• Title/Summary/Keyword: Digital Opportunity

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The Effects of Digital Literacy Skills on Learning Flow and Academic Self-efficacy of Online Learners (온라인 학습자의 디지털 리터러시 능력이 학습몰입과 학업적 자기효능감에 미치는 영향 )

  • Mi-hee Han
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.401-407
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    • 2024
  • The present research intends to examine how online learners' digital literacy skills affects their learning flow and academic self-efficacy in the universities. The data were collected from a group of 228 students taking online course at the four-year university in Cheonan. The collected data were analyzed with the SPSS 29.0 program: descriptive statistics, correlation analysis and regression analysis. As a result of this study, the digital literacy skills of university students taking cyber lectures were found to have a statistically significant positive correlation with learning flow in online classes and academic self-efficacy. Through this study, it is hoped to provide an opportunity to explore ways to improve learning flow and academic self-efficacy as the problems of non-face-to-face classes. Therefore, in order to ensure the quality of online classes, it is hoped to expand educational opportunities such as various research and programs that can improve digital literacy skills.

A Study on Digital Culture Phenomenon Shown in the Modernly Fashion Design (현대 패션디자인에 나타난 디지털문화현상)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.143-152
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    • 2005
  • A concept of 'digital' is changing a living pattern of moderners, with having influence on the whole life of modern society. The purpose of this study is arrange the frame of conformity to the 'fashion as culture' by considering the social and cultural phenomena being shown in relation to digital, which is a concept being watched most for the 21st century and by trying to analyze a tendency of digital culture being shown in the modernly fashion design based on this. The digital culture, which is a concept of generalizing the phenomena of interactional changes in the sub-structure being derived by digital technology, is being shown as a tendency of fusionization and globalization, and due to this, the culture of digital nomads is being formed. On the other hand, a tendency of amenity caused by the reaction against the coldly digital technology, is forming one axis of digital culture. As the culture, which experiences the process of a change by digital technology, is reflected even on the fashion, the fusion of technology and the human body, brought about the appearance and the development of the artificial body, by allowing the wearable computer to be introduced to fashion and by being connected directly to the body. This means the expansion of range for fashion. The destruction of a border between space and space, is making an opportunity of forming another ego inside the cyber space, with bringing about the mixed loading between the cyber space and the real space. As the border between the cyber space and the real space is being collapsed, the space of newly self-realization is being created. The collapse of gender is being shown as the pursuit of gender, which is a nomadic concept of not giving priority to anywhere of male gender and female gender. The tendency of sensitive design introduced the sports look as the largely fashion trend. Fascinated with Zen thoughts is leading to a response to the swiftly and coldly social conditions caused by machine. The digital culture by digital technology and the fashion tendency being shown by its influence, meet the needs of self-realization and self-expansion for a human being, and satisfy the needs for the expression of self-identity for a human being, and enable the search for introspection about inner existence inside the self.

The Era of Digital Currency and CBDC Strategy (디지털 화폐 시대와 CBDC 대응전략)

  • Kim, So-Hyung;Chung, Jee-Yong;Kim, Moon-Soo;Choi, Hyang-Mi
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.303-309
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    • 2021
  • This study examines the effects of CBDC(Central Bank Digital Currency) on the Korean economy in the digital currency era and discusses the response strategies for CBDC. With the review of the definition and the development status of digital currency, we explore the characteristics and current status of CBDC in Korea as well as the possibility for internationalization of CBDC. The result shows that CBDC can reduce credit risk, improve transaction transparency compared to cash, and increases monetary policy capacity. Meanwhile, the credit and intermediary function of financial institutions may be weakened, and side effects such as financial alienation may occur. Nevertheless, as the issuance of CBDC is an important opportunity to enhance the possibility of internationalization of Korean Won, preemptive measures are required to keep pace with the competition and cooperation with each country toward the digital key currency. We need to accelerate the digital financial environment through Korea's comparative advantage, and develop a strategy to achieve the internationalization of the financial industry and the Korean Won through CBDC issuance. From the early stage of CBDC designing, it is necessary to achieve international agreements through cooperation with other central banks and to develop policies suitable for the transition to digital currency.

A Study of Digital Typography (디지털 타이포그래피에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.21
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    • pp.149-158
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    • 1997
  • Since Macintosh computer was introduced in 1984, important technological evolution has not only changed the computer graphics field but had a significant effect in the graphic design field for its judgement of aesthetic value. In Korea, the development of digital typeface and electronic pre-press business became active due to computer design system since Macintosh computer was introduced in 1987. Currently there are many digital type foundries in Korea and they have produced over 500 typefaces of the Korean alphabet. However, a few technological limitations and aesthetic problems still exist in the development of the Korean typeface. In this study, I have examined the role and function of computer technology in typography. Also I analyzed the aesthetic elements which are found in computer technology and compared them to traditional typography to try to find some opportunity and possibility for new method of development.

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Device and Contents development for children applying Mixed Reality Technology - Based on Children's toy 'Smart Car' (혼합현실을 활용한 어린이용 디바이스와 콘텐츠 개발 - 어린이 완구 '스마트카' 개발을 중심으로 -)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.339-348
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    • 2016
  • While the development of digital media has positive aspects of knowledge enlargement and a new communication channel, it also demonstrates a lot of unexpected defects, such as personal isolation, addiction, obsession or Attention Deficit Hyperactivity. Thus, the author considers it is urgent to develop the contents specifically designed for children in this new digital environment and would like to propose the combined Children's device and contents using the new concept of Mixed Reality. The Mixed Reality that mixes real world and virtual world provides the opportunity that can experience the new concept of play education by using touchable interface of children's real life toy cars together with the virtual world in the smart phones. This Mixed Reality that is extended from sole senses will lead the children to develop the concentration, sense of reality and imagination and also to experience the enlarged play and education concept.

