• 제목/요약/키워드: Digital Theory

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Dynamic Web Pages Personalization using Intimacy Theory

  • Kim, Ji-Hwa;Byurn, Hyun-Soo
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2004년도 e-Biz World Conference
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    • pp.150-153
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    • 2004
  • ■ Face-to-face ■ Object-medium-object ·Digital interaction with Internet ■ Setting Interpersonal Distance · Intimacy theory · Web interface development(omitted)

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HCI 관점에서 어포던스 이론에 근거한 디지털교과서 사용자 인터페이스 개선 연구 (A Study about Improvement of Digital Textbook Interface based on Affordance Theory in the Context of HCI)

  • 황윤자;성은모
    • 컴퓨터교육학회논문지
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    • 제19권2호
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    • pp.61-71
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    • 2016
  • 본 연구의 목적은 학습자가 디지털교과서를 보다 능동적으로 학습하고 자기주도적으로 사용할 수 있도록 사용성과 관련된 어포던스(행동유도성)의 문제점을 파악하고 이를 개선하고자 하는데 있다. 이를 위해 초등학교 4학년 학생 10명이 과업을 통해 관찰 및 면담을 통해 어포던스 문제점을 살펴보고 그에 맞게 실질적으로 인터페이스를 개선하였다. 이러한 개선을 통해 학습자들이 정보를 바로 지각, 이해 할 수 있도록 하여 학습자가 디지털교과서라는 낯선 디지털 환경에서도 학습자들이 적절하게 행동이 유도될 수 있을 것이며 디지털교과서로 어떠한 환경에서도 학습자들이 직접 조작하고 상호작용하는 학습 체험을 경험하고 의미 있는 학습으로 연계될 수 있을 것이다.

사회비교와 자기비교의 두 과정에 관한 분석 (An Analysis on the Two Processes of Social Comparison and Self-Comparison)

  • 강혜자
    • 디지털융복합연구
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    • 제14권3호
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    • pp.445-452
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    • 2016
  • 본 연구에서는 사람들이 흔히 경험하는 사회비교와 자기비교의 두 과정을 비교하여 살펴보고, 이와 관련된 이론들이 어떻게 응용될 수 있는지를 시사하고자 하였다. 이를 위해 사회비교이론에 해당하는 이론으로서 사회비교 이론과 자기평가유지모형을, 그리고 자기비교이론이라 할 수 있는 제어이론, 자기차이이론, 조절초점이론 및 시점비교이론을 차례로 개관하였다. 사회비교와 자기비교의 과정은 차이가 있지만, 이 두 비교 모두, 자기평가, 정서, 동기 및 행동에 영향을 미친다는 점에서는 유사하다. 사회비교와 자기비교에 관련된 연구들이 교육문제, 건강문제, 경제정의 및 대인관계 등에 대하여 지니는 응용적 함의들을 논의하였다.

사이버 명예훼손 피해자의 외상 후 스트레스가 대처행동에 미치는 영향 : 합리적 행동 이론을 중심으로 (Effects of Cyber Defamation Victims' Post-Traumatic Stress on Coping behaviour : Focusing on the Theory of Reasoned Action)

  • 김영수;변상해
    • 디지털산업정보학회논문지
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    • 제15권1호
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    • pp.29-41
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    • 2019
  • The purpose of this study examined how post-traumatic stress, caused when internet users in web portal or social media are defamed in cyberspace, influence on coping behaviour, through the Theory of Reasoned Action's two major factors: Attitude on behaviour and subjective norm. In so doing, it aims to provide a technical and political solution that would fundamentally prevent future victims in cyberspace. In an effort to examine its research theory, a survey was conducted on people who have had the experience of being defamed in cyberspace. The results showed, first, hypersensual has no significant influence over attitude on behaviour and subjective norm. Second, intrusion has no significant influence over attitude on behaviour and subjective norm. Third, avoidance showed significant influence over attitude on behaviour and subjective norm. Fourth, attitude on behaviour and subjective norm showed significant influence on behaviour. This study has both theoretical and practical significance; Unlike previous studies on cyber defamation with qualitative research method, this study employed quantitative method through theory-based approach. In other words, the researcher did not arbitrarily set variables, but utilized the Theory of Reasoned Action for examination.

