• Title/Summary/Keyword: Digital Theory

Search Result 1,367, Processing Time 0.022 seconds

Smart Work: Blurring Work/Nonwork Boundaries and its Consequences (스마트워크: 희미해진 업무/비업무 경계 그리고 그 결과)

  • Oh, Sangjo;Kim, Yong-Young;Lee, Heejin
    • Journal of Digital Convergence
    • /
    • v.11 no.1
    • /
    • pp.191-198
    • /
    • 2013
  • The interests in alternative office systems and solutions (called smart work in Korea) are growing. With the lens of boundary theory, this paper tries to understand the nature of work/nonwork boundaries which smart work will be expected to blur. Boundary theory provides permeability, boundary strength, and interference as its key concepts and an empirical study is performed about the individual perception on those concepts. The result of the survey from telecommuters and/or smart work center users at the Company K shows that they perceive work/nonwork permeability, boundary strength, and interference are asymmetric. The result suggests that asymmetric nature of the work/nonwork boundaries should be taken into account when alternative office systems are brought into use.

Effects of Social Game Features on Addiction through Flow (소셜 게임 특징이 몰입을 통해 중독에 미치는 영향)

  • Lee, Eunjung;Byun, Sanghae
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.4
    • /
    • pp.205-218
    • /
    • 2018
  • The purpose of this study is to examine the factors that the characteristics of Protection Motivation Theory affects the addiction of social game users in Korea and then, to verify how these factors make an impact on the addiction through the immersion. The characteristics of protection motivation theory are vulnerability, severity, efficiency, and disability, and we want to study the influence of each characteristic on social game flow and the relationship leading to addiction. The results of this research can be useful for 'social game addiction prevention education'. This study was conducted to survey the users who had experienced using the social game to verify the suggested hypothesis. As the results of the survey, first of all, vulnerability appeared to have a positive effect on the flow. Secondly, severity appeared not to have a positive impact on the flow. Thirdly, efficiency turned out to affect the flow. Fourthly, disability turned out to have a positive impact upon the flow. Lastly, flow was revealed to make a positive impact on the addiction. The results of this study will help to construct the content of 'social game addiction prevention education program'.

A Study of Metaverse Perception in the Food Service Industry:Based on Technology Acceptance Model and Theory of Reasoned Action (외식산업에서의 메타버스 인식 연구:기술수용모델(TAM) 및 합리적 행동이론(TRA)을 기반으로)

  • Lee Sol;Lim So-hee;Lee Seung-woo
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.19 no.3
    • /
    • pp.193-211
    • /
    • 2023
  • This study explores consumer perceptions of the Metaverse, a new concept emerging post-pandemic. It applies the Technology Acceptance Model and Theory of Reasoned Action to examine how perceived usefulness, ease of use, attitudes, subjective norms, and intentions to adopt new technology are connected. The study analyzes samples obtained from a self-administered online survey, assessing experienced and inexperienced individuals to compare their perceptions toward Metaverse in the food service industry. The data is processed with SPSS and AMOS, utilizing factor analysis and structural equation modeling. Results show perceived usefulness and ease of use influencing attitudes, which, along with subjective norms, impact behavioral intentions, supporting hypotheses. As online experiences grow, Metaverse marketing could affect dining behaviors and purchases. The study offers insights for food service companies to enhance behavioral intentions, contributing to Metaverse advancement.

A Study on the Flow State Scale of English Speaking and Listening in the e-Learning Environment (e-Learning 환경에서 영어 말하기와 듣기 학습자의 몰입경험(flow) 척도개발에 관한 탐색적 연구)

  • Kang, Jung-Hwa;Han, Kum-Ok;Shin, Dong-Ro
    • Journal of Digital Convergence
    • /
    • v.6 no.3
    • /
    • pp.13-22
    • /
    • 2008
  • The purpose of this study is to explore 'Flow Experience' of those studying English speaking and listening in the e-Learning environment. The exploration of flow experience in this study is based on the literature research of Csikszentmihalyi's flow models and other studies. There have been many studies on flow experience focusing on arts, leisure and sports in accordance with Csikszentmihalyi's original theory, however, his flow theory has recently been adapted to the educational field. Nonetheless, it is in the e-learning environment, rather than the face-to-face traditional teaming environment, that there is not enough flow state measurement scale. Therefore, it is important to develop as a stepping stone a flow state scale for those who study English speaking and listening by the cyber-native-speaker on e-Learning environment to improve their satisfaction and achievement.

