• Title/Summary/Keyword: Digital Sound

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A Study on the Design of Digital Sound Processor for Music using Equal Power Density Envelope Generator and Transform Coder (균일전력 밀도의 엔벨로프 발생기와 변환 부호화 방식의 정보량 축소를 이용한 음원 전용DSP설계에 관한 연구)

  • Koo, Jae-Ul;Pang, Hyo-Chang;Kim, Jong-Han;Kim, Won-Hoo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.14-27
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    • 1995
  • This paper presents the digital music sound DSP by using ADPCM and Perceptual Transform Corder in MPEG to compress sound data and minimize the quantization noise for musical instrument. these method are utilized to develop algorithm of equal power density envelope. And these results are applied to examine the specific characteristics of musical instrument and determine the compression method. The design of new RISC DSP which generates 32 voices of musical instrument simultaneously and the coding of 200 musical instrument sound data in 1MByte memory shows that these algorithm is very useful to regenerate musical sound by using the minimum size of memory.

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Electronic Music Glove Using Sound Card (사운드 카드를 이용한 전자 음악 장갑)

  • 정의필;이창원
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2
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    • pp.128-133
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    • 2002
  • We developed a electronic music glove (BMG) system that plays musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer, The computer, according to the status of the fingers and foot switches, generates the sound signals and sends them to the speaker systems through the application C++ program and MIDI message. The EMG systems control the velocity and duration of sound and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, we implemented the digital drum set using: the EMG system as example.

The narrative space of sound design in films (영화 사운드디자인의 내러티브 공간 연구)

  • Lee, Dong-Hwan
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.391-400
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    • 2016
  • The purpose of this study is to reassert the important role of sound design in creating narrative space in films. The main focus is on re-interpreting Chion's sound space composition as a narrative structure. The sound design process has been analyzed to find that the physical properties of sound are purposely manipulated to create the layers of sound to be perceived by the audience in the same way as human perception and cognition of the actual reality work, eventually to create the cinematic reality. The hierarchy of the layers is determined by the importance of the narrative information contained in each sound, with the higher layers being appropriate to convey the information of the narrative, and the lower layers being efficient to deliver the emotion to the audience. With this idea, each of the Chion's space composition is explained as a distinctive area in telling a story with the separate narrative role from the others.

Pitch-shifted sound synthesis using digital waveguide model (피치 변화음의 합성을 위한 도파관 모델)

  • Cho, Sang-Jin;Kang, Myeong-Su;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.2
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    • pp.127-131
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    • 2009
  • In the digital waveguide theory, traveling waves are represented by general solution to the wave equation that is second-order linear partial differential equation. The movement of these waves can be implemented using only delay lines. An unit delay in the general digital waveguide describes a sampling time interval. However, in the space-based digital waveguide the unit delay implies the spatial sampling distance. In consideration of these differences between two models, it is known that the space-based digital waveguide model is adequate to synthesize pitch-shifted sounds such as vibrato because the propagation distance can be directly control. In this paper, the time-based digital waveguide model which also synthesizes pitch-shifted sounds is proposed and compared with space-based digital waveguide.

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A Study on the Trend of Korean Pop Music Preference Through Digital Music Market (디지털 음악 시장을 통해 본 한국 대중가요 선호경향에 관한 연구)

  • Chung, Ji-Yun;Kim, Myoung-Jun
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1025-1032
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    • 2017
  • Recently the domestic popular song market has been growing mainly in digital sound sources. As a result of analyzing the top 100 music charts from 2012 to 2016 through digital sound sources and musical scores, the average annual BPM has fallen by 11.26 over five years. Every year, The style of music has diversified every year, and the proportion of Hip-hop has doubled from 8.5% in 2012 to 17.8% in 2015. Dance music and ballads have a high preference rate, but the relationship is inversely proportional. Singer composition was inversely proportional to the ratio of female solo to male group. Especially, the relationship between BPM and the Major/Minor key is that 81.42% for slow tempo songs is Major key and 53.85% for fast tempo songs is minor key. In the case of TV drama OST, the solo singer 's music was preferred, the music style was 80% pop and 20% ballad.

Study of DRM Application for the Portable Digital Audio Device (휴대용 디지털 오디오 기기에서의 DRM 적용에 관한 연구)

  • Cho, Nam-Kyu;Lee, Dong-Hwi;Lee, Dong-Chun;J. Kim, Kui-Nam;Park, Sang-Min
    • Convergence Security Journal
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    • v.6 no.4
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    • pp.21-27
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    • 2006
  • With the introduction of sound source sharing over the high speed internet and portable digital audio, the digitalization of sound source has been rapidly expanded and the sales and distribution of sound sources of the former offline markets are stagnant. Also, the problem of infringement of copyright is being issued seriously through illegal reproduction and distribution of digitalized sound sources. To solve these problems, the DRM technology for protecting contents and copyrights in portable digital audio device began to be introduced. However, since the existing DRM was designed based on the fast processing CPU and network environment, there were many problems in directly applying to the devices with small screen resolution, low processing speed and network function such as digital portable audio devices which the contents are downloadable through the PC. In this study, the DRM structural model which maintains similar security level as PC environment in the limited hardware conditions such as portable digital audio devices is proposed and analyzed. The proposed model chose portable digital audio exclusive device as a target platform which showed much better result in the aspect of security and usability compared to the DRM structure of exiting portable digital audio device.

