• 제목/요약/키워드: Digital Product Definition

검색결과 38건 처리시간 0.022초

Southeast Asianist in the Digital Age

  • Hyun, Sinae
    • 수완나부미
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    • 제10권2호
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    • pp.215-228
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    • 2018
  • The paper provides an appreciation and critical commentary on Stephen Keck's fictional product, the SEABOT. It examines the problems of regional definition, given Southeast Asia's diversity, and provides a positive gloss on this diversity. It also considers certain conceptual and methodological issues raised by SEABOT, and the advantages and disadvantages of this online platform.

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The Development of a Financial Product Factory System

  • Park, Seong-cheol;Koo, Sang-hoe
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2003년도 Proceeding
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    • pp.191-194
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    • 2003
  • Product factory is a real-time financial product design system for the Internet customers. Recently, as the number of the Internet customers increases, the importance of the product factory becomes more emphasized. However, there is not much research performed regarding its definition, properties, requirements, nor implementation. In this research, we make a clear definition of product factory, and analyze the requirements of the system from the perspectives of functions and services, and we propose an architecture that reflects the analyzed requirements. In additions, we implemented a prototypical system based on the proposed architecture to prove the usefulness of this research.

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영상저장장치(DVR)디자인 개발을 위한 제품 분석 (Product development for Digital Video Recorder Design Analysis)

  • 최종운
    • 한국콘텐츠학회논문지
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    • 제12권12호
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    • pp.135-145
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    • 2012
  • 네트워크 카메라 영상을 저장하는 DVR(Digital Video Recorder) 디자인 개발 연구 사례이다. 지금까지의 영상저장장치(DVR)는 아날로그 영상을 디지털 방식으로 변환 압축하여 저장하는 방식이었지만 앞으로는 네트워크 카메라를 통해 디지털 영상을 그대로 저장하는 방식으로 발전해 가고 있다. 또한 영상압축방식도 기존방식에서 고화질영상압축효율, 데이터크기 최소화, 네트워크와의 호환성, 제품의 처리속도 등을 고려한 제품들이 개발추세에 있다. 이에 따라 2012년에는 전 세계 네트워크 카메라와 영상처리장치의 판매 비율이 기존의 아날로그 방식의 제품군들을 크게 추월할 것으로 예상되며 이러한 기술 환경과 시장의 요구 변화에 있어서 기능구현, 신뢰성확보 등과 같이 품질 중심의 제품개발과 DVR의 개발 컨셉은 대형화되고 선명한 화질과 압축 기술의 향상으로 인하여 현재와는 다른 새로운 디자인을 요구하고 있으며, 제조사들은 사용자 중심의 제품디자인에 새로운 컨셉 방향으로 연구 개발하는 추세에 있다.

고객지향 세분시장 획득을 위한 데이터 마이닝 기법 적용방안 (Application of data mining techniques for finding customer-oriented product market segments)

  • 김종호
    • 디지털콘텐츠학회 논문지
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    • 제13권3호
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    • pp.385-392
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    • 2012
  • 공급자 관점의 상품시장 정의는 공정, 원자재, 상품기능의 유사성 등으로 세분시장을 정의함으로써 특정상황이 배제되고 불연속성에 대한 고려가 결여되어 있어 기업의 시장 활동에 여러 가지 문제를 발생시킬 수 있다. 이러한 정의는 다분히 정적이고 일반적이어서 시장의 여러 상황과 시간의 추이에 따른 시장변화를 표현, 예측하는 것이 매우 어렵다. 반면 고객지향의 시장 세분화는 특정 혜택이 추구되는 상황에서 대체 가능한 상품과 관련 고객들의 집합을 정의함으로써 획득 가능하다. 이러한 상품시장 정의는 시장에서 부상하는 위협과 기회를 발견하고 효과적인 실적평가와 효율적인 자원배분을 가능케 한다. 그러나 고객관점의 시장정의가 실제로 구현되기 위해서는 많은 전제조건이 있다. 즉, 고객의 행위와 판단에 관련된 충분한 자료의 확보가 가능해야 하며 이들 자료의 분석을 통해 의미 있는 정보를 제공할 수 있는 정보처리기법이 필요하다. 본 연구의 목표는 고객관점 상품시장 정의가 귀납적 방법에 상당히 근거한다는 데 착안하여 데이터 마이닝 기술을 활용하여 실제적 적용에 어려움이 많은 고객관점의 시장 세분화를 지원할 수 있는 방안을 제시하는 데 있다.

인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구 (Digital Human Modeling for Human-centered CAD System)

  • 정문기;이건우;조현덕;김태우;;이상헌
    • 한국CDE학회논문집
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    • 제12권6호
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

신규 제품아키텍처 개발을 위한 기업조직의 설계: PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석 (Organizational Design for New Product Architecture Development: Comparative Analysis of Sharp and Casio on PDA Development)

  • 위정현
    • 기술혁신연구
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    • 제14권1호
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    • pp.1-30
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    • 2006
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

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신규제품 아키텍처 개발을 위한 기업조직의 설계 -PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석-

  • 위정현
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2005년도 27회 하계학술발표회 논문집
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    • pp.44-68
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    • 2005
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

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퍼지 논리를 이용한 컴퓨터 언어해석 구현 규칙의 이용법 (The Theory of Linguistic Semantic Interpretation Rule using Fuzzy Definition)

  • 진현수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.227-230
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    • 2003
  • We can not distinguish semantism of the feature of the current language “big”, “small”, “beautiful”. But we study artificial linguistic interface work and convert natural language to digital binary linguistic theory, we should define the basical conversion process. When we utilize the sum of product fuzzy theory and the visible numerical value, we can establish reasoning rule of input language. Fuzzy theory should be converted to general resulting rule.

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항공기체구조의 정밀조립 및 동시설계 기술 (Accurate Assembly and Concurrent Design of Airframe Structures)

  • 박문식
    • 대한기계학회논문집A
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    • 제24권4호
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    • pp.811-823
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    • 2000
  • In design and manufacturing airframe structures which are composed of a lot of sub-assemblies and large complex profile shapes it is difficult to reduce so called hardware variations. Accordingly cost increasing factors for manufacturing airframe parts are much more than other machine parts because of the variability of fabricated details and assemlies. To improve cost and quality, accurate assembly methods and DPD techniques are proposed in this paper which are based upon using CAD/CAM techniques, the concept of KC's and the coordinated datum and index throughout the design, tooling, manufacturing and inspection. The proposed methods are applied to produce fuselage frame assemblies and related engineering aspects are described regarding the design of parts and tools in the context of concurrent digital definition. First articles and consequent mass production of frame assemblies shows a great improvement of the process capability ratio from 0.7 by the past processes to 1.0 by the proposed methods in addition to the cost reduction due to the less number of tools, reduced total assembly times and the space compaction needed by massive inventory. The need to achieve better Cpk, however, and future studies to be investigated will be addressed briefly.

디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션 (Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.185-192
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    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

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