• Title/Summary/Keyword: Digital Screen

Search Result 551, Processing Time 0.028 seconds

A Study on the Dematerializing Tendency in Contemporary Space Design (공간디자인의 비(非)물질화 경향에 관한 연구)

  • 권영걸
    • Korean Institute of Interior Design Journal
    • /
    • no.22
    • /
    • pp.61-68
    • /
    • 2000
  • This paper illustrates what the reality of architectural concepts, materials, notions and phenomena are as central questions of contemporay space design. These issues form the goal of modern space design which should attain to the reality of an era when non-real values prevail. Despite the trends of an everchanging and ephemeral dominating quality in architecture for the last ten years, architects still aim to contruct everlasting space on earth. The trends of dematerialization in today's space design can be substantiated in spatial-temporal dimensions as follows. First of all, ephemeral architecture with concepts of hypothetical temporality, everchanging architecture in fluidity, and the transparent architecture with the floating and overlapping image can be analyzed in the dimension of 'time'. In terms of 'space', void quality for the expression of emptiness, neutral space by the simplified and summarized forms, expanded space through ambiguous boundaries and spatial repetition can becharacterized and also be intended strategies for lightness, state of flux, ambiguity, paradox etc., lead modern space design along that path. As this point, we need to pay attention to the so-called 'hypersurface' concept proposed by Stephen Perella. Hypersurface is a sort of cladding sheathing existence independent from the primary structure. With it, the integration between form and image can be achieved. Sometimes hypersurface can be a strategical screen for image projection, a cognitive receptor for surroundings as well as a catalyst for information and communication systems. When the situation dematerializes more and more as the years go on, the concept of hypersurface can be an inclusive method between the phenomenological form in architecture and its self recipient image. Permissive atmospheres created between them in contemporary space design and new paradigms emerged with digital technology will further reinforce the human space's dynamism.

  • PDF

A Study on 3D Animation Emotional Lighting Style (3D애니메이션의 감성적 라이팅 스타일 연구)

  • Cho Jung-Sung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.153-160
    • /
    • 2005
  • It is within bounds to say that the mood expressed in the Scenes of 3D Animation influences by mostly setting up of 3D CG lighting. Tn the context of CG, lighting is the process of illuminating digital scenes in an artistic and technical manner so the audience can perceive what the director intends to display on the screen with the appropriate clarity and mood. The lighting has the role of making the scenes beautiful and harmonious as an aesthetics of light and color created and controlled by people. It can be also stylized in symbolic and metaphorical methods environmental mood which we pursue to expose and story which we want to express. It thus appears that the concept of lighting style is intimately related to the particular context and art direction of animation film. But unfortunately, there are no foolproof formulas to the process of lighting a scene. In short, the lighting contributes to define the style of the scene as a conditional lighting setups' elements including position, color, intensity, shadow's area and scope. But at the same time, we must not overlook the artistic aspects that the lighting might suggest over all moods the animation genre and the style of scene like tranquility, suspense, and high-drama.

  • PDF

Analysis of Plan and Production for Documentary 'Preservation of Letters' ("살아있는 글씨" 다큐멘터리 기획 및 제작 분석)

  • Kouh, Hoon-Joon;Jang, Kyeong-Su
    • The Journal of the Convergence on Culture Technology
    • /
    • v.2 no.2
    • /
    • pp.17-22
    • /
    • 2016
  • As the change in the analog age to the digital age with the development of civilization, people are living in a more friendly smart phone screen more books. In the past, people can easily see the text in the book, and now letters are disappearing from people's minds. And although they can see the letters easily anytime, anywhere using smart devices, they have no interest in the letters, they are interested only in information. So, the letters will disappear. However, there are people who try to keep the development of disappearing letters. In this paper, we are planning to produce a documentary about those people. We show that the letters survive in a modern society through Letterpress print shop, calligraphy, a computer font. And it seeks to inform that the letters are valuable.

Design of U-healthcare System for Real-time Blood Pressure Monitoring (실시간 혈압 모니터링 u-헬스케어 시스템의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.4
    • /
    • pp.161-168
    • /
    • 2018
  • High blood pressure is main today's adult disease and existing blood pressure gauge is not possible for real-time blood pressure measurement and remote monitoring. But real-time blood pressure monitoring u-healthcare system makes effect health management. In my paper, for monitoring real-time blood pressure, an architecture of real-time blood pressure monitoring system which consisted of wrist type-blood pressure measurement, smart-phone and u-healthcare server is presented. And the analog circuit architecture which is major core function for pulse wave detection and digital hardware architecture for wrist type-blood pressure measurement is presented. Also for software development to operate this hardware system, UML analysis method and flowcharts and screen design for this software design are showed. Therefore such design method in my paper is expected to be useful for real-time blood pressure monitoring u-healthcare system implementation.