미디어미학에서 바라 본 뉴미디어로써 디지털 애니메이션 - 노르베르트 볼츠의 매체미학을 중심으로 - (Digital Animation As a New Medium Taking a View of Bolz Media Theory)

  • 이종한
    • 디자인학연구
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    • 제16권4호
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    • pp.225-232
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    • 2003
  • 독일의 철학자 노르베르트 볼츠(Norbert Bolz)는 디지털 영상미디어가 초래할 인간사고 방식의 근본적이고 전면적인 방식의 전환을 예고하면서, 마샬 맥루한으로 시작했던 활판인쇄로 강화된 근대문자 문화에 대한 비판의 맥락으로 근대 이성문명의 상징인 '구텐베르크의 은하계'의 종말을 강조하고 있다. 그는 디지털미디어라는 첨단 복합 미디어를 통해 이성을 중심으로 한 유럽 문명의 한계가 극복되리라 예견한 것이다. 커뮤니케이션의 상실된 생명력을 재생할 수 있다는 관점에서 미학의 원해 의미인 '감성적 지각(aisthesis)'을 강조하고, 칸트가 말하는 오감의 자유로운 유희 상태가 가능한 커뮤니케이션 미디어의 회복을 주장한다. 본 소고는 하이퍼미디어로써 영상 미디어의 선두 격인 디지털 애니메이션이 그 독특한 예술적 형식으로 효과적인 커뮤니케이션을 가능케 할 것이라 보고 있다. 이는 근대 이성 중심 주의에 짓눌려온 인간의 감성을 회복하는데 디지털 애니메이션 이 중요한 역할을 할 수 있다는 데서 출발한다. 또한, 디지털 애니메이션이 시간과 공간을 다루고 자유로운 표현이 가능하다는 점, 그리고 컴퓨터 기술의 집약으로 종합 미디어적 특성을 발휘해 효과적인 커뮤니케이션을 수행할 수 있다는 전들에 근거해, 새로운 예술 형식으로써의 가능성에 대해 분석하고자 한다. 특히, 미디어 분석가 겸 디자인과 교수인 노르베르트 볼츠의 하이퍼 미디어적인 뉴미디어 이론과의 연계성에 중점을 두고 있다.

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DTP 기법을 활용한 니트 원피스 디자인 (A Study on Knitted One-piece Design by DTP)

  • 오윤정;조규화
    • 복식
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    • 제59권6호
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    • pp.106-117
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    • 2009
  • The purpose of this study is to present a new vision for high value-added knit wear design by designing and producing knitted one-piece dress by digital textile printing which based on digital making a new industry, culture, and lifestyle in a new millenium. According as casual fashion is more and more popular, preferring knit wear, a key item of casual fashion, continues to increases. Therefore it is important to study knit wear design practically, try a new technique, and represent creative designs. As a method of the study, visual and textural data were investigated for theory of knit and DTP and a variety of knit design samples were illustrated Especially, to perform a study based on the industry, this researcher worked and experienced at J fashion Ltd., knit wear promotion company. Firstly, the theory of DTP was investigated and then 3 knitted one-pieces were designed and produced. The concept of design was digital geometry which represented chic and modern image in digital age. Target was city adult group from the late teens to the late twenties and keeping open mind and active lifestyle and enjoying the activity and unique characteristics of knit wear. This study has developed knitted one-piece design by DTP technique which has been generally applied to woven fabric. This is of great significant in opening a new way of high value-added knit wear design.

