• 제목/요약/키워드: Digital Production Technology

검색결과 622건 처리시간 0.031초

A Study on Ways to Vitalize Digital Contents Business through IP Holding Company

  • Jung, Jai-Jin
    • 디지털융복합연구
    • /
    • 제9권1호
    • /
    • pp.107-114
    • /
    • 2011
  • In order to have the highest level of a certain society's technology be evaluated as digital contents technology the value concept of such technology's social utilization must be established while active investment on the technology takes place and makes it the subject of social capitalization. This study wishes to discuss the strategies and methods of establishing and managing IP holding company which requires business activation with digital contents technology at its base, research ways of vitalizing IP holding company to expand social utility values of contents technology, suggest necessary systemic improvements and investment activation methods, management structure, and governance structure by investigating ways to stimulate the industrialization of contents technology through the establishment and management of this IP holding company, and finally come up with a realistic measure to establish and manage a IP holding company. Strategies on commercialization of digital contents technology and acceleration of technology development, as well as activation of venture business set-ups will be analyzed and suggested based on such suggestions while IP holding company's digital contents technology investment activation model will be established to produce means to realize discovering superior contents companies and activation of investment, and activating high quality contents production for the global market.

디지털 TV의 경제적 가치평가;IO 분석을 중심으로 (The Valuation of Digital TV sing IO Analysis)

  • 민완기
    • 기술혁신학회지
    • /
    • 제3권1호
    • /
    • pp.100-112
    • /
    • 2000
  • Significant changes have taken plane in the broadcasting environment as a result of digitalization the emergence of digital television and the convergence of broadcasting and telecommunication. Using input-output analysis this paper analyzes the value of economic effect of digital television in Korea The empirical result shows that total production is expected to increase about 252 trillion Won for the period of 1999-2010.

  • PDF

인디음악에 사용되는 애니메이션(GLOOM) 제작에 대한 연구 (A study on the production of animated GLOOM used in indie music)

  • 김태은
    • 디지털콘텐츠학회 논문지
    • /
    • 제18권8호
    • /
    • pp.1495-1500
    • /
    • 2017
  • Low poly기법을 기반으로 제작된 애니메이션 Gloom은 무명가수의 언더그라운드 음원을 애니메이션으로 표현하여 제작 의도를 표현한다. 본 논문은 모델링 과정, 리깅 과정, 애니메이션 과정, 렌더링 과정을 포함하는 애니메이션의 제작과정에 대해 다루고 있다. 음원을 의뢰자의 의도에 맞게 순수 창작 애니메이션으로 제작하는 과정을 심도 있게 고찰함으로써, 결과적으로 유사 창작 작업을 하는 순수 창작자들에게 가이드라인을 제공할 수 있을 것으로 생각된다.

Evaluation Criteria for Student-Centered University Education Programs

  • Lim, Hong-Tak
    • International Journal of Contents
    • /
    • 제14권3호
    • /
    • pp.69-74
    • /
    • 2018
  • A new breed of universities equipped with student-centered education programs and advanced digital technologies is changing the face of higher education. "Flipped learning" is heralded as a new model of education, yet its effect is underexplored. The purpose of this study is to provide evaluation criteria to assess and understand the merit of student-centered education programs and apply them to actual cases. Discussion on the nature of knowledge, its production mechanism and system, and possible contribution of digital technology to user-centered programs are discussed to produce five key criteria; initiative of students, interaction in class, interaction in field, customization of courses, and automated personal service. They are applied to evaluation of Minerva and Ecole 42.

디지털 복원에 기반한 영상콘텐츠 프로덕션의 파이프라인 연구 -카이스트 문화기술연구센터 디지털 헤리티지 그룹의 사례연구를 중심으로- (A Study on pipelines of a media content production based on digital reconstruction)

  • 최양현;김탁환
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.1257-1264
    • /
    • 2009
  • 문화유산 디지털 복원에 기반한 영상콘텐츠의 경우 현재 박물관, 미술관, 특별전시 등을 중심으로 활발하게 제작되고 있다. 그러나 아직까지 프로덕션에 관한 구체적인 가이드라인이 존재하지 않으며 파이프라인 역시 체계적이지 못해 프로덕션 과정에서 비효율적인 시간과 비용이 발생하는 것이 사실이다. 디지털 복원 기반의 영상콘텐츠는 영화, 혹은 다큐멘터리 프로덕션과도 흡사해 보이지만 용도의 특수성을 감안해 프로덕션의 독자적인 파이프라인을 수립하는 것이 중요하다. 카이스트 문화기술센터 디지털 해리티지 그룹은 국립중앙박물관과 함께 이란의 유적지인 페르세폴리스, 경주의 석굴암, 국립 문화재청과 함께 베트남의 고도 후에를 디지털 복원하고 이를 시각적으로 구현한 영상콘텐츠를 제작하였다. 디지털 헤리티지 그룹의 사례연구를 통해 효과적인 프로덕션을 목표로 가정한 파이프라인 모델을 소개한다.

  • PDF

교육 프로파일링을 융합한 스마트 교안제작 시스템에 관한 연구 (A Study on Smart Teaching Plan Production System Combined Education Profiling)

  • 김기봉;조한진
    • 디지털융복합연구
    • /
    • 제13권3호
    • /
    • pp.185-191
    • /
    • 2015
  • 본 논문에서는 프로파일링 기술을 교육 분야에 융합하여 스마트 교안 제작을 위한 시스템을 구축하기 위해 필요한 제반 요소에 대해 살펴보고, 이에 부합되는 기술인 프로파일링 기술, 기술 동향, 제품 동향에 대하 살펴보았다. 이를 기반으로 구현에 필요한 요소인 스마트 교안 제작 및 편집기술, 스마트 교안 관리기술, 교안 편집 및 연동기술에 대해 제안을 하였다. 제안된 기술을 기반으로 시스템이 구축되면 수업 교안 저작, 콘텐츠 파일 관리, 수업 강의 기능이 복합적으로 구성되며, 수업 진행을 원활히 수행하고 개개인의 학습 능력에 따라 이해도가 향상될 수 있다.

