• 제목/요약/키워드: Digital Production

검색결과 1,549건 처리시간 0.101초

디지털 메체를 적용한 퍼포먼스 행위적 공간연출에 관한 연구 (A study of space-performance with applied digital technology)

  • 황현숙;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.100-105
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    • 2001
  • The space in today's digital era is developing in a new direction with the changing paradigm, which is different from that in the analog era. The space that appeals to the advanced technology mobilizes all the five senses of the space user with the technical elements of the more variable fields and aesthetic productions, and creates an interactive environment by motivating the user's active participation through the digital media. The environmental device called digital media connects the function pace with living performance. Unlike in the analog space, the different sides of the digital media space create a human consciousness that corresponds to the realistic ambience, further contributing to the lively condition. For the main production technique in the digital medias performance-active space, there are electronic image production, changeable production, impromptu-active production, light and sound production, and total artistic production that lead to the progressive interaction between man and space.

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자동차 조립 라인의 디지털 생산 구축 사례연구 (Digital Manufacturing Strategy & Case study of Automotive General Assembly)

  • 최무웅;한승택;서정훈;우종훈;이춘재;최양렬
    • 한국CDE학회논문집
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    • 제10권3호
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    • pp.199-209
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    • 2005
  • In this paper, a digital simulation model for an automotive assembly line is constructed by adapting a digital manufacturing methodology. Applied methodology is a simulation for a plant level of the assembly production line. The first significance of this methodology is a validation of the production planning based on various scenarios. The second is pre-verification for the new production plan or production method. The third is a visualization of the production process. Several models were implemented and those models were verified. Then, it was possible to find a most efficient production scenario and production method.

Implementation of Digital Management System for the Enterprises Development and Distribution in Aviation Industry

  • TIKHONOV, Alexey;SAZONOV, Andrey
    • 유통과학연구
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    • 제20권9호
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    • pp.39-46
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    • 2022
  • Purpose: At the industrial sites of aviation enterprises there is a significant optimization of the main production processes through the use of advanced digital technologies. The most promising are the latest technologies of industrial Internet of Things, active use of big data and practical application of artificial intelligence in production. Research design, data and methodology:The process of creating a competitive product in the high-tech aviation sector is actively linked to the investment appeal of aircraft and helicopter construction products, which is built on the basis of reducing production and time costs through the creation of an effective digital system. Results: The aviation cluster of Rostec State Corporation is currently being transformed in a significant way. The leading enterprises of the Russian aviation industry are actively mastering cooperation schemes using integrated digital management principles and the widespread introduction of digital products from leading Russian vendors. Conclusions: Following the transition to electronic aircraft design technologies and modern materials in the production of aircraft, UAC continues to improve all production processes through robotization and optimization of technological processes, due to the introduction of aircraft assembly technology in accordance with digital models.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

항공사진과 지형공간정보체계를 이용한 수치영상지도 제작연구 (Production of Digital Image Map using Aerial Photo and Geospatial Information System)

  • 손덕재
    • 대한공간정보학회지
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    • 제5권2호
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    • pp.207-220
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    • 1997
  • 본 연구에서는 항공사진과 지형공간정보체계를 이용하여 수치영상지도를 제작하기 위한 효율적 방안을 고찰하고, 저가의 개인용 컴퓨터시스템을 기본으로 하는 지형공간정보체계를 이용하여 수치항공사진 영상과 수치지형도를 중첩함으로써, 지형판독성과 활용성이 높은 수치영상지도를 제작하는 실험적 방안을 연구한다. 이를 위하여 지상좌표의 결정, 수치영상처리, 수치표고모형의 생성에 대하여 고찰한 다음, 수치영상지도제작에 필요한 영상자료 입출력, 수치편위미분수정, 항공사진을 이용한 정사투영상의 생성에 관련된 방법을 고찰하고, 수치영상지도를 실험제작하여 그 활용방안을 제시하였다.

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스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발 (Development of Digital Twin platform using Smart Factory based CPPS)

  • 이현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.305-307
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    • 2021
  • 본 논문에서는 ICT(Information Communication Technology) 기술을 이용하여 스마트팩토리 기반 CPPS(Cyber Pysical Production System)를 활용한 Digital-Twin 플랫폼 개발과 관련된 연구를 제안한다. 본 연구를 통해 개발된 플랫폼은 선행 제조 공정 계획 단계부터 BOP(Bill of Process) 관리 기능을 포함하여 P3R(Product, Process, Plant, Resource)을 연계한 3D Model 시뮬레이션 기능을 수행한다. 또한 생산 공정, 설비, 레이아웃, 생산량 예측이 가능한 Digital Twin 플랫폼을 제안한다. 본 논문을 통해 제안된 플랫폼은 초기 계획 설계 단계에서부터 제조, 생산, 운영 및 유지보수 단계까지의 전체 스마트팩토리 제조 공정을 관리할 수 있는 특징을 제안하였다.

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초소형 버추얼 프로덕션 환경에서 디지털 휴먼을 이용한 촬영 사례 (Case Study : Cinematography using Digital Human in Tiny Virtual Production)

  • 임재호;장민정;전상욱;이수빈;박민수;김유진
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권3호
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    • pp.21-31
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    • 2023
  • 본 논문에서는 디지털 휴먼을 활용한 버추얼 프로덕션에서의 촬영 사례를 소개한다. 본 촬영 사례는 LED를 활용한 버추얼 프로덕션의 시스템 구성과 디지털 휴먼을 활용한 효율적인 촬영 파이프라인을 다루고 있다. LED를 이용한 버추얼 프로덕션은 주로 LED에 배경을 투사하여 촬영하는 것과 달리 본 사례는 디지털 휴먼을 가상 배우로 사용하여 실제 배우와 소통하는 장면을 촬영하였다. 또한, 실제 배우와 디지털 휴먼의 대화 장면을 실시간 엔진을 이용하여 촬영하기 위해 음성과 텍스트 기반 한국어 립싱크 모션 자동 생성 기술을 적용하여 디지털 휴먼의 발화 애니메이션을 사전에 제작해 사용하였다. 우리는 실시간 엔진을 활용하여 LED 기반의 버추얼 프로덕션 환경에서 실제 배우와 디지털 휴먼을 이용한 짧은 드라마 콘텐츠를 제작함으로써 본 촬영 사례에 대하여 검증하였다.

디지털 후반작업에서 고화질 영상표현을 위한 색보정(color correction) 비교연구 (A comparison study on color correction for high-definition video in digital post-production)

  • 오문석;원종욱;이윤상
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.167-175
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    • 2013
  • This study is the process of making high-definition TV broadcast color correction affects the end result comparison is focus on implement through study. In the production process and the impact on the color Correction in the video as an study for UHD, 4K, 6K video production workflow improvement of an effective program in the present and time and cost in the post production process, color correction for the final video through the production and overcome the failure of further in-efficient color correction study will help you to solve the problem. This study is the color changes over the course of the final video to see how much influence color correction of post-production. Color correction using a program of courses in Visual quality, regularly presented the possibility to retain and make on high definition video production post-production process for color correction method is utilized as the basis of study.