  • PDF

Rule of Combination Using Expanded Approximation Algorithm (확장된 근사 알고리즘을 이용한 조합 방법)

  • Moon, Won Sik
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.9 no.3
    • /
    • pp.21-30
    • /
    • 2013
  • Powell-Miller theory is a good method to express or treat incorrect information. But it has limitation that requires too much time to apply to actual situation because computational complexity increases in exponential and functional way. Accordingly, there have been several attempts to reduce computational complexity but side effect followed - certainty factor fell. This study suggested expanded Approximation Algorithm. Expanded Approximation Algorithm is a method to consider both smallest supersets and largest subsets to expand basic space into a space including inverse set and to reduce Approximation error. By using expanded Approximation Algorithm suggested in the study, basic probability assignment function value of subsets was alloted and added to basic probability assignment function value of sets related to the subsets. This made subsets newly created become Approximation more efficiently. As a result, it could be known that certain function value which is based on basic probability assignment function is closely near actual optimal result. And certainty in correctness can be obtained while computational complexity could be reduced. by using Algorithm suggested in the study, exact information necessary for a system can be obtained.

The Meaning of Guide System in Cyber University in the Era of Web 2.0 (Web 2.0시대 가이드 시스템의 변천이 가지는 정보디자인적 의미 -국내 사이버대학을 중심으로-)

  • Kim, Mi-Jung;Lee, Hae-Jin
    • Journal of Digital Contents Society
    • /
    • v.9 no.1
    • /
    • pp.117-124
    • /
    • 2008
  • This study aims to propose the futuristic guide system in the Web 2.0 era based on the analysis of past changing guide system in the domestic cyber universities. Guide System is destined to transform its feature and form according to the fast shift of technology and people's way of thinking. The theoretical ground this study took is cognitive psychology, communication theory, especially information design theory.

  • PDF

A Design and Implementation of Diagnosis System of Learning Misconception by Using Fuzzy Theory (퍼지 이론을 이용한 학습오인 진단 시스템 설계 및 구현)

  • Lee, Hyeon-No;Ra, Sang-Suk;Choi, Yeong-Sik
    • Journal of Digital Convergence
    • /
    • v.4 no.2
    • /
    • pp.143-151
    • /
    • 2006
  • The purpose of this paper is to make a design and implementation of a diagnosis system of learning misconception of students who learn 'be' verb in the English language by using fuzzy theory. In this system, a fuzzy cognitive map exposes the fact that students' perception and misunderstanding about 'the English' language have an intertwined relationship, and diagnoses causes of misconceptions of students by using fuzzy memory associative memory. It suggests that since most existing systems of rule based expert system have had several limitations, this system will be applied to diagnose learners' misconception of learning in varieties of education areas.

  • PDF

The Design of DSP System for Power Conversion System Controller (전력변환 시스템 제어를 위한 고속 디지탈 신호처리 시스템의 설계)

  • Kim, J.S.;Sul, S.K.;Park, M.H.
    • Proceedings of the KIEE Conference
    • /
    • 1991.11a
    • /
    • pp.219-222
    • /
    • 1991
  • It is difficult to adapt modern control theory to power conversion system for the price of real time control H/W and the difficulty of S/W implementation. But recent development of large integrated circuit make it possible that One-Chip microprocessor processes high speed arithmatic calculation used in control theory. Specially this chip is called Digital Signal Processing chip. So, this research developes high performance, high reliable digital control system using TMS320C30 of Texas Instrument for real time control in power conversion system.

  • PDF

Factors of SCM Diffusion and Performance based Innovation Theory and IT Acceptance Theory (혁신이론과 정보기술 수용론을 사용한 SCM의 확산과 성과에 미치는 요인)

  • Lee, Jae Won
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.6 no.1
    • /
    • pp.197-209
    • /
    • 2010
  • Supply Chain Management have been introduced and used as strategic weapon for many companies. Large investments in the SCM was made, but many companies are not fully getting the performance from the systems. The purpose of this study is to find the determinants of SCM difussion and performance in the perspective of Innovation and Information technology Acceptance. In developing the research model, The model consists of eight independent variables(Management support, Decision Making concentration, IS strategy, training education, relative advantage, technological compatibility, task compatibility, SCM cost), two moderator variables(interorganizational and intraorganizational diffusion), three dependant variables(efficiency, effectiveness, strategic advantage).

Overview and Development of Digital SignalProcessing

  • Zhang, Chun-Xu;Shin, Yun-Ho
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.3 no.2
    • /
    • pp.65-70
    • /
    • 2008
  • Digital signal processing (DSP) is the process of taking a signal and performing an algorithm on it to analyze, modify, or better identify that signal.[1] To take advantage of DSP advances, one must have at least a basic understanding of DSP theory along with an understanding of the hardware architecture designed to support these new advances. There are several programming techniques that maximize the efficiency of the DSP hardware, as well as a few fundamental concepts used to implement DSP software. This article introduced some of these underlying functions that are the building blocks of complex signal processing functions, and It will touch on the fundamental concepts of DSP theory and algorithms and also provide an overview of the implementation and optimization of DSP software, and discuss the development of DSP.

  • PDF