• Title/Summary/Keyword: Digital Space

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A Study on Realism of a Digital Signage using 3D Hologram (3D홀로그램을 활용한 디지털 사이니지의 사실감)

  • Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1150-1157
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    • 2020
  • It is expected that if a viewer feels the higher realism, it will increase efficiency at 3D hologram. Therefore, the purpose of this study is to analyze the effects of the evaluation factors on realism for digital signage using 3D holograms. For empirical analysis, the evaluation factors were derived and built up hypothesis(The evaluation factors of digital signage using 3D holograms will affect the realism). As a result of the experiment, Hypothesis 1 (Social presence) and 3 (Harmony with the space) were adopted while Hypothesis 2 (Graphic's elaboration) was rejected. Finally, research has shown that in order to improve the realism of digital signage using 3D holograms, the contents should be produced in consideration of presence so that the viewers could feel as if they were actually inside of contents rather than expressed extremely well made higher image resolution. Hence, the 3D hologram contents should be installed in a place where it would fit well with the space around it.

Re-Engineering of Educational Contexts in the Digital Transformation of Socio-Economic Interactions of Society

  • Tsekhmister Yaroslav;Tetiana Konovalova;Tsekhmister Bogdan
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.135-141
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    • 2024
  • The article examines the key constants of reengineering the modern educational cluster, associated with the processes of digital transformation of all spheres of modern socio-cultural space. The first constant is the strategic rethinking of the educational process organization and awareness of the new roles of all participants (tutors, applicants, controlling elements, etc.). The other constant involves practical re-design of the system of educational services, which consists in the reorientation from the traditional model of education functioning for society to the implementation of the educational format in the form of new projects (structural, target, business). Consequently, the purpose of the study is to highlight the attitudes relevant to the modern realities of information and technological support of education in the context of socio-economic interactions of society. The criteria for the reengineering of educational concepts and the structural organization of the educational sphere are defined. The modern world is going through a period of complete digital transformation of all spheres of public activity. The scientific intelligence notes that education is no exception in these processes, as the dependence of educational realities on information and computer technologies is now noted. The COVID-19 pandemic, for all its tragedy, was also a kind of trigger, clearly marking the new components that have become defined in the organization of the educational process. The conclusion is made that the use of digital technologies in the organization of the educational institution or in the organization of the educational process has become not an auxiliary element, but a dominant factor. Mobility, dynamism, interdisciplinarity, synergy - all these aspects are relevant for socio-economic interactions of society and should be provided by educational programs. The results of the study can be used in the reorganization processes of educational institutions and institutions. Further research requires aspects of the analysis of the foreign experience of reengineering in education, carried out taking into account digital transformations of modern sociocultural space.

A Study on Ecological characteristic in Interactive architecture (상호작용하는 건축공간에서 나타나는 생태학적 특성에 관한 연구)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.121-128
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    • 2012
  • Interactive space became one of the modern contemporary society design paradigms. For elevating the interactive effect, we need Interactive design development which uses the influential factors on the interactivity. Digital technology is resulted in a change to a society as well as to the life of human and its way of communication. This study is inquiry into the relations and the common characteristics between ecological architecture space and eco-centric environmental philosophy by making a comparative research. This aims to examine type of spatial contexts for performed through literature research for theory by interactive space and case studies for ecological construction elements to design. And the range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type. Five principles that draw at ecological design conceptualization process, whole unity, variety of organic at ecological design conceptualization process, circularity, homeostasis, allness, biological evolution, diversity have involved with concept that presents in ecological esthetics and organic property of ecology-system.

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A Study on the Immateriality in Contemporary Interior Space (현대 실내공간에서의 비물질적 특성에 관한 연구)

  • 신홍경;옥창수
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.76-83
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    • 2004
  • Nowadays, our societies use digital technology in new architectural shape and space design to transcend three dimension limit so the boundary of the imagination world and actuality world has been collapsed. Traditional spatial value has been collapsed. Also indetermination and temporary assumption in time, fluidness and dematerialized, simultaneity and reiteration in image are relative with this circumstances. In architectural shape, media characteristics which secede from traditional characteristics of place tectonic value have occurred. Therefore, indifference and interests in shape, inter-permeation in interior and exterior space, homogeneous equivalence spatial extension have occurred. The purpose in this study examines dematerialized in contemporary space design and light materials and also investigates general and architectural background. The results of this study are as follows. First, circumstances of human have changed from physically limited boundary to unfixed, nonphysical, lightness and vague things. Second, casting off volume in shape and also dissembling exclusive and constructive Third, interior and exterior space by transparency intimates media possibility of information screen. Fourth, seek information and organic response, ambivalent transformation, accumulation of image and new mutual understanding system.

