• Title/Summary/Keyword: Digital Space

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Effective Acne Detection using Component Image a* of CIE L*a*b* Color Space (CIE L*a*b* 칼라 공간의 성분 영상 a*을 이용한 효과적인 여드름 검출)

  • Park, Ki-Hong;Noh, Hui-Seong
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1397-1403
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    • 2018
  • Today, modern people perceive skin care as part of their physical health care, and acne is a common skin disease problem that is found on the face. In this paper, an effective acne detection algorithm using CIE $L^*a^*b^*$ color space has been proposed. It is red when the pixel value of the component image $a^*$ is a positive number, so it is suitable for detecting acne in skin image. First, the skin image based on the RGB color space is subjected to light compensation through color balancing, and converted into a CIE $L^*a^*b^*$ color space. The extracted component image $a^*$ was normalized, and then the skin and acne area were estimated with the threshold values. Experimental results show that the proposed method detects acne more effectively than the conventional method based on brightness information, and the proposed method is robust against the reflected light source.

A study on the Image Mapping of the Exhibition Environment (전시환경의 영상 맵핑에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1341-1348
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    • 2018
  • In this study, we propose a method for applying the image content to the exhibition space using projection mapping techniques. In a typical exhibition space, the artist exhibits works and displays them unilaterally and by using walls defined as screens. However, the new form of exhibition is not one-sided and changes in the way space is free from constraint. The purpose of the exhibition space is to use walls or various installations, which are elements of the exhibition space, as a key part of the exhibition rather than as a material for the spatial compartment. This type of display is a display element of space and you can enjoy the fun and excitement of the exhibition about the new environment. Various imaging techniques are required to construct an exhibition of images and spaces, among which edge blocking is not formed.

3D lattice information space for TV contents based on spatial metaphor : TV interface perspective (공간적 은유를 적용한 3D 격자구조의 TV 콘텐츠 정보공간 제안 : TV 인터페이스 사용성 관점에서)

  • Lee, Jae-Gil;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.651-661
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    • 2014
  • The complexity to search a specific content over TV platform is drastically increasing. Based on previous studies from computer data management system, we propose a new method that helps users to search and select content effectively. In general, contents over computers are represented by spatial metaphor, which replicates our physical environment and value systems about space. We suggest 3D lattice structure to construct information space for TV platform. Users can infer relevance between contents via special clue in information space, so as to select content more easily. Also, they can search contents through its temporal property that also represented in space. We make full use of our natural capability that can reduce additional overload to learning new interface. The results of this study can be significant and heuristic contributions, as they can be applied to diverse service areas utilizing video contents.

A Study on the Interaction Smart Space Model in the Untact Environment (언택트 환경에서의 스마트 인터랙션 공간 모델 연구)

  • Yun, Chang Ok;Lee, Byung Chun;Kwon, Kyung Su
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.89-97
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    • 2021
  • Recently, as the importance of forced indoor living has increased in the untact era, the connection and relationship between space environments is increasing. That is, the smart interaction environment for providing services in various spaces collects and processes a number of surrounding environment information through various sensors to provide desired information according to the required place and time. In this environment, a new type of interaction paradigm is needed for the user to select and focus on environmental information. In this paper, we provide guidelines based on models and patterns for designing various interactions around space. Through interaction model-based technology, we provide guidelines for space-oriented interaction design. We propose an ideal interaction environment through guideline-based patterns and templates. Finally, by providing a space-oriented interaction environment suitable for smart interaction, users can freely obtain desired information.

Influences of Physical Work Environment on Job Satisfaction and Job Performance -Focusing on Personal Working, Co-Working and Amenity Space- (중소기업의 물리적 업무환경이 직무만족 및 직무성과에 미치는 영향 -개인집중업 공간, 협업 공간, 어메니티 공간을 중심으로-)

  • Ahn, Hyang-Cha;Lee, Sang-Jik
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.261-271
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    • 2021
  • This study was conducted to empirically analyze the effect of the physical work environment of SMEs on work satisfaction and work performance. For the research, the physical work environment was subdivided into Focusing on Personal Working space, co-working space, and amenity space to establish a research model. For empirical analysis, a questionnaire survey was conducted targeting small and medium-sized enterprises(SMEs) workers. 250 valid copies were taken for analysis. Hypotheses were tested by multiple regression using SPSS 24. The study results were as follows. Focusing on Personal working space, co-working space, and amenity space all had a significant positive (+) effect on job satisfaction of SME employees. In addition, Focusing on personal working space, co-working space had a significant positive (+) effect on job performance. Amenity space was not tested for a significant influence on job performance. The contribution of this study was to identify the causal relationship between the physical work environment and the employee's job satisfaction and job performance in the absence of studies. In future research, it is ultimately necessary to identify the relationship with the business performance of a company.