JOINT POSITION COMTROL SYSTEM FOR FARA ROBOTS OF SAMSUNG ELECTROICS

  • Kim, Hyo-Kyu;Kim, Dong-Il;Kim, Sungkuwn
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 26-27 Oct. 1990
    • /
    • pp.913-916
    • /
    • 1990
  • In this paper, attempts have been made to control AC synchronous servo motor used as actuators of joints of the FARA robot with high dynamic performance and precise positioning. The AC synchronous servo motors used in FARA robots have resolves as position sensors. Resolver to digital converters are used in order to obtain the information of rotor speed and position from resolver outputs. The proposed joint position control system consists of four speed controller and one position controller. Analog methods are used in the position controller, while digital methods are used in the position controller. For precise position control, PID control algorithm and interpolation functions are executed in two 16 bit microprocessors with sampling rate 2ms. Experimental results show that the proposed joint position control system can be effectively applied to industrial robots in order to obtain high dynamic performance and precise positioning. The proposed joint position control system is being used in the control of FARA robots of Samsung Electronics.

  • PDF

디지털 치료기술 산업 육성에 따른 투자와 경제적 파급효과 (Investment and Economic Ripple Effects from Fostering the Digital Treatment Technology Industry)

  • 김재현;문종윤;장지은;심정연;신재용
    • 보건행정학회지
    • /
    • 제30권4호
    • /
    • pp.438-443
    • /
    • 2020
  • The digital treatment technology industry is one of the core fostering industries of the Moon Jae-in government along with the global trend. The purpose of this study is to compare and analyze the investment and economic ripple effect on the related industries. To this end, we used the industry-related table, which is the actual measurement data for 2015 that the Bank of Korea actually measured and released every 5 years in 2019. The digital treatment technology industry was not clearly classified within Korea's industrial classification system, so the contents of the industry-related survey were analyzed, and the digital treatment technology industry was reclassified and then analyzed. As a result of the analysis, it was analyzed that the production induction effect of the digital treatment technology-related industry in 2015 was 1.770, the value-added induction effect was 0.875, and the employment induction effect was 19.128, which was higher than that of other industries in Korea. As a result of the analysis of the economic ripple effect (scenario 1), the production inducing effect was about 370 billion won, the added value inducing effect was about 185 billion won, and the employment inducing effect was 4,044 people. The results of this study are expected to play a large role in economic revitalization as the effect of inducing production, increasing employment, and creating added value through fostering the digital treatment technology industry is expected to play a large role in activating the economy. It is expected to play a large role in providing central medical services. Therefore, it is expected that policy support for revitalizing the digital treatment technology industry through active investment support and tax benefits from the government to foster the digital treatment technology industry is necessary.

디지털 패션쇼 사례분석 및 3D 디지털 패션쇼 제작에 관한 연구 (A Study on the case analysis and the production of 3D digital fashion show)

  • 우세희;강연경;고영아;김안나;김나은;고형석
    • 패션비즈니스
    • /
    • 제17권1호
    • /
    • pp.64-80
    • /
    • 2013
  • A new technology of fashion show is opening the digital era and an imaginary fashion show is now arising as a new form of fashion show which allows one to enjoy a collection through the monitor without holding a real fashion show. Digital fashion show allows designer to create infinite ideas by articulating the designer's concept through not only garments but also other factors. In this research, We will analyze cases which are mixtures of digital technology and fashion show and will suggest a new paradigm of fashion show by producing an imaginary fashion show which cannot be easily articulated in an ordinary real fashion show, articulated by garments created by digital technology and graphic effects. The program used for this study is 'DC Suite 2.0' developed by Physan and Digital Clothing Center of Seoul National University, available for 2D pattern production and 3D simulation. In addition, in order to enhance representation of the visual effects, Maya's Qualoth and V-ray program which could be compatible with 'DC Suite' were used to make 3D digital fashion show.

Emerging Digital Technology as a Window of Opportunity and Technological Leapfrogging: Catch-up in Digital TV by the Korean Firms

  • Lee, Geun;Lim, Chai-Sung;Song, Wi-Chin
    • 기술경영경제학회:학술대회논문집
    • /
    • 기술경영경제학회 2004년도 제24회 동계학술대회 논문집
    • /
    • pp.288-315
    • /
    • 2004
  • This paper has examined the leapfrogging thesis with the case of catch-up in digital TV by the Korean firms. Despite the disadvantages implied by the technological regime of digital TV and the risks facing early entrants in trajectory choice and initial market formation, the Korean firms had achieved a 'path-creating catch-up' in the sense they chose a different path from the Japanese forerunning firms. As they have been closely watching the technological trends and the standard setting process, there was less risk of choosing the right or wrong technological trajectory. Also, despite the lack of sufficient capability and core knowledge base, the Korean firms had some complementary asset, such as the experience of producing analogue TV, and were able to develop the prototype digital TV and the ASIC chips, given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. To secure the initial market size, the Korean targeted the US market from the beginning, and their sources for competitive advantages were the speedy setting up the production system for mass production of products at the initial stage. The initial failure of the Japanese firms and the success of the Korean firms do suggest that the period of paradigm shift, like this toward digital technology, can serve as a window of opportunity for late-comers while penalizing the forerunner.

  • PDF