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Development of Sound Quality Evaluation System for a Printer Noise Based on Human Sensibility (프린터 소음에 대한 감성소음 평가 시스템 개발)

  • Park, Sang-Won;Lee, Hyun-Ho;Na, Eun-Woo;Lee, Sang-Kwon;Park, Yeong-Jae;Kim, Jong-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.5
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    • pp.427-436
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    • 2010
  • The printer sound has many aspects which define its quality because the printer has lots of components and its operation is very complicated. These sound qualities are related to the international competition in printer markets. Recordings inside anechoic chamber were analyzed and a large number of sounds were stimulated using digital signal processing technique. First subjective tests of the printer sound were conducted using semantic different method. By applying factor analysis to the subjective response, two important factors of sound quality were extracted. Second subjective tests were conducted to evaluate the quietness and the impulsiveness of the printer sounds. On the other hand, sound metrics are calculated applying psychoacoustic theories. In this paper, the nonlinear relation between subjective evaluation and sound metrics was identified using artificial neural network and the printer sound quality index was developed. Later, subjective sound quality evaluation will be estimated and evaluated using this index.

Development of Index for Sound Quality Evaluation of Vacuum Cleaner Based on Human Sensibility Engineering (감성공학을 기초한 진공청소기의 음질 인덱스 개발)

  • Gu, Jin-Hoi;Lee, Sang-kwon;Jeon, Wan-Ho;Kim, Chang-Jun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.7 s.100
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    • pp.821-828
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    • 2005
  • In our life, we have used many digital appliances. They help us to improve the quality of life but sometimes give us unsatisfactory result. Because they produce specific noise. Especially vacuum cleaner produce much noise that is very annoying. So we need to study what sound metrics affect human sensibility. In this paper, we develop sound quality index for vacuum cleaner using the sound quality metrics defined in psychoacoustics. First, we carry out the subjective evaluation of vacuum cleaner sound to verify what vacuum sound feels good to human. And then artificial neural network estimated the complexity and the nonlinear characteristics of the relations between subjective evaluation and sound metrics. Finally the ANN is trained repeatedly to have a good performance for sound qualify index of the vacuum cleaner. As a result, the sound quality index of vacuum cleaner has a correlation of $93.5\%$ between the subjective evaluation and ANN. So, there exist three factors that Is loudness, sharpness, roughness which affect the sound quality of vacuum cleaner.

Design and implementation of immersive escape game "Go B'lind" using sound (사운드를 이용한 몰입형 탈출게임 "Go B'lind" 설계 및 구현)

  • Yoon, SeonJeong;Yoon, SuRyung;Woo, SeungYeon;Kim, Ho-Hyeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.76-77
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    • 2018
  • 본 논문에서는 재미있는 게임을 제작하기 위해 사용자 몰입을 극대화 할 수 있는 장치를 분석하고 이 가운데 청각적인 요소를 집중적으로 활용한 게임 디자인에 대해 소개하고자 한다. 암흑의 공간에서 긴장감을 조성하고 다양한 오브젝트들의 특성을 반영한 사운드를 이용하여 게임월드를 탐험하도록 설계하였고 이를 구현하였다. 본 게임은 사용자 몰입을 위한 게임 설계에 좋은 가이드라인이 될 것으로 기대한다.

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A Study on the Disputes and its Improvement in the Process of Producing Digital Music Source (대중음악 음원제작과정에서의 분쟁발생과 그 개선점에 대한 고찰)

  • Kang, Da-Hye
    • Journal of Arbitration Studies
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    • v.27 no.2
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    • pp.59-81
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    • 2017
  • The purpose of this study is to find a solution to disputes in the process of producing digital music sources. At present, the center of the world music market including the domestic market has been completely transformed from the tangible musical record market to the intangible sound source market. Due to these environmental changes, the music production process becomes industrialized and specialized, causing conflicts of interest among the individuals in the process. First of all, this study examined changes in the music market which is the background of the dispute, identified the problems of the process and suggested solutions while summarizing the meaning and role of each process of producing a sound source that may arise during the sound production process. This study covers plagiarism between producers, copyright infringement of the creator against assistant creator caused by the industrialization and division of the production environment, issues related to the rights of sound engineers whose role and importance become bigger as acoustic technology develops and music genres become more diverse, and vertical hierarchy due to the formation of oligopoly by several distributors with huge capital. As a result of the study, it was concluded that Alternative Dispute Resolution (ADR) system is suitable for solving these problems. Specific methods of using ADR include activation of the dispute settlement system of the Korea Copyright Commission, active use of the arbitration clause specified in the standard contract, and recalculation of labor costs and earnings from copyright through mutual negotiations. This paper can be differentiated from previous studies in that it studied overall problems that might arise in the process of digital music source production and suggested ADR utilization as the solution.