• Title/Summary/Keyword: Digital Space

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A study on the unit plan of smart silver town according to changeable life style (라이프스타일의 변화에 따른 스마트 실버타운 단위평면계획에 관한 연구)

  • Choi, Dong-Hoon;Jung, Chul-Oh;Kim, Yong-Seong
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.79-82
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    • 2005
  • The development of industrial society brought about the highly-aged society, facilitated urbanization and nuclear families and changed conventional society and even the values. Also, development of Information Technology is represented digital technology makes general life-style of economy, society, culture and life. This paper offers there is sense to offer aged residing zero that equip amenities, safety, convenience considering enough request of aged by change of life-style. Hereupon, architecture enemy of aged residing, I wish to quote direction of unit planning of smart silver town that is intelligence style residing space that can correspond to various life-style that bring by information society by diagnosing change factor of residing space and internal and external study trend of smart groove that extract Needs of old age by change of special Quality and life-style and appears in digital environment.

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DEM(Digital Elevation Model)이 적용된 Direct Sensor Modeling을 이용한 고해상도 위성 가상영상 생성

  • An, Gi-Beom;Lee, Jun-Ho;Kim, Seok-Hwan
    • Bulletin of the Korean Space Science Society
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    • 2010.04a
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    • pp.38.1-38.1
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    • 2010
  • 고해상도 위성들로부터 최상의 영상을 획득하기 위해서는 설계 단계에서 운용 조건이 반영된 위성 영상 품질 예측이 필수적이다. 이 발표에서는 실질적인 위성 궤도 및 자세 정보와 정사영상, DEM(Digital Elevation Model)으로부터 공선조건식을 기반으로 하는 Direct Sensor Modeling을 이용하여 고해상도 가상영상을 생성하는 방법을 제시하였다. Target으로 사용된 정사영상은 $19951\times21055$ size의 USA Wisconsin주의 1m 해상도 영상이며, 이 영상으로부터 0.7m 해상도의 가상영상을 생성하였다. 이 연구를 통하여 위성의 설계 단계에서 궤도상 영상 품질 예측할 수 있으며, 운영 과정에서는 실제 촬영된 영상과 비교 분석을 통하여 위성 및 탑재체의 상태 파악 및 보정이 가능할 것으로 기대된다.

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FOREST MONITORING PROTOTYPE SYSTEM USING WEB MAPPING TECHNOLOGY

  • Kawahito, Shinobu;Kuroiwa, Kaori;Sobue, Shin-ichi;Ochiai, Osamu
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.793-794
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    • 2003
  • Forest fire monitoring prototype system was developed by National Development Agency of Japan (NASDA) and the Ministry of Agriculture, Forestry and Fisheries of Japan (MAFF) to verify the usefulness of interoperabile system to study new services of Earth observation satellite data distribution for a practical application. In this system, a standard interface of Web based GIS technology, OpenGIS Consortium (OGC) technology, was adopted. This system is also expected to encourage data sharing activities in Digital Asia Network (DAN) as a demonstration system.

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Maxillary space closure using a digital manufactured Mesialslider in a single appointment workflow

  • Wilhelmy, Lynn;Willmann, Jan H.;Tarraf, Nour Eldin;Wilmes, Benedict;Drescher, Dieter
    • The korean journal of orthodontics
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    • v.52 no.3
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    • pp.236-245
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    • 2022
  • New digital technologies, many involving three-dimensional printing, bring benefits for clinical applications. This article reports on the clinical procedure and fabrication of a skeletally anchored mesialization appliance (Mesialslider) using computer-aided design/computer-aided manufacturing (CAD/CAM) for space closure of a congenitally missing lateral incisor in a 12-year-old female patient. The insertion of the mini-implants and appliance was performed in a single appointment. Bodily movement of the molars was achieved using the Mesialslider. Anchorage loss, such as deviation of the anterior midline or palatal tilting of the anterior teeth, was completely avoided. CAD/CAM facilitates safe and precise insertion of mini-implants. Further, mini-implants can improve patient comfort by reducing the number of office visits and eliminating the need for orthodontic bands and physical impressions.

Research on Social Scenario Generation using SNS (SNS를 이용한 소셜 시나리오 생성에 관한 연구)

  • Kim, Eun-Young;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.11-17
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    • 2011
  • In this paper, we propose method of the social scenario generation that maximize public`s participation taking advantage of a Social Network Service technology to overcome limit of scenario generation formed in existent analog space. The method is novel because digital technology was used only in storytelling, and never used in improving the quality of information introducing in scenario generation. Existent scenario generation was apt to lean in subjective thinking of individual and when handle story of professional field, there was difficulty because it was writer individual`s generation. Entrance on the stage of digital scenario generation programs was standardized form of scenario, but This limitation did not still solve. Therefore, whatever make scenario in digital space, scenario generation is still depending on only writer individual`s ideas. By method that overcome this limit, we propose social scenario generation that use SNS that writer can accommodate opinions of many people and relevant informations up to date.