A Preliminary Study on State Responsibility for Establishment and Protection of Information and Telecommunication Infrastructure in COVID-19 Pandemic (코로나19 사태에서 국가의 정보통신기반 구축·보호 책임에 대한 시론적 고찰)

  • Park, Sangdon
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.49-54
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    • 2020
  • COVID-19 pandemic is an opportunity to recognize the necessity of information and telecommunications infrastructure which is base of information and telecommunication. This paper discusses the importance of information and telecommunications infrastructure in COVID-19 pandemic and overview proper institutional measures to fulfill state responsibility for establishment and protection of the infrastructure through documentary survey and normative study with juristic consideration. Information and telecommunications infrastructure has critical functions to respond to the pandemic and is one of the key to make digital transformation. A state is responsible for establishment and protection of Information and telecommunications infrastructure. Institutional measures have significance for the state responsibility and they are formed by not only statute but also constitution with making state object provision for establishment and protection of Information and telecommunications infrastructure. This paper shows premise and direction of further studies on related individual legislation.

The Role and Opportunity of Blockchain in the Fourth Industrial Revolution (4차 산업혁명에서의 블록체인의 역할과 기회)

  • Moon, Seung Hyeog
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.55-60
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    • 2019
  • It is true that Blockchain has been known as a core technology for cryptocurrency like bitcoin (BTC). It is caused by its rapid value rises. Now, one BTC is trading around 10,000 US dollars while it bought just less than one dollar at its first trading in May, 2010. Blockchain makes on-line transactions possible by the safe cryptocurrency swiftly based on P2P network and distributed public ledger while its on-line traffic is rapidly increasing. However, this technology has bigger potential in the fourth industrial revolution era and its application areas will be varied. The evolving intelligent information society needs to make new added value through utilizing, sharing and processing of useful digital information. Obstacles such as hacking and fraud often exist when transactions of digital properties, right transfers, etc. are done through digital network specialized with anonymity. It is expected that blockchain will be a definite solution in this regard. This paper addresses useful development directions and countermeasures for blokchain in the digital economy by analysis of its current status and issues.

Innovative Business Model from the Perspective of Digital Cultural Industry -Centered on the Virtual Idol "Hatsune Miku" (디지털 문화 산업의 시각에 따른 혁신적 비즈니스 모델: 가상 아이돌 '하츠네 미쿠'를 중심으로)

  • DOUXIAOWEI, DOUXIAOWEI;Yang, Jonghoon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.823-831
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    • 2021
  • In the Internet age, the digital cultural industry is booming, start-up companies want to win a place in the fiercely competitive red sea market of the Internet, innovative business models have become an important challenge and opportunity for countless companies. Taking the virtual idol "Hatsune Miku" as the example, the analysis is carried out at the levels of technological innovation, value proposition, resource combination, operation process and marketing model. By comparing the differences between the first-generation software Meiko of Crypton and the second-generation software "Hatsune Miku", we will study the components of the business model to explore the characteristics and advantages of this business model, and in-depth operation models and innovations. The analysis is expected to provide a substantial reference for other electronic product and software development companies in their business models.

Social Networks As A Tool Of Marketing Communications

  • Nataliia Liashuk
    • International Journal of Computer Science & Network Security
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    • v.23 no.12
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    • pp.137-144
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    • 2023
  • The relevance of the research topic lies in the necessity to use social networks as innovative tools of marketing communications. A wide audience and the ability to segment the market for a specific consumer determine the construction of a corporate strategy, which will be based on using the social networking approach. The spread of the global coronavirus pandemic has led to the rapid development of remote communication channels between the company and the customer. The issue of using marketing tools in social networks acquires the most urgent importance in the modern world of the introduction and implementation of the company's marketing strategies. The purpose of the academic paper is to study the use of social networks as features of implementing the marketing campaign. Social networks are the result of the development of digital technologies and the processes of creating an information society involved in the digital space. The objectives of the research are to analyse the opportunity of using social networks as a tool for marketing communications and their implementation at the level of its widespread use by enterprises and establishments. It is significant to create an advertising campaign by defining the target audience and outlining the key aspects, on which the company is focused. The research methodology consists in determining the theoretical and methodological approaches to the essence of introducing social networks and their practical importance in the implementation of marketing activities of companies. The obtained results can significantly improve the quality of functioning of modern enterprises and organizations that plan to master a new market segment or gain competitive advantages in the existing one. The academic paper examines the essence of social networks as a tool of marketing communications. The key principles of the development of digital social platforms were revealed. The quality of implementing the advertising campaign in the social network was studied, and further prospects for the development of using social networks as a component of the marketing strategy were outlined. Therefore, the academic paper analyses the problems of using social networks as a marketing tool.

A Study of Multi-scenario in Visual Novel (비주얼 노블 멀티 시나리오 분석)

  • Lee, So-Hee
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.59-68
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    • 2018
  • A visual novel, a type of digital content combining novel and game, was designed as hypermedia which includes various media, for instance, image, sound, and video. The narrative of visual novel contains multimedia elements and highlights multi-scenario structures based on hypertext. Prior to creating visual novel scenario, a writer should thoroughly consider two main points. First of all, the scenario should cover the multimedia features of visual novel. Secondly, the scenario should be structured as a multi-scenario providing with performativity to players for interaction with readers. This study examines the influence of changes in platforms on visual novel scenario adjusted to mobile environment. It would provide an opportunity to understand how storytelling changes and adapts to rapid transformation of digital media contents.