Modeling of Digital Servo System for Optical Pickup Tuner (광 픽업 조정기를 위한 디지털 서보 시스템의 모델링)

  • 곽한섭;백광렬
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.47-53
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    • 1999
  • CD-ROM(Compact Disk-Read Only Memory) is very attractive storage media because it has much storage space but is small size and portable. Optical pickup, one of the most important parts for reading data on a CD-ROM, is not produced tuned up. For the use of goods, we must tune up the optical pickup by adjusting the screw for adjustment. First, we developed analog servo system for optical pickup tuners. For eliminating some problems in analog servo system, this paper designed the modeling of digital servo system for optical pickup tuner. Though the characteristics of optical pickup are changed, the digital servo system for optical pickup tuner can easily apply to all pickup, and can reduce the measurement error among the optical pickup tuners. For the purpose of confirming the designed digital servo system, we produced data that specify the disk vibration and the disk eccentricity, and simulated servo system with MATLAB.

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A Performance Indicators of Living Lab Project in the Digital Social Innovation (디지털 사회 혁신에서 리빙랩 프로젝트의 성과지표에 대한 연구)

  • Lee, Jaehyeok;Lee, Junghoon;Cho, Kyounghwoan
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.193-207
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    • 2019
  • In recent years, Digital Social Innovation has been emerging at home and abroad and new solutions are being proposed by the perspective of User using digital technology in order to solve social and economic problems of the city. In addition, Living Labs which is an innovative tools and space enable to solve problems doing activities with various participants led by users. Therefore, this study aims to systematically manage the activities of Living Lab in Digital Social Innovation and improves the Living Lab sustainability using the performance indicators which are going to be developed. Furthermore, construct the appropriate indicator of each project process and take test at real Living Labs. As a result, performance indicator was derived from each procedure in the Living Lab project, and proved validity and reliability of the indicators through qualitative and quantitative methods by interviews and the questionnaire from the participants of Living Labs.

Evaluation of the Interference from the Digital Broadcasting Satellite Networks into the Analogue Networks (디지틀 방소위성망이 아날로그 방송위성망으로 미치는 간섭량 평가)

  • 진광자;박세경김재명
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.151-154
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    • 1998
  • The interference evaluation methods and criteria between the analogue TV/FM signals for BSS(Broadcasting Satellite Service) plans and the associated feeder link plans were established in WARC(World Administrative Radio Conference)-77 and 88. However, it should be applied the different interference evaluation methods and criteria of the digital TV signals from those of the analogue TV/FM signals. In this paper, the interference evaluation methods and criteria between the digital TV signals and the analogue TV/FM signals were analyzed. And also, the effects of the interference from the digital signals for Koreasat-1 into the analogue TV/FM signals for Japanese broadcasting satellite were evaluated. The amounts of EIRP reduction in the transmitting space stations were calculated to meet the interference criteria. The results showed that the digital BSS networks including Koreasat-1 would share the limited resources with the analogue BSS networks.

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A Study on the Design by using Digital Media of the General Hospital (디지털 미디어를 이용한 종합병원 디자인에 관한 연구)

  • Kim, Khil-Chae
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.13 no.1
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    • pp.45-52
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    • 2007
  • The purpose of this study is to suggest the design by using digital media the general hospital. The important result and advantage of the study are as follows; At first, applicability and maintenance of form and function design are enhanced and the digital media could be used for development of better and economical design. Secondly, the 3D CAD system useful for communication media and instructional tool for hospital planners and designers. Thirdly, fast and economical evaluation are obtained through the study of experimental simulation. Finally as a new tool in architectural field, the system helps to enhance the relationship between digital media and human. New concept and tools of hospital design are being developed in terms of its function, environment, and psychology. The computational design system should be improved for user friendly in the future.

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디지털시장의 시장구조와 제품판매방식

  • 최동수
    • Journal of Technology Innovation
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    • v.10 no.2
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    • pp.107-129
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    • 2002
  • Expansion and enhancement of information and communication infrastructure can create a market closer to an ideal type for a perfect competition, utilizing a cyber space in the network (with the expanded usage of Internet and e-commerce) and it could be a market of a monopolistic form. The government can take one of the two approaches responding to this monopolization of the digital market. First, the government maintains laissez-faire policy since the monopoly cannot be maintained over a long period of time due to an increasing in the production, decrease in the price, profit resulting from this and rapid technology evolution. Second, the government can actively interrupt the monopolization of the digital market. Monopolization in a digital market can lead to a market failure. Unstable market structure and too much frequent merger and acquisition contribute to making the digital market very dynamic. Information goods exchanged in the digital market have the features of very low marginal cost required to copy the original product whereas its initial fixed cost is very high. This explains why the information products are not priced based on the existing marginal price determination principles and why companies producing them have various product sales strategies (price/product differentiation strategy, and other sales strategies).

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