Automation of tunnel face mapping using PDA (PDA를 이용한 터널막장면 정보처리시스템 개발)

  • Lee, J.S.;Lee, H.S.;Kim, J.G.;Lee, S.S.
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.7 no.1
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    • pp.89-96
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    • 2005
  • Due to fast development of digital equipments, various information techniques have been applied to the tunneling and a decision aid system based on IT has also been used during excavation stage. A PDA based informative tunneling method is, therefore, studied in this paper and the decision aids for tunneling using digital face mapping data as well as geologic information in terms of digital data is developed. For this, wireless network, mobile computer, CDMA and digital camera have been combined to generate the digital map of the tunnel face and reinforcement or excavation pattern can be estimated based on digitalized geologic conditions. Future studies will be concentrated on the enhancement of the PDA S/W so that reinforcement method as well as the amount of reinforcements can also be stored in the same DB. Furthermore, field application of the S/W will be undertaken and a virtual reality technique will also be introduced to visualize all the tunneling work on the computer monitor.

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Factor Analysis and Content Development of Digital Text Structure for Designing Visual Experience in e-Book Interface (e-Book 인터페이스에서 시각적 경험 설계를 위한 디지털 텍스트 구조의 물리적 요인분석 및 콘텐츠 개발)

  • Sung, Eun-Mo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.79-90
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    • 2011
  • The purpose of this study is to explore physical factor of digital text structure for designing e-Book interface and to develop prototype of e-Book interface by applied these factors. To address this goal, explore factor analysis and confirmatory factor analysis were employed, 237 university students were the participated in this study. According to a result, 29 items for physical feature of digital text structure were developed, 9 factors of digital text structure were also extracted; volume, depth, density, space, layout, format, signal, size, and length. Besides, to identify structure of pre-defined 9 factors, confirmatory factor analysis was conducted. As a result of CFA, the factor structure was supported by all of model fit indices.

ADAM: An Approach of Digital Asset Management system (사후 디지털 자산 관리 시스템에 관한 연구)

  • Moon, Jeong-Kyung;Kim, Hwang-Rae;Kim, Jin-Mook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1977-1982
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    • 2012
  • Social network service user or smart phone user is very convenient, because there are supported to various social network services such as Facebook, Twitter, Flickr, Naver blog, Daum blog, and so on. This Is very good because they store multimedia datas that user wants to cyber space if they want it conveniently. But, if social network user increases, space of cloud storage increases sharply, and when social network service used user dies then they have big problems such as they did not know in existing. Typically, problems of notice, dissemination, storage, and inheritance for digital asset can happen representatively. Now, If successor send relation information of he and his dead user that is family to social network service provider then service provider checks it. And successor may can use, save and only backup are possible after confirm of family relation truth. Therefore, We wish to propose ADAM that successor may can inherit digital assets easily, conveniently, and safely in this paper. If someone use ADAM, successor submits information about dead and own family relation in the third certification party. And ADAM can be inherited freely and conveniently about digital assets as general assets passing through right inheritance process.

The Issue of Treating Information by Digital Media in Contemporary Design (현대디자인에 있어서 디지털 미디어에 의한 정보처리의 문제)

  • 박기웅
    • Archives of design research
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    • v.15 no.3
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    • pp.201-212
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    • 2002
  • This thesis is to study about The Issue of Treating Information, according to the circumstance of Digital Media in Contemporary Design. The Digital Design is being able to be organized by developed Science and Technology. Ultra fashionable mode of digital design is leading human life more comfortable and serviceable: and proceeded by technology aheaded by science Developed Computer will help the Space science and virtual reality. and They will lead more developed industrial culture. The design is influencing international society and economic circumstance, and it's making the changedness of product and commercial route. virtual reality and simulation made by developed science is resulting in new design revolution in our society. Especially, it is able to make more bigger result in image breaking and reassimilation. The technology of developed information treating infra is able to transmit & receive a message, which are beyond our sensual boundary and is the meaning of the human-being's progressive development of science culture. Developed information treating methodology made by technology and science of restoration will be Neo-reality for artists and are the cause of great changedness in 21st century's art & design.

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A Study on Realism of a Digital Signage using 3D Hologram (3D홀로그램을 활용한 디지털 사이니지의 사실감)

  • Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1150-1157
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    • 2020
  • It is expected that if a viewer feels the higher realism, it will increase efficiency at 3D hologram. Therefore, the purpose of this study is to analyze the effects of the evaluation factors on realism for digital signage using 3D holograms. For empirical analysis, the evaluation factors were derived and built up hypothesis(The evaluation factors of digital signage using 3D holograms will affect the realism). As a result of the experiment, Hypothesis 1 (Social presence) and 3 (Harmony with the space) were adopted while Hypothesis 2 (Graphic's elaboration) was rejected. Finally, research has shown that in order to improve the realism of digital signage using 3D holograms, the contents should be produced in consideration of presence so that the viewers could feel as if they were actually inside of contents rather than expressed extremely well made higher image resolution. Hence, the 3D hologram contents should be installed in a place where it would fit well with the space around it.