Interactive Live Motion Authoring Tool : Motion Space Prime (인터렉티브 라이브모션 저작도구 Motion Space Prime)

  • 박승규;이황기;진성아
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.107-110
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    • 2003
  • As the animation prevails through the public recently, animation fields editing and creating greatly have attention and get into the spotlight. Nevertheless, such solutions in LINUX environment tend to be worse than those in Windows. In this paper, we propose Motion Space Prime in LINUX, which is capable of creating stop motion animation easily such as clay animation. Users can interactively edit motions captured by a digital camcorder.

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A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』 (VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로)

  • Kim, Sang-Nam;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.558-565
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    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

Applicability of Interaction Design at Main Entrance in Apartment House (공동주택 주동출입구의 인터랙션 디자인 적용가능성)

  • Park, Mi-So;Kang, Soon-Joo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.319-322
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    • 2008
  • Designing of the apartment house in present has been contributing to private unit reflected demands and characteristics of residents. However, common space hasn't been designed in various ways compared to unit. Though the main entrance is place to link inner space and out space, to make resident identity and to communicate with neighbors, It has been produced the same type. The space design in 21st century is focusing on contents of space with the development of techniques, and we need to find applicability of new design related to digital technology in apartment house. The purpose of this study is to find applicability of interaction design at main entrance in apartment house for improvement functions of entrance. The results of this study were as follows; The main entrance is possible more active place through the interaction design that would be satisfied with residents needs and functions.

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Visual Interface & Surface Expressions in Commercial Space Design (비주얼 인터페이스와 상업공간의 표피 표현)

  • Kim Sunyoung
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.3-11
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    • 2005
  • This study examines the visual effects of surface design utilized in commercial space. In particular, 1 focus on the following three categories: transparency and lighting, electronic surface and media screen, and ubiquitous environments and interface. Unlike the past era in which surface design in commercial space was viewed merely as a means of decoration, it has become more important in the contemporary era because diverse expression techniques in surface design enormously help architects and interior designers embody their own ideas more effectively Moreover, the diversity of surface design expands the concept of cultural space as it provides various graphic elements that reflect human desire for multicultures.

A Study on the Ubiquitous space plan based on the Archigram (아키그램의 유토피아개념을 도입한 합리적 유비쿼터스 공간계획 연구 - 시대와 사회적 요구조건에 따른 -)

  • Kim, Sung-Ho;KIm, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.116-121
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    • 2004
  • Ubiquitous 3rd space is gaining attention by the change of information and digital technology. It could bring information technology and Architecture together in our living space for the near future. Archigram that has brought the Utopia concept into Architectural Expression is certainly an Architecture for people. Archigram concerns individual and society. Therefore, this paper will try to make a Architectural plan for Human in the concept of Utopianism shared by the Ubiquitous space and Archigram tradition, which could bring a better solution for human space in up coming age in the would.

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2001: A Space Odyssey as a Work of Experimental Cinema: Focused on Its Convergence of Technical Innovations and Aesthetic Challenges

  • Chodorov, Pip;Cha, Minchol
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.113-124
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    • 2019
  • Stanley Kubrick's 1968 film titled 2001: A Space Odyssey has generally been considered as a monumental piece of mainstream epic science-fiction. However, this film can be evaluated as having properties of experimental cinema by boldly trying technical innovation and aesthetic experiment in various aspects. From the filmmaker's process to filmic structure, technical innovations, screening method, $mise-en-sc\grave{e}ne$, cinematic style and its (auto-)reflexivity, 2001: A Space Odyssey is highly experimental. We will attempt to separate out aspects of 2001: A Space Odyssey that derive explicitly from traditions in experimental cinema, whether adopting those traditions or innovating within them, by identifying the film's experimental strategies and relating them to other experimental films that came before and after. This will show that the purely formal characteristics of the film's conception carry meanings on their own relating to Kubrick's personal expression, ideas about cinema and philosophy that go beyond the scope of the film's narrative.