Algorithm development of automatic symptom degree for Patient with Hallux Valgus (무지외반증 환자의 증상정도의 자동분류 알고리즘 개발)

  • Han, Hyun-Ji;Lee, Sang-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.4 no.2
    • /
    • pp.96-102
    • /
    • 2011
  • In this study, we performed algorithm development of automatic symptom degree for patient with hallux valgus one of the representative foot disease of morden. And this study proposes an efficient automated technique that is different from the original analog diagnosis for treatment and surgery of hallux valgus using digital image process. And we used X-Ray images of both a normal and a patient with hallux valgus in the procedure. First, we marked the standard angle on the X-Ray image of normal through Overlap & Add technique. Then we created a standard image through thinning filter and roberts filter(edge detection algorithm). Second, we used sobel filter of edge detection algorithm on the X-Ray image of patient. Moreover, we went another overlap & add technique procedure with both normal and patient image that we made. With the output, we projected the display detection image onto the screen. Finally, with the display detection image, we could measure and project the diagnosis angle of hallux valgus. And this confirms that this method is much more practical and applicable for another orthopedics disease than the prior one.

The Similarity of the Image Comparison System utilizing OpenCV (OpenCV를 활용한 이미지 유사성 비교 시스템)

  • Ban, Tae-Hak;Bang, Jin-Suk;Yuk, Jung-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.05a
    • /
    • pp.834-835
    • /
    • 2016
  • In recent years, advances in technology, IT is rapidly growing. Accordingly, real time image processing and multiple platforms, providing compatibility with OpenCV for image processing technology research on actively in progress. At present, different, comparing the images to determine the similarity is low, the system will match the rate of people using the analogue figures to determine the system is for the most part. In this paper, Template Matching of OpenCV and Feature Matching utilizing different images to determine the similarity between digital values for the system. A comparison of the features of a specific point on the screen the image to extract the same feature in a different size, you can compare the features of the target image recognized as compared to three historic castle in comparison, verification. This is the voice and image recognition and analysis, check the matching rate readings than in Zhengzhou treatment techniques are available. The future of forensic and other image processing technologies for OpenCV studies will be needed to feed.

  • PDF

Affective Metaphor of Dimensional Perception (물리적 차원 지각에 대한 감성 메타포)

  • Mun, Sung-Chul;Whang, Min-Cheol;Lee, Jung-Nyun;Kim, Jong-Hwa;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
    • /
    • v.30 no.1
    • /
    • pp.187-193
    • /
    • 2011
  • Objective: The aim of this study was to investigate the association between conceptual metaphors of affect and physical dimensions. Background: The evidence that affect is unconsciously linked to physical dimensions(e.g., position and color) has been obtained in western cultures. However, in eastern cultures, especially, in Korea, it has been seldom tested. It is indispensable to examine whether or not cultural differences exist for better understanding of the conceptual metaphors. Method: 50 positive and 50 negative words were adopted from previous studies in order to determine the relationship between physical domains and abstract affect. Three hypotheses were tested in this study: (1) Good is up. (2) Good is bright. (3) Good is right(for right-handers). The automatic association between valence(positive vs. negative) and vertical position (up vs. down) was investigated in experiment 1, in which 100 words were randomly presented on either the top or the bottom of a LCD screen and the evaluation time of the presented word was recorded. The unconscious association between valence and color(white and black) was examined in experiment 2, where each word was randomly presented in either white or black. Lastly, we tested whether right-handers tend to associate rightward space with positive ideas and leftward space with negative ideas. Results: Reaction time was faster when words were presented in metaphor congruent domains(e.g., 'positive words on the top, in bright color, and on right space vs. negative words on the bottom, in dark color, and on left region) than when they were shown in metaphor incongruent domains. Conclusion: The results might give the groundwork for various directions in further understanding perception, emotion, and behavior. Application: This study may provide useful points to GUI designers and service developers if further studies enhanced in validity and reliability are followed.