A Method to Identify How Librarians Adopt a Technology Innovation, CBAM(Concern Based Adoption Model): Focusing on School Librarians' Concern about Digital Textbooks

  • 강지혜
    • 한국문헌정보학회지
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    • 제50권3호
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    • pp.5-23
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    • 2016
  • As new technologies change a society, librarians need to understand and adapt to technology innovations. However, most innovations that librarians are supposed to adopt are government-driven or top-down changes; and there have been very few studies conducted to identify any patterns or consistencies in librarians' perceptions of innovation. This paper, therefore, has two research purposes. First, it introduces the Concern Based Adoption Model (CBAM) as one method to gain a deeper understanding of how librarians see such changes. Second, this study identifies school librarians' concerns regarding digital textbooks in South Korea applying the CBAM theory. The test signifies that school librarians present a typical non-user profile, and the pattern anticipates a potential resistance to digital textbooks. Also, it discovers the less experienced and innovator librarians had higher concerns across every stage. The findings underscore a need of various interventions. The CBAM theory suggests, in terms of intense Stage 0 and 1, it is required for school librarians to have events to gain information about digital textbook implementation. Regarding targeted interventions, since the biggest gaps occurs in Stage 4, Consequence and Stage 5, Collaboration, according to school librarians' experience and adoption style, new school librarians need stronger engagement with the community, which including associations, mentors or peer support, and collaborating with public libraries; innovator school librarians require opportunities to test and present their use of digital textbooks (Hall and Hord 1987).

유료 디지털콘텐츠의 이용의도와 이용에 관한 연구 (A Study on Intention to Use and Use Charged the Digital Contents)

  • 안관호;전중양;조형례
    • 디지털산업정보학회논문지
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    • 제7권2호
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    • pp.77-90
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    • 2011
  • In these days, almost all existing contents have been digitalized because of development of IT(Information Technology) and the emergence of various distribution channels. Those digitalized Contents has increased so rapidly, particularly Video contents, and brought new market and open new business. Now it became a lucrative industry. Therefore it's necessary to study Digital contents. This study is to find out the factors which have an influence on Intention to Use and Use charged the digital contents. To carry out this study, TAM(Technology Acceptance Model), IDT(Innovation Diffusion Theory) and Use& Gratifications Theory were applied. An empirical method has been adopted, using Likert-style 7 point measurement scale, data were collected by e-mail and direct survey in Daejeon, Korea. On the collected data, after the validity test and reliability test has been taken by factor analysis and using Cronbach's alpha respectively, following 5 variables were extracted such as Perceived Usefulness, Perceived Easy Of Use, Compatibility, Intention to Use and Use.

Research on the Factors Affecting the Willingness to Pay for Digital Music

  • Zhou, Yan
    • 한국컴퓨터정보학회논문지
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    • 제24권6호
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    • pp.81-88
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    • 2019
  • Based on the theory of planned behavior and the theory of legal deterrence, this study takes consumers' willingness to pay for digital music as the research object, investigates the consumers who have digital music consumption channels and behaviors, and discusses the willingness of consumers to pay for digital music and its influencing factors. The study attempts to achieve the following research purposes: First, explore the influencing factors of willingness to pay for digital music using domestic and foreign literature research and related content analysis. Second, we want to examine the effect of Attitude, Collective Specifications, Quality Sensitivity and Music affinity on willingness to pay. Third, Legal deterrence and resource availability tries to verify whether there is a moderating effect between Attitude, Collective Specifications, Quality Sensitivity and Music affinity and willingness to pay. The research data was collected in 2019 between April 6th to May 8th. Questionnaires were randomly distributed in fixed places, mainly in Hubei Province, China. A total of 393 questionnaires were selected for data analysis. Based on the previous theoretical review and empirical analysis, the study draws the following conclusions: Firstly, attitude, collective specifications, quality sensitivity and music affinity have an impact on the willingness to pay. Second, Legal deterrence has a regulatory effect on the relationship among quality sensitivity, musical affinity and the willingness to pay. Last the resource availability has a significant impact on the willingness to pay. It also has a regulatory effect on the relationship among quality sensitivity, music affinity and the willingness to pay.

A Study on Constructing Digital Logic Systems based on Edge-Valued Decision Diagram

  • Park Chun-Myoung
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.213-217
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    • 2004
  • This paper presents a method of constructing the digital logic systems(DLS) using edge-valued decision diagrams(EVDD). The proposed method is as following. The EVDD is a new data structure type of decision diagram(DD) that is recently used in constructing the digital logic systems based on the graph theory. Next, we apply EVDD to function minimization of digital logic systems. The proposed method has the visible, schematical and regular properties.

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