 시키고 이로 인하여 뇌에 형태학적, 생화학과 행동에서 특징적인 변화와 그 효과들을 소개하고, 뇌졸중 환자에 환경 강화의 적용은 재활치료 및 작업치료를 포함한 다양 치료와 전 임상 실험의 중요성을 설명하고자 한다. 이 종설 논문에서는 주로 뇌졸중 동물 실험 모델에서 환경 강화로 인한 기능적 회복에 대한 효과와 신경 친화성 물질, 특정 단백질의 발현 및 임상 적용 사례 등의 연구 결과들을 소개하였다. 마지막으로 임상에서 뇌졸중 환자에게 환경 강화의 적용 가능성과 작업치료 및 재활치료의 관점에서 설명하였다.