A Study on Reducing of Entrance Surface Dose with the Eye in the Computed Radiography by Using High Kilo Voltage Peak Technique (컴퓨터 방사선영상에서 고 관전압 기법을 이용한 안구 입사표면선량 감소에 관한 연구)

  • Seoung, Youl-Hun;Rhim, Jea-Dong
    • Journal of the Korea Safety Management & Science
    • /
    • v.13 no.2
    • /
    • pp.91-96
    • /
    • 2011
  • The purpose of this study was to minimize of entrance surface dose (ESD) at the eye using high kVp technique in the computed radiography. We used REX-650R (Listem, Korea) general X-ray unit, and external detector with ESD dosimeter of Piranha 657 (RTI Electronics, Sweden). We used head of the whole body phantom. The total 64 images of X-ray anterior-posterior of skull were acquired using the film/screen (F/S) method and the digital of computed radiography method. The three radiology professor of more 10 years of clinical career evaluated a X-rays images in the same space by 5-point scale. The external detector was performed measurement of ESD of three times by same condition on the eye of the head phantom. The good image quality in the F/S method (90 kVp, 2.5 mAs) showed at the minimized ESD of 0.310 ${\pm}$ 0.001 mGy. the good image quality in the computed radiography method (90 kVp, 2.0 mAs) showed at the minimized ESD of 0.180 ${\pm}$ 0.002 mGy (P = 0.002). Finally the radiation dose could reduced about 50% in the computed radiography method more than the F/S method. In addition the eye entrance surface dose using high kVp technique with the computed radiography was reduced 92% more than conventional technique (F/S method).

A Study on the Analysis of Patent Information in the Apparel Design -Focused on International Patent Classification- (의류디자인 분야의 특허정보 분석 -국제특허분류를 중심으로-)

  • 이금희
    • The Research Journal of the Costume Culture
    • /
    • v.11 no.6
    • /
    • pp.835-851
    • /
    • 2003
  • This study analyses patent information of apparel design using computer technology and researches the trend of patent application focused on International Patent Classification. In terms of trend by filling data, Patent application started first in 1974 and increased sharply in 1993 with 14 cases and increased to 25 cases in 2000. In case of Korea, they began somewhat late in 1996, but reached a similar level with the leading country in 2000. In terms of trend by applicant, Gerber Garment Technology, Inc. filed 7 cases TORAY IND INC, filed 6 cases Levi Strauss & Co. filed 4 cases, NEC HOME ELECTRONICS LTD filed 3 cases, TOYOBO CO LTD filed 3 cases. Japanese companies occupied 52% and United States's companies occupied 48%. In terms of trend by country, foreigner occupied 47% of the patents filed by United State. Japanese take up 10% of total patent of United States. Korean occupied 84% of total patent of Korea and foreigner, american occupied 16% of the patents filed by Korea. In regared to International Patent Classification, in the section level G filed 92 cases(53%). In class level, G06 marked the first place in United States, Japan, and Korea. In subclass level, G06F marksed the first place with 74 cases. G06T and A61B were regarded as the new technologies. The new technologies are representing the dimensions of garment or computer-rendered model, providing the virtual reality through the texture mapping, digital dressing room or virtual dressing, and performing or retriving display on a screen for the result of changing pattern ao dress design, The technologies of core patent are designing or producing custom manufactured item, providing or prealtering the data for pattern making and visually displaying, interactively generating or previewing of various articles.

  • PDF

A Study on the Cellulose Blend Knit Fabrics using Burn-out Printing Convergence Technology (셀룰로오스 혼방 니트 편포의 착색번아웃 날염복합기술에 관한 연구)

  • Cho, Ho-Hyun;Chung, Myung-Hee;Lee, Jong-Lyel
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.16 no.4
    • /
    • pp.229-235
    • /
    • 2014
  • This study conducted a research on burn-out printing convergence technology for cellulose blend knit fabrics. Printing technology, which forms color pattern on the fabric, can be generally classified into four according to printer or printing method, e.g. screen printing, roller printing, rotary printing, digital printing. However, these printing methods are flat in design or pattern, which have limitation to overcome monotonousness of fabric, so that recently burn-out process method, which expresses three-dimensional pattern effect by treating chemical on the surface of fabric as the method to appeal its esthetics to the customers. Particularly, in case of cellulose/polyester composite material, first, it is proceeded in 2 processes, by dyeing cellulose or polyester fabric and burning out cellulose fabric, in this process, due to pollution caused by disperse dye migration, color of polyester fabric part could be discolored, which has high falt risk. This research considered coloring burn-out technique, which simultaneously proceed dyeing and burn-out by reducing dyeing and burn-out process to 1 stage, which were proceeded in 2 stages previously. As the research result, it was confirmed that reasonable depth of roller was 0.04~0.06mm in roller printing process, heat treatment condition of burn-out far-infrared radiation was $185^{\circ}C{\times}30m/min$. Color fastness to washing was confirmed to be 4-5 grade, color fastness to rubbing, 3-4 grade, color fastness to light, 4 grade. Also, it was confirmed that energy reduction effect appeared 38.19%, in case of energy cost per yard compared to the existing production, also, 19.74%, in case of production cost.

  • PDF